• ArmA 2 and ArmA 2: Operation Arrowhead v2
    3,539 replies, posted
[QUOTE=Welcometohel;33818705]Link to sound-mod?[/QUOTE] [url]http://forums.bistudio.com/showthread.php?t=111985[/url] [url]http://forums.bistudio.com/showthread.php?t=104514[/url] Unfortunately the bullet cracks etc come from JSRS, which is a massive addon to download, and it's only a small segment of it. Other mods have good bullet cracks, RWS, VOPsound. Good as in scary shit. another video. GL4 AI is easily the best if you want AI to hide and use buildings. Also using my WIP mid-2000 CAG addon [media]]http://www.youtube.com/watch?v=XnYtJkbd5jU&list=UUbvm9kfwXB14sTX3aYY_7Jg&index=1&feature=plcp[/media]
[QUOTE=ripple3000;33783574]So I can combine 4 helicopters together, and make a massive super ship floating thing?[/QUOTE] Or use the C130 as a flying base. Attachto makes ArmA so much better :v: [t]http://i46.tinypic.com/2mdmnt5.jpg[/t] [t]http://i50.tinypic.com/23qzapx.jpg[/t]
4 games patched A2, A2: Free, A2: OA, A2: RFT) 2 DLCs patched (A2: BAF, A2: PMC) [URL]http://www.bistudio.com/english/home/news/projects/277-new-major-update-for-entire-arma-2-product-range-released[/URL] huge amount of improvements across all parts :) [quote] Operation Arrowhead patched to 1.60 New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options Multiplayer is much smoother, no more warping, includes a number of fixes, optimizations and improvements Netcode, VON and dedicated server fixes plus configuration additions in place Singleplayer received visual states smoothing and prediction (notable e.g. on distant units) AI is improved, especially (but not only) in combat, AI has received numerous bug fixes Aircraft & Helicopter simulation received slight improvements ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most annoying bugs Numerous other small bugs/glitches fixed Arma 2 patched to 1.11 Numerous bug fixes, multiplayer code tweaks and mission fixes ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs Arma 2:Free patched to 1.11 MP Code brought into line with Arma 2 for compatibility BAF patched to 1.03 and PMC patched to 1.02 Several stability and game saves fixes as well as mission tweaks, also new BAF missions included. [/quote] discuss: [URL]http://forums.bistudio.com/showthread.php?t=129042[/URL] read readme/changelog [URL]http://forums.bistudio.com/attachment.php?attachmentid=81&d=1324571120[/URL] [URL]http://www.bistudio.com/happy-holidays/[/URL]
So when does that come out on Steam? Or is this something extra that wont be on the Steam versions without downloading from elsewhere?
So where do I download it?
[QUOTE=Dwarden;33845552][URL]http://www.bistudio.com/happy-holidays/[/URL][/QUOTE] Why are they staring at the asses of the guys in front of em?
[QUOTE=zenith777;33847336]Why are they staring at the asses of the guys in front of em?[/QUOTE] it's THE Evolution :) [editline]22nd December 2011[/editline] [QUOTE=Welcometohel;33845759]So where do I download it?[/QUOTE] [url]http://www.arma2.com/index.php?Itemid=20&option=com_rokdownloads&view=folder&lang=en[/url] this suffice? [url]http://www.multiupload.com/1QXDHDKQFG[/url] CRC32: D4ED489F MD5: CA88D10015E79ED98AAC2784E21E3C1D SHA-1: AD50EDCC6751CDE4A302D851B70E126191055479
sent to steam?
In case all of you don't know yet, AI is supposed to prioritize shooting in CQB now instead of seeking for cover for 2 minutes with you standing 5 meters away. Probably second best fix after the multiplayer sync improvements.
Where can I download 1.60 that isn't from a site that takes 12 hours for a patch D: feels like I am on dial up again.
So this means the patch hasn't gone live to steam yet?
[QUOTE=Intoxicated Spy;33848833]Where can I download 1.60 that isn't from a site that takes 12 hours for a patch D: feels like I am on dial up again.[/QUOTE] erm i downloaded on 40mbit/s from megaupload primary server also there is now torrent on [url]www.gameupdates.org[/url]
damnit never gonna forget the jump from ofp cwc to arma 1 speaking of which, i was snooping around and i found these [url]http://operationflashpoint.filefront.com/news/Operation_Flashpoint_2_Screenshots;19240[/url] i remember seeing those long long ago, before arma 1 was released what happened to this awesome stuff? did it go to bis or codemasters?
that was ofcourse ours ... and guess what You play ... just some of the stuff turned to be not realistic at that time hardware, like full dynamic destruction (realistic and with physics)
those units looked so GOOD this stuff is what came to be arma 1 or 2? like, i recognize the venom which is in arma 2 but not one [editline]22nd December 2011[/editline] and the russians, which seem to be alot more like arma 2's russian mvd/ spetsnaz [editline]22nd December 2011[/editline] and the m16a4 in some pictures, which wasn't added in arma til combat operations / that one patch
Game came out in 2009, they're developing the sequel Still putting out regular updates I fucking love Bohemia.
You guys think this will get cheaper in one of steam's daily sales or should I buy Combined Ops now at 50% off? [editline]22nd December 2011[/editline] Screw it, bought.
[QUOTE=zenith777;33847336]Why are they staring at the asses of the guys in front of em?[/QUOTE] [img]http://hiram-caton.com/images/evolution/evolutionchart.jpg[/img] Parody of something like this
[QUOTE=Cuel;33819418]-woah- i'm going finish my namalsk mutant mission even tho the mutants has terrible ai and some other annoying stuff about it. hopefully it'll be fun, mostly infrantry combat (because mutants don't care about you if you're inside a vehicle), low ammo, night with no NV and a it's also a more -random- mission (hopefully). maybe not the tasks, except positions for some stuff. this might change if i have the time. gonna try and implement mutant [url=http://www.armaholic.com/page.php?id=13651]intercept[/url], shouldn't be a problem. also hopefully some minor random mission etc (save some civies, investigate location etc). suggestions are welcome [editline]21st December 2011[/editline] i need to know how the mutant module works with several players tho[/QUOTE] Sounds good man :v:
there will be an revive script, however if you take damage from mutants it will never run. whoever made the mutants is using setDamage when mutants are near the player, and the eventhandler is not triggered by that. FF/fall damage etc will still work tho. right now there's a 30 second respawn delay when you die and when you respawn you'll get teleported to the group with the gear you had when you died. that's the best solution i could come up with
We need to play tonight, yes?
STEAM received several small hotfixes for A2, OA, BAF which resolve any MP issues ... A2: Free is now patched there too and on BIForum is available 1.60.87636 (post 1.60 hotfix) [URL]http://forums.bistudio.com/showthread.php?p=2077490[/URL]
Can anyone recommend me something crazy to do with the attachto command in ARMA 2 for me and my bro to screw around with? We already cleared out a village with this thing: [img]http://cloud.steampowered.com/ugc/630734179463363907/F101AC0CA2791472A7A83F36B750D9FD180A0766/[/img]
i attached several howitzers and machine guns to a c130 two tanks aswell
You could try making some type of aircraft. I made this: [IMG]http://i.imgur.com/8rzAf.jpg[/IMG] It was deadly except two weaknesses, 1 its a rather major target and 2 the guys fall out at the slightest turn. mmmm [IMG]http://i.imgur.com/R5GTa.jpg[/IMG]
That is what the US military should had invested in
Air? No problem. Sea? No problem. Land? No problem. Buy the new B56 FlyingClusterFuckFortress and get the free Scaffold Tank. [IMG]http://i.imgur.com/IQKgk.jpg[/IMG]
[QUOTE=Cuel;33819418]night with no NV[/QUOTE] If you make it a moonless night too I will murder you. Edit: Seriously though, try to set it up so that the moon gives some light so that it wont be complete stumbling around in the dark. You can do this by fucking around with the date settings so you get a month where the nights wont be completely pitch black.
In Christmas spirit I decided to make something: [img]http://cloud.steampowered.com/ugc/630734416961533541/110DEF30614480B40A9724212931A223EF98B6B7/[/img]
I'm getting this game very soon, is there a facepunch group or server that I could join? It would be cool to do co-op with some FP'ers.
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