• Dwarf Fortress v14 - Clean Socks Save Lives
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[QUOTE=Falchion;32973804]Does silky wear silk clothes and is lefty left handed? Though left handedness is very common with dwarf fortress characters.[/QUOTE] Nah, I know I only gave dwarves nicknames in this fort if they did something really noteworthy, like making an artifact. One of them made something out of gold and I named him Goldfinger... But then I had like 3 other gold-themed names because that fort was just swimming in gold, so it was a very popular artifact material
Gee, dwarves, why you can't survive winter without drinking? IS IT THAT HARD?!
Devlog, more vampire stuff. [quote]I thought feeding was next up, but I've been working through making vampires in the fortress harder to spot... they are practically shiny as it stands. They walk faster than mortal dwarves, and they have unusual world-gen-only skills and visible kill lists from historical victims numbering in the dozens. I'm disguising that stuff and adding assumed identities for critters to use, as an extension of the physical form stuff I was talking about in September. Vampires that are hiding their identity in your fortress will intentionally walk at normal speeds and their historical kill lists will be hidden, although you might spot them running fast if they are in your military and fighting with an opponent. I'm going to make immigrants come with more varied skill lists, possibly with some rust (the vampires have rusty skills at times, from world gen). You might also get some historical newcomers that aren't vampires. I'm sure there'll be remaining holes in the disguise, beyond what's intentionally there to help you out, but I'll try to catch the obvious ones I think to check. I've tried to keep the identities separate from their users, so you could have multiple critters use the same identity later on, either as a sequential hand-me-down or in competition at the same time. Demons that impersonate gods have been updated to use identities, finally, so they'll actually put on a little act for you when you go to talk to them. The one I was testing impersonated a death/lust god named Bekat the Adorable Skull. Before it took over the human civilization, it used to live in a cave, and I found a book it wrote about the cave in the castle tower. The demons all have horrible personalities, so it was a mean little book. Zach thought it was being foolish -- I don't suppose its god disguise is a very good one, if it's going to complain about its old living arrangements like that.[/quote]
I just realised the many vampires that will be killed among the immigrant mass slaughterings without even realising they are vampires, powerful creatures disposed of as if they were garbage.
[QUOTE=gnisasas;32980769]I just realised the many vampires that will be killed among the immigrant mass slaughterings without even realising they are vampires, powerful creatures disposed of as if they were garbage.[/QUOTE] Such is life in Dwarf fortress. Every vampire shall be called Edward and they will be tasked as hunters. Then I lock the gates. BURNNN MUTHATFUCKA
[QUOTE=PunchedInFac;32981945]Such is life in Dwarf fortress. Every vampire shall be called Edward and they will be tasked as hunters. Then I lock the gates. BURNNN MUTHATFUCKA[/QUOTE] Plop them in the military and station them near the closest badger horde.
Hmmm... Well the game already has werewolves. I think a recreation of Twilight in DF would be hilarious. Female dwarf falls in love with male dwarf vampire. Werewolves come after her, but the dwarf vampire feels he must fight for her honor / protection. Then if all goes well, they kill each other in battle and the female dwarf kills herself out of depression. I know that's not how Twilight ends but that's a better version. :v:
I decided to make a new world for adventures while I dorf mode in my good world. I made a pocket island (17x17) and let it run for 800 years. The dwarven, kolbold, and elven races are all extinct. All that remains on the island is two small settlements of humans without any leaders and a goblin tower on the other side of the island. The hordes of beasts roaming the island have killed of nigh everything, It's like Jurassic Park or something. My adventurer went around and killed some of the biggest and baddest of them. He took down a cave dragon, several night beasts, a hill titan, and the matriarch of the night beasts. All was well until he got taken down by boogeymen after he narrowly escaped a goblin ambush. Going to remake the island but with no boogeymen this time.
I just recently got into this, abandoned and made a new fortress like 3 times in the beginning, just cause i didn't get it. Now I've read the quickstart guide and I'm slowly progressing. Very fun game, I like these "neverending" things.
I wonder if you can weaponize and properly manage vampires. A Militia Captain Vampire Swordlord sounds like absolute sex. Same with werebeasts, maybe a small mini fort for them, and send them out to fight when the moon is full the goblins come marching.
So I've been playing with the mod Hivebent, and whenever I save after a certain amount of times my game is unable to load my save. Is this from the mod or is the game causing this?
[QUOTE=spillbert;32993748]So I've been playing with the mod Hivebent, and whenever I save after a certain amount of times my game is unable to load my save. Is this from the mod or is the game causing this?[/QUOTE] What the hell is Hivebent? Is it relevant to my interests?
sounds like an MS Paint Adventures version of dwarf fortress. "Urist McVantas has gone berserk!"
[b]Gather around, children, for the story of Macho Dwarf Urist McSavage.[/b] Some people say he was Armok himself, the God of Blood incarnating as a dwarf to wreak havoc among the living. Others say he was a demon, a foul being that not even hell wanted, cast out of an eerie glowing pit and into our world. Hero or monster, warrior or murderer, he shall forever be remembered in our minds, on our walls, and in our hearts. It is undisputed that he was the most powerful dwarf to ever live. Shattering skulls with a single punch, ripping off toes and noses as if he were a children on the winter solstice, eagerly pulling honeycomb squares off the sweets merchant in the trading post. He grew to the top of his profession, a living incarnation of pain and violence. Even after his hand had been broken and a finger torn, he continued to put people in joint locks with ease. He was invincible. Nothing could stop him. Or so it was thought. The date was the first of Felsite. He had recently finished simultaneously bruising a rib, shattering it and jamming it through a lung when another dwarf was spawned. He was totally unremarkable from the others, and yet he was his downfall. They both roared with fury as they lept at eachother. It is unknown just how many times that dwarf was punched in the stomach and bruised his guts. Some say in the millions, others swear it could not have been more than fifteen. However, certain scribes secretly contacted mages and used black magic to see into their past. It is a fact that is rarely whispered about in empty dining halls, but that dwarf was punched [B]179[/B] times in the stomach. This is not counting the bruised pancreases and livers, of which are thought to be around thirty or forty (not combined). And yet, with these great numbers, it did nothing in the end. Because with both arms shattered, nose and one ear missing, foot broken, lower body torn open and heart bruised, with a single punch, the Great One's skull was jammed into his brain. A Legendary fighter, destroyed by a mortally wounded whelp with a broken spine. Some say the skies wept blood that day. Others claim that the very winds seem to moan in sorrow. His loss will be forever implanted in the memory of this earth. In the grass you tread upon, in the air you breathe, in the mead you drink. He is Macho Dwarf Urist McSavage, and he will wreck your shit.
Okay, so I decided to try this game out, and frankly I have no clue what I'm doing. But I think the soundtrack makes up for it. [media]http://www.youtube.com/watch?v=-6FXeupOp04[/media]
I discovered bugbats can have pups. I shall now breed said bugbats into a swarm of eldritch proportions.
[QUOTE=Mr. N;33010669]I discovered bugbats can have pups. I shall now breed said bugbats into a swarm of eldritch proportions.[/QUOTE] Screw bugbears. Start breeding batmen. [url]http://df.magmawiki.com/index.php/Batman[/url]
[QUOTE=Orkel;33010997]Screw bugbears. Start breeding batmen. [url]http://df.magmawiki.com/index.php/Batman[/url][/QUOTE] wouldn't the breeding pair die though?
[QUOTE=Pokey McFork;33011074]wouldn't the breeding pair die though?[/QUOTE] Why?
[QUOTE=Orkel;33011099]Why?[/QUOTE] The only way to create a Batman is if the children witness their parents being gunned down in an alley.
Guys, I've never used danger rooms and I really need some quick military training for my dorfs - how do I use them?
[QUOTE=Adbor;33011668]Guys, I've never used danger rooms and I really need some quick military training for my dorfs - how do I use them?[/QUOTE] Make a room filled with repeating wooden training spears (connect them all to a lever and put it on repeat) and throw in your soldiers, but remember to always have them fully armored or they'll be hurt. Their pets and their children will likely be impaled after following them in the room unarmored but such is life in dwarf fortress.
[QUOTE=Orkel;33011762]Make a room filled with repeating wooden training spears (connect them all to a lever and put it on repeat) and throw in your soldiers, but remember to always have them fully armored or they'll be hurt. Their pets and their children will likely be impaled after following them in the room unarmored but such is life in dwarf fortress.[/QUOTE] Oh thanks - you mean Upright Spears, right?
[QUOTE=Adbor;33012117]Oh thanks - you mean Upright Spears, right?[/QUOTE] I hear spinning steel serrated discs work a lot better, discs aren't very good, but the quality of the metal will boost the leveling process a nice bit. Just remember to armor them.
I used wooden training spears, two spears per trap and it worked splendidly - I'm starting to get legendaries as we speak. Also, I've just gotten an announcement "Urist McDwarf was struck down" and I'm like "shit we have an intruder, deploy military quick", so I look into it and there's Urist's mutilated corpse lying in the corridor. No monster. No murderer. No signs of fight. I press R. No fight report. I'm creeped out. By that and the fact that one of my dwarves managed to get [b]on top[/b] of a wall (there's no stairs there) and died. He's now, as a ghost, staring down my dwarves going in and out of the fortress, as well as the traders. He just stands over them, not moving.
[QUOTE=Adbor;33013179]I used wooden training spears, two spears per trap and it worked splendidly - I'm starting to get legendaries as we speak. Also, I've just gotten an announcement "Urist McDwarf was struck down" and I'm like "shit we have an intruder, deploy military quick", so I look into it and there's Urist's mutilated corpse lying in the corridor. No monster. No murderer. No signs of fight. I press R. No fight report. I'm creeped out. By that and the fact that one of my dwarves managed to get [b]on top[/b] of a wall (there's no stairs there) and died. He's now, as a ghost, staring down my dwarves going in and out of the fortress, as well as the traders. He just stands over them, not moving.[/QUOTE] Sure he's not a murderous ghost? Bury the guy. [editline]28th October 2011[/editline] Oh and dwarves getting randomly placed on top of walls they can't possibly get to is a bug, reported on the bugtracker and the only way to prevent it is to make pre-emptive stairs to all unreachable spots, to have no such spots.
He can't be murderous, the ghost is stuck on top of the wall just as the dwarf was. I'd give him a slab but he's such a lovely decoration.
Legendary Swordsman with silver blades for vampire hunting. [editline]28th October 2011[/editline] Actually, if I get a vampire in the next update, I might as well just recreate Hellsing.
[QUOTE=Maximo13;33013490]Legendary Swordsman with silver blades for vampire hunting. [/QUOTE] [B]This sword's for monsters.[/B]
I've noticed that after breaching the first 2 cavern levels there are no monsters or creatures of any kind spawning or entering the caves. Does it take time or should they already be there?
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