[QUOTE=GetBent;26494985]Well they shouldn't be.[/QUOTE]
You still don't get it?
Look at the title of the god damned forum
Valve Games and fucking [B]Mods[/B]
[editline]5th December 2010[/editline]
Anyone know what the japanese shit in adult and teen.avi means?
[QUOTE=mmavipc;26495017]You still don't get it?
Look at the title of the god damned forum
Valve Games and fucking [B]Mods[/B][/QUOTE]
This isn't a MOD. Its a full release. Just cause its on Source engine doesn't make it a "mod", like everything is a "mod" if that's how you're looking at it. Just like how Vampire - Bloodlines shouldn't go in that section either.
[QUOTE=mmavipc;26495017]You still don't get it?
Look at the title of the god damned forum
Valve Games and fucking [B]Mods[/B][/QUOTE]
How could you possibly be lead to believe that this game is a mod?
Go be stupid somewhere else.
Not going to lie, I always thought this game would suck so I never tried it, but me and my friend just did today. Needles to say it's 5am and I haven't enjoyed a MMO like this in a long time.
[QUOTE=StupidUsername67;26501296]Not going to lie, I always thought this game would suck so I never tried it, but me and my friend just did today. Needles to say it's 5am and I haven't enjoyed a MMO like this in a long time.[/QUOTE]
When the big gold member jump happened last year, my first idea was to get a .gif of FLCL. My first choice was the avatar that you still possess. I will never forget you for that.
Just DL'ed and played to Lv5.
This is the best Action MMO I have ever played. Grabbing people, bitch slapping them, then slamming them into a wall is oh so satisfying.
[QUOTE=Dragoshi1;26554597]Just DL'ed and played to Lv5.
This is the best Action MMO I have ever played. Grabbing people, bitch slapping them, then slamming them into a wall is oh so satisfying.[/QUOTE]
I can't get any of my friends to play it.
They all think it's some weaboo anime game. Fuckers.
[QUOTE=Vashkin;26556149]I can't get any of my friends to play it.
They all think it's some weaboo anime game. Fuckers.[/QUOTE]
Show them videos of gameplay, then. If that won't convince them otherwise, nothing will.
So when does Karok release?
[QUOTE=KigJow;26558421]So when does Karok release?[/QUOTE]
14th for Korea, we'll probably get it a month or so later.
He's out on like Dec 15th in Korea I hear. Nobody ever knows anything about when NA is going to get things, until its publicly announced.
edit: 3 minutes late whoops
Hurry up Europe.:saddowns:
Also how do some of you guys manage to get on from the EU?
[QUOTE=Vashkin;26556149]I can't get any of my friends to play it.
They all think it's some weaboo anime game. Fuckers.[/QUOTE]
To be fair it does present itself that way, the way the characters look and all. But who cares it's about the gameplay.
I don't see how it can possibly look like an anime game really. Fiona has like no anime characteristics, Lann maybe with his charging swords and flashy moves but not really, and Evie just looks asian, not anime. I dunno, I don't see it. Even the in-town graphics are drawn in a way that any American RPG could use, not at all in typical "anime" style.
It's probably because of the dialog system.
[QUOTE=Pruneyman;26561766]Hurry up Europe.:saddowns:
Also how do some of you guys manage to get on from the EU?[/QUOTE]
The europeans use something called a proxy, ever heard of it?
Holy shit,m i made a tool that mounts hfs files :D
[IMG]http://i51.tinypic.com/2w7ol89.png[/IMG]
Prepare for messy code:
[code]// filesystemhack.cpp : Defines the entry point for the console application.
//
#include <filesystem.h>
#include <iostream>
#include <string>
#include "stdafx.h"
typedef void* (*CreateInterfaceFn)(const char *pName, int *pReturnCode);
int _tmain(int argc, _TCHAR* argv[])
{
HMODULE fsd = LoadLibraryA("bin/FileSystem_stdio.dll");
char dstbuf[50];
itoa((int)fsd, dstbuf, 10);
MessageBoxA(NULL, dstbuf, dstbuf, MB_OK);
fsd = LoadLibraryA("bin/FileSystem_stdio.dll");
itoa((int)fsd, dstbuf, 10);
MessageBoxA(NULL, dstbuf, dstbuf, MB_OK);
CreateInterfaceFn lol = (CreateInterfaceFn)GetProcAddress(fsd, "CreateInterface");
itoa((int)lol, dstbuf, 10);
MessageBoxA(NULL, dstbuf, dstbuf, MB_OK);
IFileSystem *fs = (IFileSystem*)lol("VFileSystem017", NULL);
int irt = fs->Init();
std::cout << "irt: " << irt << std::endl;
MessageBoxA(NULL, "ALLDONE1" , "ASLLDONE", MB_OK);
bool mb = fs->AddPackFile("Base_hl2.hfs", "GAME");
fs->AddSearchPath("C:\\Nexon\\Vindictus\\filesystemhack\\Debug\\", "GAME");
std::cout << "mb: " << mb << std::endl;
MessageBoxA(NULL, "ALLDONE2" , "ASLLDONE", MB_OK);
while(true)
{
std::string in;
std::cout << "]";
std::cin >> in;
std::cout << fs->FileExists(in.c_str(), "GAME") << " " << fs->FileExists(in.c_str()) << std::endl;
}
MessageBoxA(NULL, "ALLDONE" , "ASLLDONE", MB_OK);
system("pause");
return 0;
}
[/code]
[editline]9th December 2010[/editline]
Holy shit i dumped all the cvars and cmds
[url]http://pastebin.com/85NsetnB[/url]
[editline]9th December 2010[/editline]
I've seperated the cmdlist out
[url]http://pastebin.com/HdDDuZ2p[/url]
[QUOTE=placeboing;26567195]I don't see how it can possibly look like an anime game really. Fiona has like no anime characteristics, Lann maybe with his charging swords and flashy moves but not really, and Evie just looks asian, not anime. I dunno, I don't see it. Even the in-town graphics are drawn in a way that any American RPG could use, not at all in typical "anime" style.[/QUOTE]
Bouncing boobs. It gives the game away.
It would be awesome if you could dump the files :O
Edit: I failed, Twice.
[QUOTE=icefox;26581619]It would be awesome if you could dum[b]p[/b] the files :O[/QUOTE]
[url]http://www.facepunch.com/threads/999807-Vindictus-(aka-Mabongi-Heroes)?p=26443182&viewfull=1#post26443182[/url]
One page back..
[QUOTE=AzuiSleet;26443182]For those of you interested in the HFS format, here's an easy tool "VZipFlip" it turns HFS archives into ZIPs and back, I tested replacing an HFS with a regenerated one and it seemed to work OK.
I was a little lazy, so make sure you use the full path to a file, or it will die.
[url]http://dl.dropbox.com/u/759758/VZipFlip3.zip[/url]
edit:
The recent patch adds some obfuscation to some of the HFS files (containing female character textures). I'm working on that, but for now here's
v2: Added some exception catching, skip over extra obfuscated files.
v3: Added support for only decompressing extra obfuscated files, simplified truths
readme.txt
[code]
-Usage-
a [full path to dir] Copies all .hfs in the current directory to .zip
h [full path to file] Convert .zip to .hfs
z [full path to file] Convert .hfs to .zip
-HFS Cipher-
HFSXorCipher.cs
private static byte[] XorLookup;
private static byte[] XorTable;
private static byte XorKeyUlt = 0xFE;
static HfsXorCipher()
{
try
{
Assembly self = Assembly.GetExecutingAssembly();
Stream xorlookup = self.GetManifestResourceStream("ICSharpCode.SharpZipLib.XorKeyLookup.bin");
XorLookup = new byte[xorlookup.Length];
xorlookup.Read(XorLookup, 0, XorLookup.Length);
Stream xortable = self.GetManifestResourceStream("ICSharpCode.SharpZipLib.XorByteTable.bin");
XorTable = new byte[xortable.Length];
xortable.Read(XorTable, 0, XorTable.Length);
}
catch (Exception ex)
{
throw new Exception("Unable to extract Xor bins: " + ex);
}
}
public static void DeobfuscateBuffer(byte[] buffer, int src_position)
{
for (int buf_pos = 0; buf_pos < buffer.Length; buf_pos++)
{
UInt32 xor_lookup = BitConverter.ToUInt32(XorLookup, 4 * ((src_position + buf_pos) & 0xFFF));
Byte xorkey = XorTable[xor_lookup];
buffer[buf_pos] ^= xorkey;
buffer[buf_pos] ^= XorKeyUlt;
}
}
[/code][/QUOTE]
Sorry for bumping this, but I've been trying to use your program, and won't open for me.
We must not let this die. IGN rated it Best Free MMO of 2010. Even though sometimes IGN sucks, they were true in this respect.
i'll play again when karok gets released
Hope everyone was able to enjoy the Double Exp and AP today.
Just spammed Hidden and one Nightmare run. I'm content with the progress I made.
[QUOTE=S1N1337;26771951]i'll play again when karok gets released[/QUOTE]
Yea, I'm not gonna play until I can PUNCH EVERYTHING
[QUOTE=S1N1337;26771951]i'll play again when karok gets released[/QUOTE]
Add Namasteh if you wanna play.
I've been playing this the past few days, and I'm troubled by the fact that it goes with the Korean style having items give you negligible stat bonuses.
This game is start to become a slog. I've got a ton of different quests, and they all want me to run the same areas over and over hoping the enemy drops an item I need so I can get some reward that makes me do 2% more damage. The actual gameplay is fun, but I'm not sure it outweighs the monotony of everything else.
Yeah, the quests suck, though the rest of the game is fantastic, I feel like I'm running the same dungeon over and over and over for some arbitrary chance at some item.
Sorry, you need to Log In to post a reply to this thread.