• Dwarf Fortress v14 - Clean Socks Save Lives
    4,081 replies, posted
"but the scientific effort has been frustrated by the tendency of dwarven brewers to pounce on any plump helmet man they see and eat their way through the still-living mycanoid in an orgy of mushroom juice and drool." lold [editline]24th November 2011[/editline] and thanks [editline]25th November 2011[/editline] [img]http://puu.sh/9gWx[/img] :downs::downs::downs::downs::downs: this was my bedroom and useful shit room
[quote]How do you open the files in the announcement folder? They all have no extension and viewing them in notepad or wordpad results in gibberish.[/quote] Anyone? [editline]25th November 2011[/editline] Also, Genesis mod causes my computer to bluescreen when starting up the arena, so [editline]25th November 2011[/editline] It's apparently an audio problem I noticed that absolutely zero sound played during the intro movie and in the main menu so that may be related
I think the LNP automatically disables sound, intending for you to use soundscape. It's probably in one of the options. Don't know about bsod's though.
Is it bad if I want to buy my dwarves lead flasks?
Alright, I deleted LNP and am currently running Genesis mod from the .exe Fuck I hope this doesn't screw up my computer again [editline]25th November 2011[/editline] Nope, still no sound. Afraid to try to load arena again. [editline]25th November 2011[/editline] Okay, I looked in the Sound folder in the .rar The mod replaced the song_title and song_game music like it should and everything else seems normal
[QUOTE=FKop_Dragon;33427109]Is it bad if I want to buy my dwarves lead flasks?[/QUOTE] Bit of lead never hurt a dwarf, except Urist McTrapper, his own galena boulder trap activated when he went over it.
[QUOTE=Wilford Brimley;33427130]Alright, I deleted LNP and am currently running Genesis mod from the .exe Fuck I hope this doesn't screw up my computer again [editline]25th November 2011[/editline] Nope, still no sound. Afraid to try to load arena again. [editline]25th November 2011[/editline] Okay, I looked in the Sound folder in the .rar The mod replaced the song_title and song_game music like it should and everything else seems normal[/QUOTE] Sorry, I'm clueless then! I'd say Google it and hope. Also, I justify lead flasks by the fact that dwarfs may be immune to lead poisoning and more resistant to radiation. (humans have an insanely low tolerance compared to most other animals or plants) fuck tablet typing, where did I put my dock?
I read the page before this, balance fix? What does it do?
Orkel made it, it's in the OP Basically fixes the punching heads nearly always jamming the skull through the brain e.t.c Also, I think it adds an inner and outer brain, but not sure of that.
Also, is there any mod or anything that makes so that when searching for sites, you can search for plants and trees (in quantity)? Because having trees is pretty important to me.
Whoa I remember water being a jelly-like substance, not acting like a nuclear bomb. Little did I know rivers can create water "pressure" and caused the small hole I poked into my reservoir fill up my whole fortress AND caverns before a dwarf could hit the lever to raise the floodgate. The torrents of water slammed all my dwarves into obstacles and drowned them while they were stunned. :( [img]http://j.mp/rPB4hC[/img] I'd like to weaponize this river; I'll dominate everything.
[QUOTE=FKop_Dragon;33427109]Is it bad if I want to buy my dwarves lead flasks?[/QUOTE] You cannot get ye lead flasks.
is it possible to get sieged by a dwarven civ? because thats the only one i have on my new fortress
[QUOTE=moffe;33429395]is it possible to get sieged by a dwarven civ? because thats the only one i have on my new fortress[/QUOTE] I don't think so and dwarves seem to be magically everywhere even if there's no dwarven civ anywhere nearby your embark point to secure that you can get atleast dwarven caravans and immigrants anywhere you embark.
[img]http://j.mp/uPMHvQ[/img] He's fucking invulnerable with only a helm.
[QUOTE=Naelstrom;33432543][img]http://j.mp/uPMHvQ[/img] He's fucking invulnerable with only a helm.[/QUOTE] He's probably stunned or exhausted and lying on the ground. Enemies automatically attack the head of helpless creatures in such cases (and so do your dwarves)
[QUOTE=Orkel;33432633]He's probably stunned or exhausted and lying on the ground. Enemies automatically attack the head of helpless creatures in such cases (and so do your dwarves)[/QUOTE] I can confirm this Sometimes it ends up with four pages of bruised muscle and torn apart nervous tissue though(at least in my experience)
[QUOTE=Wilford Brimley;33433985]I can confirm this Sometimes it ends up with four pages of bruised muscle and torn apart nervous tissue though(at least in my experience)[/QUOTE] A bad weapon or good armor tends to do that
[url]http://dworacle.goondorfs.net/index.php[/url] Probably old, but good for a challenge.
[QUOTE=Dacheet;33435926][url]http://dworacle.goondorfs.net/index.php[/url] Probably old, but good for a challenge.[/QUOTE] [IMG]http://dworacle.goondorfs.net/dworacle.png[/IMG] The Great Dworacle intones, "You must build, for all dwarvenkind..." "A grand giant circle made of ice in a serene temperate broadleaf forest!" Also, it would be great if you could please observe the following additional requirements: accessory: private well for every dwarf megabeasts: 5 Bronze Colossi megabeasts: 50 Types of Demons restriction: any dwarf that reaches Legendary status must be revered as a god restriction: mine only by channeling I think I can pull this off, other than the Colossi/Demons, since I'm not sure what it means by that.
I'd assume that you need to have them caged and on display, or just killed them.
[QUOTE=Twistshock;33436162]I'd assume that you need to have them caged and on display, or just killed them.[/QUOTE]Well, those are optional, anyways. I'll put any Colossi I kill on display somewhere nice, but I've never seen one, let alone caged one before.
[quote]The Great Dworacle intones, "You must build, for all dwarvenkind..." "A grand airship made of Slade in a mirthful temperate shrubland!"[/quote] :suicide: And that's not even including the one where I had to build a grand temple to Armok out of nothing but green crystal glass with only 1 dwarf performing a labor at a time [editline]25th November 2011[/editline] Also something made of Slade and no demons is kind of redundant considering that you have to break into the circus to get Slade Also there's the fact that [b]Slade is unminable and cannot be used for anything[/b] [editline]25th November 2011[/editline] [quote]The Great Dworacle intones, "You must build, for all dwarvenkind..." "A grand 3x3 replication of Goatse spanning 3 z-levels made of wood!"[/quote] [img]http://www.gifsforum.com/images/gif/no%20no%20no/grand/1780549-shakehead.gif[/img]
[quote]The Great Dworacle intones, "You must build, for all dwarvenkind..." "A grand labyrinth made of coal in a serene tropical grassland!" Also, it would be great if you could please observe the following additional requirements: accessory: A great tavern, full of tables and chairs and of course a large bar well stocked with barrels megabeasts: 20 Titans megabeasts: No Demons restriction: All rooms must be \'circular\' [/quote] This one's pretty easy assuming no demons means no mining cotton candy and no breaching the circus. Then the 20 titans must be "kill 20 titans", or maybe shove 20 titans into the labyrinth. Of course, the labyrinth being circular makes it kind of awkward, but y'know. [editline]25th November 2011[/editline] [quote]The Great Dworacle intones, "You must build, for all dwarvenkind..." "A grand magma computer [B]capable of running Minecraft[/B] made of flux in an untamed wild tropical freshwater river!" Also, it would be great if you could please observe the following additional requirements: accessory: all walls and floors must be engraved megabeasts: No Megabeasts or Demons megabeasts: No Megabeasts restriction: no weapons [/quote] Oh fuck you, it barely run on my PC!
"A grand staircase to the sky made of iron in a sinister sand desert!" "they say the dwarves, having mastered the earth and all it's secrets, once wanted to master the sky that they feared so much. They never speak of that anymore. It's one of the few ways you can actually shut up a dwarf, drunk or sober. Some of them say in their delriant states of tantrum that this world has been smote by Armok's hand."
why do we keep calling adamantite cotton candy?
[QUOTE=moffe;33439166]why do we keep calling adamantite cotton candy?[/QUOTE] Because dummy, that's what it is. Have too much and you'll get cavities. [sp]Cranial Cavities[/sp] [editline]26th November 2011[/editline] "A grand labyrinth made of limestone in a terrifying tropical savanna!" restriction: accumulate a thousand barrels of blood and ichor I love making dorf fortress story snippets. "They say in the deep wilds there exists a giant labyrinth of limestone. It has the stink of dwarven handiwork all over it, yet it's halls are patrolled by beasts more fell than demons. They say the blood and ichor drips down into a grand room filled with one thousand barrels, for what purpose...No one knows but the dwarves. But as always, they are silent as their mother stone"
[img]http://j.mp/w0tlbz[/img] A cat inspecting a newly built retractable bridge. [img]http://j.mp/vnTczb[/img] Oops, did I do that? [img]http://j.mp/vc5DWp[/img] heheheheheh
What's a good visualizer?
[QUOTE=Naelstrom;33439991][img]http://j.mp/w0tlbz[/img] A cat inspecting a newly built retractable bridge. [img]http://j.mp/vnTczb[/img] Oops, did I do that? [img]http://j.mp/vc5DWp[/img] heheheheheh[/QUOTE] DF is a game for sociopaths.
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