What kind of things would you like to see in survival?
58 replies, posted
More decorative things for houses.
Time zones and storms!
Imagine you're in your beachfront cabin, and then A HURRICANE COMES AND WRECKS YOUR STUFF
[QUOTE=Jocke;34289725]
- Wooden bucket :v:
[/QUOTE]
That can take milk and water, but not lava.
[QUOTE=Rammlied;34285989]So is OP making a mod, or is he secretly/not so secretly jeb?[/QUOTE]
Nah, just using whats at my disposable to mod [b]WHAT'S ALREADY GIVEN[/b], not referenced towards you, but people are asking me to add repeling in, guys it's still vanilla!
[editline]19th January 2012[/editline]
[QUOTE=Simski;34290068]Make us able to cook/fry eggs.[/QUOTE]
I like this idea also, I can do it but with using already existing models.
[editline]19th January 2012[/editline]
[QUOTE=credesniper;34289861]More purposes for string. A rope ladder and unfolds itself from the block you put it on, maybe?
Spells and rituals too.[/QUOTE]
Can't do much about the first 2 things but spells are already implemented and I've done 2 items that have no use with a spell:
Blaze Rod: Right clicking a block zaps ANYTHING(as in you too!) within a 3 block radius of where you right click. - By zap I mean lightning
Magma Powder: Right-clicking blows up any mob you do the same with as listed above.
Compass also teleports you back to spawn on right click.
[QUOTE=DireAvenger;34288138]Actual mob pathfinding (which should hopefully arrive soon under the new AI dev)[/QUOTE]
Well in the snapshot zombies have much better pathfinding now.
a better way to get flint. like crafting 4 gravel makes a flint.
I'd like it if stone tools were made out of flint, maybe. That'd be a bit harder.
Also, isn't this kind of like the idea thread?
Yes, but that thread is [i]sooo[/i] last year. Get with the times, daddy-o.
What are you, some square?
when you kill a creeper, you have to drag its head to your juicing plant and juice it to get creeper juice which can be either used in potions or dried out to make gunpowder or added to gunpowder to increase its potency
NPC's that actually do something would be good enough for me.
No big city to start in. Have maybe a dirt hut or something and they go out and make their own stuff. I don't like playing minecraft to have to "pay" to build a house and have my own little place.
zombie hordes and organized hostile armies, plus NPC helpers. So those huge forts we build can be put to use
How about spikes like in terraria? Also the whole slab system is bull shit. 3 wood blocks should not yield 3 half wood blocks. it just doesnt make any fucking sense. 3 = 6 is the way it should be
Maybe maybe some actual flare fire work type thing for smp if groups are seperated?
uses string sand and gunpowder?
[QUOTE=bucketofshrimp;34347104]Maybe maybe some actual flare fire work type thing for smp if groups are seperated?
uses string sand and gunpowder?[/QUOTE]
View distance would cause a problem unfortunately...
[QUOTE=jrj996;34347160]View distance would cause a problem unfortunately...[/QUOTE]
Damn i didnt think about that :(
I don't like how natural stone is smooth and the 'Ideal' stone. I think natural stone should be a lighter but noiser version of cobblestone, cobble should be cobble, and you would smelt down cobble to get smoothstone. To get natural stone you'd need a silktouch pickaxe.
[QUOTE=bucketofshrimp;34347249]Damn i didnt think about that :([/QUOTE]
You could have a little glow still be visible through the fog.
[QUOTE=Cheshire_cat;34334797]Yes, but that thread is [i]sooo[/i] last year. Get with the times, daddy-o.
What are you, some square?[/QUOTE]
i see what you did there
[editline]22nd January 2012[/editline]
[QUOTE=bucketofshrimp;34347249]Damn i didnt think about that :([/QUOTE]
you could make an indicator arrow to point people in your direction
as in when the flair goes off people for about 10 seconds world have a red arrow pointing in your direction
[QUOTE=da_maul;34352009]i see what you did there
[editline]22nd January 2012[/editline]
thats as really god idea
you could make an indicator arrow to point people in your direction
as in when the flair goes off people for about 10 seconds world have a red arrow pointing in your direction[/QUOTE]
[QUOTE=jrj996;34347160]View distance would cause a problem unfortunately...[/QUOTE]
Just have visible to all players as a point of light (coloured with whatever) rendered as a 2D sprite.
That way it isn't rendered in the in game world and not effected by view distance and fog - the issue being that it is then rendered on the client side and would have to be implemented either officially or in Spout.
it would be interesting if there were shopkeepers in the NPC villages and they sold shit like a few iron ingots or maybe even a diamond on rare occasions. more rudimentary items like flint and steel, wheat, wool, wood sticks.
would be far more interesting if they actually acquired these from the surrounding land, actually used their wheat farms
oh. and combat that doesn't fucking blow
[QUOTE=Liamhailhail2.0;34292377]More decorative things for houses.[/QUOTE]
This.
Cock
[QUOTE=Shirky;34282217]I would like to see a season system. Spring, Winter, Fall, and Summer[/QUOTE]
During winters, unmaintained areas should gather up up to 2 blocks of snowblocks.
It would be sweet, just walking among the treetops (not really, just two blocks)
Pigmen replace Testificates as surface dwelling villagers, starting out with just a scant few communal huts and building up their resources like you, mining and logging and defending themselves at night.
They would build, alter the environment if it was inhibiting growth, as their population would swell they would erect different kinds of buildings and different jobs would spring up, and more pigmen would inhabit the village, even acquiring their own pet cats and dogs. Eventually, with time, they would become an entire city as their buildings became more cobble and less wood, as city walls were erected and more industrialization came into their civilization.
Interaction with the villages is simple yet effective. Villagers will ask for help with their job, sending you on errands or bringing you along with them to aid their active efforts in exchange for a share of the profits and perhaps an additional reward should the quest prove dangerous. Merchants will sell you resources and tools with a trade-based economy with mining ores and such being especially valuable, and allotted prices to all items that aren't dirt, gravel, cobblestone, wood planks/sticks or sand. While these economically useless blocks/items are trade-able, they are merely like a rudimentary tip for aiding in speeding along the village's development.
Gain enough favor with the village, such as gathering massive amounts of resources, helping them recover after some form of disaster that you hadn't been responsible for, or constructing houses for them and they will do things like send you gifts of minor resources, give you a house for yourself, or allow you to purchase bodyguards which you can feed cooked food/non-meat products to keep lodged with you.
There are also backpack-wearing hermit pigmen with more HP, leather armor and higher-tier weaponry to start with, who wander freely around with multiple wolves, not your typical collar-clad pet wolves, but they move and fight together all the same. They may occasionally live in little shacks, but they are usually tucked away into a hard-to-reach place, and are disguised with vines and leaves to keep as incognito and undetectable as possible.
Hermits don't gather anything except food-based items to sustain themselves and their wolf pack, and are more rugged and badass looking than villager pigmen. They are harder to please with trading and have less defined prices, but they have unique items which can prove quite useful for many things.
The testificates aren't gone from the game, quite the opposite, they simply inhabit villages that are [i]underground[/i], dwarf-like fortress settlements, their economy far more mining driven with food being a scanter and thus a more valuable resource for them.
Their settlements are surrounded by barriers of stone brick three blocks thick, roads paved with brick and houses of cobble and iron blocks. To enter into such a place through mining is to aggro the village immediately for such trespassing, for the Testificates are an equal parts reclusive and defensively inclined people.
The only way in that won't get you killed initially is through a single set of double-iron doors guarded by a sentinel. You must complete a series of quests for this sentinel for the good of their village before he can give you the okay to enter. This is the same for any pigmen who had mined down to these doors (they do not mine into the stone brick), who will attempt a group effort to complete the quests as well.
Once a trust bond has been formed, you are allowed free reign inside the underground settlement, and can do things such as launch expansion operations (they do not build outwards unless you aid them due to their skittish and fearful nature) where with the aid of their mining team you add more space and misc. construction to the city.
Testificates are quite interested in the Nether, any blocks, ores or resources you bring from the dimension has massive value for them in comparison to the pigmen.
Testificate delegates may appear in pigman settlements from time to time, just waltzing around and having a look, as well as giving you a special compass that will point to his/her native town's gateway should you wish to seek them out in exchange for just a little bit of trade.
Tl;dr different kinds of villagers/villages and cultures, with separate economies and differing interaction with the player(s)
id like some kinda road system to follow in a survival, along with abandoned villages (or ones that i can raid, pillage, and burn) to get some materials
[QUOTE=XzanthurusG;34252834]two teams that each have an area to build a fortress in, then after a certain amount of time, they battle each other. the battle zone should be surrounded by mountains. and the players can mine whenever they want to get more weapons and stuff. it would be cool if there was a scoring system too.[/QUOTE]
The closest thing I can think of is Ace of Spades. I stopped playing that game when the level editor was added and the voxel size was decreased, though.
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