[QUOTE=Welcometohel;34024358]My mission is almost done! It uses the STALKER ArmA 2 mod.
[url]http://www.armaholic.com/page.php?id=13590[/url]
Some of the features of the mission:
- Lots of sounds ported from STALKER COP
- Scripted Jokes around the campfire (STALKER sounds different for every faction)
- Scripted Emission (STALKER sounds including Boroda warning)
- Scripted Anomalies everywhere (requires Anomaly Detector and bolts to detect)
(Anomalies include, gravi, burn, mincer, trampoline, electro)
- Some anomalies have a chance to drop artifacts.
- Psy Fields & Radiation Fields.
- Psy effects can be negated with a device, Radiation can be deduced with AntiRad drugs.
Tough bloodsuckers that go completely invisible (Not even glowing eyes), watch out can kill anyone in 3 hits, take 100+ bullets to kill.
Stray Dogs that can knock players to the ground.
Undead Stalkers everywhere.
Scarce supplies.
P.S. Profan please update the server to 1.60 And could you please put on:
[url]http://www.armaholic.com/page.php?id=13589[/url]
[url]http://www.armaholic.com/page.php?id=9218[/url]
[url]http://www.armaholic.com/page.php?id=9316[/url][/QUOTE]
That looks pretty damn amazing. Though that bloodsucker stuff looks maybe a bit too hardcore.
[QUOTE=Welcometohel;34024358]P.S. Profan please update the server to 1.60 And could you please put on:
[/QUOTE]
profan took his server down. we have our own now tho
[editline]3rd January 2012[/editline]
[QUOTE=RautaPalli;34024635]We're playing on a new server now that 2nd47 rented for us.
[/QUOTE]
oh
How would I attach something to a tank turret so that it stays on the turret as opposed to hovering in mid air? I'm familiar with attachto - and apparently i'm looking for something like a memory offset. Can anyone help?
so that you can offset it?
[url]http://community.bistudio.com/wiki/attachTo[/url]
[code]Object attachTo [TObject, Offset, MemPoint][/code]
[code]me attachTo [you,[X,Y,Z]]; [/code]
change x,y,z to your liking (in metres)
[QUOTE=Cuel;34030135]so that you can offset it?
[url]http://community.bistudio.com/wiki/attachTo[/url]
[code]Object attachTo [TObject, Offset, MemPoint][/code]
[code]me attachTo [you,[X,Y,Z]]; [/code]
change x,y,z to your liking (in metres)[/QUOTE]
I know this - but just doing that makes it so that only if the tank hull moves the attached object moves - I want it to be attached to the turret. I do not know the name of the offset for the turret.
oh my bad
find the turret in here
[url]http://community.bistudio.com/wiki/Translations[/url]
and then use the example from the wiki
[code]player attachTo [tank,[0,-1,0],"turret name translation"]; [/code]
[QUOTE=Cuel;34030367]oh my bad
find the turret in here
[url]http://community.bistudio.com/wiki/Translations[/url]
and then use the example from the wiki
[code]player attachTo [tank,[0,-1,0],"turret name translation"]; [/code][/QUOTE]
So to clarify, to attach for instance an MG you would use that and in the quotations put "vez"?
most likely. can't say if it will always work however, i've had some problems with using the translations before.
[editline]3rd January 2012[/editline]
porting vip escort to lingor, changes include
-assassins gets one helicopter (UH), removed one teleport base
-escorts now has 2 AA, 2 AT's
-less annoying objectives (only one 'visit location' woot)
-some locations are blufor bases so assassins have to focus on intercept & ambush
-civilians with penalty if killed by blufor
[QUOTE=Cuel;34030367]oh my bad
find the turret in here
[url]http://community.bistudio.com/wiki/Translations[/url]
and then use the example from the wiki
[code]player attachTo [tank,[0,-1,0],"turret name translation"]; [/code][/QUOTE]
I've tried every possible translation, still just attachs to the hull :(
Edit: Okay, got it now - now it is still basing its orientation on the hull - so if I move the turret, the object moves but it stays facing front
did you try "kanon", "delo", "poklop" aswell?
[QUOTE=Cuel;34030754]most likely. can't say if it will always work however, i've had some problems with using the translations before.
[editline]3rd January 2012[/editline]
porting vip escort to lingor, changes include
-assassins gets one helicopter (UH), removed one teleport base
-escorts now has 2 AA, 2 AT's
-less annoying objectives (only one 'visit location' woot)
-some locations are blufor bases so assassins have to focus on intercept & ambush
-civilians with penalty if killed by blufor[/QUOTE]
You should add the ability to holster pistols also, I loved blending in with the AI in some of the Profan's missions :v:
[editline]3rd January 2012[/editline]
Actually that's not going to work anyway with space scanning.
[QUOTE=Cuel;34030754]-civilians with penalty if killed by blufor[/QUOTE]
Aw. :v: We can't conduct war crimes against dirty peasants anymore.
[QUOTE=RautaPalli;34032394]You should add the ability to holster pistols also, I loved blending in with the AI in some of the Profan's missions :v:
[editline]3rd January 2012[/editline]
Actually that's not going to work anyway with space scanning.[/QUOTE]
Space scanning can be fixed with difficulty edits, don't be silly.
[QUOTE=Profanwolf;34032477]Space scanning can be fixed with difficulty edits, don't be silly.[/QUOTE]
I know, but I don't know if people are willing to get rid of it. A lot of people still seem to rely on it.
[QUOTE=RautaPalli;34032394]You should add the ability to holster pistols also, I loved blending in with the AI in some of the Profan's missions :v:
[editline]3rd January 2012[/editline]
Actually that's not going to work anyway with space scanning.[/QUOTE]
Just play on a different difficulty and we're fine.
[QUOTE=RautaPalli;34032485]I know, but I don't know if people are willing to get rid of it. A lot of people still seem to rely on it.[/QUOTE]
If they rely on it, take it away and let them adapt.
It's not meant to be a gameplay mechanic or anything.
Is there ACE in a single pack or something?
I just don't have to have to fuck around with sixupdater errytime we play, heck or even at all.
Made a simple form for adding yourself to the FP ARMA squad (you'll get the FP logo on the side of your vehicles etc.)
[url]http://rautapalli.com/random/arma/squad/[/url]
[t]http://dl.dropbox.com/u/14597902/FP%20uploads/newlogo.png[/t]
[t]http://dl.dropbox.com/u/14597902/FP%20uploads/fplogo.png[/t]
I didn't test it a lot yet, but it should work. I backed up the original squad file if someone manages to exploit it somehow :v:
[QUOTE=Useful Dave;34033813]Is there ACE in a single pack or something?
I just don't have to have to fuck around with sixupdater errytime we play, heck or even at all.[/QUOTE]
You update it once and that's it then you put it in your shortcut how hard is that jeez half you people are brain-dead
Sorry, not going to be able to play in the PvP match(es).
School is too strong.
Ok finally got ArmA anniversary edition for 50€, my last game was Operation flashpoint and I loved it to death so I hope this gonna be good! Even got an Radeon HD 4850 gpu for this, installing 1.60 patch for arma 2 now, anything else I should do? I am pretty much interested in an zombie mod, if somebody can link me to a good one which feels right then I am all into it. Thanks!
[QUOTE=RautaPalli;34034149]Made a simple form for adding yourself to the FP ARMA squad (you'll get the FP logo on the side of your vehicles etc.)
[url]http://rautapalli.com/random/arma/squad/[/url]
[t]http://dl.dropbox.com/u/14597902/FP%20uploads/newlogo.png[/t]
[t]http://dl.dropbox.com/u/14597902/FP%20uploads/fplogo.png[/t]
I didn't test it a lot yet, but it should work. I backed up the original squad file if someone manages to exploit it somehow :v:[/QUOTE]
did you keep old people?
[QUOTE=Psygo;34036063]did you keep old people?[/QUOTE]
Yup. If you've been already added you don't have to use it.
The VIP mission today was fun, but Dynamic Zombie Sandbox MP/TVT/CO-X was broken, all we could see was the mission's picture. Server died pretty quickly after that.
Well, that was fun. PVP is awesome.
[QUOTE=guest91;34036712]The VIP mission today was fun, but Dynamic Zombie Sandbox MP/TVT/CO-X was broken, all we could see was the mission's picture. Server died pretty quickly after that.[/QUOTE]
Probably because I restarted it.
That VIP missions was pretty boring, too hard to manage with the massive map.
[QUOTE=ionuttzu;34036729]Well, that was fun. PVP is awesome.[/QUOTE]
Yep.
Ok how to get started, tutorial missions?
[editline]4th January 2012[/editline]
Which are also good zombie addons for singleplay? Sorry for these questions, I just got this game today and it's damn complicated but fun.
Undead mod is your one-stop shop for zombie singleplayer fun. A little laggy and buggy but the town infection and migration system is pretty topnotch.
[url=http://forums.bistudio.com/showthread.php?t=94013] This guy [/url]
Thank you, gonna take a look at that.
How to get started with the multiplayer, most important things I need to know? What should I play and what's easy to understand? I really want to get all the fun this game delivers, haven't got alot of time but alot of patience to learn this, basic things are learned already.
[editline]4th January 2012[/editline]
Is there a sound mod making the quality of the gunshots better? havent found one by myself just some weird other mods.
JSRS 1.4's the best sound mod ever made for the game by a square mile
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