• Dwarf Fortress v14 - Clean Socks Save Lives
    4,081 replies, posted
does anyone know a good lets play/walk through series that'll help me get into the game?
Spoke too soon, got a siege and locked myself in as I prepared, but they got bored and left. Also are green glass serrated blades good? [editline]10th August 2011[/editline] I also want a small stockpile of ammo in a certain area, but how do I get it out of my main storage area without moving all of it out
[QUOTE=Mr. N;31641261] I also want a small stockpile of ammo in a certain area, but how do I get it out of my main storage area without moving all of it out[/QUOTE] Designate an ammo stockpile, then forbid ammo at the current location of the bolts, then use d>b>c to reclaim the ammo and move the crates of ammo to the nearest ammo-accepting location.
Oh shit, I caught a general in one of my cages. What do I do with him, I have no magma, yet.
Drop him into the caverns if you have Forgotten beasts running around.
I know, I will have a one square chamber in my dinning hall and I will put upright spears on the floor and put a window for viewing. I will drop him a number of z levels into the chamber to be impaled on the spears and I will leave his impaled corpse on display for all my merry little dwarves to view. [editline]10th August 2011[/editline] Well, that didn't go according to plan. The sight of the general scared all my dwarves so I tried to cave in a square to block the view, but I ended up mining the walls keeping her in. So she crawled out, just before around a dozen stray dogs came in for the kill. She was pin-cushioned by two of my archers and she started vomiting all over the dining hall as dozens of dogs gnawed on her, then one of my archers came in and started to beat her and sliced her a couple of times. Eventually she passed out and all the dogs grabbed onto her face and started ripping her skin off, and eventually one tore out her throat and as she continued to have her face torn off. Not what I was going for but this works too.
will my fortress be invincible if i have a big hallway of cage traps
no
it would appear that an entire mountain range on my current world is hell. this should be interesting.
[QUOTE=Zezibesh;31646143]no[/QUOTE] says who
[QUOTE=Rediscover;31650497]says who[/QUOTE] Legendaries, forgotten beasts, titans, anything with trapavoid really
[QUOTE=TrulliLulli;31645334]will my fortress be invincible if i have a big hallway of cage traps[/QUOTE] Make a long hallway with a very long retractable bridge over a pitfall (the deeper the better), then 2 squads made of 10 marksdwarfs each and beuild small rooms at the side of the hallway with fortifications, so they can shoot into the hallway. Like this: 0000EEFBFEE0000 0000EEFBFEE0000 0000EEFBFEE0000 0000EEFBFEE0000 0000EEFBFEE0000 0000EEFBFEE0000 E= Empty room 0= Rock F= Fortification B= Bridge Normal enemies just drop into the pitfall and flyers should get pretty shredded by the marksdwarves. As for forgotten beasts/megabeasts/titans, either let them pass through while being pelted with arrows then kill them with your military, or just lift the bridge and keep them out of your fortress (some surface towers that are accessed from inside the fortress filled with archers). You could also have a ballista at the end of the hallway. Haven't had much time to test this thing though (not with flyers or megabeasts).
what's the shortest lethal-to-everything-that-can't-fly fall?
Why won't my dwarf brewer make some booze? There's plenty of empty barrels and my farmers are collecting the plump helmets. I need help, my dwarves are about to die from thirst. ;_;
[QUOTE=Shotacon;31652389]my dwarves are about to die from thirst. ;_;[/QUOTE]Do you have a source of plain water (preferably a well)? It'll make them unhappy, but they'll still be alive.
streams over
This is pretty magnificent [media]http://www.youtube.com/watch?v=q1kBedai-rk[/media]
Well, now I'll be imagining my dwarves as speaking German...
Great video. Wasn't trying to be too silly, which I'm thankful for. Personally I've always imagined dwarves speaking in some old Norse language rather than modern German (or just not speaking at all.)
I have a bunch of items in the way of a building, I set them to dump and everything but no one wants to throw them away
[QUOTE=TheKnife;31656307]This is pretty magnificent [media]http://www.youtube.com/watch?v=q1kBedai-rk[/media][/QUOTE] Wow. That was amazing. It would only capture DF better if a carp pulled somebody into a river and if there were elephants.
Those beer and mushroom cookies sound delicious.
I actually see some food as some sort of gelatin. It's like the cooks get some ingredients and pile drive it until it is some sort of goop.
[QUOTE=Mr. N;31661358]I actually see some food as some sort of gelatin. It's like the cooks get some ingredients and pile drive it until it is some sort of goop.[/QUOTE]Then just call them "kitten tallow biscuits", and you have a meal.
[QUOTE=Neo Kabuto;31661685]Then just call them "kitten tallow biscuits", and you have a meal.[/QUOTE] I think the cook skill is moreso the skill of telling other dwarves your food is actually appetizing and having them believe it.
I hate when trade agreements have to be made. I never know what I really need from the overwhelming list of ridiculously obscure items (chimpanzee leather bags) and I only have one chance to establish it, which is when the liaison randomly interrupts my daily activities. I'm not experienced enough to know what all of this is or why I might need it. Also, when I build things in a workshop, how can I determine what kind of material is used? It is sometimes an option, such as in jeweler's workshops (and only the jewels, not the items you want encrusted, which seems more important to me), but with masons and carpenters it isn't. Putting the stuff I want in stockpiles right next to the workshop seems to have no effect.
[QUOTE=ShnitzelKiller;31663560]I hate when trade agreements have to be made. I never know what I really need from the overwhelming list of ridiculously obscure items (chimpanzee leather bags) and I only have one chance to establish it, which is when the liaison randomly interrupts my daily activities. I'm not experienced enough to know what all of this is or why I might need it. Also, when I build things in a workshop, how can I determine what kind of material is used? It is sometimes an option, such as in jeweler's workshops (and only the jewels, not the items you want encrusted, which seems more important to me), but with masons and carpenters it isn't. Putting the stuff I want in stockpiles right next to the workshop seems to have no effect.[/QUOTE] Get weapons and whatever important metals you don`t have (steel iron etc)
The only things I ever ask the caravans to bring are bolts and booze. The two probably aren't the best things to mix, but they both get used up [I]quite [/I]fast in my games.
I really tried to play this game, but i spawned and all i saw was darkness and "a cavern has collapsed". I don't get it :S
[QUOTE=Neo Kabuto;31656994]Well, now I'll be imagining my dwarves as speaking German...[/QUOTE] It's a good thing. Imagine them like this: [media]http://www.youtube.com/watch?v=d39FBRxBM8k[/media]
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