• Dwarf Fortress v14 - Clean Socks Save Lives
    4,081 replies, posted
How do you guys handle all of the rock everywhere at the start of the game? Should I just ignore it?
Got some problem with the interface. My normal ironhand DF is crisp, nice, and all that. Genders are shown as genders, the combat menu is nice, everything is just good. [img]http://i.imgur.com/d7imx.png[/img] Now, I downloaded the genesis mod complete with ironhand, but everything is just UGLY. Genders are shown as bags and necklaces, the menu obstructs everything, and the combat takes up half the screen. [img]http://i.imgur.com/Hnb8y.png[/img] How do I make the Genesis Ironhand DF look like my normal one? I know how to make the Genesis one a smaller window, but I don't know how to changed everything else.
[img]http://oi43.tinypic.com/350uj52.jpg[/img] Niiiice.
[QUOTE=Robbobin;34161284]How do you guys handle all of the rock everywhere at the start of the game? Should I just ignore it?[/QUOTE] You can ignore it, or you can d->b->h (might be B) to designate a load of things to be hidden. Then just designate all areas with stones that you want hidden. It will also hide furnature and workshops and things, so you might want to designate the hiding before placing workshops, or you can use k and H to unhide the furniture and workshops. It makes fortresses look really clean. Also, Rimtar is going to get all the dwarven ladies.
Thanks! There's not really much of a point of hauling it anywhere, is there? Trying to designate an area for it is the most infuriatingly slow process imaginable.
Hauling rocks to places is only really good if you have catapults there or want more efficient workshops. Having a pile of rocks by a masons is great for productivity, but it's too much effort tbh. Also, a stockpile of metal ores by a forge can be nice, but it's not necessary. Only bother making the useless dwarves haul stone. There's also quantum stockpiles, but that requires a mountain of hauling. [url]http://df.magmawiki.com/index.php/DF2010:Exploit#Quantum_stockpiles[/url] Oh, and just opened DF, it's dbh for mass hiding, dbH for mass unhiding and dbd for dumping, dbD for undumping.
[QUOTE=Terminutter;34161570]You can ignore it, or you can d->b->h (might be B) to designate a load of things to be hidden. Then just designate all areas with stones that you want hidden. It will also hide furnature and workshops and things, so you might want to designate the hiding before placing workshops, or you can use k and H to unhide the furniture and workshops. It makes fortresses look really clean. Also, Rimtar is going to get all the dwarven ladies.[/QUOTE] Its d->b->b if I remember correctly.
This is the entrance to my new fort: (The one with Rimtar) [img]http://oi42.tinypic.com/qrlsp4.jpg[/img] I ultimately plan to but a ballista in the room with the fortifications, but for now it remains empty. And the beds are laid out that way because symmetry that's why.
I haul rocks into stockpiles because I like neat fortresses and I like to know how much stone is currently available. Also because I always play above-ground fortresses. I know it's undwarvenly but I don't give a shit. :colbert: Speaking of which, how to I make humans the playable race in Fortress Mode instead of Dorfs? I remember that it was just a simple raws change but I don't remember how.
[QUOTE=Robbobin;34161284]How do you guys handle all of the rock everywhere at the start of the game? Should I just ignore it?[/QUOTE] d b h Or w/e the combination to hide shit was Incredibly useful
[QUOTE=Robbobin;34161284]How do you guys handle all of the rock everywhere at the start of the game? Should I just ignore it?[/QUOTE] I usually designate a small storeroom for crafting purposes, which gets filled up in an instant. Then for the rest I just designate it for dumping and toss it all in a heap somewhere.
Can marksdwarfs fire down z-levels? I'm thinking of making some 3 level high archery towers which can only be accessed from my fortress so I could hopefully thin out any sieges without taking too much casualties. Especially because I lack the metal for melee armies.
[QUOTE=Zezibesh;34162426]d b h Or w/e the combination to hide shit was Incredibly useful[/QUOTE] You should dump it too, stones will prevent dwarves from putting things in stockpiles.
[QUOTE=Mrfantasticool;34162925]Can marksdwarfs fire down z-levels? I'm thinking of making some 3 level high archery towers which can only be accessed from my fortress so I could hopefully thin out any sieges without taking too much casualties. Especially because I lack the metal for melee armies.[/QUOTE] Yes but isn't there a height limit or something? One thing I know for sure is that for each Z level up that the dwarf fires from, you get an extra square of "dead zone" next to the tower that they can't shoot at. So a 3 level high tower won't be able to fire at anything 3 squares or closer to it. It's better to just make them 2 levels high.
[QUOTE=Orkel;34163237]Yes but isn't there a height limit or something? One thing I know for sure is that for each Z level up that the dwarf fires from, you get an extra square of "dead zone" next to the tower that they can't shoot at. So a 3 level high tower won't be able to fire at anything 3 squares or closer to it. It's better to just make them 2 levels high.[/QUOTE] Loads of weapon traps in those deadzones.
[QUOTE=Teh Zip File;34163169]You should dump it too, stones will prevent dwarves from putting things in stockpiles.[/QUOTE] I dump them from stockpiles, yes
Oh god what just happened. Somehow a kobold with full plate armour bypassed all my nifty traps and broke into my fortress! When I noticed him he had already slaughtered 5 dwarfs, when I got my military there he was already dead however. With this being such a mystery I look into the combat reports, it appears my peasant tore him apart by hand. What. I needed to draw this it is too awesome: Behold my shitty drawing of what I think it would have looked like. [img]http://filesmelt.com/dl/dwarfs.jpg[/img]
Kobolds in full plate..? Are you using a mod?
[QUOTE=Orkel;34163911]Kobolds in full plate..? Are you using a mod?[/QUOTE] Maybe some lucky ass kobold stole plate from someone, yknow, before their species all starved to death.
[QUOTE=Orkel;34163911]Kobolds in full plate..? Are you using a mod?[/QUOTE] No, but now you ask I think making a weapons/armour storage near the entrance was a big mistake.
Aren't cutebolds so small that Dwarf / Goblin sized armour would appear as Large?
I love how half of DF's glitches aren't even glitches, they are accidental features.
[QUOTE=Jack Trades]Speaking of which, how to I make humans the playable race in Fortress Mode instead of Dorfs? I remember that it was just a simple taws change but I don't remember how.[/QUOTE] You just need to add the [CIV_CONTROLLABLE] tag to the human civ raws, then select a human civ on embark.
[QUOTE=Neo Kabuto;34166413]You just need to add the [CIV_CONTROLLABLE] tag to the human civ raws, then selects a human civ on embark.[/QUOTE] Also change Dwarves to [INDIV_CONTROLLABLE] or else weird stuff happens. There's also a workaround to get nobles working, even things like steel, coal (normal humans can't use lignite or bituminous coal) and Adamantine.
Any tips on how to remove all the stone from all over my fortress?
[QUOTE=kellybus;34167997]Any tips on how to remove all the stone from all over my fortress?[/QUOTE] You could just mark it all as hidden ([d][b][h] and select a region), which would look the same and take much less effort. If you really want to get rid of it all, build a garbage dump (from the zones ([i]) menu) and mark all the stone to be dumped ([d][b][d]). Build the dump under a drawbrige if you want to destroy the stone (to improve your fps), or build it next to your mason's workshops and reclaim the stone ([d][b][c]) to make things out of rock more quickly.
does anyone know what these mean on the side of my screen? [img]http://img201.imageshack.us/img201/8990/dorff.png[/img] [editline]11th January 2012[/editline] OH FUCK OH FUCK OH FUCK. The master of the goblin civilization, an [sp]amethyst demon[/sp] has arrived! They're killable, right? shitshitshitshitshit [editline]11th January 2012[/editline] AWWW YISSS. 12 casualties for the dorfs, infinatly many for the goblins. Unfortunately, their leader escaped after taking a 13 dwarf beating the lasted for 4 in game days, but hes no longer leader of that civ.
[QUOTE=extremist18;34168690]does anyone know what these mean on the side of my screen?[/QUOTE] That means that there are combat, hunting, and sparring reports. Press [r] to see them.
[img]http://filesmelt.com/dl/water3.png[/img] Hydraulic engineering at its finest. I'm not especially good at figuring out the right order to do things. [editline]11th January 2012[/editline] or, anything, for that matter.
[QUOTE=limulus54;34170897][img]http://filesmelt.com/dl/water3.png[/img] Hydraulic engineering at its finest. I'm not especially good at figuring out the right order to do things. [editline]11th January 2012[/editline] or, anything, for that matter.[/QUOTE] Maybe you should start designing a failsafe mechanism into your plans. A pressure plate set to trigger from water linked to a floodgate in a strategic place can automatically stop the flooding before you notice it happening.
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