My fortresses are too gridlike and boring. I can't make these fun monstrosities of design that everyone else makes.
[QUOTE=Falchion;33458462]Would leather and wool shit under armor help against blunt attacks?[/QUOTE]
I don't think it's properly modelled yet
[QUOTE=Mr. N;33460459]My fortresses are too gridlike and boring. I can't make these fun monstrosities of design that everyone else makes.[/QUOTE]
I know that pain.
Every FUCKING FORT ends up with a 3x3 or 4x4 stairway, with 4 corridors branching off, 4 large stockpiles, connected to crafting below, connected to stockpiles below them.
Always.
I really need to force myself out of it, but I can't!
I found that volcanoes and mountains tend to help me avoid it a bit...
I kinda dislike maps with different biomes on them, because I like to have at least two layers of soil for fast stockpiles + workshops. If I accidentally cross a biome border and on the other side there's rock instead of soil because that biome has only one soil layer it's annoying as fuck. Also makes forts look inconsistent which is bad for an autist like me.
[QUOTE=Zezibesh;33460837]I kinda dislike maps with different biomes on them, because I like to have at least two layers of soil for fast stockpiles + workshops. If I accidentally cross a biome border and on the other side there's rock instead of soil because that biome has only one soil layer it's annoying as fuck. Also makes forts look inconsistent which is bad for an autist like me.[/QUOTE]
When I make a fort, it has a 90% chance of being abandoned within the first year due to my bedrooms having a massive vein of dirt in them. I sometimes go without soil, just for an all rock approach, but soil is so useful...
I wish constructed walls were engraveable.
You can engrave the floor under them, can't you? At least in an old version it transferred the engraving to the wall.
for some reason one of my super millitary dwarves is going on a rampage he has no special status and is not going berserk,
it says he is following an order to kill some goblins but he is down in my mine killing anyone he meets and i cant send my millitary after him
[QUOTE=mastermaul;33459367][img]http://filesmelt.com/dl/topzlevel.png[/img]
Here's a better shot of how the areas are divded by the four/five z level deep sheer canyon cliff, as well as my MASTERFUL and WELL PLANNED defenses.
[img]http://filesmelt.com/dl/bottomzlevel.png[/img]
And here's the bottom river level, the insides of which I made extremely ugly whilst trying to find a way around the aquifer.[/QUOTE]
Got the save for that location? I'd love to give it a shot in Overseer and post some pics of how it looks.
Damn. I forgot to embark with an appraiser.
Now I will never know how awesome my fort is :(
[QUOTE=Canuhearmenow;33465958]Got the save for that location? I'd love to give it a shot in Overseer and post some pics of how it looks.[/QUOTE]
[url]http://filesmelt.com/dl/region21.zip[/url]
That's the region folder at the exact point I embarked.
[QUOTE=Falchion;33458462]Would leather and wool shit under armor help against blunt attacks?[/QUOTE]
[QUOTE=Orkel;33460494]I don't think it's properly modelled yet[/QUOTE]
Just to add to this, DF [I]does[/I] model blunt damage passing through different layers, but said layers (like cloth in this example) still have very little if any effect. It's a WIP thing on Toady's side, he hasn't yet finished the combat system so it has stuff that doesn't work properly and/or is unbalanced. Yet. When he revisits the system we'll start seeing fixes for shit like this
I like how DF is treated (Developer wise) as a sim. Not as a game.
[QUOTE=Orkel;33468274]Just to add to this, DF [I]does[/I] model blunt damage passing through different layers, but said layers (like cloth in this example) still have very little if any effect. It's a WIP thing on Toady's side, he hasn't yet finished the combat system so it has stuff that doesn't work properly and/or is unbalanced. Yet. When he revisits the system we'll start seeing fixes for shit like this[/QUOTE]
Why am I imagining a bunch of dwarves waddling out of the gate in giant wooly sweaters layered over eachother, screaming at a legion of goblins while waving large sticks at them.
[img]http://filesmelt.com/dl/fairsplattered.png[/img]
Best one yet, just wish it were iron.
[QUOTE=Dacheet;33467948]Now I will never know how awesome my fort is :([/QUOTE]
You can know eventually. Either one will show up, or your broker (I think) will learn it.
[QUOTE=mastermaul;33469288][img]http://filesmelt.com/dl/fairsplattered.png[/img]
Best one yet, just wish it were iron.[/QUOTE]
Why iron? The material of a crossbow is only important if you use it for melee, ranged quality is based on it's actual quality, so in the right hands you got yourself a rapid-fire sniper rifle there.
Apparently Im on the capybara breading grounds because like 5 capybara's have given birth.
[QUOTE=Canuhearmenow;33470527]Why iron? The material of a crossbow is only important if you use it for melee, ranged quality is based on it's actual quality, so in the right hands you got yourself a rapid-fire sniper rifle there.[/QUOTE]
Iron's cooler than copper.
And if it were iron it would mean I had iron.
Devlog
[quote]I saw my first pig. The city is nice and muddy for them. The populations are tracked, bred, butchered and moved around through world gen, so it's satisfying to know that that pig is actually descended from the original pigs from the first human settlement, even if it doesn't track its specific ancestors. The breeds I put in a while ago seem to be working, now that I can finally look at the animals -- the cats in the first town I looked at were all large and slate gray with dark brown ears. Next up the new plot types need to be translated to the various map pictures -- travel map, zoomed travel map, mini adventure map, legends graphical world export map, and whatever other maps there are.[/quote]
[QUOTE=Orkel;33475024]Devlog[/QUOTE]
So we can make pigs extinct? Think of the possibilities!
[QUOTE=RearAdmiral;33476374]So we can make pigs extinct? Think of the possibilities![/QUOTE]
No more bacon & beer :(
[QUOTE=Gutsani;33476604]No more bacon & beer :([/QUOTE]
What why beer
Am I retarded or forgetting some crucial step in brewing beer that requires pigs
[QUOTE=Gutsani;33476604]No more bacon & beer :([/QUOTE]
beer comes from hops, not pigs.
but i can see the sentiment there
also does this combined with the walking skins thing mean you can have zombie pork crackling?
first fortress
have a stable income of food
winter comes
everyone dies of thirst
bollocks
Oh well, i could probably have done much worse.
Farms and stills should be amongst your first priorities when you start a fort, finished way before first winter.
Protip: As soon as the game pauses itself and says something like:
"Urist McStrangemood has entered a fey mood!"
mass forbid (d, b) any materials you defiantly want them to not use. That way, they'll make swords out of adamantine and dragon leather, rather than lead and sheepskin.
[QUOTE=extremist18;33481304]Protip: As soon as the game pauses itself and says something like:
"Urist McStrangemood has entered a fey mood!"
mass forbid (d, b) any materials you defiantly want them to not use. That way, they'll make swords out of adamantine and dragon leather, rather than lead and sheepskin.[/QUOTE]
True but it's extremely gamey, there's no element of surprise or randomness
[QUOTE=Orkel;33481390]True but it's extremely gamey, there's no element of surprise or randomness[/QUOTE]
Then forbid all the shit materials.
Like everything not metal.
That way my thongs will be made of steel wire and menace with spikes of something painful.
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