• ArmA 2 and ArmA 2: Operation Arrowhead v2
    3,539 replies, posted
on whos side.................
i have no idea
us
I say that our side gets all the tanks and they get all the motorcycles and bicycles. Sounds fair to me, seeing how they're the airsoft forum and all.
Are we playing vanilla or modded? Can't be bothered to install anything beyond ACE.
[QUOTE=Nikota;33947031]I say that our side gets all the tanks and they get all the motorcycles and bicycles. Sounds fair to me, seeing how they're the airsoft forum and all.[/QUOTE] I get to go on my own team and spazz around with 800+ ping before disconnecting.
I'll join in too.
[QUOTE=Nikota;33947031]I say that our side gets all the tanks and they get all the motorcycles and bicycles. Sounds fair to me, seeing how they're the airsoft forum and all.[/QUOTE] we get rpg7s dats all we need nig we fuck yo shit u[B]UP[/B]P[I][U]P[/U][/I] edit: Also, if you want the other side of this amazingly breaded subforum toast: [quote][B]ZE NEGOTIONES THEY ARE COMPLETO[/B] [url]http://pastebin.com/5h9jvaQv[/url] In summary: [B]1.[/B] ACE is on the wall right now. He will talk to them about using it, we have to discuss not using it. Either with or without is a possibility. [B]1-A.[/B] If we do use ACE it will be a Stable version and we will have to use their small addon-package. [B]1-B.[/B] If not it will be completely vanilla. [B]2.[/B] There will be [U]three missions[/U], 1 designed by us, an AAS mission (I hope.) and 1 designed by them. [B]3.[/B] Most likely [U]15v15[/U]. [B]4.[/B] [U]January 6th[/U] will be the likely advance to contact. Read the paste for more details.[/quote] Just for completeness I guess.
Why don't we just do 3-4 AH-1Z's and just fly in formation over them?
I require the missions have jets/helicopters show you ground humpers at the airsoft forum how flybois do it
^ this. Since i have a joystick flying is so much easier, but also more epic.
me and my group of friends would love to play, around ~6 people, added you on steam hellsoldier
I'm in, for fparma2 obviously. [editline]29th December 2011[/editline] also I prefer without ace because I'm retarded and dunno how to install it.
[QUOTE=Psygo;33947350]I'm in, for fparma2 obviously.[/QUOTE] You don't really need to post that you're in for a side, anyone posting here is already for the tiny noobito side. (FPARMA2) If you're in for the amazing and glorious victors (IFAPARMA2) then you'd know where to post.
[QUOTE=Tark;33947366]You don't really need to post that you're in for a side, anyone posting here is already for the tiny noobito side. (FPARMA2) If you're in for the amazing and glorious victors (IFAPARMA2) then you'd know where to post.[/QUOTE] Do your guys even know how to fly?
oh ok, well I was just making sure.
[QUOTE=Goz3rr;33947399]Do your guys even know how to fly?[/QUOTE] Do your guys even know how to shoot?
also me and simkas are best chopper pilots ever. [editline]29th December 2011[/editline] wow fuck broke automerge good job [editline]29th December 2011[/editline] and you know, we play arma2, so yeah we do know how to shoot.. it's kinda a must...
Real men attach a humwee under their chopper = instant choppergunner
[QUOTE=JDB;33947181]I require the missions have jets/helicopters show you ground humpers at the airsoft forum how flybois do it[/QUOTE] ill show you how the german aa-gun flies danger close little bird back flips at low alt high speed
pls recommend a good launcher
I made a tank out of cows it was tiring though
Oh hell yeah, I'm in!
[QUOTE=Runar;33948215]Oh hell yeah, I'm in![/QUOTE] Me too!
Could someone make a roster, so it's easier to see who's in already?
[QUOTE=Cuel;33947686]pls recommend a good launcher[/QUOTE] uhh I like the SMAW
I always use the javelin
[QUOTE=Goz3rr;33948426]I always use the javelin[/QUOTE] I second this
changes to vip mission [code] -added one armored suv w/ minigun (does not respawn, should it?) -improved loadout script, didn't run the first time we tried but it should now. it was running from the unit init line (AND WAS WORKING) but now it's running from the initplayer script instead. -spawn protection markers -changed deserted vehicle respawn timer to 500 seconds (from 150) -vip animations (suitcase, laptop) should now be broadcasted to clients -might have fixed opfor being able to see vip marker. don't know why this was happening, probably something to do with the server being a listen server -assassins now keep their guns when they respawn -lowered amount of weapons for assassins [/code] anything else? should I add IED's? their places will be totally random (can't be placed), they can be set to blow (15 sec) or 50% chance to defuse, if you fail, you have 3-4 seconds to get away. will explode if a vehicle gets too close (including opfor (Y/N)??, i'll look into adding markers for opfor). as of now, ieds can only spawn as a vehicle wreck something like this: red markers are ied's [t]http://i.imgur.com/EUeIt.jpg[/t] [t]http://i.imgur.com/0G2qF.jpg[/t] [t]http://i.imgur.com/eAM4G.jpg[/t] [editline]29th December 2011[/editline] actually i'm just going to add it to params
What mods are gonna be needed for the FP vs FP match? And sign me up! :v: also sign up my buddy, he can't get on here atm but he's up for it, depending on when exactly it will all go down
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