[QUOTE=filipegroh;32745479]How many people are we talking about? making smaller games with less people usually solves the problem with communication.[/QUOTE]
We usually get somwhere between 10 and 20 people for the games.
It's less communication and more people not listening.
[QUOTE=Profanwolf;32745503]We usually get somwhere between 10 and 20 people for the games.
It's less communication and more people not listening.[/QUOTE]
Theres always a good amount that have a brain, and communicate as well as listen. It's just those few that don't pay attention, and they have an annoying habit of being the guys with the heavy ordnance.
[QUOTE=Flubadoo;32726968]Will I be able to join the server if I have other Addons than Lingor? Like WarFX, etc[/QUOTE]
I use WarFX (WHICH IS AMAZING) as well as JSRS(also awesome) with no issues.
[QUOTE=capgun;32746037]Theres always a good amount that have a brain, and communicate as well as listen. It's just those few that don't pay attention, and they have an annoying habit of being the guys with the heavy ordnance.
I use WarFX (WHICH IS AMAZING) as well as JSRS(also awesome) with no issues.[/QUOTE]
Yeah you're right :v:
Sigh, I can't combine my "Capsule" Arma 2 with my "Steam" Operation Arrowhead :suicide:
[QUOTE=Mr. Agree;32746663]Sigh, I can't combine my "Capsule" Arma 2 with my "Steam" Operation Arrowhead :suicide:[/QUOTE]
Really? It should be possible with any version of ARMA 2, all it is doing is loading the ARMA 2 .pbo's as addons.
[QUOTE=RautaPalli;32746854]Really? It should be possible with any version of ARMA 2, all it is doing is loading the ARMA 2 .pbo's as addons.[/QUOTE]
I get this problem, first is saying: "No entry 'bin\config.bin/CfgInGameUI/MPTable.shadow'."
Second one: Error compiling pixel shader PSSpectacularAlpha:0
Profan might be able to recognize this:
[code]
// simple JIP fixer
// by 2nd47
//
// usage: nul = [this] execVM "introPlacement.sqf"
_unit =_this select 0;
_loc =if (count _this > 1) then {_this select 1} else {"1"};
_startone = false;
_starttwo = false;
if (_loc == "1") then (_startone ==true);
if (_loc == "2") then (_starttwo ==true);
if (_startone) then {
_this moveInCargo startcar1;
};
if (_starttwo) the {
_this moveInCargo startcar2;
};
sleep 5;
_startone == false;
_starttwo == false;
[/code]
I'm almost done scripting my mission and I'll be running a play test later tonight if I can finish it!
Did you even test it? :v:
Because there is a typo at "if (_starttwo) [B]the[/B] {"
Of course not
who has the time to [B][I]test[/I][/B] things nowadays
[code]
// simple JIP fixer
// by 2nd47
//
// usage: nul = [this,loc] execVM "introPlacement.sqf"
_unit =_this select 0;
_loc =if (count _this > 1) then {_this select 1} else {"1"};
_notjip == true
if (_notjip) then {
_unit moveInCargo _loc;
};
sleep 5;
_notjip == false
[/code]
made that shit more elegant
i dont
i promise you a fun map
Finally got Combined Ops working. Thanks to profan, I just put the Arma 2 game from Capsule into a folder called "arma2" in OA Steam folder. Although, what I can't understand is the launch options are set to the "Capsule Games" folder, yet there's nothing there as I moved it to the specified folder above.
[QUOTE=Flubadoo;32760496]ArmA 2 tonight? Finally a day without homework.[/QUOTE]
Friday/Saturday
So I just played to the end of Eagle Wings...it was very...interesting.
I just found a huge assortment of fantastic functions that will make our MP missions much less of a constantly breaking headache :v:
[QUOTE=LeonS;32719851]ive had this game sitting in my steam library since mid-summer and i want to play this with people, any way i can get around to joining those cool tactical battles people do??[/QUOTE]
hi
[QUOTE=Profanwolf;32760549]Friday/Saturday[/QUOTE]
I think I can play on saturday. Do you guys use Combined Ops?
[QUOTE=LeonS;32762655]hi[/QUOTE]
op
[QUOTE=Ellman;32762862]I think I can play on saturday. Do you guys use Combined Ops?[/QUOTE]
yeah.
[editline]13th October 2011[/editline]
use this if you want all the addons etc that is required
[quote]
[img]http://fedorafellows.com/uploads/Screenshot-2011-10-11_16.10.21.png[/img]
[img]http://fedorafellows.com/uploads/Screenshot-2011-10-11_16.10.25.png[/img]
Now before you do anything, if you have lingor island already installed make a new folder in your arma2 oa folder named @PROFAN and put all the contents of the @lingor folder in there so you don't have to redownload anything!
Download Yoma here:
[url]http://dev-heaven.net/attachments/download/8442/AddonSync2009_Beta1.0.67.msi[/url]
Install and make sure it finds your arma2 oa folder.
Go to Favorite Servers and you should see a list of preset servers, click new server and in the Server tab, go to auto configuration.
Find "Auto Config URL".
In that box enter: [url]http://fellowsgame.net/ARMA2/arma2.7z[/url]
Now press import server, it should work just like that.
Go to download addons, and press check addons.
Now it will check what you have in your arma2 folder and compare it to what it wants to download, everything on the server is .7z'ed so it will be roughly half the size of the original content.
Just press download and just add the modfolders to your startup and all should be well!
The two folders contain everything you need to play on the server, the extras folders contains stuff you don't necessarely need but could have a use for.
[/quote]
Thanks :v:
I need to do the boot camp again, get familiar with the controls and remap where necessary. I remember the only problem I had during the boot camp was the sky diving and landing in a particular spot. For me, 100m is considered "close".
Oh yeah guys, since I'm remaking the vip escort on lingor.
Both sides now have reviving, and if any bodyguard steps into a vehicle it will be marked on the map, as to avoid the assasins being clueless of what's going on.
Since it'd be about 6-7 tasks and 20 bodyguards vs 4 assasins maybe.
[QUOTE=Profanwolf;32764062]Oh yeah guys, since I'm remaking the vip escort on lingor.
Both sides now have reviving, and if any bodyguard steps into a vehicle it will be marked on the map, as to avoid the assasins being clueless of what's going on.
Since it'd be about 6-7 tasks and 20 bodyguards vs 4 assasins maybe.[/QUOTE]
Oh man I remember how fun that was, switching up cars and fooling the assassins with a no-VIP car.
[editline]13th October 2011[/editline]
imo a few more assassins though.
[QUOTE=Flubadoo;32764231]Oh man I remember how fun that was, switching up cars and fooling the assassins with a no-VIP car.
[editline]13th October 2011[/editline]
imo a few more assassins though.[/QUOTE]
But yeah spreading out was a really dick move :v:
But yes I think maybe 4-6 assasins this time instead.
Also, don't include a plane, it's OP as fuck.
Why did Profan ban me from the FP ArmA II Steam Chat?
[QUOTE=Mr.T;32764518]Why did Profan ban me from the FP ArmA II Steam Chat?[/QUOTE]
I banned you because it was announced for 50 times already what was going on, what was needed and the server name was in the group page.
And I didn't feel like explaining one more time to someone who wouldn't listen
That is all :v:
[QUOTE=Profanwolf;32764547]I banned you because it was announced for 50 times already what was going on, what was needed and the server name was in the group page.
And I didn't feel like explaining one more time to someone who wouldn't listen
That is all :v:[/QUOTE]
Cruel, cruel, Profan.
i think i'm done with my mission but it's probably going to break so no one should care
we'll see tomorrow
going to use taskmaster in the future
[QUOTE=Flubadoo;32764231]Oh man I remember how fun that was, switching up cars and fooling the assassins with a no-VIP car.
[editline]13th October 2011[/editline]
imo a few more assassins though.[/QUOTE]
I remember using a PKM to single handedly mow down almost the entire convoy one of the first times we played it.
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