[QUOTE=Robbobin;34413172]Finally really understanding the game, I feel like I actually have a lot of control over my dorfs now. The only thing I hate is the building mechanics and how they're so fucking stupid when it comes to placing things in the right order. Anyone got a method of making a wall a few tiles high without it being the most painfully laborious job ever?
[editline]27th January 2012[/editline]
As if literally the very first block I mined on a new embark [I]would[/I] cause a tiny cave-in and give one of my two miners a major injury. That's just perfect.[/QUOTE]
I once killed my entire embark group of 7 with an accidental dig designation. :v:
As for building, it's in a "Last in, first out" order - so the last thing that you designate to build will be the first thing to be built. (generally) Also, dwarves won't want to build in a blueprint, and tend to build from the left, so if you want to make a wall from the inside, make it 2 wide and suspend the outside one. That way the dwarf will build from the inside, and then you can remove the build order on the suspended wall. It gets a bit easier with practise, though there will always be fuckups. The UI is near universally accepted as terrible.
[QUOTE=LunchboxOfDoom;34412480]Decided to generate a new world that's miserably cold and is plagued with constant precipitation. Untei Jexnidi.
What I got is a monstrosity: a freezing clusterfuck made entirely of ice-capped mountains and endless tundra plains that's ravaged by hellstorms of snow on a daily basis that you can't stand out in for more than 30 seconds without sustaining severe frostbite and dying. There's hardly any life to be found anywhere.
Also, buckets do not exist here. Apparently everybody was too busy freezing to death to invent them.[/QUOTE]
I just tried to do something like this but buggered but pretty much every square requirement thing making everything pointless.
What kind of parameters did you use?
heh, just embarked on a new place with a really cool feature.
[img]http://dl.dropbox.com/u/7346219/chasm.jpg[/img]
the chasm goes down 5 z-levels with no ramps.
Since there's a waterfall and presumably this will produce mist, does anyone have any ideas how I could use this?
My plan is to build my entrance into the face of the chasm connected to a drawbridge, so I can raise the drawbridge and I'd be totally safe from harm. But I'd definitely like to get this waterfall involved somehow.
[editline]27th January 2012[/editline]
fuck's sake. that weird bug I was getting a couple of weeks ago has just flared up; esc does nothing.
The waterfalls are gonna kill your FPS :v:
yeah I'm well and truly stuck. can't get out of this menu without esc :(
nevermind; it mysteriously fixed itself for no reason.
Release soon, fellow dwarfs
[quote=Devlog]Just bouncing around the pile of remaining stuff. Added missing MUNDANE/FLIER tags, tested out and cleaned up some of the new animal abilities I put in a while ago.[/quote]
fuck. how does this sort of shit even happen. my woodcutter just fell into the chasm and is probably about to get eaten by carp.
[editline]27th January 2012[/editline]
drowned :(
[editline]27th January 2012[/editline]
now who's going to chop down my trees?!
[editline]27th January 2012[/editline]
FUUUUUUUUUCK. now my farmer went and knocked herself unconscious. what the fuck is wrong with these dwarves.
[QUOTE=Robbobin;34414117]fuck. how does this sort of shit even happen. my woodcutter just fell into the chasm and is probably about to get eaten by carp.
[editline]27th January 2012[/editline]
drowned :(
[editline]27th January 2012[/editline]
now who's going to chop down my trees?!
[editline]27th January 2012[/editline]
FUUUUUUUUUCK. now my farmer went and knocked herself unconscious. what the fuck is wrong with these dwarves.[/QUOTE]
They're probably working while under the influence of sobriety.
you're *fucking* kidding. I was testing my drawbridge. when 2 dwarves decided it would be hilarious to pop out from my stairwell and jump on. 3 dead dwarves already... I think I'm going to abandon because now it's just going to be slow as fuck.
[editline]27th January 2012[/editline]
such a shame; that terrain was perfect for a solid fort.
keep playing, it's not over til it's over.
[QUOTE=Inzalonus;34414418]keep playing, it's not over til it's over.[/QUOTE]
too late :(
progress would have been painfully slow and I want to build a fort that can actually make metal for once. still haven't got around to making it! :(
so, it seems my current save crashes DF when I try to load it. A shame, since I was really liking my current location
[editline]27th January 2012[/editline]
not to mention the world itself, I was hoping to use this one long enough to have a history which included some of my own forts.
[QUOTE=Robbobin;34414584]too late :(
progress would have been painfully slow and I want to build a fort that can actually make metal for once. still haven't got around to making it! :([/QUOTE]
Should've stuck with it. I had a fortress with only a single dwarf Axelord was going around, till some migrants came.
fuuuu, I didn't realise there was such huge caverns underground. the game is suddenly a little terrifying, in the knowledge that there's potential hostiles down there.. all I've seen is dralthas, so far.
A bronze colossus wandered into my fortress yesterday, his name is "The Roar of God" Needless to say he has his own arena and any who feel they are worthy (of walking into my cage traps) are free to challenge him.
My dwarfs were attacking a donkey with wooden sword and their bare hands, and they attacked it for months and it still didn't die. I eventually called them off because they had starved while attacking it. The donkeys wounds from when they first attacked it had [I]scarred[/I].
[B]EDIT:[/B]
The donkey has died of mostly unknown causes.
[QUOTE=cheesedelux;34413908]I just tried to do something like this but buggered but pretty much every square requirement thing making everything pointless.
What kind of parameters did you use?[/QUOTE]
The only things I changed from the default settings in the advanced world generator were the temperature, precipitation levels, and the end year. Temperature was set to -1000 min, 25 max. Precipitation was set to 75 min, 100 max. End year was set from 1050 to 575.
It's hilarious how hostile this region is to life. Everything that dies outside and lays on the ground disappears for some reason after 30 seconds. Corpses aren't buried under the constant snow that keeps falling, either. Apparently, everything just decays really, really quickly because of how fucking frigid it is. Even clothing and some types of tools will disappear
When migrants come, they die. They just freeze a few feet from where they enter our sector. We never did get around to building a trade depot because our stone mason (everything in this world is stone-based, because there's no trees or vegetation to be found anywhere) froze to death trying to build a wall around our entrance (to create a little sort of compound), so trade caravans just stand patiently at the edges of the map and freeze to death, as well. We don't even think about trying to raid their goods, lest the same fate befall us.
Also, because there's no wood in this world, nobody sleeps on a bed. The six of us either sleep on the hard rock floor of the mines, or on the stairs that lead down into the mines. Most seem to prefer the stairs.
And, above all, there's no food or water. Everybody is just wasting away. No aquifers or anything of that sort have been uncovered. The animals we did bring with us at the beginning all froze to death and vanished, much like our stone mason.
every time i make a new settlement some retard dies while making the channels necessary for the well
his corpse is directly below the well
now my dwarfs go through a cloud of miasma for a delicious drink of rotted corpse water
[QUOTE=LunchboxOfDoom;34419555]The only things I changed from the default settings in the advanced world generator were the temperature, precipitation levels, and the end year. Temperature was set to -1000 min, 25 max. Precipitation was set to 75 min, 100 max. End year was set from 1050 to 575.
It's hilarious how hostile this region is to life. Everything that dies outside and lays on the ground disappears for some reason after 30 seconds. Corpses aren't buried under the constant snow that keeps falling, either. Apparently, everything just decays really, really quickly because of how fucking frigid it is. Even clothing and some types of tools will disappear
When migrants come, they die. They just freeze a few feet from where they enter our sector. We never did get around to building a trade depot because our stone mason (everything in this world is stone-based, because there's no trees or vegetation to be found anywhere) froze to death trying to build a wall around our entrance (to create a little sort of compound), so trade caravans just stand patiently at the edges of the map and freeze to death, as well. We don't even think about trying to raid their goods, lest the same fate befall us.
Also, because there's no wood in this world, nobody sleeps on a bed. The six of us either sleep on the hard rock floor of the mines, or on the stairs that lead down into the mines. Most seem to prefer the stairs.
And, above all, there's no food or water. Everybody is just wasting away. No aquifers or anything of that sort have been uncovered. The animals we did bring with us at the beginning all froze to death and vanished, much like our stone mason.[/QUOTE]
To the caverns with you.
Damn though, I love that. A climate so horrible that its kills and breaks down corpses in instants. How did you even make it underground?
Now do one where it's really hot.
[QUOTE=Mr. N;34419861]To the caverns with you.
Damn though, I love that. A climate so horrible that its kills and breaks down corpses in instants. How did you even make it underground?[/QUOTE]
You know, it's the strangest thing. I've been digging and digging, but I haven't found any. My miners keep hitting warm spots, so apparently there's magma under us somewhere.
I survived because I started digging. Immediately. Just because I liked to get construction in DF underway as fast as I can.
I really wasn't paying that much attention to what was going on with the freezing, snowy weather until I started getting messages that cats and dogs were freezing to death. Then I checked in on one of my miners and found he had frostbite on his cheeks and some of his fingers. Nothing that serious.
My stone mason that eventually died had it really bad. He had to crawl around everywhere, which made him move really slow. That's the big reason why he froze to death when he tried putting the wall up outside: he was too damn slow. He would have definitely died from infection regardless, though.
[editline]27th January 2012[/editline]
[QUOTE=Walrus.;34420016]Now do one where it's really hot.[/QUOTE]
That's what I'm getting ready to do. There really doesn't seem to be much left to offer in the way of mysteries in this world. Plenty of Fun, though. I'll definitely return to it.
Hopefully, the whole corpse and item disappearing thing will be true for a really hot world.
Well as I made a drowning trap With the river I forgot to add a floodgate to remove the flow from the river. I decided that best thing to do was collapse walls into the path to stop the flow. A pause later I found out that I had built under the path where I collapsed the walls so my food stack and a noble room was filled with water, good thing I had doors.
I then built a water reactor, connected it to three pumps then one of my dwarves quickly built up the floogate and linked it to a lever. And all was well at the price of a few dwarves and some food.
I found a really good spot, but i can't decide if i should make my entrance the very small hill nearby, a chasm type thing towards the edge of the map, or just make a fort in the center out of all this damn jungle wood.
The new scorching hot world I generated, Thoti Drunog, is unplayable and quite hilarious.
Basically, the second you spawn, everything is burning. Your dwarves, the wagon, any animals you brought with you, and all objects that can burn... everything. Surprisingly, there's lots of "serene" and "joyous wilds" areas.
The ground is smothered under a thick layer of ash, the air is choked with smoke, and fires ravage what trees and other combustible bits of vegetation they can find.
[IMG]http://i44.tinypic.com/5mzw5x.jpg[/IMG]
And to top it all off, all sources of water (rivers, ponds, brooks) boil away in seconds and produce massive quantities of scalding steam.
[IMG]http://i39.tinypic.com/2dsn0qd.jpg[/IMG]
You know, it's strange: I've played DF for years, but this is the first time I've ever played around with regions to generate some really bizarre and strange environments like this.
[QUOTE=LunchboxOfDoom;34421125]The new scorching hot world I generated, Thoti Drunog, is unplayable and quite hilarious.
Basically, the second you spawn, everything is burning. Your dwarves, the wagon, any animals you brought with you, and all objects that can burn... everything. Surprisingly, there's lots of "serene" and "joyous wilds" areas.
The ground is smothered under a thick layer of ash, the air is choked with smoke, and fires ravage what trees and other combustible bits of vegetation they can find.
[IMG]http://i44.tinypic.com/5mzw5x.jpg[/IMG]
And to top it all off, all sources of water (rivers, ponds, brooks) boil away in seconds and produce massive quantities of scalding steam.
[IMG]http://i39.tinypic.com/2dsn0qd.jpg[/IMG]
You know, it's strange: I've played DF for years, but this is the first time I've ever played around with regions to generate some really bizarre and strange environments like this.[/QUOTE]
All frozen volcanoes.
Make it happen.
Can you make like, a purely swamp world with the world generator?
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