• ArmA 2 and ArmA 2: Operation Arrowhead v2
    3,539 replies, posted
So after running a bunch of optimization shit for my PC, I can successfully run ARMA II again! Also, quick question: Is it possible to run ARMA II Mods in ARMA II: OA (If you own both individual games) ?
[QUOTE=Jitters;32774048]So after running a bunch of optimization shit for my PC, I can successfully run ARMA II again! Also, quick question: Is it possible to run ARMA II Mods in ARMA II: OA (If you own both individual games) ?[/QUOTE] Yes. I even run Arma 1 mods through either or CO. They all work just fine. OFP mods don't work immediately though.
New beta patch [85420] Improved: Direct damage is no longer artificaly reduced for lying soldiers This was the most annoying thing.
[QUOTE=Falchion;32775782]New beta patch [85420] Improved: Direct damage is no longer artificaly reduced for lying soldiers This was the most annoying thing.[/QUOTE] Does this include downed teammates that are still alive? No more using them as shields as you drag them away :v:
[media]http://www.youtube.com/watch?v=hF6ivpLoS5A[/media] horrifying
HOLY shit we should play zombies!
that map is 10 player only tho. we should add the zombie mod to yoma
[QUOTE=Cuel;32776624]that map is 10 player only tho. we should add the zombie mod to yoma[/QUOTE] It's massive and buggy as hell, no dice.
Whoever made that apocalypse mission needs to release a mod that would make those zombies and stuff available as an addon, since that mission did zombies the best out of any arma mods.
i had a look at the scripts for that map and they don't look that complicated. made by celery, very well commented [editline]14th October 2011[/editline] the zombies are scripted only. without sounds/music the map is only 600kb compared to 6mb
Oh god I can even turn off death messages showing in the difficulty settings on the server :v:
I might be able to play tonight, will have to reinstall arrowhead and vanilla arma 2 though, otherwise can't run CO
Jurassic Park, arma 2, go go go. [editline]14th October 2011[/editline] [QUOTE=Profanwolf;32777453]Oh god I can even turn off death messages showing in the difficulty settings on the server :v:[/QUOTE] Turn everything off HUD wise, make it real. All we need is knowledge of our objective, a compass and a map. Also, good old ingenuity.
Oh and guys, Difficulty will be up a notch this time so first person, no visibility of yourself/friends on the map, only markers and the map itself. Not to mention no enemy/friendly tags :v:
Ooo, ArmA 2 time again I see.
[QUOTE=Profanwolf;32778032]Oh and guys, Difficulty will be up a notch this time so first person, no visibility of yourself/friends on the map, only markers and the map itself. Not to mention no enemy/friendly tags :v:[/QUOTE] ;_; This is going to end poorly.
[QUOTE=Profanwolf;32778032]Oh and guys, Difficulty will be up a notch this time so first person, no visibility of yourself/friends on the map, only markers and the map itself. Not to mention no enemy/friendly tags :v:[/QUOTE] WE CAN DO THISSSSSSS! V:v:V
[QUOTE=Mr. Agree;32778403]WE CAN DO THISSSSSSS! V:v:V[/QUOTE] 3/4 of the team will be dead within 5 minutes. Remaining team survives for an additional 10, while some genius manages to spawn in the ocean.
[QUOTE=capgun;32778495]3/4 of the team will be dead within 5 minutes. Remaining team survives for an additional 10, while some genius manages to spawn in the ocean.[/QUOTE] I was more thinking about the VIP mission , how much rape and confusion it will ensue :v: I expect all the bodyguards to start firing wildly and randomly into the jungle when any enemy is encountered :v:
Anyone want to play the Campaign with ACE and HACRP sound system and JRSS? Its epic!
[QUOTE=Profanwolf;32778600]I was more thinking about the VIP mission , how much rape and confusion it will ensue :v: I expect all the bodyguards to start firing wildly and randomly into the jungle when any enemy is encountered :v:[/QUOTE] That'll happen with or without enemies. The assassin team won't even have to do anything, as they'll be bound to kill each other and the VIP in only a matter of time. Which reminds me, dibs on assassin team first round.
Give assasins low quality guns but make them have civilian models, then apply ambient civilians :v:
Oh my fucking god please host the server soon. I just had a 5 hour recording session for an audition. Shit was PAINFUL. League of Legends will only make me more infuriated. I NEED ARMA 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Does playing Assassin's Creed count for experience for being an assassin in this mission we'll be doing? If so, i'm set :dance:
[QUOTE=Mr. Agree;32779389]Does playing Assassin's Creed count for experience for being an assassin in this mission we'll be doing? If so, i'm set :dance:[/QUOTE] Not in particular :v:
What about hitman?
Server ETA?
[QUOTE=Falchion;32780418]What about hitman?[/QUOTE] Possibly. Just judging by the old VIP mission, It'll be like 4 hitmen to like 20 Bodyguards. They'll need to judge where the VIP is going, and set a trap, hit quickly, and fall back if it doesn't work. Though, as I mentioned previously, a PKM at 200m has hilarious effects on a convoy outfitted with MP5s.
[QUOTE=Profanwolf;32779784]Not in particular :v:[/QUOTE] How about my MG ambushes in the past bodyguard vs assassins missions? [editline]14th October 2011[/editline] [QUOTE=capgun;32780824]Though, as I mentioned previously, a PKM at 200m has hilarious effects on a convoy outfitted with MP5s.[/QUOTE] Indeed, it's horribly satisfying opening up on supposedly "armored" SUV's with a PKM killing everyone inside.
[QUOTE=capgun;32780824]Possibly. Just judging by the old VIP mission, It'll be like 4 hitmen to like 20 Bodyguards. They'll need to judge where the VIP is going, and set a trap, hit quickly, and fall back if it doesn't work. Though, as I mentioned previously, a PKM at 200m has hilarious effects on a convoy outfitted with MP5s.[/QUOTE] Hilarious Indeed :suicide: [img]http://fedorafellows.com/uploads/ArmA2OA_2011-10-14_19-58-51-32.png[/img]
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