• ArmA 2 and ArmA 2: Operation Arrowhead v2
    3,539 replies, posted
[QUOTE=kukiric;34378380]I don't see any "laser bullshit". It's mostly cancelled and planned military projects, like the comanche recon helicopter and the israeli merkava tank.[/QUOTE] Thats what they want you to think. IT'S A CONSPIRACY :words:
Alright so I'm kind of new to the editor, but all the static AT emplacements are damn low to the ground is that normal? While we're on the subject is it possible to put emplacements and misc. stuff on top of roofs? I already know you can put men up there but that's all I figured out.
[QUOTE=Taepodong-2;34369237]I'm so glad that by the time I'll get around to building a PC that can run Arma 3 there will probably be a bunch of mods that get rid of the futuristic crap.[/QUOTE] You do realize this game takes place in the 2030's right? Why does everyone expect for any military game that happens in the near future to have EXACTLY the same hardware as they do today? They could have changed and/or replaced their current arsenal with new hardware at that time. It's just unrealistic to think that nothing will change by that time.
[QUOTE=W0w00t;34381601]arma needs battlefield 3 like effects[/QUOTE] That's like asking BI to develop FTL travel, it's 2012 and they just began to understand the concept of vehicle physics.
[QUOTE=tier56;34381734]You do realize this game takes place in the 2030's right? Why does everyone expect for any military game that happens in the near future to have EXACTLY the same hardware as they do today? They could have changed and/or replaced their current arsenal with new hardware at that time. It's just unrealistic to think that nothing will change by that time.[/QUOTE] The hell are you even on about lol. Comparing computers in the game set in the future to his future computer as of 1 or 2 years from now when Arma 3 releases.
I find it funny how people complain that ArmA 3 is too "futuristic" and it's pulling things out of it's ass. Even though everything is based on real weapons/vehicles. Even the Merkava that has had some variations in service since 1978 and is constantly getting upgrades, like the M1 Abrams.
[QUOTE=tier56;34381734]You do realize this game takes place in the 2030's right? Why does everyone expect for any military game that happens in the near future to have EXACTLY the same hardware as they do today? They could have changed and/or replaced their current arsenal with new hardware at that time. It's just unrealistic to think that nothing will change by that time.[/QUOTE] I don't think in real life we'll advance to such a state. Probably better equipment, but not anywhere near the futuristic setting in Arma 3. [editline]25th January 2012[/editline] [QUOTE=FuzzyPoop;34381753]That's like asking BI to develop FTL travel, it's 2012 and they just began to understand the concept of vehicle physics.[/QUOTE] And this time, they better add all the VBS2 features.
I really don't care, every game since opflash has been a framework for great things to come out of it. Although I might take that back because it spawned ACE. All they would have to get perfect for me would be AI, it's just so shit. Every mod that tried to fix it as well came out shit if only because of the millions of dynamic choices they would have to make.
[QUOTE=shian;34381795] And this time, they better add all the VBS2 features.[/QUOTE] BI is too lazy. [editline]24th January 2012[/editline] Also fuck can we have ceramic plates already?
[QUOTE=Blitzkreig;34381696]Alright so I'm kind of new to the editor, but all the static AT emplacements are damn low to the ground is that normal? While we're on the subject is it possible to put emplacements and misc. stuff on top of roofs? I already know you can put men up there but that's all I figured out.[/QUOTE] in the init line write [code] this setposatl [getposatl this select 0, getposatl this select 1, (getposatl this select 2)+X]; [/code] where x is metres
[QUOTE=TheHypnotoad;34381845]I really don't care, every game since opflash has been a framework for great things to come out of it. Although I might take that back because it spawned ACE. All they would have to get perfect for me would be AI, it's just so shit. Every mod that tried to fix it as well came out shit if only because of the millions of dynamic choices they would have to make.[/QUOTE] but ACE is good and there's brilliant AI mods out
[QUOTE=Cuel;34382491]in the init line write [code] this setposatl [getposatl this select 0, getposatl this select 1, (getposatl this select 2)+X]; [/code] where x is metres[/QUOTE] Or you can use the 3d editor by pressing alt E in themin menu.
[QUOTE=W0w00t;34381601]arma needs battlefield 3 like effects[/QUOTE] Maybe for explosions and smoke and such, but they can keep the lens flare. :v:
[QUOTE=jeimizu;34382810]Maybe for explosions and smoke and such, but they can keep the lens flare. :v:[/QUOTE] ye
[QUOTE=Whitefox08;34382784]Or you can use the 3d editor by pressing alt E in themin menu.[/QUOTE] yes it's still filled with bugs tho
[QUOTE=jeimizu;34382810]Maybe for explosions and smoke and such, but they can keep the lens flare. :v:[/QUOTE] Simulate real blinding by 300 lumen flashlights and staring at the sun for too long. ultimate simulator~
yes
I'm actually excited for the whole futuristic feel
[QUOTE=Ub3rMesa;34383369]I'm actually excited for the whole futuristic feel[/QUOTE] Just as long they won't replace the UAZes, GAZes, VodnikZZZZZ and all the other Soviet junkpiles with some fukken hybrids and electric cars. You can't have a proper MilSim without those!
[QUOTE=Whitefox08;34382784]Or you can use the 3d editor by pressing alt E in themin menu.[/QUOTE] Such a thing exists ?
It's not an ArmA game if it doesn't feature M1A1s driving down hills at 160km/h and stopping completely after hitting a small tree :v: [editline]asdf[/editline] Oh the days trying to drive through forests with tanks in the original OFP
[QUOTE=FuzzyPoop;34384365]Such a thing exists ?[/QUOTE] alt+e in the main menu
I really need to play a game with you guys.. never played a full multiplayer game, I understand this game and have been making pants shitting scary "the undead mod" missions with flashlights and pistols, joined the steam group but arma 2 makes it so hard for me to advance into simply going on an fp server and play. Mods? Which mods what do I need, I need someone taking me by hand and helping me with all that. Profan, is it possible to test out my The Undead Mod mission you and me (will set it at max 4 players in the editor)??? I just need to know what to do, got the anniversary version for 50€ and I havent even played multiplayer because fuck I am alone with this, it's frustrating :(
I'm sorry I can't play any arma for the moment, I'm busy with a UDK project of mine at the moment. Just play with the group as they host a session, they're usually pretty laid back and MOST of them would give you any help you need, otherwise just email me at [email]profan@fedorafellows.com[/email] if you have any questions, I'll always answer my emails :v:
here's a torrent to the modpack [url]http://dl.dropbox.com/u/14106901/Profan%20modpack.torrent[/url] extract in your oa folder, if you're using steam add this to the OA launch properties -mod=@Profan;@Profan_Extras launch combined ops. we're getting a new modpack but 2nd47 is busy or something so it's on hold i guess the undead mod is filled with bugs and the author is not working on it anymore.
[QUOTE=Cuel;34389135]here's a torrent to the modpack [url]http://dl.dropbox.com/u/14106901/Profan%20modpack.torrent[/url] extract in your oa folder, if you're using steam add this to the OA launch properties -mod=@Profan;@Profan_Extras launch combined ops. we're getting a new modpack but 2nd47 is busy or something so it's on hold i guess the undead mod is filled with bugs and the author is not working on it anymore.[/QUOTE] Thanks! I'll wait till the new modpack is out then I start to try installing all things right and join you guys sometime finally... The Undead Mod seems to work fine for me! I really like the slow zombie animations, as far as I know no other mod haves these animations in them. I am always making slow zombie missions where you have weak guns and all that, rely on team and such stuff but since I am alone I never made them for coop and just play them alone which is getting sad.
if you want slow zombie you can download the namalsk crisis otherwise you could check out the dynamic zombie sandbox mission
[QUOTE=Cuel;34389680]if you want slow zombie you can download the namalsk crisis otherwise you could check out the dynamic zombie sandbox mission[/QUOTE] Downloading namalsk crisis, why didnt I heard of it before? It seems so awesome, gonna make my own missions with it but I guess I never will come to an point to play it coop with another dude.
[QUOTE=kukiric;34384398]It's not an ArmA game if it doesn't feature M1A1s driving down hills at 160km/h and stopping completely after hitting a small tree :v: [editline]asdf[/editline] Oh the days trying to drive through forests with tanks in the original OFP[/QUOTE] Or not noticing that you placed your tank on a small rock in the editor, causing it to fly hundreds of feet in the air, then land perfectly and drive away. [t]http://cloud.steampowered.com/ugc/613842889486177804/B818BEAC75219C8A3F930FB54074DEADD49FFE87/[/t]
Your 3D resolution not being the same as the interface resolution hurts my eyes. But yes, that happens a lot with me in takistan.
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