I have a dedicated team of Masons for smoothing/engraving/such masonry tasks.
I randomly pick migrants to become masons, ones with exp in the trade obviously get preference.
[QUOTE=slashsnemesis;31411354][url]http://www.youtube.com/user/51ppycup[/url]
If you like videos[/QUOTE]
Hey, I'm a bit late on this, but thank you very much for posting this guys let's play stuff. Using his videos as a guide, I've managed to get my first fortress ever to 212 dwarves, and the fort has held up for around seven years. My militia also just cut a bronze colossus in half without any of my guys getting hit. :dance: Those videos were seriously helpful.
Well damn these dumb goblins carry some decent equipment, got quite a few steel pieces or armour and weapons.
[editline]2nd August 2011[/editline]
[QUOTE=Adbor;31471389]You can divide your fortress by Z-levels and make whole Z-levels into burrows, it's pretty efficient.
Vertical designs are generally pretty useful in DF, it's a fact many people overlook.[/QUOTE]
I was more wondering if there is a way to do that automatically, right now every time a new wave of immigrants arrive I have to manually assign them to their burrows.
Thanks for letting me die in that succession game.
Fucking shit, one of my original 7 retard midgets (also a Legendary +5 Miner) was too stupid to escape the water down a 1-tile corridor and drowned. Well fuck him then, I just hope his rot won't poison the water.
[QUOTE=acds;31505774]Fucking shit, one of my original 7 retard midgets (also a Legendary +5 Miner) was too stupid to escape the water down a 1-tile corridor and drowned. Well fuck him then, I just hope his rot won't poison the water.[/QUOTE]
thats kind of how I feel when right after I breach into a magma chamber, some stupid ass dwarf runs in and stands in the pathway. nope, your getting sealed in there
[img]http://img823.imageshack.us/img823/8725/ghostboy.png[/img]
That boy ain't right.
I really want to play list game but I just can't stand the text based graphics. I usually don't mind but its just kind of a turn off and I don't really know why.
[QUOTE=cdr248;31508471]I really want to play list game but I just can't stand the text based graphics. I usually don't mind but its just kind of a turn off and I don't really know why.[/QUOTE]
Just get a tileset.
And get this: [url]http://www.bay12forums.com/smf/index.php?topic=59026.0[/url] It has tilesets built into it, and you can pick whichever you like best. Plus it has a few other programs that you're going to want (Dwarf Therapist).
I just started playing this fortress again a couple of days ago. I'd almost forgotten how obsessed the goblins and trolls were about killing my dwarves. The worst part of it all is that there's no decent way to clean blood off of surface tiles, as far as I know.
[URL="http://img534.imageshack.us/img534/6185/siege119.png"]It's so messy![/URL]
What tileset is that?
[QUOTE=johnlukeg;31509669]I just started playing this fortress again a couple of days ago. I'd almost forgotten how obsessed the goblins and trolls were about killing my dwarves. The worst part of it all is that there's no decent way to clean blood off of surface tiles, as far as I know.
[URL="http://img534.imageshack.us/img534/6185/siege119.png"]It's so messy![/URL][/QUOTE]
Don't Dwarfs automatically clean puke, blood and fluids? It's pretty low down the priority list though.
Also I too just had a siege, 30 or so Goblins with 10 trolls (luckily no mounted ones) versus 6 well armed dwarves (masterpiece silver blunt and steel armours), 1 hallway of doom (long 2 tile wide bridge over a pitfall with spikes at the bottom, the sides are fortifications and on each side are 5 dwarves with crossbows, a shooting gallery pretty much) and 4 weapon traps.
Result: 1 dead Dwarf, 20 or so dead goblins and 10 dead trolls. Blue and red blood [B]everywhere[/B], vomit all over the place and more mangled bodyparts than you can count.
Good thing I had that hallway because otherwise it would probably have been a disaster.
[editline]3rd August 2011[/editline]
[QUOTE=Mikedestruct;31509861]What tileset is that?[/QUOTE]
I think it's Ironhand's.
I forget, is blood a viable fluid for pumps and the like?
I want to establish a well for it and use it to flood out invaders, replacing the spent blood with theirs from traps.
[QUOTE=Mikedestruct;31509861]What tileset is that?[/QUOTE]
It's Phoebus with mildly lightened floor tiles.
Anyway, there's been blood all over the surface for decades now, I don't think anyone's going to clean it. I think they only bother with cleaning up blood if it's underground in a high traffic area. Could be wrong though.
[editline]3rd August 2011[/editline]
[QUOTE=Seiteki;31510068]I forget, is blood a viable fluid for pumps and the like?
I want to establish a well for it and use it to flood out invaders, replacing the spent blood with theirs from traps.[/QUOTE]
[B]Unfortunately[/B], nope.
[QUOTE=johnlukeg;31510129]
[B]Unfortunately[/B], nope.[/QUOTE]
at least, not yet.
I want hydraulic mining using kitten blood as a liquid, which is stored in a huge basin underneath a grinder that is powered by kittens.
My vision needs a few more things before being viable though (hydraulic mining, other fluids than water and magma, grinders and/or moving parts, and last but not least animal power, AKA animals tied to a wheel that go around in circles).
[editline]3rd August 2011[/editline]
I'd be happy with a grinder and more fluids, that way I can make a huge basin filled with a gooey/chunky mixture blood, mush, organs, fluids and ground up bones, then I can drop hated Dwarfs/Goblins/whatever into it to drown (lucky ones would get thrown into the grinder to add to the fluid, while those I hate would be thrown into the fluid to slowly drown in it). Even better when the whole thing starts to rot and fester.
There's a problem with your design though
You can't make cats obey your orders, it's impossible
You're better off using something more reliable like ice wolves
[QUOTE=Zezibesh;31511548]There's a problem with your design though
You can't make cats obey your orders, it's impossible
You're better off using something more reliable like ice wolves[/QUOTE]
I was thinking more of a forced labour. Kitten (or any other animal) is tied to the rotating pole and can't do other than keep moving around it (like they used to do with oxes in the middle ages). Purely gameplay-wise you'd assign an animal to the construction and dwarves would attach it to the wheel. Sure they could just stop, but I'd imagine you'd have a dwarf overseeing (with a whip).
As for getting them into the grinder, it probably wouldn't be straightforward as ordering them, but a retractable bridge should do the trick.
I made a little [URL="http://img684.imageshack.us/img684/1835/labyrinth1k.png"]labyrinth [/URL]for my new captive minotaur to roam free in. I'll be gradually feeding unarmed goblins and other miscellaneous animals into it to keep him entertained.
[QUOTE=johnlukeg;31532010]I made a little [URL="http://img684.imageshack.us/img684/1835/labyrinth1k.png"]labyrinth [/URL]for my new captive minotaur to roam free in. I'll be gradually feeding unarmed goblins and other miscellaneous animals into it to keep him entertained.[/QUOTE]
That really is rather fucking cool
Will the minotaur even fight with the goblins? I thought enemy creatures were on the same side. Irregardless, it still is a very badass maze.
No, he fights them, and so far he's been winning quite easily. I have three bridges above the maze that retract from goblins stepping on their respective pressure plates, so he's also receiving some occasional armed goblin ambushers and such, aside from the usual disarmed prisoners and cats I've been throwing in there. Luckily the armed ones usually have a couple broken bones from the 3 or 4 level fall.
[QUOTE=Seiteki;31490815]Thanks for letting me die in that succession game.[/QUOTE]
I survived through everything :smug:
News Update
[quote]We've decided to go ahead and add the ability to perform interactions as an adventurer now, whether they are a basic property of a modded adventurer race or something gained through a curse/secret, etc. Obviously this would have needed to go in at some point, but it was unclear if it was going to happen for this release. I suppose the current peak of this feature will be learning to be a necromancer and then animating your own severed arm as a permanent traveling companion. That's going to be my test case, anyway. That'll probably make your arm into a historical figure with its own entry on the legends screen. I'll have to see how that works.[/quote]
Holy shit
[editline]4th August 2011[/editline]
We better be able to train our dwarves in magic once it gets implemented.
If I were to stream myself playing this game, would people watch? More importantly, would those people actually know how to play the game? I've always been fascinated by Dwarf Fortress, but never picked it up because I couldn't make heads or tails of it.
Is it... normal for a dwarf to engrave the same thing three times in a row? He's engraved the same elf taming a group of eagles 3 times right next to each other.
--
Make that four. Five if you count him engraving the same elf doing something else.
[QUOTE=Achilles123;31540478]Is it... normal for a dwarf to engrave the same thing three times in a row? He's engraved the same elf taming a group of eagles 3 times right next to each other.
--
Make that four. Five if you count him engraving the same elf doing something else.[/QUOTE]
Drop the elf loving bastard into the magma sea along with a dozen elves.
[editline]5th August 2011[/editline]
[QUOTE=johnlukeg;31532010]I made a little [URL="http://img684.imageshack.us/img684/1835/labyrinth1k.png"]labyrinth [/URL]for my new captive minotaur to roam free in. I'll be gradually feeding unarmed goblins and other miscellaneous animals into it to keep him entertained.[/QUOTE]
I just LOVE what people can come up with, shame I get frustrated with my dwarves wandering outside during sieges and when I assign them to burrows they cancel EVERY JOB and proceed to starve and dehydrate while nobody pulls the lever to shut out the siege that's coming in to rape and slaughter everyone, I need like a fucking airlock system to shut everything out due to the ridiculousness of having dwarves pull levers in time. I might do the "Control Dwarf" that lives in a room of levers.
[QUOTE=johnlukeg;31532010]I made a little [URL="http://img684.imageshack.us/img684/1835/labyrinth1k.png"]labyrinth [/URL]for my new captive minotaur to roam free in. I'll be gradually feeding unarmed goblins and other miscellaneous animals into it to keep him entertained.[/QUOTE]
Damn that's brilliant. Once the minotaur is skilled enough you should start giving the goblins shitty little daggers and sending them in two at a time. Assuming they aren't legendary or something.
Just a little [URL="http://img713.imageshack.us/img713/1156/labyrinth2.png"]update [/URL]- I dumped a few more goblins in there. The goblin swordsman in the top left-most section of the maze (who still had a sword at the time of dumping) survived the longest, but ultimately suffered the most. He lost several limbs and teeth in an attempt to crawl away from the minotaur. Now a couple of trolls have been captured by my dumping traps on the surface, and they're both wounded, so I'll see if they can harm the minotaur. So far he's been completely dominating everything though.
Eh... that's too bad. The one who fell in the large room suffered a mortal wound and suffocated to death trying to crawl out of it, and the other one just fled like a coward for a few minutes and was eventually cornered and gored by the minotaur.
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