• Dwarf Fortress v14 - Clean Socks Save Lives
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[img]http://i.imgur.com/xzcCm.png[/img]
[IMG]http://i.imgur.com/f0dlV.jpg[/IMG] love hurts :( seriously her husband went berserk and sliced her heart open killing her
[QUOTE=Gamma746;33637343]I find that pretty much anything works. Also, cool layout or coolest layout? (Thumbed for size) [thumb]http://i.imgur.com/nZqId.png[/thumb][/QUOTE] So yeah, again, what tileset/colorscheme is this? I like the way it looks, except for the numbered lava/water levels.
[QUOTE=That Ninja;33667973]So yeah, again, what tileset/colorscheme is this? I like the way it looks, except for the numbered lava/water levels.[/QUOTE] Whatever it is, it doesn't appear to be in the wiki's list of tilesets. If you find out, post it here; I'd like to know too.
okay i've been playing for a few hours now, got a fairly stable fortress (though have run out of alcohol, hope the dwarves don't get too disatisfied too fast, according to dwarf therapist they're mostly in good moods though)
[QUOTE=That Ninja;33667973]So yeah, again, what tileset/colorscheme is this? I like the way it looks, except for the numbered lava/water levels.[/QUOTE] Did they do that dick at the top there on purpose?
What's a burrow for? And how do you get rid of rubbish that's sitting on a refuse?
[QUOTE=That Ninja;33667973]So yeah, again, what tileset/colorscheme is this? I like the way it looks, except for the numbered lava/water levels.[/QUOTE] Not sure of the tileset, but the color scheme seems the "Natural" one which is included in the balance fix in the OP.
[QUOTE=Kendra;33673955]What's a burrow for? And how do you get rid of rubbish that's sitting on a refuse?[/QUOTE] Burrows are really useful - a dwarf / group of dwarves / squad can be confined to a burrow - they can [b]only[/b] be in that area. They won't go away to do jobs outside of it. If you spend a lot of time designating some good burrows, it can dramatically increase fortress efficiency and safety. For example, it's quite common to create a burrow that is the whole "safe" interior of the fortress, and assign all civilians but the woodcutters e.t.c to it, so that they don't wonder out for that glorious !!cave spider silk thong!!. Another use is to keep a blacksmith down by your magma forges, as opposed to having him wonder around. They're really useful, but a bit of a pain to set up. I used one to move my entire civilian populace to the grand hall, when an ettin invaded my fort's crafting rooms. Then, my military slaughtered him in an area away from civilians and I only lost a dog, as opposed to half of my citizens. As for the rubbish, I think that the organic stuff rots away over time, and the bones are used by crafters e.t.c Oh yeah, you can also put a burrow over your trade depot, and assign your broker to it so that he won't even bother drinking or sleeping - he'll go straight to it and trade. Issue is, if you don't remove him from the burrow afterwards, he'll be confined to that area, and he will starve / dehydrate to death :v: Here's a quick tut [url]http://www.youtube.com/watch?v=nRrXiZs4Dac[/url]
Once I'm finished with assignments for this semester I'm reinstalling Dwarf Fortress. Oddly the thing I'm most looking forward to is testing new fortress layouts, truly one of the Dorfiest of pursuits, aside from trying to fix magma into everything.
Can someone tell me how to get metals? I have been digging and digging but I see absolutely nothing. :K
[QUOTE=Kendra;33674935]Can someone tell me how to get metals? I have been digging and digging but I see absolutely nothing. :K[/QUOTE] You need to 1) Set the world gen to have more metals - the default worldgen makes even the simplest of metals really rare 2) Embark at a spot with both shallow and deep metal[U][B]s[/B][/U]
I can never find a volcano on my maps. If anyone can maybe upload a world and coordinates for embark, I'd be grateful.
Orks in the Warhammer mod can't do anything mechanical. Can't set orks to be a mechanic, operate pumps, or do anything with ballistics/catapults. You can farm, but since you can't dig [I]or[/I] use pumps, I'm not sure how you would. I'm pretty sure there isn't any way to make an aboveground farm on non-mudded ground. [editline]11th December 2011[/editline] Actually, they can mine, you can set them to have the mining skill... you just need to somehow get a pick.
[QUOTE=extremist18;33676335]I can never find a volcano on my maps. If anyone can maybe upload a world and coordinates for embark, I'd be grateful.[/QUOTE] If you're using default ASCII, they are the red chevrons (^) on the map. With Phoebus, they're red crowns. Try genning a small world, and then going around that for volcanoes - they're quite often on islands or in mountain ranges, also they're common on the poles. I've never had a nice, flattish volcano area, unfortunately. I'll just see about genning a world. No guarentees, though, as I'm using Orkel's balance fix, so it may be slightly different. Also, I'm using phoebus. [QUOTE=Teh Zip File;33676375]Orks in the Warhammer mod can't do anything mechanical. Can't set orks to be a mechanic, operate pumps, or do anything with ballistics/catapults. You can farm, but since you can't dig [I]or[/I] use pumps, I'm not sure how you would. I'm pretty sure there isn't any way to make an aboveground farm on non-mudded ground. [editline]11th December 2011[/editline] Actually, they can mine, you can set them to have the mining skill... you just need to somehow get a pick.[/QUOTE] You can grow aboveground on soil, it reports it as "not muddy", but once it's placed, it should give a list of seeds, and should work. World genned. Sorry, but it only has one volcano, despite being a medium world. I've put a screencap in the folder, and am uploading it to filesmelt now. It's a bit of a barren area, and I don't know how hilly it is. It's odd, you'd normally expect a few volcanoes in a medium world, probably 2-3. [URL=http://filesmelt.com/dl/Volcano.rar]Volcano.rar[/URL]
[IMG]http://i.imgur.com/TKAye.png[/IMG] Hah. He fell into a pool of water (No idea how, honestly), and since Orks can't mine I had absolutely no way to get him out. When it became winter...
[QUOTE=Teh Zip File;33676665][IMG]http://i.imgur.com/TKAye.png[/IMG] Hah. He fell into a pool of water (No idea how, honestly), and since Orks can't mine I had absolutely no way to get him out. When it became winter...[/QUOTE] He's dead, I'm afraid. There's a whole load of ice traps relating to dropping a load of water from a warm, internal space onto enemies outside, which freezes them.
If only a wh40k mod was possible in Dwarf Fortress without being really sketchy. "Orks can't do anything mechanical" and I instantly think of ork dreadnoughts and mekboys in 40k.
[QUOTE=Teh Zip File;33676665][IMG]http://i.imgur.com/TKAye.png[/IMG] Hah. He fell into a pool of water (No idea how, honestly), and since Orks can't mine I had absolutely no way to get him out. When it became winter...[/QUOTE] It would be cool if they actually didn't die from that, or at least immediately. I mean, you don't suddenly encase in ice unless there's magic involved. And we all know there's no magic in dorf fort
[QUOTE=HALP Cat;33677193]If only a wh40k mod was possible in Dwarf Fortress without being really sketchy. "Orks can't do anything mechanical" and I instantly think of ork dreadnoughts and mekboys in 40k.[/QUOTE] I would love 40k Orks in DF. I'd make an army of Orks in mega armor with power klaws.
Playing Adventure Mode got a couple of cool/weird stories: 1) I was playing an ambusher/bowmen peasant and my first shot hit the heart of a bandit leader and he gushed tons of blood and then died. I just left, not wanting to upset his friends. 2) I genned a world with max savagery, max monsters, and lots of minerals. Come to find out that one of the human civ's has been basically RAVAGED by beasts. I went to ALL of their fortresses and there was a single hammerman in a single one. That's it. We traveled together for a long time, but didn't last well against the bandits. [editline]11th December 2011[/editline] I confirmed #2 with legends screen it looked like: So and so was killed by dragon/night creature/named monster/named animal. x100 for each fort.
[QUOTE=That Ninja;33667973]So yeah, again, what tileset/colorscheme is this? I like the way it looks, except for the numbered lava/water levels.[/QUOTE] I found it. It's the Myne tileset. You can get a prepatched install [url=http://dffd.wimbli.com/file.php?id=4728]here[/url].
My fort is currently being invaded by the most hardcore goblin axeman ever. It was only an ambush, and I drew up the drawbridge before they could ALL get in, and I thought "Oh, it's just one goblin, he'll be smothered by dwarves in no time. Then he started slaughtering my dwarves left and right... So I enlisted ALL of them in the military (about 50 dwarves) and ordered them ALL to kill him with whatever equipment they could find around the fort. Well the body count is currently at 22, and the goblin axeman is still alive. He doesn't even have any substantial injuries. How in the fuck. He's not even an axe LORD! Just an ordinary peon goblin axeman who showed up in an ambush [editline]11th December 2011[/editline] The battle continues. Body count: 35, continuing to climb as I type this. At this point, pretty much every dwarf that isn't dead is in the hospital or a bed or a random spot on the floor dying due to injuries, thirst, etc. In the time it took me to type this, the body count rose to 41. WHO THE FUCK IS THIS GOBLIN? [editline]11th December 2011[/editline] One dwarf just went berserk, attacked a fellow recruit, and got struck down by him. Fukken dorfs. Body count: 45
Ok, I'm down to my last dwarf, and I think he's glitched somehow. Here's a summary of his condition: Yellow injuries: Upper body Lower body Left kidney Red injuries: Left upper leg Left foot Left hip Missing limbs: Entire left arm Right leg from the knee down He is lying on a slate table in the dining room, in a spattering of his own blood, a pool of another dwarf's blood, and a pool of dog blood. He is unconscious. In extreme pain Pale Hungry Thirsty And currently getting battered by the ghost of one of his fellow dwarves. He's been lying in the same spot for about 3 seasons now, and hasn't progressed to starving or dehydrated, so I guess he's immortal? I would just abandon the fort, but part of me wants to see if he actually recovers. He might be the one to single-handedly rebuild the fort from the ground up. Of course, that goblin axeman is still very much alive, with only a yellow wound on his left lower arm and left upper leg. I have no idea why he hasn't finished off the last dwarf. At one point he was two squares away and just ignored him. Probably thought he was dead already. Also, despite all this, the dwarf is still "quite content" Oh god, he's not dead but his body is already spewing miasma
just started a new fortress, few seasons have passed without them all starving to death, the farm appears to be working (but looks like I may have run out of seeds? i also can't seem to process any plants, ever..) got a water source, just need to build a well.. but now I gotta leave the house, the game is actually surprisingly addictive, every embark feels like a fresh start (unlike minecraft where every time i'd start a new game it'd just feel tedious)
[QUOTE=Inzalonus;33681770]just started a new fortress, few seasons have passed without them all starving to death, the farm appears to be working (but looks like I may have run out of seeds? i also can't seem to process any plants, ever..) got a water source, just need to build a well.. but now I gotta leave the house, the game is actually surprisingly addictive, every embark feels like a fresh start (unlike minecraft where every time i'd start a new game it'd just feel tedious)[/QUOTE] Meh, I never build a well until I notice that dwarves have the "He/she has complained about the lack of a well" status. Even then it's pretty low on my list of priorities Update on my dwarf: He's now been lying on that table covered in blood for a full year. I don't think it's possible for him to die.
[QUOTE=Loofiloo;33681877]Meh, I never build a well until I notice that dwarves have the "He/she has complained about the lack of a well" status. Even then it's pretty low on my list of priorities Update on my dwarf: He's now been lying on that table covered in blood for a full year. I don't think it's possible for him to die.[/QUOTE] Have you got any migrants to doctor him up? [editline]11th December 2011[/editline] [QUOTE=Inzalonus;33681770]just started a new fortress, few seasons have passed without them all starving to death, the farm appears to be working (but looks like I may have run out of seeds? i also can't seem to process any plants, ever..) got a water source, just need to build a well.. but now I gotta leave the house, the game is actually surprisingly addictive, every embark feels like a fresh start (unlike minecraft where every time i'd start a new game it'd just feel tedious)[/QUOTE] Make sure they have plenty of booze, my last fort ended with everyone dropping dead faster than booze could be made, and no buckets to fetch water with.
[QUOTE=Kaizo45;33682212]Have you got any migrants to doctor him up?[/QUOTE] Well, the thing about that is... When the ambush came, I had the dwarves pull a lever to raise the drawbridge. No migrants could get in, and nobody could get out. Several waves of migrants showed up with him lying inside on the table, but since he couldn't get to the lever, and they couldn't get past the gap that would allow them into the fort, he was pretty much doomed. He did finally die now, after lying on the table about a year. Farewell Guybrush, your fortitude shall be the stuff of legends. Oh, I forgot to mention: Those several waves of migrants that showed up got killed by several waves of goblin ambushes. The goblins also killed an elven caravan, which was hilarious. 10+ goblins chased this one elf all over the map for like 15 minutes before they finally got him. Right before they killed him, he was stricken by melancholy.
[QUOTE=Loofiloo;33682314]Well, the thing about that is... When the ambush came, I had the dwarves pull a lever to raise the drawbridge. No migrants could get in, and nobody could get out. Several waves of migrants showed up with him lying inside on the table, but since he couldn't get to the lever, and they couldn't get past the gap that would allow them into the fort, he was pretty much doomed. He did finally die now, after lying on the table about a year. Farewell Guybrush, your fortitude shall be the stuff of legends. Oh, I forgot to mention: Those several waves of migrants that showed up got killed by several waves of goblin ambushes. The goblins also killed an elven caravan, which was hilarious. 10+ goblins chased this one elf all over the map for like 15 minutes before they finally got him. Right before they killed him, he was stricken by melancholy.[/QUOTE] You could have set up a meeting area outside the fort.
Oh my god why did I start reading Gemclod when I have work to do aaaaa
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