• Warhammer 40K Megathread V2: Matt Ward for Spiritual Liege 2012
    1,491 replies, posted
[QUOTE=RayvenQ;34167957]Priming = spraying the model with a spray (usually chaos black/skull white) YOU SHOULD DO THIS Basecoat = Your basic flat colour (so for ultramarines it'd be blue or whatever) If you've not got the skill to apply your paint thinly straight from the pot, then you should thin your paints. Skull white always comes out so grainy, so this is how i paint white Spray the model chaos black do 3-6 thin coats of Astronominican Grey until it's a solid colour do 3-6 thin coats of skull white, leaving Astro Grey showing in the rececces. Thats how i did the white on this guy [img]http://img198.imageshack.us/img198/1281/20110216232049.jpg[/img][/QUOTE] I only got some paints that are acrylic but what are those names? oh i found how i can make pictures smaller now which is good because i want to show everyone my latest model [quote] [IMG]http://i.imgur.com/6aj7q.jpg[/IMG] [IMG]http://i.imgur.com/htTGi.jpg[/IMG] [IMG]http://i.imgur.com/3lxLL.jpg[/IMG] [IMG]http://i.imgur.com/PHbki.jpg[/IMG] [/quote] i think he looks pretty cool what do you guys think, i cut all the mold lines so hes smooth as silk but as you can understand on some parts it still shows when its not painted
[QUOTE=Skeeter;34169570]I only got some paints that are acrylic but what are those names? oh i found how i can make pictures smaller now which is good because i want to show everyone my latest model i think he looks pretty cool what do you guys think, i cut all the mold lines so hes smooth as silk but as you can understand on some parts it still shows when its not painted[/QUOTE] Is that a.. power flag?
[QUOTE=Zero-Point;34166267]Even Orks have morale, I've noticed they only tend to say that when you've whittled them down a bunch. And to a lowly Slugga Boy who doesn't even have a pistol, a Heavy Bolter would be "too much dakka" to go up against with any modicum of success.[/QUOTE] 9 boyz or less and they're not fearless.
[QUOTE=Boba_Fett;34169584]Is that a.. power flag?[/QUOTE] haha yes i realize now that hes eternally bound to carry around the standard, but thats life in warhammer 40 000 i guess
[QUOTE=CodeMonkey3;34167480]I don't thin my paints but my models don't even come out like that. [img]http://filesmelt.com/dl/316621_2130770636597_1465940962_31918440_2134355592_n.jpg[/img][/QUOTE] Do you do your lining with a sharpy? Looks like the gunpla models I make. Which is not a bad look for tau...
[QUOTE=ForgottenKane;34165302]The power of the emperor has been known to correlate with the amount of people who believe in him, according to what I've read. At one point he has the power to tear entire armies apart with his mere mind, at others he can barely kill a single squad (using the same power, mind you). He seemed weakest when Horus betrayed him and the mass uprising occurred, which would explain how Horus could even defeat him. Khorne is considered to be the most powerful Chaos God besides Tzeetch, what are you on about? Even if he wasn't, Orks don't refute it really, for Khorne is powered by hatred and the urge to kill (the Blood God) and Orks just like fighting and breaking shit for no apparent reason. They don't hate, hell they usually have a good time.[/QUOTE] Most powerful in one aspect does not mean absolute. He has the largest flow of juju, but he sure as hell can't rid of the other three, and there are plenty of grumpy ass Orks as well as goofy ones.
Ok now i cut off the electric powerline off his arm so it is no longer there, so you can imagine its the same picture but without that powerline i hope i do not make you people angry with my constant pictureposting i only hope to make you all look at it and think that it looks cool or something like that
[QUOTE=Skeeter;34169728]Ok now i cut off the electric powerline off his arm so it is no longer there, so you can imagine its the same picture but without that powerline i hope i do not make you people angry with my constant pictureposting i only hope to make you all look at it and think that it looks cool or something like that[/QUOTE] I don't mind it. However, you may not want to use Terminator bits with regular marines, as they have quite different proportions. Your sergeant's hand is a bit large, for example. However, the Terminator shoulderpads can look alright on high-ranking marines. I use one for my captain, and I think it looks great.
[QUOTE=Boba_Fett;34169835]I don't mind it. However, you may not want to use Terminator bits with regular marines, as they have quite different proportions. Your sergeant's hand is a bit large, for example. However, the Terminator shoulderpads can look alright on high-ranking marines. I use one for my captain, and I think it looks great.[/QUOTE] yeah i tried to sort of make it thinner but i realize now that not only is it plenty thicker but it also makes the arm longer by quite a bit, a stupid mistake by me but maybe its just me being too critical of it. good idea with using terminator shoulderpads on high-ranking marines! im going to buy more tactical marines tomorrow i think and a codes which means i will have one hero in chaplain with terminator armor and 9 terminators and 20 tactical marines do i need something else beyond that to start fighting? i have six terminators with hammer and shield and three with double claw fists and i made one marine with flamer and one with missile launcher, i dont know what the other guns are but i dont really like the look of them. [editline]12th January 2012[/editline] i also want to thank you all for having patience with me who is a big noob on this whole model business and most of all for giving me the help i need with painting. :smile:
[QUOTE=Skeeter;34169975]yeah i tried to sort of make it thinner but i realize now that not only is it plenty thicker but it also makes the arm longer by quite a bit, a stupid mistake by me but maybe its just me being too critical of it. good idea with using terminator shoulderpads on high-ranking marines! im going to buy more tactical marines tomorrow i think and a codes which means i will have one hero in chaplain with terminator armor and 9 terminators and 20 tactical marines do i need something else beyond that to start fighting? i have six terminators with hammer and shield and three with double claw fists and i made one marine with flamer and one with missile launcher, i dont know what the other guns are but i dont really like the look of them. [editline]12th January 2012[/editline] i also want to thank you all for having patience with me who is a big noob on this whole model business and most of all for giving me the help i need with painting. :smile:[/QUOTE] For your army, you most likely want a small 500pt force to start. It is mandatory that your army consists of a HQ, such as a Chaplain, and two troop choices. Tactical squads fall under the troop choice section, and can be upgraded to include ten soldiers each squad. In order to utilize a heavy weapon, such as a missile launcher, the squad must number ten marines. However, any size marine squad can utilize a single special weapon, such as a plasma gun, a flamer or a melta gun. One member of the squad is a sergeant, who carries a chainsword and a bolt pistol by default. He can swap out either weapon for a bolter, a combi-bolter, a plasma pistol, or different close-combat weapons. Keep in mind that a five man squad will have a sergeant armed with any of the above and an optional special weapon operator. The three remaining members all carry bolters. Terminators are an elite choice. They're usually really expensive point-wise, and difficult to kill, although their cost makes them hard to take in small-scale matches because you need to have a HQ and two troop choices. [editline]11th January 2012[/editline] I did the math for you, if you have a standard chaplain in Terminator armor, two ten man tactical squads each with a flamer and a missile launcher, and a close combat terminator squad composing of nine members, you are at 830 points. Were you to transport the tactical squads with two unmodified Rhino APCs, you'd come out to 900pts. From there, it's just a matter of tweaking your units until you reach 1000pts.
oh nice that sounds great i was thinking of maybe getting one of those cool big robots that space marines have too i think they are called dreadnoughts, would getting one of those be a good idea? i think they look absolutely killer and fun to modify too so i might get one just to model too, so it looks like it might be an expensive trip tomorrow if i have to get those rhino apcs too and codex and rule book. are the plasma guns and melta guns any good?
[QUOTE=Skeeter;34171022]are the plasma guns and melta guns any good?[/QUOTE] Meltas are amazing at taking out vehicles. Plasma gun is up to you. It has st 7 ap 2. That is much better than your standard bolter, but its "Gets Hot!", and may cause a wound and misfire. [editline]11th January 2012[/editline] [img]http://filesmelt.com/dl/1325997374661.jpg[/img]
[QUOTE=Skeeter;34171022]oh nice that sounds great i was thinking of maybe getting one of those cool big robots that space marines have too i think they are called dreadnoughts, would getting one of those be a good idea? i think they look absolutely killer and fun to modify too so i might get one just to model too, so it looks like it might be an expensive trip tomorrow if i have to get those rhino apcs too and codex and rule book. are the plasma guns and melta guns any good?[/QUOTE] A dreadnought is roughly 110-150 points, depending on the weapons. It also takes up an elite slot, meaning that, if fielded alongside your terminators, you cannot use any more elite units. Dreadnoughts can use a range of melee weapons, but they can also use assault cannons, heavy bolters, plasma cannons, autocannons, lascannons and heavy flamers. Versatile and powerful, but very sluggish. Fluff-wise, a Dreadnought is a half-dead veteran marine hardwired into a mechsuit, allowing him to fight after his "death". Plasma guns are very powerful against heavily armored units, such as other Space Marines. Their effectiveness against swarm armies, however, is limited, as, unlike the flamer, the weapon can only strike one enemy unit at a time and they often overkill their target. However, against powered-armored units, they're practically a necessity. Their firepower, however, comes at a cost, as they have a chance of exploding and killing the user. If the user survives the hit, the gun can still be used. Officers can also take plasma pistols, which pack similar firepower but at a lowered range and can only be fired once in close quarters. It does, however, allow the user to fire and charge an enemy unit during the same turn. Melta guns are very close ranged assault weapons. They pack even more firepower than a Plasma gun without the danger, but they have a very limited range, and cannot be rapid fired. They are used for destroying vehicles and super-heavy infantry. Basically like a microwave mixed with a volcano in terms of function and damage. Flamers share the same limited range as a meltagun and a plasma pistol, but they fire much weaker projectiles that are roughly on par with a standard bolter round. It's very effective against large groups of lightly armored units, such as Imperial Guardsmen, Orks or Kroot Carnivores, as it does damage to every unit covered by a cone-shaped template. If you manage to cover five enemy units with the cone, for example, it would be the same as five marines hitting their targets with their bolters. Unlike other weapons, template weapons always hit the units they attack. [editline]11th January 2012[/editline] If you mostly play games set in small urban settings, Rhinos APCs lack purpose. However, in large games with little cover, they become very useful, especially against primarily ranged focused armies, like the Tau Empire and the Imperial Guard. Rhinos allow you to get your Marine squads up close without taking casualties, allowing them to engage the enemy in close quarters where they may not be as effective. Tau Fire warriors are dangerous in a firefight, but are completely useless in a brawl. Although a Tactical Squad can typically outshoot a Fire Warrior squad, in melee it is extremely likely the Marines will defeat the Tau without even taking a single loss. In an opposite fashion, Rhinos can also help you reposition your squads away from enemy melee units, such as Eldar Howling Banshees, Ork Sluggas, or most Tyranids.
[QUOTE=suppertime;34169619]Do you do your lining with a sharpy? Looks like the gunpla models I make. Which is not a bad look for tau...[/QUOTE] I just painted the lines and than cut in with yellow.
[QUOTE=Skeeter;34169975]yeah i tried to sort of make it thinner but i realize now that not only is it plenty thicker but it also makes the arm longer by quite a bit, a stupid mistake by me but maybe its just me being too critical of it. good idea with using terminator shoulderpads on high-ranking marines! im going to buy more tactical marines tomorrow i think and a codes which means i will have one hero in chaplain with terminator armor and 9 terminators and 20 tactical marines do i need something else beyond that to start fighting? i have six terminators with hammer and shield and three with double claw fists and i made one marine with flamer and one with missile launcher, i dont know what the other guns are but i dont really like the look of them. [editline]12th January 2012[/editline] i also want to thank you all for having patience with me who is a big noob on this whole model business and most of all for giving me the help i need with painting. :smile:[/QUOTE] Before you go out and buy lots more models, i'd suggest you just get a Codex and Rule book first if you actually are planning in playing the game. You might buy some things and then realise you don't really want them in your army or they won't help so much. With a Codex you can see all the stats of the different units and see what does what and then decide what you think would be best to buy. [QUOTE=Skeeter;34167317]that makes sense because if i were rebel leader and saw army of super elite soldiers attacking i would give up to save myself i have painted three of the terminators now two regular terminators and one that is the leader but not hero leader only leader like sergeant of them [IMG]http://i.imgur.com/KUUtl.jpg[/IMG] [IMG]http://i.imgur.com/mNwAQ.jpg[/IMG] [IMG]http://i.imgur.com/mn7RW.jpg[/IMG] [IMG]http://i.imgur.com/DsC5l.jpg[/IMG] [IMG]http://i.imgur.com/7Snvk.jpg[/IMG] [IMG]http://i.imgur.com/A3tr6.jpg[/IMG] how do i make pictures smaller so that they dont strech and make easier reading for you guys?[/QUOTE] Are you using Games Workshop paints? Skull White is a terrible colour to paint with really, it's difficult to get right most of the time. Not really a good choice to have your paint scheme mainly white especially if you are new.
[QUOTE=Wingedwizard;34167386]^ [url]http://1d4chan.org/wiki/THIN_YOUR_PAINTS[/url][/QUOTE] [img]http://1d4chan.org/images/3/31/1302339865363.jpg[/img] Oh god what is that
[QUOTE=Skeeter;34169570]I only got some paints that are acrylic but what are those names? oh i found how i can make pictures smaller now which is good because i want to show everyone my latest model i think he looks pretty cool what do you guys think, i cut all the mold lines so hes smooth as silk but as you can understand on some parts it still shows when its not painted[/QUOTE] I think it looks great, I would definitely recommend two things however: 1)Chop off the cable 2)Make a cylinder shaped object which has a similar size to the hilt so that it reaches the floor, like most flags in the 40k universe do. [img]http://4.bp.blogspot.com/-YG61IGt4ed8/To1eCMQ2t3I/AAAAAAAACrE/4pnBwn_fyRs/s1600/StandardFront.JPG[/img] Like this.
[QUOTE=Skeeter;34169570]I only got some paints that are acrylic but what are those names? oh i found how i can make pictures smaller now which is good because i want to show everyone my latest model i think he looks pretty cool what do you guys think, i cut all the mold lines so hes smooth as silk but as you can understand on some parts it still shows when its not painted[/QUOTE] If you are planning on using that in game, you will need to put a Bolt Pistol somewhere on the model. Each model has to have the weapon they are equiped with somewhere on them - Space Marine Sergeants are equipped with a Bolt Pistol and Chainsword. I believe there is one in a Holster, although not sure if that part is still included. [QUOTE=gamerman345;34176677] [img]http://4.bp.blogspot.com/-YG61IGt4ed8/To1eCMQ2t3I/AAAAAAAACrE/4pnBwn_fyRs/s1600/StandardFront.JPG[/img] Like this.[/QUOTE] Would this be considered TableTop Standard (Average) painting? It's alot better than what i can do. Any idea if it used washes? Never tried them before.
[QUOTE=Skeeter;34169975]yeah i tried to sort of make it thinner but i realize now that not only is it plenty thicker but it also makes the arm longer by quite a bit, a stupid mistake by me but maybe its just me being too critical of it. good idea with using terminator shoulderpads on high-ranking marines! im going to buy more tactical marines tomorrow i think and a codes which means i will have one hero in chaplain with terminator armor and 9 terminators and 20 tactical marines do i need something else beyond that to start fighting? i have six terminators with hammer and shield and three with double claw fists and i made one marine with flamer and one with missile launcher, i dont know what the other guns are but i dont really like the look of them. [editline]12th January 2012[/editline] i also want to thank you all for having patience with me who is a big noob on this whole model business and most of all for giving me the help i need with painting. :smile:[/QUOTE] Get a squad of Devastators, and build a Heavy Bolter, Multi Melta, Plasma Cannon and Rocket Launcher. Devastators as a squad are very overpriced in point terms, but they are the only way to get Heavy Weapons for use in Tactical Squads, as a 10 man squad can take the following: Heavy Bolter, Multi Melta and Rocket Launcher are free Plasma Cannon is 5pts Lascannon is 35pts Next on the list for me would either be a Rhino, Razorback or Land Raider. Also, Librarium Online is a great place to find some advice and learn new tactics about what to do and what not to do. I always check it now when I write an army list. [url]http://www.librarium-online.com/forums/space-marines/[/url] [sp]And people never prejudice you based on your English, unlike a fair few people on some sections and threads on Facepunch.[/sp] [editline]12th January 2012[/editline] [QUOTE=nightlord;34176714] Would this be considered TableTop Standard (Average) painting? It's alot better than what i can do. Any idea if it used washes? Never tried them before.[/QUOTE] Not at all, where I live 1 in 20 people can paint up to a standard close to that, and even fewer (mostly GW Staff) can paint a model that looks as good, if not better than that.
[QUOTE=nightlord;34176714]If you are planning on using that in game, you will need to put a Bolt Pistol somewhere on the model. Each model has to have the weapon they are equiped with somewhere on them - Space Marine Sergeants are equipped with a Bolt Pistol and Chainsword. I believe there is one in a Holster, although not sure if that part is still included. Would this be considered TableTop Standard (Average) painting? It's alot better than what i can do. Any idea if it used washes? Never tried them before.[/QUOTE] Really though, yopu only have to model the weapon on if its either a replacement or an addition to the units default equipment, so you don't neccesarily have to model a bolt pistol and chainsword , as that is his default equipment, though you'd have to do someting to make him look unique to the squad (though if you replaced the bolt pistol with a plasma pistol, you'd have to model that) And that model looks about TT standard, if not slightly above, and yeah it looks like it used either washes or a dip.
[QUOTE=RayvenQ;34176909]Really though, yopu only have to model the weapon on if its either a replacement or an addition to the units default equipment, so you don't neccesarily have to model a bolt pistol and chainsword , as that is his default equipment, though you'd have to do someting to make him look unique to the squad (though if you replaced the bolt pistol with a plasma pistol, you'd have to model that) And that model looks about TT standard, if not slightly above, and yeah it looks like it used either washes or a dip.[/QUOTE] I though there was the What-you-see-is-what-you-get rule or something with equipment. Are washes worth doing? Do they make a big difference?
Are any of you dudes interested in seeing some of my Space Marines? I posted here a while ago, and now I'm almost done with them (just missing a rocketluncher dude and a Sargeant.) (Yeah, I'm a lazy fuck) By the way, do you have any good tips on painting faces? Don't want them to look like the ones on the 1d4chan page :v:
Considering the scale of 40k, I think it's a safe bet that somewhere in the Imperium is an IG Regiment that has never seen combat outside of peacekeeping operations, has never seen a Xeno or really had to use lethal force outside of a few extreme cases in its entire history. Entire generations of soldiers have lived and died without being involved in any wars, largely because they're in such a quiet spot that generally if anything does happen then they're too far away to do it, or another IG regiment is closer. And you just know one day their luck'll run out, and they'll be going up against Chaos or Tyranids or something.
[QUOTE=nightlord;34177247]I though there was the What-you-see-is-what-you-get rule or something with equipment. Are washes work doing? Do they make a big difference?[/QUOTE] WYSIWYG is only done in strict clubs and some tournaments from what I know. Almost every GW store doesn't mind. [editline]12th January 2012[/editline] [QUOTE=Scar;34177292]Are any of you dudes interested in seeing some of my Space Marines? I posted here a while ago, and now I'm almost done with them (just missing a rocketluncher dude and a Sargeant.) (Yeah, I'm a lazy fuck) By the way, do you have any good tips on painting faces? Don't want them to look like the ones on the 1d4chan page :v:[/QUOTE] Sure, why not. As for faces, I use a dark toned paint first, then I take a lighter tone and cover everything but a milimetre or two away from the eyes, nose and mouth with it. Then for eyes take the smallest brush you have and paint Skull White into the slits of the eyes. All you need is a vague shape. If it is too big, don't get frustrated just go over the bad bits with paint again. Its practically bound to happen. Then, whether or not you think it would enhance the look of the model, take a cocktail stick with a tiny amount of black on the end (not a great big blob or you might have to do it ALL over again) and poke it in the middle of the white shape on each eye. The other way of doing eyes is to paint a black shape instead of white and just create white crescent's on either side of the shape. [img]http://www.paintingclinic.com/ward/Warhammer%2040k/Space%20Marines/images/btchamp1.jpg[/img] I think the dot here actually ruins the look of the model, which otherwise is pretty good. Look at your eye in the mirror and you'll see that your pupil covers more than 50% of the visible eye when looking straight forward. [img]http://www.paintingclinic.com/ward/Warhammer%2040k/Space%20Marines/images/btsergent.jpg[/img] The same guy has made the pupil very big on this one, but it doesn't detract from the model. The eyes I paint though on models look more like this one. [img]http://t3.gstatic.com/images?q=tbn:ANd9GcTm50ZZRPzJ0zy2do6uB15o-5XNx4aMho5727gZP3I6qHuR_KOqnU9-qmvg[/img]
The eyes look wierd on both of those Black Templars.
[quote=Geza]this may be our most dangerous mission yet exactly because it woN't be rooty tooty point and shooty[/quote] They have to infiltrate a company and try not to make a scene.
[QUOTE=cyclocius;34181268]They have to infiltrate a company and try not to make a scene.[/QUOTE] Out of context, I have no idea what you're talking about.
[QUOTE=Boba_Fett;34182035]Out of context, I have no idea what you're talking about.[/QUOTE] Dark Heresy, the players have been tasked to infiltrate and investigate a company that appear to be involved with the rise in Psychic Activity in the session.
With company, he means something like DHL, or GW.
If I'm right about this, the Dark Eldar are a Pirate race and sometimes get hired for mercenaries.
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