Deus Ex: Human Revolution V3 - I Never Asked For This
12,683 replies, posted
[QUOTE=Dr.Cola;32002825]Doesn't gas grenades kill?[/QUOTE]
Nope it sends em to the land of z
Should only K.O.
[QUOTE=Rusty100;32002838]Nope it sends em to the land of z[/QUOTE]
Be careful of the EMP grenade while trying to [sp]save Malik[/sp] though. [sp]When the mech explodes it can kill surrounding enemies and it gets counted as deaths, it's all a matter of timing.[/sp]
HOLY SHIT THIS IS AWESOME.
God damn. Best £15 ever spent.
How does one disable stereographic 3D?
It seems i cannot disable it, i never turned it on either
Are there melee weapons in this game, or did the takedowns completely replace them? The baton was really handy in the first game for non-leathal play throughs
No melee weapons. The third most bitched about thing on the official forums.
What's the first?
Technically there is melee weapons. [sp]the thing you use in a take down[/sp] It's not controllable though. If you get what I mean.
Deus Ex: Human Revolution v4- I don my light-protective eyewear past hours edition.
[img]http://i.imgur.com/7x8oT.png[/img]
Ahh, thats a bummer. The baton was so handy for silent take downs. Oh well.
Say, when I finish the game, can I go through it again with the stuff I finished before?
[QUOTE=dass;32003017]Say, when I finish the game, can I go through it again with the stuff I finished before?[/QUOTE]
No
The problem I have with [sp]Taggart's ending[/sp] is that, while he has noble intentions (regulations (which I can agree with) his... 'associates' are members of a [sp]secret society[/sp] and, to be fair, given what they almost accomplished I'm not sure if they can be trusted.
I trust that [sp]Taggart[/sp] has good intentions. I DON'T trust the people who would end up in power, however; those that are above him. [sp]Telling the truth seemed like the best idea to me. Expose EVERYONE and let humanity as a whole work things out.[/sp]
Enough spoiler tags for you all?
[QUOTE=Arvuti;32003070]No[/QUOTE]...what
NO EXPLOSIVE ROUNDS REVOLVER?
NO SILENCED AR?
NO ARMOR PIERCING SILENCED LASER 10MM?
NO SHOOTIE?
NO SNIPER?
FUCK!
DXHR forums suggestion:
"Lose the lame cover system"
I don't get it whats with all the hate for the cover system. Its not bad at all. Do people have to be so fucking nitpicking?
"I think that the synthetic leg augmentation should be re-worked. The sprint duration upgrades shouldn't be under Implanted Rebreather (which should just be 2 points and give you gas immunity) because your entire legs are synthetic. How in the heck are stronger lungs and increased oxygen transportation supposed to make your legs run longer? "
Human anatomy really isnt this guy's strong suit.
I cant find a single working trainer for this, anyone got one?
I like how Eidos stayed with Jensen's name just as JC's name [I]probably[/I] came from "Jesus Christ (of Death)". Because [sp]considering he was the one whose DNA was going to be used on all of the augmented people, he may be compared to Adam from the bible.[/sp]
Adam is probably the most badass looking character in a video game with his coat,glasses and metal arms
[img]http://i.imgur.com/7x8oT.png[/img]
[QUOTE=keroba;32003239][IMG]http://i.imgur.com/8oqQa.gif[/IMG][/QUOTE]
I never ever got that
How did you get that?
Question guys. What do you think would happen if Sarif revealed to Taggart what he hoped to accomplish with the [sp]Patient X study, not self controlled evolution, but eliminating the dependency on Neuropozyne. Seeing as how much of what Taggart opposes is about the drug dependency and all.[/sp]
[img]http://i.imgur.com/7x8oT.png[/img]
[QUOTE=cyclocius;32003412]Question guys. What do you think would happen if Sarif revealed to Taggart what he hoped to accomplish with the [sp]Patient X study, not self controlled evolution, but eliminating the dependency on Neuropozyne. Seeing as how much of what Taggart opposes is about the drug dependency and all.[/sp][/QUOTE]
You know, I thought Sarif [sp]knew how to make people not need neuropozyne, but kept it a secret to make a fortune on sales. turns out it was the opposite[/sp]
[QUOTE=nightlord;32002796]My pre-order still isn't here...[/QUOTE]
That's cause todays a Bank Holiday, no post on Bank Holidays.
[QUOTE=Rusty100;32003554]You know, I thought Sarif [sp]knew how to make people not need neuropozyne, but kept it a secret to make a fortune on sales. turns out it was the opposite[/sp][/QUOTE]
[sp]Wasn't Sarif the ONLY person working to make Augmentation safe (as in only person you encounter in the game)? It was EVERYONE ELSE who wanted to milk the technology for money. Sarif seemed liked one of the only people in the field who had legitimately noble goals to achieve from the technology; everyone else was just looking for money and power.
Sarif could be a little bit aggressive in his tactics at some points, but I think all over he was a good guy who only wanted the best to come from augmentation technology.[/sp]
Solved it.
If you got 3D enabled while it is redded out. Then use this:
[release]
1) Go to Start > Run > type “regedit” (without quotes), press enter
2) Follow this path: HKEY_CURRENT_USER > Software > Eidos > Deus Ex: HR > Graphics
3) Find “StereoMode” file on right. Double-click it and change Value data to “0″ (without quotes).
[/release]
[img]http://i.imgur.com/7x8oT.png[/img]
[url]http://forums.eidosgames.com/showthread.php?t=120648[/url]
Some of these guys are complete idiots, this guy in particular:
[quote]Games DEvolved. Regressed. Which is why HR is getting much praise because it feels SLIGHTLY like the original, but still suffers from a bunch of unfortunate design decisions and dumbification which prevent it from being a great game. It's atmospheric, it's solid, it's a much better game than Invisible War (but that's no accomplishment). However, while does certain things right, I feel it fails when it comes to things I described here:
[url]http://forums.eidosgames.com/showpos...3&postcount=58[/url]
To quote myself:
"The game unfortunately fails in some areas that made the original great.
- boring NPCs - they have no character. No personality. No personal goals, opinions. They aren't memorable. They're used by developers to be in-game encyclopedias that know everything about augmentations and talk about nothing else.
- boss battles - forced on you, give you no other choice but to dispose of the bosses using brute force, it'd be nice if we could for example leave the battle so that the boss would show up later in the story and influence some things
- BAD LEVEL DESIGN - the levels consist of sets of narrow corridors with the option of shooting your way through or sneaking through. The levels in DX were much more open, gave you more possibilities
- no subtexts - Deus Ex had Jacob's Shadow, The Man Who Was Thursday, underlying themes (freedom in the internet age & collapse of the society among other things), references to Bible - all of that was subtely implemented. HR has nothing, it's empty in that regard. It has no good writing to supplement the gameplay and the world facing the augmentation revolution, it only touches on some themes during conversations and nowhere else, hence it all feels forced.
- the gameplay mechanics are also dumbed down compared to the original , things like weapon accuracy and many skills are gone for no reason
- health regen needs to go away
- static environment compared to DX, which allowed you to toy around to a greater degree ."[/quote]
That augmented gang boss in Highland Park was cool. Not unlike the Vanilla Ice wannabe's in downtown Detroid.
Also, the [sp] Illuminati [/sp] in this game wasn't nearly as evil as MJ12 in the first game. I realized that in the [sp] Panchea [/sp] part of the game when talking to Taggart who said something like [sp]"I never asked for this"[/sp].
That's just it. [sp] Illuminati [/sp] doesn't even come close to MJ12 on the diabolical-o-meter. Most likely cause the other is [sp] Illuminati [/sp] and the other is MJ12.
Upvotes for random text and black boxes?
Sometimes the AI in Human Revolution was REALLY smart. And sometimes it was really dumb.
For example, I threw a photocopier (one of those big, Xerox bastards) across a room to get some guards attention to which he proclaimed, "what was that?!" After searching for about a minute he gave up and came to the conclusion, "huh, was probably nothing."
Yes, because I'm sure photocopiers routinely hurl themselves across the room!
Sorry, you need to Log In to post a reply to this thread.