[QUOTE=acds;30893262]"Oh look the siege is lifted great I'll lower the bridge then.
Wait are those 4 fucking Goblins?"
Third time I lose the fortress (even the very first time I played DF it went much better), so fuck this shit can't be bothered to redo everything all over again. I'd change the Goblin's blood into lava or something but that would kill the whole civilization and then I'd get no more sieges.[/QUOTE]
I'm pretty sure that changing blood into lava or something similar would not have any effect unless wounded at which point it burns them to death.
[QUOTE=Orkel;30893474]I'm pretty sure that changing blood into lava or something similar would not have any effect unless wounded at which point it burns them to death.[/QUOTE]
And that sounds awesome.
[QUOTE=acds;30893262]"Oh look the siege is lifted great I'll lower the bridge then.
Wait are those 4 fucking Goblins?"
Third time I lose the fortress (even the very first time I played DF it went much better), so fuck this shit can't be bothered to redo everything all over again. I'd change the Goblin's blood into lava or something but that would kill the whole civilization and then I'd get no more sieges.[/QUOTE]
Four goblins took down your entire fortress?
If they're crossbowgoblins that would be pretty understandable tbh
[QUOTE=Canesfan;30894925]Four goblins took down your entire fortress?[/QUOTE]
No need, just kill a few dwarves and everything goes into a tantrum spiral.
apparently there is a "Circus tent" in my fortress.
gonna grab me that weapon on an adventurer.
can you also change what different races are made off? so for example can i make goblins have lava legs?
Meh everything was spiralling, so I left the fortress. Reclaimed it and dwarves are stuck in the wagons. Time to reclaim it for the 5th time (this time with a better military).
just channel out an island and slap a bridge on it, only those crazy fucks on bats can get you then.
[QUOTE=Parakon;30897230]just channel out an island and slap a bridge on it, only those crazy fucks on bats can get you then.[/QUOTE]
I have a bridge up (I'll probably make a lava moat later), but the siege was lifted so I thought they were gone and let the dorfs out. Once more than 4 dwarves are dead or dying everything started spiralling, so I said fuck it. From now on I'll always check before I lower that bridge (oh and I'm going to take revenge on those damn gobs).
[editline]4th July 2011[/editline]
Can you start a fortress near a goblin stronghold/encampment?
Fuck, tantrum spirals are the most uninteresting and frustrating way to lose, ever.
Nah, I have never lost to a tantrum spiral. Sure, 99% of the dwarves died and half of the survivors were insane, but I always eventually recovered. The rebuilding is always fun especially with the new cave systems, since now groups of baddies will occasionally emerge and I might have to seal off sections of the fortress.
[QUOTE=Zezibesh;30898216]Nah, I have never lost to a tantrum spiral. Sure, 99% of the dwarves died and half of the survivors were insane, but I always eventually recovered. The rebuilding is always fun especially with the new cave systems, since now groups of baddies will occasionally emerge and I might have to seal off sections of the fortress.[/QUOTE]
Every time I lost was to a tantrum spiral. Send out 5 troops, 3 die, the entire fortress is strangling children and gauging out eyes left and right.
I just have a sweet meeting hall with lots of iron furniture to keep my dwarves happy. I also put a legendary bed in my barracks and my depressed troops snapped out of their funk.
[QUOTE=Mr. N;30898703]Every time I lost was to a tantrum spiral. Send out 5 troops, 3 die, the entire fortress is strangling children and gauging out eyes left and right.[/QUOTE]
Pretty much this. I never send dwarves that aren't very skilled (and well equipped) into melee battles, in fact I'm extremely afraid of using my military because I fear spirals (also why I usually use ranged weaponry instead of close combat ones).
Hate having a squad of 10 losing 3 dwarves in a siege and the entire fortress going balls to the walls insane and start tearing apart kittens and drinking their spinal fluid (they always seem to go for the cute and cuddly first, then the weak, like children).
One time I had a tantruming dwarf decapitate 10 dwarfs.
I lost the fortress.
[QUOTE=Parakon;30899024]I just have a sweet meeting hall with lots of iron furniture to keep my dwarves happy. I also put a legendary bed in my barracks and my depressed troops snapped out of their funk.[/QUOTE]
Had that in an old fortress, held up the morale quite nicely until some forgotten beast spread a syndrome that was causing necrosis, killing 20 or so dwarves, which was the sign for the other 160 that it was fucking on (which for dwarves means first and foremost attacking the wounded and sick, bastards).
I think a couple workshops need to be combined. Two dwarves could use it and you could throw stuff like soap making in with lye or something.
Would be nice if Dwarves held grudges and wanted revenge on specific dwarves instead of just wanting to destroy the world.
Example: Dwarf A goes berserk, massacres Dwarf B giving Dwarf C (already pissed because his newborn kitten was ripped to pieces in the arena of death (AKA pasture)) very bad thoughts. Instead of going absolutely insane though, Dwarf C wants to murder Dwarf B, so he grabs an axe and chops him in half.
Tantrums should still exist, but it'd be more fun and interesting if (in certain cases, like a dwarf murdering another dwarf) they were directed towards the culprit (obviously Dwarf A's friends will want revenge so it's still going to be a bloodbath). Maybe even diminish the bad thoughts given by the death of a dwarf if said dwarf was in the military, had just killed another dwarf or such things.
I mean imagine World War 2 if we were like dwarfs.
[QUOTE=acds;30899684][B]Would be nice if Dwarves held grudges and wanted revenge on specific dwarves instead of just wanting to destroy the world.[/B]
Example: Dwarf A goes berserk, massacres Dwarf B giving Dwarf C (already pissed because his newborn kitten was ripped to pieces in the arena of death (AKA pasture)) very bad thoughts. Instead of going absolutely insane though, Dwarf C wants to murder Dwarf B, so he grabs an axe and chops him in half.
Tantrums should still exist, but it'd be more fun and interesting if (in certain cases, like a dwarf murdering another dwarf) they were directed towards the culprit (obviously Dwarf A's friends will want revenge so it's still going to be a bloodbath). Maybe even diminish the bad thoughts given by the death of a dwarf if said dwarf was in the military, had just killed another dwarf or such things.
I mean imagine World War 2 if we were like dwarfs.[/QUOTE]
It's possible for Dwarves to develop Grudges, but the only thing about them is they don't enjoy being around each other and get happy thoughts when the grudge dies.
I always avoid sad dorfs by building my meeting hall entirely out of gold. I'm talking gold walls, gold floors, gold ceilings, and gold furniture.
[editline]4th July 2011[/editline]
Instant ecstatic mood every time they walk in.
Do dwarves clean blood up now? I set up a little live training with some goblin snatchers versus my military, and a random miller just walked in after I opened the gate to the little arena I had built for the fight, and I swear I saw him walking around cleaning goblin blood off of the floor.[QUOTE=Zatharon;30903203]I always avoid sad dorfs by building my meeting hall entirely out of gold. I'm talking gold walls, gold floors, gold ceilings, and gold furniture.
[editline]4th July 2011[/editline]
Instant ecstatic mood every time they walk in.[/QUOTE]
I just train one guy to be a legendary engraver and have him pretty up all the walls, while also having huge dining halls with very nice furniture.
[QUOTE=Zatharon;30903203]I always avoid sad dorfs by building my meeting hall entirely out of gold. I'm talking gold walls, gold floors, gold ceilings, and gold furniture.
[editline]4th July 2011[/editline]
Instant ecstatic mood every time they walk in.[/QUOTE]
I can imagine a miserable dwarf struting over to the dining hall ready to punch a kitten to death and strangle a newborn baby and the second he steps in he is just like "This is quite a fine floor, and that, a fine table, and over there, a fine chair. My wife's dead? I had a wife?"
[QUOTE=Mr. N;30907055]I can imagine a miserable dwarf struting over to the dining hall ready to punch a kitten to death and strangle a newborn baby and the second he steps in he is just like "This is quite a fine floor, and that, a fine table, and over there, a fine chair. My wife's dead? I had a wife?"[/QUOTE]
The shine of the gold probably has the same effect as those flashing mind-wiper things in Men In Black.
Fuck's sake there are like 10 ghosts in my fortress now (they keep battering dwarves and flipping over tables). Also there is a "friendly" goblin down in the smelter room, I'm afraid he might turn nasty any moment, but I'm also afraid that if I massacre him his buddies (those 4 fuckers that made me lose last time) will turn violent too (and since I'm still at 7 dwarves I don't want that to happen).
NOT AGAIN
I embark on an almost-perfect fortress. STILL no iron.
what the fuck is going on?!
[editline]5th July 2011[/editline]
holy crap this was a poor second choice of embark
Huge major river with ZOMBIE ALLIGATORS AAAH
Ugh, the goblin in my fortress just killed the outpost liason, so I sent my militia commander against him. Militia commander swings once then gets stabbed and dies. Looks like I'll have to reclaim it again since I only have 7 dwarves and the only one that could wield a weapon just died (I'm cheating this time though, fucking tired of this shit).
[editline]5th July 2011[/editline]
12 dwarves against a single goblin spearman = 12 dead dwarves.
I can't wait for magical effects on artefacts, just imagine, your weaponsmith goes into a mood, grabs some adamantine and forges a sword, imbued with the power of fire or whatever (would probably depend on what gods the crafter worshipped.)
The weapon might even have a mind of it's own so to speak, or even it's own agenda, getting 'misplaced' by forces unknown, much like the legendary weapons in the elder scrolls lore, not staying with one master for too long; changing hands every decade or whatever.
Of course, some of the objects might get you unwanted attention, such as a ring that provides invisibility. it might even have to be taken to a certain place to be destroyed. or be sought after by greater powers. it could possibly have a syndrome-like corruption effect.
[QUOTE=Parakon;30832031]Yeah, that's the sweet part of having a ton of immigrants. If I need a huge section smoothed, toss 20 dwarfs at it and it's done in no time. And it took around 2 minutes for them to put this wall up;
[img]http://i56.tinypic.com/m7w9l.png[/img][/QUOTE]
what graphics tileset is that?
[QUOTE=acds;30916447]Ugh, the goblin in my fortress just killed the outpost liason, so I sent my militia commander against him. Militia commander swings once then gets stabbed and dies. Looks like I'll have to reclaim it again since I only have 7 dwarves and the only one that could wield a weapon just died (I'm cheating this time though, fucking tired of this shit).
[editline]5th July 2011[/editline]
12 dwarves against a single goblin spearman = 12 dead dwarves.[/QUOTE]
Why not just give a starting dwarf sweet axe skills
[editline]5th July 2011[/editline]
[QUOTE=Pythus;30917430]what graphics tileset is that?[/QUOTE]
Ironhand's
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