• Dwarf Fortress v14 - Clean Socks Save Lives
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[QUOTE=StealthArcher;32804487]Do you know how to check his owned items? There is a list of them.[/QUOTE] Yes, he has a cabinet and a chest.
[QUOTE=Dacheet;32804521]Yes, he has a cabinet and a chest.[/QUOTE] There's another item he owns he wants to put in there, that he can't access. What is currently under Forbid in your fortress and does he have any XxinsertclothingtypeherexX on?
I've been going through my world's history. Apparently there were a race of gigantic creatures called 'Brutes', they came in all sorts of mutated forms from hyenas to spider brutes. All nine of them were born in the depths of time, emerging from god-knows-where into the world where each separated and went onto do terrible terrible things. Some went on to become leaders or religious figures in human cultures, some went into the underworld to tame the beasts who dwelled there, while others went on warpaths. One in particular had killed: [img]http://img43.imageshack.us/img43/1629/warpathm.png[/img] Yea... that's 999 tree-huggers dead by [I]one[/I] of them. Not that that's a bad thing... Anyway, they each went on to carve bloody chunks out of the world until the dragons got fed up with their shit and finally joined forces with each other, single-handedly wiping the brutes out in a massive blaze of dragonfire. Each Brute kill took place in different parts of the world by different dragons of lore. If I have read correctly, each battle that took place involved multiple dragons taking on each brute, all deaths due to dragonfire. This wasn't coincidence, this was a crusade. A crusade led by dragons. Summary: dragons are the fucking badass protectors of the worlds who will tear your shit up if you so much as look at them or their stuff funny.
My mayor has mandated the construction of some lay pewter items and then shortly after the mandate was completed he banned the export of lay pewter items. Sure loves his lay pewter items.
Tried to settle on a volcano, needless to say it was a disaster.
[QUOTE=AzureAngelic;32801833]Massive embark info that I found pretty useful[/QUOTE] Your embark seems much better than mine, but I just have one or two minor issues with that list. You are bringing 2-6 buckets, which costs 20-60 embark points. Why not just bring 6 wood logs for 18 embark points, make 6 buckets in about 30 seconds, and save the difference? Also, the same for the stone block - I think that it costs twice as many embark points, why not just dig down and carve a single block? I never actually tried properly with poultry, I'm going to have to do that. I always just brought a mindless dog army. Also, what do y'all think about embarking with some bituminous coal? It costs 3 embark points, but isn't always available on the embark screen.
[QUOTE=Nitrowing;32807218]-BRUTES VS DRAGONS-[/QUOTE] Brutes are the toughest kind of demon, so I'm not surprised they managed to kill nearly everything. The most interesting thing I ever had was a roc that killed every other megabeast in the world, bar other rocs.
[QUOTE=Nitrowing;32807218]I've been going through my world's history. Apparently there were a race of gigantic creatures called 'Brutes', they came in all sorts of mutated forms from hyenas to spider brutes. All nine of them were born in the depths of time, emerging from god-knows-where into the world where each separated and went onto do terrible terrible things. Some went on to become leaders or religious figures in human cultures, some went into the underworld to tame the beasts who dwelled there, while others went on warpaths. One in particular had killed: Yea... that's 999 tree-huggers dead by [I]one[/I] of them. Not that that's a bad thing... Anyway, they each went on to carve bloody chunks out of the world until the dragons got fed up with their shit and finally joined forces with each other, single-handedly wiping the brutes out in a massive blaze of dragonfire. Each Brute kill took place in different parts of the world by different dragons of lore. If I have read correctly, each battle that took place involved multiple dragons taking on each brute, all deaths due to dragonfire. This wasn't coincidence, this was a crusade. A crusade led by dragons. Summary: dragons are the fucking badass protectors of the worlds who will tear your shit up if you so much as look at them or their stuff funny.[/QUOTE] I love this game so much. SO MUCH
[QUOTE=Terminutter;32798972]There's Genesis mod that adds a few things, and Fortress Defence off the top of my head. I think that there's a Kobold Fortress mod, too, but I've not actually tried any of them, I might have to do that now, even though I've wasted 5 hours on DF already today.[/QUOTE] Thanks for telling me about Genesis, this mod is pretty amazing.
Oh god, embarked in a joyous wilds expecting peace and quiet. Innocently planning out a fortress, when I unpause an army of alligators rapes everything that has a pulse in my fortress.
What the hell is a Giant Badger Boar and how did it kill three of my war dogs?
[QUOTE=FPSMango;32810862]What the hell is a Giant Badger Boar and how did it kill three of my war dogs?[/QUOTE] A male giant badger. Very dangerous. [url]http://df.magmawiki.com/index.php/DF2010:Giant_badger[/url] [quote]A much larger, more [I]fun[/I] version of their badger relatives, giant badgers can be a truly fearsome force. They will quickly kill a civilian dwarf, and can even demolish an unprepared military squad. Though they may appear docile at first, do not be fooled. This is a false facade meant to establish trust. They may skip merrily toward your fortress entrance, but as soon as they gain sight of a dwarf they will quickly become enraged and go on a killing spree. [/quote] [editline]16th October 2011[/editline] See this quote. [quote]Here is a lovely quote from Untelligent of the Bay12 forums. "For ages, the crown of the King of Beasts has rested upon no head, the title long being vacant. Elephants became docile long ago, Carp have shrunk even smaller than they once were and dwarves made less fearful of their terrifying stare, and Giant Cave Spiders had the razor-tips of their fangs filed off. But now, a new beast, freshly wrought from the blood-forges of Armok himself, has begun its reign of terror over the land. He made it ubiquitous, such that all would know its name. He filled it with fury, such that none would think it harmless. And He granted several of them tremendous size and insatiable anger far beyond that of their normal kin, such that even those who had thought they had mastered them had still more treacherous foes to be slain by. There is a new King of Beasts, and its name is Badger. Tremble before it." This may seem to contradict earlier claims of the badger being harmless. This is true, for a single badger or for small groups. Unfortunately, they tend to enter the map in huge "badger storms", swirling masses of highly irritable, lightning quick, sharp-clawed monsters. Any dwarf unlucky enough to be caught alone in a badger storm will soon find themselves being torn to shreds, reduced to a mangled pile of flesh. [I] ..Hands and feet will be severed. [/I][/quote]
Also while I'm in here, when you're browsing legends mode, you often see forgotten beasts that "wander the depths of the world". Does that mean that if I embark in an area there is a possibility I might meet one of the forgotten beasts that are described in Legends or does it just random generate a new one?
[QUOTE=FPSMango;32812937]Also while I'm in here, when you're browsing legends mode, you often see forgotten beasts that "wander the depths of the world". Does that mean that if I embark in an area there is a possibility I might meet one of the forgotten beasts that are described in Legends or does it just random generate a new one?[/QUOTE] Fairly sure every Forgotten Beast you encounter is one you could find in Legends.
Why won't my brewer brew my plumphelmets? I have "brew" checked in the kitchen menu, but he says "Needs empty food storage item" even though there are both empty spaces and plumphelmets in storage.
[QUOTE=Dacheet;32813627]Why won't my brewer brew my plumphelmets? I have "brew" checked in the kitchen menu, but he says "Needs empty food storage item" even though there are both empty spaces and plumphelmets in storage.[/QUOTE] You need empty barrels.
[QUOTE=Canuhearmenow;32813883]You need empty barrels.[/QUOTE] Or to save wood, stone pots. Seriously, wood is beds, bins, and buckets only now, and I like it that way.
Even then, useless metals are good for bins. Heavy, though. Also, the pots are from the c[b]r[/b]aftsdwarfs workshop, not masons.
Stone pots have been buggy in my experience, dwarves wouldn't brew anything even with a hundred pots lying around and they screwed up my food stockpiles in some strange way, like the spots they had been in wouldn't get reused after consumption resulting in empty stockpiles with countless pots and barrels of booze waiting for transport in the stills. I don't use pots anymore, just barrels.
[QUOTE=Nitrowing;32807218]I've been going through my world's history. Apparently there were a race of gigantic creatures called 'Brutes', they came in all sorts of mutated forms from hyenas to spider brutes. All nine of them were born in the depths of time, emerging from god-knows-where into the world where each separated and went onto do terrible terrible things. Some went on to become leaders or religious figures in human cultures, some went into the underworld to tame the beasts who dwelled there, while others went on warpaths. One in particular had killed: [img]http://img43.imageshack.us/img43/1629/warpathm.png[/img] Yea... that's 999 tree-huggers dead by [I]one[/I] of them. Not that that's a bad thing... Anyway, they each went on to carve bloody chunks out of the world until the dragons got fed up with their shit and finally joined forces with each other, single-handedly wiping the brutes out in a massive blaze of dragonfire. Each Brute kill took place in different parts of the world by different dragons of lore. If I have read correctly, each battle that took place involved multiple dragons taking on each brute, all deaths due to dragonfire. This wasn't coincidence, this was a crusade. A crusade led by dragons. Summary: dragons are the fucking badass protectors of the worlds who will tear your shit up if you so much as look at them or their stuff funny.[/QUOTE] holy shit that sounds fucking insane. Who knows how it would be to have some kind of playback feature to see those battles going on.
[url]www.youtube.com/watch?v=c81bcjyfn6U[/url] Honey badgers, don't fuck with them Steals prey from a snake's mouth, eats it in front of the snake, then attacks the snake, eats it, collapses unconscious from the deadly venom, somehow recovers from it the next day, then continues eating what's left of the snake no wonder they destroy forts so easily, they're monsters
[img]http://img59.imageshack.us/img59/9994/minotaure.png[/img] Wish me luck this will be my first fight that doesn't involve the entirety of my military mercilessly surrounding and stabbing a snatcher to death. [editline]17th October 2011[/editline] Elven Caravan just arrived as well, this will be interesting. [editline]17th October 2011[/editline] game crashed, not cool.
[QUOTE=Orkel;32821643][url]www.youtube.com/watch?v=c81bcjyfn6U[/url] Honey badgers, don't fuck with them Steals prey from a snake's mouth, eats it in front of the snake, then attacks the snake, eats it, collapses unconscious from the deadly venom, somehow recovers from it the next day, then continues eating what's left of the snake no wonder they destroy forts so easily, they're monsters[/QUOTE] Honey badgers aren't called that name because their diet has honey in it, they're called that because humanoid blood tastes like fucking honey to them.
[QUOTE=eatdembeanz;32822513]Honey badgers aren't called that name because their diet has honey in it, they're called that because elven blood tastes like fucking honey to them.[/QUOTE] ftfy, anything that can stomach the tree fuckers is strong willed indeed.
[QUOTE=StealthArcher;32822604]ftfy, anything that can stomach the tree fuckers is strong willed indeed.[/QUOTE] Well, I meant 'humanoid' blood. Fixed it.
[QUOTE=Orkel;32815510]Stone pots have been buggy in my experience, dwarves wouldn't brew anything even with a hundred pots lying around and they screwed up my food stockpiles in some strange way, like the spots they had been in wouldn't get reused after consumption resulting in empty stockpiles with countless pots and barrels of booze waiting for transport in the stills. I don't use pots anymore, just barrels.[/QUOTE]Do pots have to be glazed? [editline]16th October 2011[/editline] [QUOTE=Goofa;32822274][img]http://img59.imageshack.us/img59/9994/minotaure.png[/img] Wish me luck this will be my first fight that doesn't involve the entirety of my military mercilessly surrounding and stabbing a snatcher to death. [editline]17th October 2011[/editline]In my experience, goblin armys are harder to kill then a single forgotten beast, even one thats on fire. Hell, I nocked the head off a titan with a hand full of crossbow dwarves. Elven Caravan just arrived as well, this will be interesting. [editline]17th October 2011[/editline] game crashed, not cool.[/QUOTE]
[QUOTE=Ybbat;32822703]Do pots have to be glazed? [editline]16th October 2011[/editline][/QUOTE] Not if they're stone. I think glazing something is just for a value modifier.
Just lost a dorf to a justice related skull-crushing. I'll be able to apply the balance patch one day!
[QUOTE=eatdembeanz;32823076]Not if they're stone. I think glazing something is just for a value modifier.[/QUOTE] Stone pots needs to be glazed if you want to store liquids in it.
[QUOTE=Canuhearmenow;32823294]Stone pots needs to be glazed if you want to store liquids in it.[/QUOTE]I'm pretty sure that's just for clay pots.
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