you know there are two way staitways right?
[editline]9th June 2011[/editline]
My rough gravelly voice held sway among my people. After 3 long years under my predecessor, we rose up and got rid of him, but not for good. The elections for who would replace him were almost unanimous after I made the promise to employ the many migrants who had come to town. I just had to do things differently.
[img]http://dl.dropbox.com/u/5293778/differently.png[/img]
I knew that if I started the civic works program we would have more mouths to feed, but we would also have more hands to work. With my goals in mind I set into the expanse of possibilities we call, the future
Why are there two random bodies in their rooms?
Oh nevermind, they got moods and were locked inside.
I set our two brave miners to digging on an exploratory mission, we would need metal. Soon we found it, but not the useful kind.
[img]http://dl.dropbox.com/u/5293778/digging.png[/img]
It was gold, and lots of it. Too bad it wouldn't help us against the inevitable goblins. Maybe the humans or elves would want it, and give us something useful in return.
[editline]9th June 2011[/editline]
Then some damn fool broke my automerge.
Looking good so far, man.
[editline]9th June 2011[/editline]
Wow. I just recently abandoned my settlement, and within the first week of the dorf's new freedom, one was changed into a night creature that subsequently killed half of the refugees. The other half were killed by a single demon wasp made entirely out of ash with a trunk.
Oh, if you were asking about the stairs near the workshops, I usually put some stockpiles on the z level above the workshops. It helps keep things more compact.
Our glass-maker had been hit with a strange mood and was standing, twitching, over the stockpile.
[img]http://dl.dropbox.com/u/5293778/strange%20mood.png[/img]
He kept moving around and it seemed like walling him off wasn't an option. But we had to do something. So I got some men together for a ragtag militia, it was a good thing some of the new migrants had weapons training. This was only a precaution until the buildings could be complete. After all, I swore not to be like my predecessor, not to carelessly throw away the lives that had been entrusted into my care. It might not have been enough, this world, this fortress, was hazardous to anyone, and their sanity.
[editline]9th June 2011[/editline]
[QUOTE=SteelReal;30361966]Oh, if you were asking about the stairs near the workshops, I usually put some stockpiles on the z level above the workshops. It helps keep things more compact.[/QUOTE]
The old foreman contacted me by post. I clarified with him that I meant the obnoxious spiral stairway he had placed in the middle of the fortress. Then I went back to work.
[editline]9th June 2011[/editline]
Finally, we got a bit of good news. The glass-maker's furnace was complete and he claimed it.
[img]http://dl.dropbox.com/u/5293778/strange%20mood2.png[/img]
However he wanted glass, and we had none in the piles. It was with regret that I ordered him walled off. I wondered how many more would I have to sacrifice for this fort, and how many would be left.
[editline]9th June 2011[/editline]
But then there was another tragedy before the wall was even complete the goblins had arrived, killed the whole damn squad. Would have taken the fort too if it weren't for the elves coming by.
[editline]9th June 2011[/editline]
At least the elves had something for us, some sand and cloth for two pots of food and some totems. Ha. Seemed like we had gotten the good end of the stick at last
I just embarked near a volcano for early magma goodness. Is there supposed to be magma at the surface or what?
[QUOTE=Mr. N;30362792]I just embarked near a volcano for early magma goodness. Is there supposed to be magma at the surface or what?[/QUOTE]
Sometimes it's right at the top of the volcano, but most of the time you'll have to do some digging and plummeting first.
anything you want me to do differently in the writing summaries?
Waaaay more detail and stuff. These turns have been pretty boring so far.
[editline]10th June 2011[/editline]
Also crop the screenshots and don't always be so zoomed out, make it easier to see what you're talking about.
Succession people might wanna use media tags. Just saying. I'm not sure about others, but scrolling past a long line of pictures every time you go through the thread might get annoying.
Yeah, resize the screenshots so it's easier to look at. Other than that, just go into detail and develop a proper relationship with the dwarfs instead of just having them as tokens.
Deciding to make a vault, going to work on it tomorrow. No one in, no one out. Taking any suggestions!
Devlog
[quote]Found my first tower-cap bed in a human's bedroom. It had an image of the foundation of a dwarven mountain hall in giant toad bone. An iron scourge made by the goblins made it to the back of the warehouse as well -- it commemorated a skinless demon becoming the law-giver of the goblin civilization. I also put in some extra precautions and tweaks so that dwarves form markets properly and are more survivable in world gen. Kobolds as well.[/quote]
[editline]10th June 2011[/editline]
[QUOTE=Xed;30365220]Succession people might wanna use media tags. Just saying. I'm not sure about others, but scrolling past a long line of pictures every time you go through the thread might get annoying.[/QUOTE]
Media tags are gone
[QUOTE=Orkel;30368134]Devlog
[editline]10th June 2011[/editline]
Media tags are gone[/QUOTE]
I never understood that, media tags were really useful.
[IMG]http://i.imgur.com/jNFDr.png[/IMG]
Christ, never try to immigrate to my fortress.
[editline]10th June 2011[/editline]
why, why are you still coming
[IMG]http://i.imgur.com/vn9Ei.png[/IMG]
Apart from an armourer, it doesn't seem like you lost anyone important.
So that's good.
also, I have become tempted recently to make some creatures to go in the magma sea to make it more sea-like: orthoclase octopi, talc turtles and other stuff like that.
Does having less civilizations mean more mature civilizations? As in instead of having only 5 leader figures of a goblin civilization, would they have like 30? And if so, would that increase the likelihood of ambushes and sieges?
[QUOTE=Orkel;30368134]
Media tags are gone[/QUOTE]
[media]http://www.youtube.com/watch?v=WWaLxFIVX1s[/media]
[editline]10th June 2011[/editline]
ahaw. but media tags just worked there.
[QUOTE=Xed;30377038][media]http://www.youtube.com/watch?v=WWaLxFIVX1s[/media]
[editline]10th June 2011[/editline]
ahaw. but media tags just worked there.[/QUOTE]
for images that is
[QUOTE=Mr_Razzums;30375483]Does having less civilizations mean more mature civilizations? As in instead of having only 5 leader figures of a goblin civilization, would they have like 30? And if so, would that increase the likelihood of ambushes and sieges?[/QUOTE]
Generally yes, I've encountered some nations that cover large portions of the planet after making only 15 starting civs.
Also a way to make goblins have far more kids (and thus increase the Fun of Adventurer genocides and Fortress mode attacks) is to remove their Rare Litter tag and make the average Goblin grow up in a fraction of the time for a normal sentient species.
Another thing to do is make a custom world and lower the requirements for attacks, I distinctly remember you're capable of altering either the population requirement or wealth requirement before being attacked by megabeasts/sieges.
[QUOTE=Canuhearme?;30380094]Generally yes, I've encountered some nations that cover large portions of the planet after making only 15 starting civs.
Also a way to make goblins have far more kids (and thus increase the Fun of Adventurer genocides and Fortress mode attacks) is to remove their Rare Litter tag and make the average Goblin grow up in a fraction of the time for a normal sentient species.
Another thing to do is make a custom world and lower the requirements for attacks, I distinctly remember you're capable of altering either the population requirement or wealth requirement before being attacked by megabeasts/sieges.[/QUOTE]
Ah thank you! Because I've always just thought that more civs the more goblins, which means more fun. But what I've been seeing is goblin civs with like a king and maybe one law giver.
still surrounded by seemingly endless goblin ambushes. I looked at the leader of one of the squads and realised the same goblin has appeared over and over again and he has a cool title like Zolak the God-Forsaken or something. i look at his inventory and he has over twenty trophies made of dwarf hair, teeth and nails :gonk:
[QUOTE=DuncanFrost;30390952]still surrounded by seemingly endless goblin ambushes. I looked at the leader of one of the squads and realised the same goblin has appeared over and over again and he has a cool title like Zolak the God-Forsaken or something. i look at his inventory and he has over twenty trophies made of dwarf hair, teeth and nails :gonk:[/QUOTE]
If your fortress crumbles to it's end, you must hunt this guy down in Adventurer mode and kill him.
Nah I'm pretty much invincible at the moment.
[IMG]http://i.imgur.com/nmcDo.jpg[/IMG]
This + the moat with drawbridges basically means I'm safe until a flier turns up (then I'm fucked)
holy mother of god where did all these badgers come from
I cant complete my turn due to my migrane, so here have some files.
[url]http://dl.dropbox.com/u/5293778/region1.rar[/url]
[QUOTE=Xain777;30392621]I cant complete my turn due to my migrane, so here have some files.
[url]http://dl.dropbox.com/u/5293778/region1.rar[/url][/QUOTE]
I suppose it would be my turn. I'll get right on that.
[editline]11th June 2011[/editline]
[b]A single excerpt from a diary was found by human treasure hunters in the year 1502 in the ruins of Urritholin, "Scartongs". The article dates back to mid-summer in 1053, apparently written by one Bombast Kizbizbukuk. Several of the pages are torn or unreadable, but a simple translation was achieved.[/b]
[quote][i]Malachite, 1053[/i]
I had no sooner arrived at the fortress, at the behest of my brother Zuglar, that I had discovered several dessicated corpses strewn about the entrance. I almost immediately dropped the mechanisms my brother asked me to bring along. Other dwarves casually meandered about, not even glancing at the rotting carcasses of their fellow citizens, sometimes just shoving the bodies away to get at a pig tail-fiber sock or a prickleberry bush. Shrugging, I passed through the floodgates and got to work helping my brother construct traps that seemed to be carelessly strewn about, with little rhyme nor reason.
[img]http://i.imgur.com/Bc3QO.png[/img]
I had questioned one of the several workers who seemed to be only detailing walls and nothing else, who began screaming at me to stop interrupting their work. I also heard a nigh-omnipresent sound of babbling and howling coming from a nearby walled off area, apparently designated as a glass furnace.
As I passed into the main residential area, I noticed a single massive mural, apparently designated as a map.
[img]http://i.imgur.com/N1T5K.png[/img]
Mountains of animal parts and corpses were just piled on top of eachother, some of them rotting, others still stained with blood. Bodies were still in their homes and rooms, one even laying in the well!
As I winded my way back upstairs, I saw a goblin wrapped in silk being attacked by a bloody cat. My brother yelled out its position, and, almost immediately, a wolf and a horde of warriors clothed only in cloth, and armed only with their bodies, burst forth and utterly failed to do any damage to the thief before it managed to escape. The group shuffled around a little before wandering back inside, grunting small threats. Oddly enough, as one passed me, I felt a very sudden sense of dread and chills wash over me.
[img]http://i.imgur.com/E1uLV.png[/img]
[img]http://i.imgur.com/OXqmr.png[/img]
Unnerved, I finished my work quickly and collapsed on the stiff bed I was granted alongside my brother. We had to take shifts sleeping, as there was barely enough room for one of us on it.
I already want to go home.[/quote]
[b]There is no sign of the rest of the diary, but there has been evidence of other excerpts written by other residents. Investigation and translations are underway.[/b]
This is a rather confusing save, since all my saves are planned and organized and this one is more spur-of-the-moment. No effort in cleaning up bodies to prevent miasma and ghosts, which will cause depression and leave not much Fun for the goblins and demons. Lots of early expansion, causing migrant waves before even weaponry is obtained, giving little defense against beasts and goblins, and loads of other shit.
I have my work cut out for me.
EDIT: Also, I just noticed the various writing errors in this log, but am too lazy to fix them.
I forced one of my friends at knifepoint to draw me a dwarf. Here are the results:
[img]http://i.imgur.com/dtb5x.jpg[/img]
[b]In our team's search for artifacts of Scartongs, it appears that multiple newsworthy events had been engraved on stone tablets from summer to the fall.[/b]
[quote][i]BY AUTHORITATIVE DECREE[/i]
Our glorious leader, Turdblossom Eritthoddom, has ordered that no medical traction benches will be exported at all! Disobeying this order will result in immediate incarceration and beating! In celebration of this, the newly captured goblin prisoner will be executed for attempted assassination and theft of civilians and property![/quote]
[b]In addition, engravings have commemorated the construction of roughly three limestone towers inside the city's pallisade. These seem to have been used as watch towers. Apparently, the current mayor had created a masterful serving of kidney and liver biscuits.
[img]http://i.imgur.com/RXhhV.png[/img][/b]
[quote][i]BY AUTHORITATIVE DECREE[/i]
It has been noted that many animals are starving! My board of advisory has advised me that creatures such as yaks and cows need grass! Upon asking me where grass could be found, they showed me where! Turns out, grass is a very useful mineral locatable above-ground! I have therefore ordered designation of a pasture within the fortress walls! All available workers should bring all large stray animals to the new pasture to graze! In other news, the mountainhome has sent a single representative of the Threshing Guild to live here and discuss farming methods. To welcome him, the new tower walls will be engraved![/quote]
[b]Also found were records of an execution. Investigations and engraving noted a particular hole filled with grates. Apparently, this was used as an execution pit.[/b]
[img]http://i.imgur.com/nTsLn.png[/img]
[b]Presumably the prisoner was lined up right next to the pit, shortly before being tossed inside by an executioner. The victim would then slowly drown.[/b]
[img]http://i.imgur.com/JatNj.png[/img]
[b]No other records were found from summer to fall.[/b]
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