[QUOTE=acds;30948768]Holy fuck that place is perfect. Found huge galena, aluminium and gold veins. Also yellow diamonds. Add in the fact that I fucking love desert/savannah and damn.
Not a fucking way in hell I'm losing this fortress (not that a loss is in sight, everything is going great, the fortress is completely independent from the outside world and I can simply lift the bridge when goblins arrive).[/QUOTE]
I've had more than a couple of fortresses like that.
all it takes is one failed mood or one missed mandate.
Or that one little hole that your dwarve's suspended forever and a giant firebreathing bird flies through it.
yeah
Currently, my humans are waging war on giant badger boars. They've killed 7 people so far, I've killed about 9-10 of them. My squads are all standing at highly populated areas ready for any attacks while my elites try to chase their main force down. Lot's of my men are also mutilated/disabled now. Fucking badgers, it's always them that cause the most problems. And the damn diplomat has been talking to my expedition leader for three months now, trying to figure out who to use for barony, I think the reason behind it taking so long is that my Expedition leader is also my militia commander and he's been exterminating badgers the whole time while the diplomat followed him around.
Also need to watch out for constant snatchers, the halberdiers at my dining-hall/tavern entrance are there to protect the population! :D
Are Rhinoceroses dangerous? A fucking Rhino is rampaging through my meeting hall (I have no idea how it got there), and I'll have to kill it.
Nothing an armored dwarf with a weapon can't handle
[QUOTE=Zezibesh;30961219]Nothing an armored dwarf with a weapon can't handle[/QUOTE]
Good, got 5 dwarves armed with silver blunt weapons (3 maces 2 warhammers). Also there are 2 Rhinos now, I think it might be due to me having blocked off the water that goes to the well (which is connected to a river) with just a door, I'd imagine that's where they are coming from.
[editline]7th July 2011[/editline]
First Rhino goes down without problems, second one kills all 5 of my dwarves.
[editline]7th July 2011[/editline]
Now another 3 Rhinos ran in, fuck.
[editline]7th July 2011[/editline]
Alright, guys there is one golden rule when fighting Rhinos when you don't have a powerful military: Don't fucking close the door, because then they will fight instead of running.
Now that I give them somewhere to run I'm dropping them like flies.
Oh wow, every single Rhinoceros takes 25 pages of the Dwarves smashing it's legs so it can't run, then turning their spine into mush and finally hammering the skull until it turns to paste.
[editline]7th July 2011[/editline]
FOR FUCK'S SAKE now an elephant got in shit
Playing adventure mode as a kobold and not dying the second someone looks at you funny is fucking impossible.
Played dwarf fortress for the first time today.
Holy shit, this is so complicated/hard/awesome/fun.
Is there any easy way of making all metals usable for weapons/armour (and that doesn't need a new world generation)? I have tons of lead but I can't put it to good use (which is strange because I can make weapons and armour out of silver).
Spiked balls use blunt right? Oh well let's hope silver works well.
Also my fucking cook cooked all my plump helmets and now I don't have any seeds left and I can't plant. I think you can imagine how fast the stocks drop with 120 dwarves.
[QUOTE=acds;30966165]Is there any easy way of making all metals usable for weapons/armour (and that doesn't need a new world generation)? I have tons of lead but I can't put it to good use (which is strange because I can make weapons and armour out of silver).[/QUOTE]
The only way without modifying the raws is hoping a Dwarf takes a bar of lead as part of a weaponsmith strange mood, which isn't likely since mood Dwarves seem to take the "best" bars when doing a metal mood.
Before I post the way to do it (I am pretty sure it'll require you to make a new save, but you could always try adding it to the raw/objects file present in [I]both[/I] the save file and standard file,) I need to warn you that this isn't exactly "dwarvenly" and should only be done if you're really desperate about saving this fortress. Upon this fortress eventually falling, I highly recommend you remove the tag in both the standard file and the save file.
[sp]It's possible to weaponize lead by adding an [ITEMS_WEAPON] and [ITEMS_ARMOR] tag below lead's boiling point in the INORGANIC_METAL file in raw/objects, but be aware a lead sword would possibly be inferior to a silver sword (however it would make a pretty amazing warhammer) and lead armor would be almost as bad as leather, if Toady made lead to be realistic.[/sp]
[QUOTE=Canuhearmenow;30966419]The only way without modifying the raws is hoping a Dwarf takes a bar of lead as part of a weaponsmith strange mood, which isn't likely since mood Dwarves seem to take the "best" bars when doing a metal mood.
Before I post the way to do it (I am pretty sure it'll require you to make a new save, but you could always try adding it to the raw/objects file present in [I]both[/I] the save file and standard file,) I need to warn you that this isn't exactly "dwarvenly" and should only be done if you're really desperate about saving this fortress. Upon this fortress eventually falling, I highly recommend you remove the tag in both the standard file and the save file.
[sp]It's possible to weaponize lead by adding an [ITEMS_WEAPON] and [ITEMS_ARMOR] tag below lead's boiling point in the INORGANIC_METAL file in raw/objects, but be aware a lead sword would possibly be inferior to a silver sword (however it would make a pretty amazing warhammer) and lead armor would be almost as bad as leather, if Toady made lead to be realistic.[/sp][/QUOTE]
Thanks. I found another pretty large silver vein though (well, Galena) so eh I have a good material for blunts anyway (adding Lead as usable feels like cheating so I'd rather not, even though everytime I lose my fortress I threaten my DF of cheating the fuck out of it, I never do it in the end).
[QUOTE=Canuhearmenow;30966419]The only way without modifying the raws is hoping a Dwarf takes a bar of lead as part of a weaponsmith strange mood, which isn't likely since mood Dwarves seem to take the "best" bars when doing a metal mood.[/QUOTE] I think you could probably do something with forbidding the bars you don't want it to use.
Well, it took me a few tries, but I made my First(real) Fortress!
I'm sure as soon as I get everything I need up and running I'll get killed by some goblins though.
So reading the official forums, someone is going to mod in Tyrranids into DF. Can't wait to go at a Carnifex with my retarded dorfs that can barely kill a Hoary Marmot (no seriously I can't really imagine how you'd survive).
[QUOTE=acds;30971072]So reading the official forums, someone is going to mod in Tyrranids into DF. Can't wait to go at a Carnifex with my retarded dorfs that can barely kill a Hoary Marmot (no seriously I can't really imagine how you'd survive).[/QUOTE]
Magma. Fixes everything.
[QUOTE=Olinaj;30970164]Well, it took me a few tries, but I made my First(real) Fortress!
I'm sure as soon as I get everything I need up and running I'll get killed by some goblins though.[/QUOTE]A few weapon traps inside your entrance should help a lot.
Argh, how can I get a world with more than one Volcano?
[QUOTE=Mr. N;30972680]Argh, how can I get a world with more than one Volcano?[/QUOTE]
Go to advance world generation, find the parameter saying "Number of Volcanoes" and set it to whatever (I set it to 250, because you never know where a volcano will be placed so you have to hope it will be placed in a good spot with metals, water and all that).
I'm playing Adventure Mode right now, and I have a bit of a problem. I was given a generic quest to go kill some outlaw. I traveled to the camp, and noticed immediately that absolutely nobody was hostile. Curious, I went and talked to the outlaw I was supposed to kill, and he greeted me like lords usually do. I then asked him to give me a quest, and the quest he gave me was to kill him. He still isn't hostile at all. What exactly am I supposed to do?
[QUOTE=Mandrith;30975367]I'm playing Adventure Mode right now, and I have a bit of a problem. I was given a generic quest to go kill some outlaw. I traveled to the camp, and noticed immediately that absolutely nobody was hostile. Curious, I went and talked to the outlaw I was supposed to kill, and he greeted me like lords usually do. I then asked him to give me a quest, and the quest he gave me was to kill him. He still isn't hostile at all. What exactly am I supposed to do?[/QUOTE]
Run his face through with his own weapon of course.
[QUOTE=Mr. N;30975408]Run his face through with his own weapon of course.[/QUOTE]
I just tried that, and killed everyone in the camp. I got back to a town, and everyone was hostile and wouldn't talk to me. Time to migrate to a new kingdom.
EDIT:
Figured it out. The outlaw had the exact same name, but he had an N instead of an M in his last name.
EDIT:
The outlaw is still nowhere to be found, though. The entire camp is deserted aside from the corpses.
[QUOTE=Mandrith;30975654]I just tried that, and killed everyone in the camp. I got back to a town, and everyone was hostile and wouldn't talk to me. Time to migrate to a new kingdom.
EDIT:
Figured it out. The outlaw had the exact same name, but he had an N instead of an M in his last name.[/QUOTE]
This is why you should always read your hit contracts carefully.
What the hell? I got another quest to kill an outlaw after moving to a new kingdom, and the exact same thing happened. The entire camp is full of non hostiles, and the leader is once again has the exact same name (Although his last name is completely different this time.) Is there something wrong with the world or something?
I got that once, I had to kill a mutant creature or whatever at a nearby village, so I went over there and went to find the person, turns out she's the village's leader which caused much confusion because when I killed her EVERYONE was hostile, needless to say my kills list had lots of humans on it.
Ugh, my good armourer got taken by a mood and wants metal blocks, problem is he just seized the only metalsmith forge, and I don't have another anvil.
[QUOTE=acds;30985422]Ugh, my good armourer got taken by a mood and wants metal blocks, problem is he just seized the only metalsmith forge, and I don't have another anvil.[/QUOTE]
Hate that, wall him off.
[QUOTE=Juggz;30985778]Hate that, wall him off.[/QUOTE]
Nah just hammered his brains out, problem solved.
Lead armor would be rubbish against blunt weapons, but as lead is twice as heavy as silver, a lead warhammer would be quite the headache.
40 fucking Goblin siegers, you've got to be shitting me.
[editline]8th July 2011[/editline]
Also I can't find any iron so I don't have any decent armours.
[QUOTE=acds;30989495]40 fucking Goblin siegers, you've got to be shitting me.
[editline]8th July 2011[/editline]
Also I can't find any iron so I don't have any decent armours.[/QUOTE]
Psh, thats nothing, I once had FOUR DIFFERENT SIEGES SHOW UP ALMOST ONE RIGHT AFTER THE OTHER.
I had about 10 pages on the unit list FULL of goblins.
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