• ArmA 2 and ArmA 2: Operation Arrowhead v2
    3,539 replies, posted
[QUOTE=Flubadoo;34076088]Do you know who Cuel is? [/QUOTE] does it look like i know people around here? 54 posts and been here since today activate warp drive common sense right now, kindly
[QUOTE=fuckyoubitch;34075969]what are you trying to say? do you not know english?[/QUOTE] it was a reply to dark raven not you [editline]6th January 2012[/editline] [QUOTE=fuckyoubitch;34076131]does it look like i know people around here? 54 posts and been here since today activate warp drive common sense right now, kindly[/QUOTE] you're posting like uberman on a proxy
[QUOTE=Cuel;34076139]it was a reply to dark raven not you [editline]6th January 2012[/editline] you're posting like uberman on a proxy[/QUOTE] i dont know who any of them are
[QUOTE=Flubadoo;34076088]Do you know who Cuel is? Jesus fuck he has 13k posts and has been here since '05. Activate common sense right now, please.[/QUOTE] What cuel???? Ok lets drop off-topic guys and move on.
[QUOTE=fuckyoubitch;34076131]does it look like i know people around here? 54 posts and been here since today activate warp drive common sense right now, kindly[/QUOTE] I'm just asking you to look slightly under his avatar, there are the statistics. Not rocket science.
[QUOTE=HellSoldier;34072235]I suggest you make it coop so I can host it on the server, Darkslicer.[/QUOTE] I'm still new to ArmA2, got all the addons but I still need to learn alot. I will make it coop, but I don't know how to set people for coop up, only single. I never played at the FP Arma2 server because I still need to find out times and all that, it's pretty much a big new thing to me, if someone wants to explain it by steps (how to get into the FP servers, I guess the FP ArmA Group that I am already in?) then I would be very thankful, never had a multiplayer game which made fun the excisting servers kind of suck.
previous posts got buried by the troll ffs. anyways, the military community appears to be fine with our idea. "as long as its played out well, then it would be in good taste ...... when PTSD is a cop-out for some action from an individual, thats when its bad taste" < probably referring to rambo regarding PTSD itself: "its seems that only recently have they really looked into PTSD and its almost impossible to give it barriers ....... for me I get bad flashbacks when I smell certain things and my dreams can be very vivid from feeling the heat burning my skin to the crunching feeling of gritting my teeth and sand being there ... also during dreaming getting that deaf echo hearing after emptying a mag " our current plot, any suggestions are welcome and will be considered. [quote]well, the idea is based around what I thought the film Inception would originally be about. Subconscious security against subconscious threats, as opposed to a "mind heist" sort of film. It would be based like Inception, originally, except the purpose here is to rehabilitate a PTSD patient by finding the cause of the trauma and alleviating it somehow. The way the film would be set up originally, is that a PMC team gets ambushed (similar to the March 31st ambush in Fallujah). However, 3 members survive, and have to escape the city. Only one, the person whose being rehabilitated, makes it out alive. The psychology team has to "insert" themselves into this experience and find something that can help the patient recover. I'm thinking of making that "something" shooting a "civilian" at long range, the survivor being a designated marksman sort of character. However, the psychology team discovered that the "civilian" wasn't a civilian at all (through exploring the dream), rather he was a messenger for insurgent groups. That would be the resolution. s it an interesting premise to you?[/quote]
[QUOTE=Dark RaveN;34076163]What cuel???? Ok lets drop off-topic guys and move on.[/QUOTE] Oh, Cuel was this Chinese girl, what was her last name? [img]http://3.bp.blogspot.com/-tfgGCaR74M4/TWVxEn7XzUI/AAAAAAAAA_Y/usUkr__UWFQ/s1600/gal_resdogs_tierney.jpg[/img]
what
[QUOTE=trotskygrad;34076446]previous posts got buried by the troll ffs. anyways, the military community appears to be fine with our idea. "as long as its played out well, then it would be in good taste ...... when PTSD is a cop-out for some action from an individual, thats when its bad taste" < probably referring to rambo regarding PTSD itself: "its seems that only recently have they really looked into PTSD and its almost impossible to give it barriers ....... for me I get bad flashbacks when I smell certain things and my dreams can be very vivid from feeling the heat burning my skin to the crunching feeling of gritting my teeth and sand being there ... also during dreaming getting that deaf echo hearing after emptying a mag " our current plot, any suggestions are welcome and will be considered.[/QUOTE] If you need any extras, just add me on steam, I'd love to help you out. [sp]i'm at a hotel until saturday evening though[/sp]
[QUOTE=aliendrone123;34073465]TAW servers. Just put TAW as a filter and they have co-op domination servers running all the time.[/QUOTE] domi is a shitty gamemode
[QUOTE=Killerjc;34083542]If you need any extras, just add me on steam, I'd love to help you out. [sp]i'm at a hotel until saturday evening though[/sp][/QUOTE] added, we're still writing at this point though. We need Voice actors still.
I can assist with playing and possibly filming. I can also try to aid with voice acting if needed.
[QUOTE=FlyingDog2;34061744]Doing a 2-hour long combat patrol, everything is going smoothly and we're down to the last 15 minutes before extraction when I hear jets approaching, I order my team to take cover inside a building and we narrowly avoid being blasted to bits as the houses across the street are blown to smithereens. The jets fly off and after waiting a bit to see if they return we cautiously enter the street again. We're asked to take out a convoy coming our way, so I set us up on the nearby rooftops and wait. The convoy gets taken out after a long and increasingly desperate fight as more and more of my squad get shot and put out of the fight. I end it all with a well-placed grenade just under the engine block of the truck they're cowering behind. We're down to 5 minutes until extraction and I spend that time getting everyone back on their feet. I haven't lost a single squad member. As the final minute counts down, we're stood overlooking the sun setting on Zargabad on a nearby hill. Our machinegunner spots an unknown person and opens fire without warning and one of the bullets strike me in the back of the skull.[/QUOTE] oh my god that made me laugh so much
[QUOTE=waylander;34086570]domi is a shitty gamemode[/QUOTE] i disagree in a way it's all about the players. if you solo yourself in domi then, yeah, it gets lame really quick play with a squad of friendlies over teamspeak/vent, though? aww yeah. time of your life right there
[QUOTE=Cap'nSpacePants;34088253]I can assist with playing and possibly filming. I can also try to aid with voice acting if needed.[/QUOTE] add me on steam
Are you noobs readdy for the game tomorrow??
[QUOTE=trotskygrad;34086986]added, we're still writing at this point though. We need Voice actors still.[/QUOTE] I can be a voice actor. Tho, my voice is shit.
So when's the game supposed to be today?
Smartass mode engaged [QUOTE=simkas;34091220]today[/QUOTE]
[QUOTE=69105;34088499] it's all about the players. if you solo yourself in domi then, yeah, it gets lame really quick play with a squad of friendlies over teamspeak/vent, though? aww yeah. time of your life right there[/QUOTE] exactly. though i am getting rather sick and tired of all the shitty pilots in domination servers. either they crash into something while we're in it, or they crash into us while we're on the ground. makes me feel like the [b]only[/b] good pilot.
[QUOTE=69105;34088499]i disagree in a way it's all about the players. if you solo yourself in domi then, yeah, it gets lame really quick play with a squad of friendlies over teamspeak/vent, though? aww yeah. time of your life right there[/QUOTE] the evo/domi/tfor style game modes discourage squad play and are only really useful if there are only one or two guys on a server and you still want to be able to complete a large mission and use a lot of equipment. imo while it isnt perfect insurgency is a better gamemode, been playing it on lingor and fallujah recently and the fallujah version is insane the whole centre of the map is red when you start, mostly though we play a lot of custom coop missions
Script and trigger generated waypoitns are going to be the FUCKING DEATH OF ME HELICOPTER LAND GODDAMN I HAVEN'T TOLD YOU TO DO ANYTHING ELSE AAAAAAAAAA
[QUOTE=Devon-M;34091620]exactly. though i am getting rather sick and tired of all the shitty pilots in domination servers. either they crash into something while we're in it, or they crash into us while we're on the ground. makes me feel like the [b]only[/b] good pilot.[/QUOTE] they do have autohover in MP right?
1:30 PM EST/GMT-5 get some fresh pants boys
[QUOTE=trotskygrad;34093924]they do have autohover in MP right?[/QUOTE] yes but using auto hover isn't really a good thing
If you use autohover you should not fly in multiplayer, ever.
[QUOTE=RautaPalli;34094374]If you use autohover you should not fly in multiplayer, ever.[/QUOTE] Autohover is good if used as a brake. It's much easier to just pop into autohover if you want to quickly stop and there's really no reason to do it manually.
[QUOTE=simkas;34094410]Autohover is good if used as a brake. It's much easier to just pop into autohover if you want to quickly stop and there's really no reason to do it manually.[/QUOTE] Autohover is completely useless once you learn to fly well enough. You can manually control the altitude and speed much better than with autohover. The only time I have used autohover since OFP is when hovering and even then I slow down manually into the hover before engaging the autohover.
[QUOTE=zenith777;34094517]Autohover is completely useless once you learn to fly well enough. You can manually control the altitude and speed much better than with autohover. The only time I have used autohover since OFP is when hovering and even then I slow down manually into the hover before engaging the autohover.[/QUOTE] Did you even read my post. I just said that autohover for slowing down, since it slows down automatically, you don't need manual control of altitude and speed when stopping, you just need to get to a complete halt and autohover does just that with no problems.
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