• Warhammer 40K Megathread V2: Matt Ward for Spiritual Liege 2012
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[QUOTE=Skeeter;34240114]is getting hive tyrant as hq and two genestealer to make one troop and then one warrior to make one troop good? i would get one hive tyrant with i dont know what setup (what is good for hive tyrant?) to make for hero tyrant, i think 16 genestealer is good amount for troop but warrior can have many weapon but not sure what to make on warrior, which i would have 3 of. so question is, how do i kit out the hive tyrant? is 16 genestealer good amount? how do i kit out 3 warrior? thank you for bearing with me, i know i post much and post many pictures and make you mad but i only do because i hope to make better feeling on facepunch with being contribute alot :smile:[/QUOTE] Skeeter, no offense, but are you rich as fuck or something? So far you've bought a terminator chaplain, two assault terminator squads, one space marine squad and now you're planning on getting 16 genestealers and a hive tyrant?
[QUOTE=Hoboharry;34241408]Skeeter, no offense, but are you rich as fuck or something? So far you've bought a terminator chaplain, two assault terminator squads, one space marine squad and now you're planning on getting 16 genestealers and a hive tyrant?[/QUOTE] oh i made terminator chaplain with assault terminator squad and i have two marines squad but i have much money to spend with work i do so is no problem and also alot of time on hands so no real problem, and besides £100 is not that much i think. :smile:
[QUOTE=Skeeter;34241715]oh i made terminator chaplain with assault terminator squad and i have two marines squad but i have much money to spend with work i do so is no problem and also alot of time on hands so no real problem, and besides £100 is not that much i think. :smile:[/QUOTE] Heh, alright. But yeah, i would [b]highly[/b] suggest buying cheaper models and assembling/painting them first. By the time you've painted/assembled a lot of them, your more expensive and valuable models like the terminators will already look better, trust me, i bought a box of chaos terminators and they look like shit, but i eventually got better and got some grey knight terminators and they actually look pretty okay even if i say so myself.
[IMG]http://img715.imageshack.us/img715/8958/img208p.jpg[/IMG] just arrived today
[QUOTE=Hoboharry;34241740]Heh, alright. But yeah, i would [b]highly[/b] suggest buying cheaper models and assembling/painting them first. By the time you've painted/assembled a lot of them, your more expensive and valuable models like the terminators will already look better, trust me, i bought a box of chaos terminators and they look like shit, but i eventually got better and got some grey knight terminators and they actually look pretty okay even if i say so myself.[/QUOTE] yes maybe you have right i have constant desire to make new things and new stuff all time but yes you are probably right i will take time and do tyranids later but what would you recommend making buy for tyranids for 500pts? are there people here who play tyranids that i can ask for help? :smile:
[QUOTE=Skeeter;34242041]yes maybe you have right i have constant desire to make new things and new stuff all time but yes you are probably right i will take time and do tyranids later but what would you recommend making buy for tyranids for 500pts? are there people here who play tyranids that i can ask for help? :smile:[/QUOTE] I don't play Nids, but in low point games, horde armies are the best. If you have 500 points worth of Gaunts, 500 points of Marines won't be able to kill them fast enough, as anything they get that can kill you fast enough, is outside of the 500 points point range.
I've started working on a D&D based w40k thing, and I cant quite decide on a racial trait for the orkz and was wondering if you guys had any suggestions? :v: I'm not quite sure what part of the lore to base it on.
I need to make my marines more mobile, but I am stuck on how to best do so. Do I: a). Put half of the squad (with Sergent and flamer/melta) in a razorback to get those guys close while the other half sits back with a heavy weapon. or b). Take the whole squad and shove them in a METAL BAWKS.
[QUOTE=Jack Trades;34239893]Anyone here is playing Eldar? I'm trying to come up with some cheesy/annoying army to play against a friend of mine who plays exclusively IG, thought Vassal. From what I understand, a squad of Warp Spiders can: 1) Move 12 inches, since they're Jump Infantry 2) Fire 20+ shots, since Death Spinners are Assault 2 3) Move 6 inches and Assault, dealing damage in the process 4) Move 3D6 inches back, since Warp Spider Exarch gives Hit 'n' Run in a single turn. So, theoretically if I, for example, stand behind a building (I like urban maps) I can hit his squads twice and then retreat away in the same turn without ever being hit, right? Correct me someone. EDIT: Alternatively suggest an annoying vs IG army build of any race.[/QUOTE] As far as I remember, they will be hit back in close combat, because they can't leave via hit and run until the combat has been resolved, which means that you get to hit him and he gets to hit back before you can take the initiative test to run away. Just remember that leaving combat is also dangerous, as you can be shot by the rest of his army in the next turn if your unit is not in combat, so you have to be very careful with it. If you are smart, you can try to stay locked in combat for two rounds, and then leave combat in the end of your enemys turn. That means you get to shoot and assault the same or another unit right after you have left combat, so you can't be shot at before you enter combat again!
Thaks for reminding me Hoboharry. Need to count my miniatures and compile a list of how big my army is. My guess is big but lacking the the department of rhinos. At least my LGS has no problem with unpainted minis, they understand I'm rather busy during the week so I dont paint much.
[QUOTE=Skeeter;34241715]oh i made terminator chaplain with assault terminator squad and i have two marines squad but i have much money to spend with work i do so is no problem and also alot of time on hands so no real problem, and besides £100 is not that much i think. :smile:[/QUOTE] Buy yourself something like a Termaguant squad to practice your painting on, that way you are less likely to paint the expensive stuff and realise you don't like how it turned out, and can also use them to test your colour scheme on. You should also build an army list (plan what you want in your army and add up all the points) before you go out and buy and make everything.
[QUOTE=LukeyxD;34242401]I've started working on a D&D based w40k thing, and I cant quite decide on a racial trait for the orkz and was wondering if you guys had any suggestions? :v: I'm not quite sure what part of the lore to base it on.[/QUOTE] why not use the preexisting wh40k roleplay ruleset? it's pmuch similiar to dnd
[QUOTE=3v3ryb0dy;34243603]why not use the preexisting wh40k roleplay ruleset? it's pmuch similiar to dnd[/QUOTE] Actually, Rogue Trades (and Friends) is nothing like D&D. I personally think that 40k roleplay has much faster and more dynamic combat than D&D.
[QUOTE=Skeeter;34242041]yes maybe you have right i have constant desire to make new things and new stuff all time but yes you are probably right i will take time and do tyranids later but what would you recommend making buy for tyranids for 500pts? are there people here who play tyranids that i can ask for help? :smile:[/QUOTE] Yes. For a 500 point list, you should use a Tyranid Prime as your HQ; It's cheap, and leaves you plenty of points to murder people with hormagaunts.
[QUOTE=Wingedwizard;34242907]Thaks for reminding me Hoboharry. Need to count my miniatures and compile a list of how big my army is. My guess is big but lacking the the department of rhinos. At least my LGS has no problem with unpainted minis, they understand I'm rather busy during the week so I dont paint much.[/QUOTE] Wait, how did i remind you?
[QUOTE=3v3ryb0dy;34243603]why not use the preexisting wh40k roleplay ruleset? it's pmuch similiar to dnd[/QUOTE] nah, I'd much rather make my own, My friends arent really experienced and if I can make the rules myself I can suit it to their needs and further the story. :v:
[QUOTE=Hoboharry;34244902]Wait, how did i remind you?[/QUOTE] Your last two posts on page 22
[QUOTE=Wingedwizard;34245257]Your last two posts on page 22[/QUOTE] I don't really see how i reminded you, but no problem, bro. v:v:v
[QUOTE=LukeyxD;34242401]I've started working on a D&D based w40k thing, and I cant quite decide on a racial trait for the orkz and was wondering if you guys had any suggestions? :v: I'm not quite sure what part of the lore to base it on.[/QUOTE] Being stronger when around a Group of Orks due to a WAAGH! ?
1 Daemon Prince 1 Ahzek Ahriman 1 Chaos Lord w/ DW made from bitz 1 Terminator Sorcerer 1 Greater Daemon 1 DOOMRIDER 1 Chaos Dreadnought 10 Chosen, 5 of them converted from Possessed bitz 5 Dual LC Terminators 2 Aspiring Sorcerers 1 Skull Champion 3 Aspiring Champions 16 Thousand Sons 6 Khorne Bezerkers 7 Plague Marines 26 CSM 15 Raptors 2 That what must not be named 2 Obliterators 2 Rhinos 1 Predator/Rhino (Magnitized) 1 Vindicator 1 Defiler 1 Land Raider I think that's it. [editline]16th January 2012[/editline] [QUOTE=Hoboharry;34245324]I don't really see how i reminded you, but no problem, bro. v:v:v[/QUOTE] Its because I barely have anything painted. Yet for some reason, I'm decent at painting. And the fact that I kinda got carried away by buying a bunch of crap.
I really need to make all the Tau i've had on sprues for the last 6-7 years (Which is all of them) the reason i never made them is because i don't want them to be ordinary looking Tau, but i don't know what i can do to make them different. I was thinking prehaps i could add pouches, weapon slings and make their helmets like this: [t]http://i.imgur.com/KLm3H.jpg[/t] Or maybe: [t]http://i.imgur.com/qi1l1.jpg[/t]
Just greenstuff them into Chaos.
[QUOTE=gufu;34246455]Just greenstuff them into Chaos.[/QUOTE] The whole idea of renegade Tau is stupid. Farsight does not count as it's not clear on what happened.
[QUOTE=nightlord;34246156]I really need to make all the Tau i've had on sprues for the last 6-7 years (Which is all of them) the reason i never made them is because i don't want them to be ordinary looking Tau, but i don't know what i can do to make them different. I was thinking prehaps i could add pouches, weapon slings and make their helmets like this: [t]http://i.imgur.com/KLm3H.jpg[/t] Or maybe: [t]http://i.imgur.com/qi1l1.jpg[/t][/QUOTE] it makes me happy you want to make change in model, i think you can make good change by maybe making it look like glass screen on face by making cut near eye across face
[IMG]http://filesmelt.com/dl/lord_general.jpg[/IMG] I think i did a pretty good job (It's Lord General Castor)
[QUOTE=LukeyxD;34242401]I've started working on a D&D based w40k thing, and I cant quite decide on a racial trait for the orkz and was wondering if you guys had any suggestions? :v: I'm not quite sure what part of the lore to base it on.[/QUOTE] The more there are of them, the less likely they are to run away.
[QUOTE=Jack Trades;34243872]Actually, Rogue Trades (and Friends) is nothing like D&D. I personally think that 40k roleplay has much faster and more dynamic combat than D&D.[/QUOTE] Indeed. DnD and DH/WFRP are NOTHING alike.
[QUOTE=nightlord;34246631]The whole idea of renegade Tau is stupid. Farsight does not count as it's not clear on what happened.[/QUOTE] Chaos Orks all day, erry day.
[QUOTE=gufu;34248755]Chaos Orks all day, erry day.[/QUOTE] "OI! We is Kornz boyz now! We's gonna smash yeh, an' take yer skulls fer dah Korn Boss!" "Oi Og, I want der skulls! Korn can 'ave der teef." "I want der teef! I like the clinky clink sound they makes when I put em in me Trukk's engine bitz." "Fine you gitz, well den Korn gets der blood. Cuz he likes da red stuff." "Oi, den where am I gonna get my paint fer me Battlewagon?" And so on.
[img]http://img.photobucket.com/albums/v429/BulldogUK/DreadKnighttwo2.jpg[/img] neat.
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