Ive listen to the loop of guitar for hours now. Can anyone recommend good music to play along with dorf fortress?
[QUOTE=extremist18;33636698]Ive listen to the loop of guitar for hours now. Can anyone recommend good music to play along with dorf fortress?[/QUOTE]
I find that pretty much anything works.
Also, cool layout or coolest layout? (Thumbed for size)
[thumb]http://i.imgur.com/nZqId.png[/thumb]
[QUOTE=extremist18;33636698]Ive listen to the loop of guitar for hours now. Can anyone recommend good music to play along with dorf fortress?[/QUOTE]
It honestly depends. I quite like Korpiklaani for folk metal related to drinking, but to be honest, it's more what you like. Nightwish's new album, Imaginaerum is what I played to yesterday, and that was pretty cool. (though it's Nightwish, so the only adjective that fits is epic)
I just listen to whatever's on my current playlist unless I want to listen to something specific.
[QUOTE=extremist18;33633630]Question to everyone: What is your favorite embark loadout?[/QUOTE]
For the dwarves and their skills, it's a mix between my own personal preferences and Captnduck's LNP set:
1) proficient miner
2) proficient miner/proficient trader
3) proficient mason/proficient stone craftsdwarf
4) competent carpenter/novice building designer/novice woodcutter/novice bone carver/novice gem cutter/novice gem setter/novice potter
5) adequate grower/novice herbalist/proficient brewer/adequate cook
6) proficient axedwarf/adequate dodger/novice woodcutter/adequate teacher
7) proficient bowdwarf/adequate dodger/competent ambusher/adequate teacher
For actual items:
* plump helmet spawn x13
* rock nuts x5
* prepared large rat heart x15
* plump helmets x10
* cave lobster x10
* dwarven wine x10
* dwarven ale x20
* dwarven rum x20
* pig tail seeds x7
* cave wheat seeds x5
* sweet pod seeds x5
* copper battle axe
* copper bow
* iron bolts x20
* iron picks x2
* iron anvil
* mahogany bucket
* pig tail fiber bags x5
* pig tail fiber ropes x2
* pig tail fiber thread
* pig tail fiber cloth
For animals:
* dogs x2 (male and female)
* cats x2 (male and female)
* hunting dog
I like to let the cat population explode, then build a fairly deep pit somewhere and put them in. Then, if I get bored, I can throw creatures in and watch them be torn to shreds. Or take the time to make it into a trap.
[QUOTE=Gamma746;33637343]I find that pretty much anything works.
Also, cool layout or coolest layout? (Thumbed for size)
[thumb]http://i.imgur.com/nZqId.png[/thumb][/QUOTE]
Reminds me of the death star for some reason.
[QUOTE=LunchboxOfDoom;33638641]
1) proficient miner [I]I often find that just having competant miners works out fine, it's fast to level[/I]
2) proficient miner/proficient trader
3) proficient mason/proficient stone craftsdwarf
4) competent carpenter/novice building designer/novice woodcutter/novice bone carver/novice gem cutter/novice gem setter/novice potter
5) adequate grower/novice herbalist/proficient brewer/adequate cook [I]Grower is more important than brewer imo, I'd swap to prof grower, adequate brewer[/I]
6) proficient axedwarf/adequate dodger/novice woodcutter/adequate teacher
7) proficient bowdwarf/adequate dodger/competent ambusher/adequate teacher
For actual items:
* plump helmet spawn x13
* rock nuts x5
* prepared large rat heart x15
* plump helmets x10
* cave lobster x10
* dwarven wine x10
* dwarven ale x20
* dwarven rum x20
* pig tail seeds x7
* cave wheat seeds x5
* sweet pod seeds x5
* copper battle axe [I]Some see it as an exploit, but you can swap it for a training axe and still cut wood[/I]
* copper bow
* iron bolts x20
* iron picks x2
* iron anvil
* mahogany bucket [i]Just take some lumber and make on site - it's 3x cheaper[/i]
* pig tail fiber bags x5 [I]Cave spider silk thread and cloth are cheaper, as are leather bags[/I]
* pig tail fiber ropes x2
* pig tail fiber thread
* pig tail fiber cloth
For animals:
* dogs x2 (male and female) [i]You can get a few extra dogs with the savings[/i]
* cats x2 (male and female) [i]Also, I add turkeys, for food.[/i]
* hunting dog
I like to let the cat population explode, then build a fairly deep pit somewhere and put them in. Then, if I get bored, I can throw creatures in and watch them be torn to shreds. Or take the time to make it into a trap.[/QUOTE]
Just added a few comments.
Here's my generic embark
Dwarf 1: Mining 3
Dwarf 2: Mining 3, Appraisal 2, Conversation 1, Comedy 1, Leadership 1
Dwarf 3: Woodcutting 2, Herbalism 2, Crossbow 2, Ambusher 4 (for the crossbow + quiver and bolts)
Dwarf 4: Carpentry 3, Mechanics 3, Architect 1
Dwarf 5: Masonry 5, Armourer 5 (incase I'm SOL with my migrant armoursmiths)
Dwarf 6: Grower 5 (get started ASAP, strawberries are good) He only has this, as a high level grower can feed an entire fortress nearly singlehandedly. You could add fisher and fish cleaner early on if you wanted to.
Dwarf 7: Butcher 1, Tanner 1, Brewer 3, Cook 5 (high quality food is a great export good, though I just like happy dwarves)
2 Copper Picks
1 Training Axe
5 of each seed, but 16 Plump helmet spawns.
25 of each drink, that's quite a bit, you could easily lower it and put the points in something else.
5 Plump helmets
30 meat, generally 10 from one animal type, 10 from another and 10 cave lobster
1 Iron anvil
2 Cave Spider silk rope
5 Cave Spider silk thread
5 Cave Spider silk cloth
5 Leather
35 wood logs (that's a load of beds or whatever, in addition to what you cut down, you can use pots for booze and food)
8 dogs, 2 male, 6 bitches
2 cats, male and female
6 female turkeys and 2 male turkeys
That's the whole embark load, and has more than enough to have food coming out of every orifice, but is a very generic build. You can generally remove all of the hunting stuff, and shove carpenter into the woodcutter, giving you space for a professional like a metalsmith or glass smith (I love them, I often bring a mountain of sand with me, as it costs 1 and you get a free bag) if I go to a volcano. You don't really need the mechanic or building designer to have points, but I like mechanics, even though I rarely make anything complex.
If you want to waste the first month, but bring mountains, you can always scrap the pick and training axe, and build a training axe from lumber, taking 3 embark points, as opposed to 17. Take a log or two along with some cheap ore, and make a pickaxe. That would save enough to let you bring another 20 logs or so. Cut down on the alcohol, tools and the cloth amounts a bit, and you could probably bring everything needed to have a small amount of steel ready. Sometimes the embark lets you buy bituminous coal, which is great, as it's 3 embark points IIRC.
[QUOTE=Jawalt;33574816][img]http://dl.dropbox.com/u/5796327/first.png[/img][/QUOTE]
Which tileset is this?
[QUOTE=LunchboxOfDoom;33638641]I like to let the cat population explode, then build a fairly deep pit somewhere and put them in. Then, if I get bored, I can throw creatures in and watch them be torn to shreds. Or take the time to make it into a trap.[/QUOTE]
If someone could mod in that cats are actually the cocky creatures they are IRL, that would be amazing.
Stealing food on tables, scratching dog noses, being cornered by that creature and then going all out on it.
[QUOTE=Azur;33641579]Which tileset is this?[/QUOTE]
i would say ironhand's but the dwarves look slightly different, so i'm not certain.
hey guys remember when wargaming promised half a year ago that a new map or two would be added every month? yeah
[editline]9th December 2011[/editline]
oh wait wrong thread
Right after arriving at my site, I hit [b]c[/b]ivilizations to see who was neighbouring me, but all I had was my home dwarven civilization.
Does the civilization page only update as you get trading caravans?
yes
[editline]9th December 2011[/editline]
from caravans, ambushes and sieges
[QUOTE=extremist18;33642710]Right after arriving at my site, I hit [b]c[/b]ivilizations to see who was neighbouring me, but all I had was my home dwarven civilization.
Does the civilization page only update as you get trading caravans?[/QUOTE]
It updates when you see units from another civilization (eg trade caravans, diplomats, sieges, underground animal-people colonies)
Have to say, walls make for nice defences and all that, but there's something uniquely satisfying about using a river intersection and a natural hill as a defence.
[IMG]http://i.imgur.com/2Ohsf.png[/IMG]
This fort was just a test, as I've not played much recently, but I've fallen in love with it. I swear that it's more efficient than most of my forts. I have 500 prepared meals, 200 drinks, 60 bedrooms or so, a good 25 or so 11x11 storage + workshop rooms and a great hall by the end of year one. (year 2 just started, I put the walls over the river when it was frozen in winter)
Still not got to the caverns yet, though, and I've only got copper + no fuel other than wood, so there are some issues. Also, I've had uniquely productive dwarves - I've not had to yell "goddammnit Urist" once.
(the walls are blocked off from the top, too - so they can't use them as bridges into my fort)
I just started playing DF for the first time in a couple months. I started right on the edge of the ocean, and I'm making a big fort on the water. It's going slow, because I have to build floors, walls and ceilings for everything, but if I finish it will be amazing.
[QUOTE=Orkel;33641835]hey guys remember when wargaming promised half a year ago that a new map or two would be added every month? yeah
[editline]9th December 2011[/editline]
oh wait wrong thread[/QUOTE]
Geez, I'm glad Wargaming doesn't develop Dwarf Fortress. We'd still be on 0.21.93.19a.
[QUOTE=Newbienice99;33644819]I just started playing DF for the first time in a couple months. I started right on the edge of the ocean, and I'm making a big fort on the water. It's going slow, because I have to build floors, walls and ceilings for everything, but if I finish it will be amazing.[/QUOTE]
Make the entire thing depend on a single support.
A little while back I started a fort based on serfdom; within the first few years it all came crumbling down.
Problems like a massive lack of booze, too many turtles in the food stockpiles, too many migrants too soon, way too many animals in the pasture, a lack of decent labor, spores polluting my livable cave space with trees, and unhappy dwarves all exploded in my face when a massive goblin ambush came.
Apparently the wealth coming from my turtleshell jewelry business had made its way over to goblin country and perked up some ears. Also the value of the architecture from the simple buildings had put me at 100k wealth without even a second caravan arriving. By the time the goblins arrived I had only an infant military and bridges without mechanisms in them.
In the attack, I lost about half of my forts population before sheer numbers overwhelmed the goblin threat, all people of any useful skills or position were long dead and unburied. It looked a little something like this:
[img_thumb]http://oi40.tinypic.com/jsg8x4.jpg[/img_thumb]
The red crap is mostly dwarf blood as well as upward 40 bodies strewn around the entire fortress. I think it's time to abandon and start a little smaller next time.
[QUOTE=Nitrowing;33646526]A little while back I started a fort based on serfdom; within the first few years it all came crumbling down.
Problems like a massive lack of booze, too many turtles in the food stockpiles, too many migrants too soon, way too many animals in the pasture, a lack of decent labor, spores polluting my livable cave space with trees, and unhappy dwarves all exploded in my face when a massive goblin ambush came.
Apparently the wealth coming from my turtleshell jewelry business had made its way over to goblin country and perked up some ears. Also the value of the architecture from the simple buildings had put me at 100k wealth without even a second caravan arriving. By the time the goblins arrived I had only an infant military and bridges without mechanisms in them.
In the attack, I lost about half of my forts population before sheer numbers overwhelmed the goblin threat, all people of any useful skills or position were long dead and unburied. It looked a little something like this:
[img_thumb]http://oi40.tinypic.com/jsg8x4.jpg[/img_thumb]
The red crap is mostly dwarf blood as well as upward 40 bodies strewn around the entire fortress. I think it's time to abandon and start a little smaller next time.[/QUOTE]
Them serfs gave their life for your fort and you abandon them :(
Hey, Orkel, the balance fix in op is broken according to 7-zip.
Hearing about wargaming suddenly made me remember something; whatever happened to Goblin Camp?
It's mid-spring in my ork fortress in the Warhammer mod and my two cats have already killed ~80 rats.
[I]Rat genocide.[/I]
[QUOTE=Gamma746;33637343]I find that pretty much anything works.
Also, cool layout or coolest layout? (Thumbed for size)
[thumb]http://i.imgur.com/nZqId.png[/thumb][/QUOTE]
Tileset?
[QUOTE=g1real;33641598]If someone could mod in that cats are actually the cocky creatures they are IRL, that would be amazing.
Stealing food on tables, scratching dog noses, being cornered by that creature and then going all out on it.[/QUOTE]
Something I've always wanted to do is build a gigantic containment cube for the cats to be placed in with a door somewhere on it. I could drop food and stuff to them through the ceiling. I could open the door and let them out to unleash a clusterfuck of agony and violence on besieging goblins when the time came above all.
Got the idea from Metalocalypse:
[media]http://www.youtube.com/watch?v=Uw9bno4zevs[/media]
[QUOTE=Epic Fortune;33647964]Hey, Orkel, the balance fix in op is broken according to 7-zip.[/QUOTE]
Works just fine with winrar for me.
[QUOTE=Orkel;33648233]Works just fine with winrar for me.[/QUOTE]
Still isn't working, could you re-upload please? (if it's not too much of a hassle, that is.)
Is there a working link to a starter tutorial? The one in the OP is broken and I'm interested in playing this.
Captaonduck, 51ppycup, RiothouseLP and loads of others all have good tutorials. (on tablet, can't get a god list atm)
I really wanna get into dwarf fort with you guys
but every time I try I just end up getting frustrated with everything and quitting, rinse repeat every few weeks
I've tried following capnducks tutorial vids but yeah...
The game genuinely seems awesome, and looks like lots of people having lots of fun with it, really want to get into it but just fail every time I try
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