[QUOTE=Terminutter;32558254]Wooden Pints?
[video=youtube;OIc4VHxU7iM]http://www.youtube.com/watch?v=OIc4VHxU7iM[/video][/QUOTE]
Holy shit this has always been the perfect DF song in my opinion, I mean I litterally started it EVERY TIME i played Dwarf fortress
Also the video is freaking hilarious
[QUOTE=Mr. N;32561866]I think there is a bug with lye were if lye mixes with water in a bucket, it isn't usable in soapmaking. Sad part is that the fucking dorfs love to mix them all the time.[/QUOTE]Dicks, Alright at least I know my amassed surplus of tallow is still useful. Is there any way to make sure they don't mix it or do I just have to pray?
[QUOTE=Terminutter;32558254]Wooden Pints?
[video=youtube;OIc4VHxU7iM]http://www.youtube.com/watch?v=OIc4VHxU7iM[/video][/QUOTE]
Oh god I love wooden pints. I also found myself listening to Bring us Pints of Beer
[video=youtube;xv5B6DwSpu8]http://www.youtube.com/watch?v=xv5B6DwSpu8&feature=artist[/video]
Now just replace pints with barrels.
[editline]1st October 2011[/editline]
[QUOTE=TimeBomb;32562113]Dicks, Alright at least I know my amassed surplus of tallow is still useful. Is there any way to make sure they don't mix it or do I just have to pray?[/QUOTE]
Not to sure any way to prevent mixing, but I think there is a way to separate the lye and water somehow. I never really bother, I just make tons of lye and hope for the best.
At any rate it doesn't matter because as fate would have it, right as I had made soap and actually got it to my ailing dorf, a Seige struck and since I never had any clue how to train my military, they were slain in but a minute, from there it was a rube goldberg device of fuck ups leaving no one left alive..... I just have to remember...
...Loosing is Fun.
Dwarves are quite clearly metal as fuck.
Also, got raped by elves. Should I be ashamed?
Yes.
Goddamn how do I capture elf merchants.
I need to throw them to the hounds, minoutar, or !!MAGMA!!
Look, just beacause it's a serene area with oddly viscious unicorns does not mean that I want 3 kids and 2 useful dwarves for my first migration wave. argh!
I should make a hierarchical fort. At the top will be the original 7, below them skilled workers and warriors, below them petty workers, and below them haulers. They will each live on a different level, the 7 living like kings at -10 and the haulers living in the dumps at -30. The haulers will have to work dangerous jobs and will never see the light of day. In fact they won't leave their level unless it's to be used as fodder or to haul some stones or retrieve armor from fallen soldiers (even if there's a siege). They'll succumb to disease and become accustomed to the dark, and the only way to advance ot the rank of being a petty worker is to run a maze filled with monsters. The ones that survive out of the batch must then fight to the death and the last one standing will be tended to and brought to the rank of being a petty worker.
This is going to be a dwarvenly fortress.
[img]http://localhostr.com/files/JHpdNot/wtdwarf.png[/img]
[url]http://genodeen.net/files/dfterm2/manual.pdf[/url] Does anyone want to try playing multiplayer Dwarf Fortress? It's a telnet client where someone runs Dwarf Fortress and a server, and players can connect to it, and chat/watch/play remotely, so it's sort of multiplayer. Supports version 0.31.25, and unless we get a griefer it should be pretty fun. Anybody up for it?
Can multiple people make designations and shit at the same time?
Edit: If that was possible, technically people could rule over their own burrows.
That looks very interesting! Good that I wanted to play DF again.
Someone got the latest lazy newb pack?
Made a new fort on a volcano.
It is Angerbeer, the Ardent Joys of Evisceration.
This is going to be fun.
[img]http://localhostr.com/file/A2oNriO/embark.png[/img]
good location to start?
[QUOTE=scratch (nl);32577199][img]http://localhostr.com/file/A2oNriO/embark.png[/img]
good location to start?[/QUOTE]
I would recommend finding a place with Shallow Metals. At least find a place with some sort of Metals, not metal.
oh :(
[editline]1st October 2011[/editline]
[img]http://localhostr.com/file/LyDWfPh/embark%20V2.png[/img]
[editline]1st October 2011[/editline]
That should do it I think. Deep metals doesn't really matter since it isn't that hard to get there unless there is a cave.
is it a good starting spot or not?
[QUOTE=scratch (nl);32586198]is it a good starting spot or not?[/QUOTE]
There are no shallow metals, so it could be better.
[QUOTE=scratch (nl);32586198]is it a good starting spot or not?[/QUOTE]
You can find a better place.
Look for places where you can use the flowing water as a natural barrier.
Long ass devlog:
[quote]One of the last necromancer bugs was that the towers would get different maps depending on which side you approached them from. Today I traced this to the same being true for tree placement, which was the case because it looked around a 5x5 rectangle to determine how much water was available in the soil, and that 5x5 was crossing the 48x48 map boundaries (so tree placement depended on which segments of the map were loaded, causing all subsequent map generation to fail to be consistent). Easy to fix, but hard to find, since the only obvious symptom was towers having different internal walls (overall tower placement precedes tree generation).
On the more amusing side, I went to a tower at night, and all the zombies were sleeping. But they can't sleep or be KO'd in any way, so they were actually just pretending to sleep. They didn't attack me, but I didn't get any attack bonuses either, aside from the one for them being on the ground.
There was a general whose wife was the leader of a civilization. In the year 8, she was kidnapped and turned into a bleak horror. Over the decades, the general became obsessed with his own mortality and sought out the necromancer's tower, becoming a lowly apprentice in return for eternal life. Years later, he wrote a 30 page essay about his horror wife called Victory By The Creature. He also took an apprentice of his own, a former queen of the dwarves, and wrote a touching and concise 282 page biography about her. You end up with quite a few formerly important apprentices, since it only concerns itself with the secret worries of important people at this time -- a technical hurdle which needs to be worked through now or later.[/quote]
[QUOTE]There was a general whose wife was the leader of a civilization. In the year 8, she was kidnapped and turned into a bleak horror. Over the decades, the general became obsessed with his own mortality and sought out the necromancer's tower, becoming a lowly apprentice in return for eternal life. Years later, he wrote a 30 page essay about his horror wife called Victory By The Creature. He also took an apprentice of his own, a former queen of the dwarves, and wrote a touching and concise 282 page biography about her.[/QUOTE]
I love Dwarf Fortress. The only thing that would make this Dorfier is if the biography emitted lava and exploded the world if you opened the book.
[QUOTE=VistaPOWA;32586369]You can find a better place.
Look for places where you can use the flowing water as a natural barrier.[/QUOTE]
well it had a brook
which was in a ravine a few Z levels high
[editline]2nd October 2011[/editline]
also holy fuck about that biography
I didn't expect the game to go that in-depth
Straight out of the newest DF talk
[quote]I wanted to bring something up in particular, because it sounds like a very adventure mode thing, mainly, that we've been talking about here, with other places you can travel and what happens when you die and I kind of said, well, there might be some way to do a dwarf afterlife or whatever, and to at least teleport your fortress people there and check them out, but this can go well into dwarf mode as well. It's like right now we just have that kind of underworld thing which is physically located below where your dwarves are, but there could be all kinds of planar interactions that your dwarves have, [B]some kind of weird shift into another dimension where you start mining some strange thing that when you go to a certain part of your fortress it shifts to a different map section ... You don't know it's shifting, but it would be located in a different part of memory and your dwarf would be kind of going off into the fifth dimension or whatever[/B]; there're all kinds of strange things that could happen down below, down near the underworld, and it could lead to some very interesting problems and ways of thinking about your fortress.
So as long as it doesn't have too many of those to keep in memory at a time - we've been thinking of just having slices of them - right now your main fortress is say, about two hundred by two hundred squares and then up and down it's about another hundred, or hundred and fifty, or whatever. That's a fair chunk of memory but if you added another twenty deep slice above that that's two hundred by two hundred that doesn't add a lot to the memory cost but it could be a whole new world, and then you can add several of those. Not that many, but a goodly amount. The only ones you need to do that for and the ones that are active all the time, [B]so it could be very interesting in fort mode as well when your dwarves find themselves wandering through the wrong clump of trees and then you've got dwarves stuck in fairy land or whatever. Then you start chopping down the trees in fairy land, I guess, and trying to figure out a way to get the wood back ... causing trouble for the universe.[/B][/quote]
Aggresive Inter-dimensional Expansion. I likey.
I just dont want to blindly open the gate to the 800th plane of inifinte magma, or the Necropolis.
[QUOTE=Orkel;32615206]Straight out of the newest DF talk[/QUOTE]
[IMG]http://images.ecampus.com/images/d/9/394/9781416509394.jpg[/IMG]?
[QUOTE=PunchedInFac;32615525]Aggresive Inter-dimensional Expansion. I likey.
I just dont want to blindly open the gate to the 800th plane of inifinte magma, or the Necropolis.[/QUOTE]
Stop playing Dwarf Fortress, it's not FOR you. Don't want to open the gate to the plane of magma my ass...
I want to open a portal to a parallel dimension where everything is so fucked up it makes raw duplicating look neat and logical. That or happen to open one to a dimension where everything is tenthousand times badder and meaner (and if you're really unlucky, the portal is in the HFS of that dimension).
Maybe a portal to a dimension exactly the same as yours, but 5 years back (so to your fortress 5 years ago). Or to an identical dimension, [B]where time goes backwars[/B] (dwarfes undying, tables turning back into materials and so on).
[editline]4th October 2011[/editline]
Or a dimension where everything is backwards, so it seems time goes backwards, but itäs actually going forward and when dwarves are born, they are actually dying.
I currently have two goblin "master thieves" imprisoned in cages, and need an idea for their fates.
Also, I do not have magma. what z level does it usually start on?
[QUOTE=extremist18;32624574]I currently have two goblin "master thieves" imprisoned in cages, and need an idea for their fates.
Also, I do not have magma. what z level does it usually start on?[/QUOTE]
Capture/trade for dangerous animals, strip goblins of armor and weapons, arena match GO.
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