• Dwarf Fortress v14 - Clean Socks Save Lives
    4,081 replies, posted
[QUOTE=Adbor;30845167]For some reason I really hate the wall designs like yours, Parakon, I always build mine in a perfectly precise fashion, where everything's symmetrical, square, and has matching colours. lolocd[/QUOTE] You wouldn't like my fortresses. They are never symmetrical at all (I try to make them symmetric, but since I can't dig it all out at the start, I usually lose all symmetry later on and they become a garbled mess).
[QUOTE=acds;30845185]You wouldn't like my fortresses. They are never symmetrical at all (I try to make them symmetric, but since I can't dig it all out at the start, I usually lose all symmetry later on and they become a garbled mess).[/QUOTE] Same here. I've given up on trying to make nice-looking bedroom arrangements. [editline]2nd July 2011[/editline] my tame animals keep starving to death even though there is food, wtf. [editline]2nd July 2011[/editline] SINCE WHEN DID I HAVE TO MAKE A PASTURE OR SOME SHIT FUCK
[QUOTE=Darth_GW7;30846300]Same here. I've given up on trying to make nice-looking bedroom arrangements. [editline]2nd July 2011[/editline] my tame animals keep starving to death even though there is food, wtf. [editline]2nd July 2011[/editline] SINCE WHEN DID I HAVE TO MAKE A PASTURE OR SOME SHIT FUCK[/QUOTE] The only pedantic thing I do in my fortresses is squares everywhere and moderately thick main corridors. And perfect symmetry in things like statue gardens, mass tombs etc. So we're probably pretty alike.
I never really plan beyond a room at a time, so my fort normally ends up sprawled over about 3 or 4 z-levels in their entirety. In other words, asymmetrical as fuck.
Has anyone else grow to like DF's interface. It all seems really intuitive to me now and I can place constructs and designations with ease. And I don't think any other system could allow that. It's kind of like using Blender, for anyone who's used it. Edit: Also, it's increased my typing accuracy a ton.
I have been having cravings of DF lately. What has happened since around Feb.?
Devlog [img]http://www.bay12games.com/dwarves/imgs/market.png[/img] [quote]Here is a preliminary market. I need to fiddle with it a bit and get a few more goods in (note the merchants standing by empty bins at the bottom). It would also be nice if they didn't have a dusting of prickle berries on the top of each fruit stand so that it wouldn't be uniformly green like that (that market there actually has strawberries, fisher berries, rat weed...). In any case, now it'll be two more days of animals![/quote]
[QUOTE=SteelReal;30856770]Has anyone else grow to like DF's interface. It all seems really intuitive to me now and I can place constructs and designations with ease. And I don't think any other system could allow that. It's kind of like using Blender, for anyone who's used it. [/QUOTE] I've been playing Dwarf Fortress on and off for a few years now and I can confidently say that DF's interface is easily the worst game interface in the world. It also got [b]significantly[/b] more awful with the military overhaul. Compare DF to Evil Genius, a very similar game, and you'll begin to see just how absolutely shitty DF's interface is.
[QUOTE=Sector 7;30861060]I've been playing Dwarf Fortress on and off for a few years now and I can confidently say that DF's interface is easily the worst game interface in the world. It also got [b]significantly[/b] more awful with the military overhaul. Compare DF to Evil Genius, a very similar game, and you'll begin to see just how absolutely shitty DF's interface is.[/QUOTE] I dunno, when you play for awhile you start to see patterns within all the menus and it usually makes sense in it's own quirky way. [QUOTE=Orkel;30860563]Devlog [img]http://www.bay12games.com/dwarves/imgs/market.png[/img][/QUOTE] This next release is going to be sick.
[QUOTE=Adbor;30845167]For some reason I really hate the wall designs like yours, Parakon, I always build mine in a perfectly precise fashion, where everything's symmetrical, square, and has matching colours. lolocd[/QUOTE] I didn't put a whole lot of effort into the design of the wall. As acds said, I start out with symmetry, but it just gets progressively difficult to do it when you're trying to deal with troubles brewing. Then I just stop giving a fuck about the design of most insignificant things. Mismatched colors bug me though.
I've lost this fortress twice now, first time I got swarmed by immigrants before my farms got the chance to be up and running. Second time I was at 17 dwarves and fucking Goblins sieged me (as you can imagine it did not go well). Now I'm on my third attempt, hopefully this will go better.
So pissed off. Got a nice embark place, magma, brook, plenty of obsidian, gold, tetrahedrite, hell, even marble for flux. No iron ore. No tin ore. Fuck this.
[QUOTE=Darth_GW7;30871649]So pissed off. Got a nice embark place, magma, brook, plenty of obsidian, gold, tetrahedrite, hell, even marble for flux. No iron ore. No tin ore. Fuck this.[/QUOTE] Magnetite and Limonite is understandable, but not even Hematite? That's odd.
I still cant find any useful materials on my fortress. How wide do I have to dig a z-level to stumble upon it?
[QUOTE=Antary;30871843]I still cant find any useful materials on my fortress. How wide do I have to dig a z-level to stumble upon it?[/QUOTE] For max reveal I'd recommend 1 tile wide tunnels spaced 5 tiles apart. While you will still have undiscovered space between the tunnels, metal veins/clusters tend to spread out on both the x and y axis, so odds are you'll find a vein.
[QUOTE=Antary;30871843]I still cant find any useful materials on my fortress. How wide do I have to dig a z-level to stumble upon it?[/QUOTE] You can use dfhacks to reveal the map temporarily to find some, but that's quite cheaty.
[QUOTE=Canuhearmenow;30871809]Magnetite and Limonite is understandable, but not even Hematite? That's odd.[/QUOTE] I even used dfhack reavealer and prospector. nothing at all. :(
You guys missing metals should increase their frequency in the world gen.
[QUOTE=Orkel;30872114]You guys missing metals should increase their frequency in the world gen.[/QUOTE] I'm using the advanced perameters to make sure I have shitloads of volcanoes, where's the metal frequency option there? [editline]3rd July 2011[/editline] Fuuuuuuck I did it wrong, no wonder there was no iron ore. I put the number UP. It says "Lower number = more minerals". Set it to like 500/100000 :v:
I fucked up my world gen at one point somehow. Every terrain generated was a barren, frozen wasteland littered with mountains, endless icecaps, and old abandoned settlements where it snowed all the time. :v: So I had to reinstall.
[QUOTE=LunchboxOfDoom;30872477]I fucked up my world gen at one point somehow. Every terrain generated was a barren, frozen wasteland littered with mountains, endless icecaps, and old abandoned settlements where it snowed all the time. :v: So I had to reinstall.[/QUOTE] why was that a bad thing?
God damnit, the best site I could ever find has one fatal flaw: Magma. Brook. Trees. Flux. Shallow AND deep metals. the flaw? It's scorching. ...bring it. [B]TIME TO NUT UP OR SHUT UP[/B]
[QUOTE=Darth_GW7;30873612]God damnit, the best site I could ever find has one fatal flaw: Magma. Brook. Trees. Flux. Shallow AND deep metals. the flaw? It's scorching. ...bring it. [B]TIME TO NUT UP OR SHUT UP[/B][/QUOTE] Brook + Scorching? if it actually works and you get some farm irrigation you're gonna have a load of fun with that area
[QUOTE=Adbor;30874242]Brook + Scorching? if it actually works and you get some farm irrigation you're gonna have a load of fun with that area[/QUOTE] New versions don't require you to muddy the ground to get farms, I think. So congrats, you have a location where stupid design-ruining murky pools are not an issue, yet you still have a water source.
Yeah but I suck at keeping enough drinks as it is without my dwarves being dehydrated :v:
just build a well
Yeah tunnel off the side of the brook and fill an underground cistern. Well above it. Problem solved. I always do this in two places. My hospital and outside area so the Dorf's have plenty of places to wash of the blood of goblins.
[QUOTE=Canuhearmenow;30874388][b]New versions don't require you to muddy the ground to get farms, I think.[/b] So congrats, you have a location where stupid design-ruining murky pools are not an issue, yet you still have a water source.[/QUOTE] WHAT is this true holy shit is this true
It is.
"Oh look the siege is lifted great I'll lower the bridge then. Wait are those 4 fucking Goblins?" Third time I lose the fortress (even the very first time I played DF it went much better), so fuck this shit can't be bothered to redo everything all over again. I'd change the Goblin's blood into lava or something but that would kill the whole civilization and then I'd get no more sieges.
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