Blobs die very easily, because they have literally no integrity. Use crossbowdwarves and it should die in a few shots.
[QUOTE=Maximo13;34255058]Blobs die very easily, because they have literally no integrity. Use crossbowdwarves and it should die in a few shots.[/QUOTE]
Perhaps you didn't get the notice that
[h2] IT CAN FLY AND IT'S NEAR DAMAGE PROOF BECAUSE OF THAT ENDURANCE [/h2]
I'm gonna need more archers. The first batch is now medium-rare.
Man, all this game needs is Tarrasques.
[QUOTE=Someone4956;34255327]Man, all this game needs is Tarrasques.[/QUOTE]
No, GOD NO, not Tarrasques. Titans are hard enough to kill without devious traps or lucky shots.
Ah. A new fort has been made, and this time...
... The circus shall be popped open.
So is bronze or iron armor better? I can't find any solid answers.
[QUOTE=Mingebox;34256884]So is bronze or iron armor better? I can't find any solid answers.[/QUOTE]
[url]http://df.magmawiki.com/index.php/Armor[/url]
[url]http://www.bay12forums.com/smf/index.php?topic=53571.0[/url]
wait armor...
I just can't bring myself to hate elves when they bring me tame Grizzly Bears.
why do my dwarves insist on leaving their clothes everywhere?
It's really inconsiderate.
Is there any way to save clothes for the military before some random civilian Dwarf gets their hands on them? I'm trying to make snappy uniforms for my soldiers yet every time I make a tunic or hood it gets claimed by Urist McFancypants.
[QUOTE=MendozaMan;34255283]Perhaps you didn't get the notice that
[h2] IT CAN FLY AND IT'S NEAR DAMAGE PROOF BECAUSE OF THAT ENDURANCE [/h2]
I'm gonna need more archers. The first batch is now medium-rare.[/QUOTE]
Regardless of endurance, it's a blob.
So a goblin ambush killed an elven caravan, and I'm stuck with a bunch of stuff I don't want, so I set it all to be dumped in a lava pit. A few moments later I see "Rhesus macaque has died in cage" Remembering all those times the little bastards ran off with my stuff, the image of one of the little bastards screeching and desperately shaking the bars of his cage in the few seconds after it's realized it's falling toward a pit of lava brought a smile to my face. I feel like justice has been done today.
Beat a guy to death with his own foot.
That's dwarf fortress for you.
My dwarves are pumping out artifacts at the same rate as they burn through booze, which attracted a massive wave of immigrants, but those drunk my booze and my farmers can't keep up with plump helmet production. How can I fix this?
I've got a laggy-ass waterfall on the edge of my map. I'm trying to dam it up with bridges and floors, but my workers keep suspending construction whenever a tablespoon of water lands on the site.
wat do
on a side note, good lord, weapon traps are practically cheating. I just had an entire invasion force driven off by three of them. They had a good 6-7 trolls, but they all had their legs chopped off before they even made it to my front door.
also, their leader was a goblin swordsmaster who was flying a giant bat. Why can't [i]I[/i] get flying cavalry?
[QUOTE=Maximo13;34276988]My dwarves are pumping out artifacts at the same rate as they burn through booze, which attracted a massive wave of immigrants, but those drunk my booze and my farmers can't keep up with plump helmet production. How can I fix this?[/QUOTE]
Make more farmers?
If you rely on a bird (I like turkeys or peahens) for eggs which you cook for meals, then the plump helmets will make sure you're swimming in booze. A 4x4 field should theoretically booze up around 40 dwarves with a good farmer, and a 8x8 will do 160 or so if fully staffed. Plump helments also take half as long to grow compared to other plants, so it's a win win.
Supplement the wine with other dwarven or surface crops (strawberries are good) for the booze, and they'll be happy 24/7
Also, butchering the migrants animals will give even more food, so you only need plants for the booze.
Oh cool, first time I've seen this flowchart.
[url]http://df.magmawiki.com/images/6/65/Df-crops-diagram.png[/url]
[QUOTE=Terminutter;34278873]Make more farmers?
If you rely on a bird (I like turkeys or peahens) for eggs which you cook for meals, then the plump helmets will make sure you're swimming in booze. A 4x4 field should theoretically booze up around 40 dwarves with a good farmer, and a 8x8 will do 160 or so if fully staffed. Plump helments also take half as long to grow compared to other plants, so it's a win win.
Supplement the wine with other dwarven or surface crops (strawberries are good) for the booze, and they'll be happy 24/7
Also, butchering the migrants animals will give even more food, so you only need plants for the booze.
Oh cool, first time I've seen this flowchart.
[url]http://df.magmawiki.com/images/6/65/Df-crops-diagram.png[/url][/QUOTE]
I rely on the plump helmets for food too. I can't figure for the love of god how to butcher tame animals, and I can't train any either (I have a Black Bear and a Muskox in cages, both tame.)
[QUOTE=Maximo13;34279051]I rely on the plump helmets for food too. I can't figure for the love of god how to butcher tame animals, and I can't train any either (I have a Black Bear and a Muskox in cages, both tame.)[/QUOTE]
[v] to view unit
[p] for preferences
[s] to ready for slaughter
if you have a butcher's workshop and a butcher, he'll take it over and do his bloody business.
as for animals in cages, it's a little bit more of a headache
you've got to build the cage, press [x] when it asks you which cage you want to use and select the one with the animal in it
then, once the cage is built, release the animal from the [q] menu
Oh, you have to build the cages and then release the animal? Alrighty.
I use Z -> Animals -> b to slaughter, when doing an industrial amount of animals.
Eggs are amazing if you want a lot of food - take something like 5 females and one male and then build 4 nest boxes in one room, and one nest box in another room.
Then pasture 4 hens into the room with 4 nest boxes, and pasture the last hen and the cock in the single nest box room. Forbid the door of the room with one next box, and the dwarves won't collect eggs from that room. That way, you'll get a load of hens from the one hen, but the other 4 are busy laying eggs for food. Then you just gotta order a few easy meals to make the eggs into meals.
After you've got some chicks, you can unforbid the door, and the dwarves will get the eggs from the mother hen, too. Just lock away a hen whenever you want more chicks.
Also, you can pasture caged animals to release them, too, IIRC.
[QUOTE=Maximo13;34276988]My dwarves are pumping out artifacts at the same rate as they burn through booze, which attracted a massive wave of immigrants, but those drunk my booze and my farmers can't keep up with plump helmet production. How can I fix this?[/QUOTE]
I keep having something of the opposite problem. my farmers produce so many plump helmets that I never have any empty barrels for wine.
For some reason all the options for my magma kiln are red and it won't let me make anything even though it's above the proper amount of lava, and my mama smelter and forge are built the same way and are working fine.
[QUOTE=Mingebox;34282955]For some reason all the options for my magma kiln are red and it won't let me make anything even though it's above the proper amount of lava, and my mama smelter and forge are built the same way and are working fine.[/QUOTE]
Do you have clay, furthermore do you have clay in bags?
Figured it out, all the materials were sitting at the trade depot and didn't have a stockpile to go to
I just chopped a bowwomens entire lower body off, since she killed all of my companions and shot me in the chest. It was glorious.
[QUOTE=limulus54;34282601]I keep having something of the opposite problem. my farmers produce so many plump helmets that I never have any empty barrels for wine.[/QUOTE]
Press p and then use * to increase the number of barrels reserved for brewing. Before I figured that out, I had stockpiles of like 20,000 plump helmets because I kept having to expand to make more room for wine barrels.
[QUOTE=johnlukeg;34284351]Press p and then use * to increase the number of barrels reserved for brewing. Before I figured that out, I had stockpiles of like 20,000 plump helmets because I kept having to expand to make more room for wine barrels.[/QUOTE]
thank you sir. my dwarves are really getting depressed, and though that didn't start because of the lack of alcohol, it certainly doesn't help.
I forgot to make a jail, so the captain of the guard just beats the shit out of criminals, and he usually kills them in the process. One of my dwarves killed someone in a fit of rage, so I checked her thoughts, and it said she was glad to have a punishment reduced recently.
The captain of the guard had broken every bone in her body. I assume the original punishment was death.
Uh, I release the Tame Stray Black Bear and tell the dwarves to Train a War Animal, but they keep saying "No animal".
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