[QUOTE=extremist18;32624574]I currently have two goblin "master thieves" imprisoned in cages, and need an idea for their fates.
Also, I do not have magma. what z level does it usually start on?[/QUOTE]
Build a pitfall. It's the safest and easiest way to dispose of enemies at a fast clip. Make it 30+ z-levels into a cavern and it should demolish them on impact. Survivors should be left to fend off forgotten beasts and cave beasts like a rancor pit.
If they die, free loot. If they beat said beast, one less problem to face in future.
I'd strip them before dumping just to be safe.
[QUOTE=Nitrowing;32626662]
If they die
[/QUOTE]
[QUOTE=Nitrowing;32626662] Survivors should be left to fend off forgotten beasts and cave beasts like a rancor pit.[/QUOTE]
30 z-levels will kill [B]Anything[/B] provided it can't fly.
There is no if. And there will be no survivors.
[QUOTE=Pokey McFork;32637673]30 z-levels will kill [B]Anything[/B] provided it can't fly.
There is no if. And there will be no survivors.[/QUOTE]
Which makes it a very dorfy chute, especially if survival was intended!
[QUOTE=eatdembeanz;32616155]Stop playing Dwarf Fortress, it's not FOR you. Don't want to open the gate to the plane of magma my ass...[/QUOTE]
Note the word: Blindly.
If I knew between those two trees there lay the answer to all my problems I would exploit the shit out of it.
It will be a catch-all world, garbage disposal, graveyard, WEAPON.
I've just had an idea, though someone else has probably thought of it before.
How about the ability to do a vivisection on caged creatures to improve a surgeons skill?
Bonus points for elves and goblins.
Is there any way to edit the raw to get goblin sieges earlier?
[QUOTE=Terminutter;32642387]I've just had an idea, though someone else has probably thought of it before.
How about the ability to do a vivisection on caged creatures to improve a surgeons skill?
Bonus points for elves and goblins.[/QUOTE]
And marksdwarves get bonus damage when you research* the species enough.
*The dwarven concept of research is completely different to a human's definition and more akin to a great white shark's. Dwarven surgeons are curious by armok-given nature and will at any chance take the nearest sharp object (or blunt, it does not matter as long as it opens them up) and apply it liberally to the research object in question. If no body-opening tool is handy surgeons will naturally use their teeth. This has lead to some inquisition on why dwarves come out better than they went in even with such shoddy practicioners as dwarven surgeons. On that the high council of dwarven surgeons were silent but were nonetheless eager to give a free examination to the inquiring party.
The offer was humbly refused but the inquiring party could not help but feel that every Dwarf surgeon from then on eyed them like a child would to a pinata.
[QUOTE=Comcastic;32642515]Is there any way to edit the raw to get goblin sieges earlier?[/QUOTE]
You just have to edit the Advanced World Parameters which allows you to set how high your wealth/pop has to be to get sieges or Legendary Monster attacks, it's near the end of the list of variables.
[editline]5th October 2011[/editline]
[QUOTE=Terminutter;32642387]I've just had an idea, though someone else has probably thought of it before.
How about the ability to do a vivisection on caged creatures to improve a surgeons skill?
Bonus points for elves and goblins.[/QUOTE]
I've been arguing that Toady should add combat skills that increase upon fighting a certain creature. That way you could have a squad that are, say, legendary Demon fghters or master Goblin fighters. But yeah, autopsy/vivisection should definitely be in, could be feasible from the current set-up as well.
I really like the idea of improving against certain races, or maybe certain creature catagories? "Small humanoids" "large reptiles" and so on...
Then again, forgotten beasts / titans are above that sort of catagorisation, as they are randomly generated...
My god, I never felt so sorry for a dwarf. I had this one dwarf in my new fort who was quite mighty, fit, and had a skill in sword. I made her my militia captain and gave her a fine steel sword. Soon goblin thieves started to come in, so I sent her to take care of them. Two got caught in my cages, and she charged the last one, and after a bit of dodging and blocking the goblin buried his dagger into her gut, shattering her spine and bruising her nervous tissue.
I watched as she rested in a makeshift hospital in the mines, hungry and dehydrated, as I tried to get some water from the caverns. After checking her status, it also shows she had a miscarriage due to the stab. Eventually she was patched up, unable to walk, but managed to squirm around doing some menial tasks. And just recently a giant toad ripped her husband's head off.
Like holy fuck.
[QUOTE=Mr. N;32643872]My god, I never felt so sorry for a dwarf. I had this one dwarf in my new fort who was quite mighty, fit, and had a skill in sword. I made her my militia captain and gave her a fine steel sword. Soon goblin thieves started to come in, so I sent her to take care of them. Two got caught in my cages, and she charged the last one, and after a bit of dodging and blocking the goblin buried his dagger into her gut, shattering her spine and bruising her nervous tissue.
I watched as she rested in a makeshift hospital in the mines, hungry and dehydrated, as I tried to get some water from the caverns. After checking her status, it also shows she had a miscarriage due to the stab. Eventually she was patched up, unable to walk, but managed to squirm around doing some menial tasks. And just recently a giant toad ripped her husband's head off.
Like holy fuck.[/QUOTE]
As a dwarf she'll forget it in the next five minutes since she would be either dead or drunk.
My dorfs never live long enough to create any heart warming moments. I don't let them. It leads to spirals.
[QUOTE=PunchedInFac;32644025]As a dwarf she'll forget it in the next five minutes since she would be either dead or drunk.
My dorfs never live long enough to create any heart warming moments. I don't let them. It leads to spirals.[/QUOTE]
This is hardly heart warming, it is depressing and horrible.
Just like how it is supposed to be.
[QUOTE=Mr. N;32643872]My god, I never felt so sorry for a dwarf. I had this one dwarf in my new fort who was quite mighty, fit, and had a skill in sword. I made her my militia captain and gave her a fine steel sword. Soon goblin thieves started to come in, so I sent her to take care of them. Two got caught in my cages, and she charged the last one, and after a bit of dodging and blocking the goblin buried his dagger into her gut, shattering her spine and bruising her nervous tissue.
I watched as she rested in a makeshift hospital in the mines, hungry and dehydrated, as I tried to get some water from the caverns. After checking her status, it also shows she had a miscarriage due to the stab. Eventually she was patched up, unable to walk, but managed to squirm around doing some menial tasks. And just recently a giant toad ripped her husband's head off.
Like holy fuck.[/QUOTE]
Don't worry. Once the next version comes, the husband can rise as a zombie! And his head will be another, rolling around the ground biting peoples ankles!
(if you're in an evil area)
God damn it, when does the new version come? I want to teleport a kidney from myself and shoot it into some elf-wad's face.
[IMG]http://i.imgur.com/nZdBN.png[/IMG]
[QUOTE=PunchedInFac;32644025]As a dwarf she'll forget it in the next five minutes since she would be either dead or drunk.[/QUOTE]
Or she'll see some nice furniture and a waterfall, eat a good meal, and then be incredibly happy, despite just losing all her family like that.
Embarking to my first "Haunted" fortress.
I'm scared. :(
[editline]6th October 2011[/editline]
eeeeew there's eyeballs and worms squirming out of the ground and there's zombie warthogs roaming the fields! D:
GODDAMN TROGLODYTES WONT LEAVE ME ALONE, I CAUGHT SO MANY I COULD MAKE A ZOO OUT OF THEM.
Wait, let me do that now.
I FUCKING HATE PLANNING OUT WATER SYSTEMS AND FORGETTING TO LEAVE A WAY OF EMPTYING THEM.
Sorry, I've just had the most stressful winter quickly chipping away at ice to route up some floodgates to the brook. Can't believe I was stupid to think that I'd get away with a 1 wide water chute for farm irrigation - I needed to triple it in width.
Oh well, I'll abandon the fort, and maybe reclaim it... and hope that I can get elves to trade me some strawberries (no vegetation and no wood, but I want my strawberries damn it!) when they come.
Also, a word of advice (if I am allowed to give it :v:) - always have some way of shutting off / draining water systems.
So I recently found out about large stone pots. No more wooden barrels, ever.
Started a fortress in haunted lands, what kind of dangers are there to be expected?
Other than stepping on icky eyeballs of course.
[QUOTE=Goofa;32659520]Started a fortress in haunted lands, what kind of dangers are there to be expected?
Other than stepping on icky eyeballs of course.[/QUOTE]The difficulty will all be in the animals that live there. Expect more things that easily kill unarm(or)ed dwarves, and are more likely to attack you.
[QUOTE=w00tman64;32659442]So I recently found out about large stone pots. No more wooden barrels, ever.[/QUOTE]
Thanks, you just solved my wood problem.
Now I can focus my barrels on booze creation.
[QUOTE=w00tman64;32659442]So I recently found out about large stone pots. No more wooden barrels, ever.[/QUOTE]
Yes, I was ecstatic when he added pots. Now we just need the ability to carve out some nice, dwarfy granite beds and wood will be obsolete!
[QUOTE=Mr. N;32656079]GODDAMN TROGLODYTES WONT LEAVE ME ALONE, I CAUGHT SO MANY I COULD MAKE A ZOO OUT OF THEM.
Wait, let me do that now.[/QUOTE]
Make a dorfy zoo. Stuff them all in a cage, and link it to a lever so that the Troggys can get their feeding time. And, just to flaunt it, put the cage on the outside of your fortress walls. Oddly, those cages seem to always open when there's a siege coming around.
Some people didn't know about pots?
Now I feel like an ass for not mentioning it passively earlier, I assumed everyone knew.
Damn, I love finding flat areas, but it's really irritating when I build out my fortress without really looking and realise that I've hit soil when I thought I was in a stone bit. Sometimes I hate very deep / deep soil...
Hey guys do you remember that great band, Korpiklaani? Well their songs are being raped by vocaloid...
[url]www.youtube.com/watch?v=q09GizlXhNY[/url]
Also I was just finishing the engravings on my ENTIRE MOUNTAINSIDE and i was loving the look of things... then a goblin seige showed up and i locked the doors, but left half my workforce outside to get slaughtered. Normally this wouldn't be a problem as I use burrows to assign the workers at risk of death to different areas of the fortress then the less risky professions, except that my mayor had somehow gotten to be friends with an engraver. So I had a huge tantrum spiral and everyone died. Thus fun. :v:
Saw a dream about DF last night. The new version was released and it was buggy as hell.
Probably not far from what will actually happen.
what do you think, it has tons of completely new stuff.
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