• ArmA 2 and ArmA 2: Operation Arrowhead v2
    3,539 replies, posted
Is it just me or do A.I.'s constantly pull out binocs during combat since patch 1.60RC?
[QUOTE=Araknid;33560640]Good campaigns are Operation Cobalt and Blood on the Sand.[/QUOTE] [QUOTE=Araknid;33560640]The cutscenes in this campaign were really well done, for a user made campaign.[/QUOTE] Thanks, I appreciate it. :)
Suddenly, two guys from Bohemia Interactive (Dwarden and Zipper5) posting on Facepunch. [IMG]http://i93.photobucket.com/albums/l78/HippiHippo1/FacePunch%20Smilies/th_emotboingpn7.gif[/IMG]
Do any mods exist that allow you to shoot from vehicle passenger seats with small arms?
[QUOTE=Squeegy Mackoy;33613143]Do any mods exist that allow you to shoot from vehicle passenger seats with small arms?[/QUOTE] You can goof it with attachTo, and some models have "gunner" positions with rifles etc. But i'm not aware of any. I hear it's in VBS2 though, which is lucky since I picked up a demo disk from a copy of MS&T.
[QUOTE=iCole;33612504]Suddenly, two guys from Bohemia Interactive (Dwarden and Zipper5) posting on Facepunch. [IMG]http://i93.photobucket.com/albums/l78/HippiHippo1/FacePunch Smilies/th_emotboingpn7.gif[/IMG][/QUOTE] You slow i'm around for quite some time :) [editline]7th December 2011[/editline] [QUOTE=doonbugie2;33596019]Is it just me or do A.I.'s constantly pull out binocs during combat since patch 1.60RC?[/QUOTE] if this is true, can you manage make / setup some simple repro mission and report it as CIT ticket ? it's supposed to be fixed [URL]http://dev-heaven.net/issues/25266[/URL] [quote] 86022 introduces a concept of "designated spotter". In each formation at most one unit with binoculars (the one highest ranked, or a group leader, if possible) is considered a "spotter", and if someone is not a "spotter", he will use binocs only to watch targets which he personally discovered, never to watch targets reported by others. (Spotter still can use binocs on all targets). This should hopefully fix the remaining issues. [/quote] so only report something what not fit the fix above also please use latest beta 1.60.87074 [editline]7th December 2011[/editline] new beta 1.60.87074: [url]http://forums.bistudio.com/showthread.php?t=128479[/url] fixed AI helicopter wobble when flying to waypoint (no more headache)
Nope I was wrong, can't manage to reproduce it. I guess my AI's were just being crazy. I noticed in in Zipper5's blood on the sand, where you get paradropped in as US commandos to take out a Shilka.
[QUOTE=Araknid;33560271]Are there any mods that change the muzzle flashes? Because at the moment they are fucking ugly. This looks awesome but theres nowhere to get it though. [media]http://www.youtube.com/watch?v=4qNBniphfg8[/media][/QUOTE] WarFX Blastcore
[QUOTE=Welcometohel;33620118]WarFX Blastcore[/QUOTE] WarFX doesn't really change handheld weapon muzzleflashes though.
Are there any really good campaigns where you dont play as the squadleader? Something like Blood on the Sand and Operation Cobalt edit: Seriously i hate having to deal with the AIs shit.
[QUOTE=TheHypnotoad;33613190]You can goof it with attachTo, and some models have "gunner" positions with rifles etc. But i'm not aware of any. I hear it's in VBS2 though, which is lucky since I picked up a demo disk from a copy of MS&T.[/QUOTE] Doesn't really work because It locks the unit's rotation to the vehicle aswell. The only way to aim is to enable aiming deadzone and swing your gun around in a tiny arc.
How can I make aircraft to bomb ground? Not a vehicle or anything, just ground. Trying to make a mission where you have to defend a line with planes making regular bombing runs on the field infront of your positions.
[QUOTE=smeismastger;33625225]How can I make aircraft to bomb ground? Not a vehicle or anything, just ground. Trying to make a mission where you have to defend a line with planes making regular bombing runs on the field infront of your positions.[/QUOTE] Couple of ways, You can have them target invisible H'es on the ground with a destroy attack (Buggy) or you can use a UnitCapture UnitPlay script. I made a tutorial on youtube somewhere, but can't search for it at work. It's on the channel under my avatar.
new OA beta 1.60.87105: [url]http://forums.bistudio.com/showthread.php?t=128510[/url] OA helicopters now got ground effect 8-)
[QUOTE=Dwarden;33625407]new OA beta 1.60.87105: [url]http://forums.bistudio.com/showthread.php?t=128510[/url] OA helicopters now got ground effect 8-)[/QUOTE] Should make landing alot more.. interesting :S, can't wait to try it out :) [quote] Ground effect The high power requirement needed to hover out of ground effect is reduced when operating in ground effect. Ground effect is a condition of improved performance encountered when operating near (within 1/2 rotor diameter) of the ground. It is due to the interference of the surface with the airflow pattern of the rotor system, and it is more pronounced the nearer the ground is approached. Increased blade efficiency while operating in ground effect is due to two separate and distinct phenomena.[/quote] [editline]8th December 2011[/editline] This is why ARMAII is such a amazing game. I hope they release some new ARMA III screenshots sometime, its been a couple months since we have last seen Limnos :p the waiting is hard
So in other words: Air cushion effect? Fuck yesss.
Did you guys hear about the new Russian Spetsnaz squad? They're trained for looking over walls and buildings. [img]http://dl.dropbox.com/u/48521896/ArmA2OA%202011-12-09%2015-22-24-95.png[/img] [img]http://dl.dropbox.com/u/48521896/ArmA2OA%202011-12-09%2015-22-31-10.png[/img]
[QUOTE=Araknid;33637267]Did you guys hear about the new Russian Spetsnaz squad? They're trained for looking over walls and buildings. [img]http://dl.dropbox.com/u/48521896/ArmA2OA%202011-12-09%2015-22-24-95.png[/img] [img]http://dl.dropbox.com/u/48521896/ArmA2OA%202011-12-09%2015-22-31-10.png[/img][/QUOTE] War has changed.
How did you go about accomplishing that? (Or is it just a bug?)
[QUOTE=Squeegy Mackoy;33638137]How did you go about accomplishing that? (Or is it just a bug?)[/QUOTE] Its because i started an anim while they were on a sloped hill
Nothing better than SLX, where I get to mince civilians. Arma 2 should be renamed Civilian massacre simulator
[QUOTE=Dwarden;33625407]new OA beta 1.60.87105: [url]http://forums.bistudio.com/showthread.php?t=128510[/url] OA helicopters now got ground effect 8-)[/QUOTE] :dance: LOVE :dance: Now all we missing is RTT and Intractable cockpit buttons! :dance::dance::dance:
[QUOTE=Welcometohel;33641812]:dance: LOVE :dance: Now all we missing is RTT and Intractable cockpit buttons! :dance::dance::dance:[/QUOTE] Not sure if they're going to combine Take on Helicopters with ArmA :V
[media]http://www.youtube.com/watch?v=Xx0fQPV60JM[/media] Here's an god-awful video of a project i've been working on. Very early stages of development. We could use some skilled mission makers to help out, drop me PM if you're interested.
That map looks like shit no offence, but generic chernorus buildings arent helping. Good idea, hopefully you can expand on it. I know its a WIP.
Might be a dumb question but does the beta still allow the use of mods? I love the idea of the ground effects but I wish to keep mods.
[QUOTE=Ignhelper;33640363]Nothing better than SLX, where I get to mince civilians. Arma 2 should be renamed Civilian massacre simulator[/QUOTE] HE shell into giant crowd. Do it.
[QUOTE=Rombishead;33642032]Might be a dumb question but does the beta still allow the use of mods? I love the idea of the ground effects but I wish to keep mods.[/QUOTE] You have to run the beta as a mod... so yes.
[QUOTE=Rombishead;33642032]Might be a dumb question but does the beta still allow the use of mods? I love the idea of the ground effects but I wish to keep mods.[/QUOTE] of course [QUOTE=doonbugie2;33642023]That map looks like shit no offence, but generic chernorus buildings arent helping. Good idea, hopefully you can expand on it. I know its a WIP.[/QUOTE] it's not chernarus buildings, they're custom buildings, the whole map is to be based entirely off of new models so we do have a long ways to go.
[QUOTE=Dwarden;33616183]You slow i'm around for quite some time :)[/QUOTE] I know you are, but then you are on [B]every[/B] page that ever mentioned a BIS game :v: [QUOTE=Dwarden;33625407]new OA beta 1.60.87105: [url]http://forums.bistudio.com/showthread.php?t=128510[/url] OA helicopters now got ground effect 8-)[/QUOTE] I just tried this and wow, that's very very cool.
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