• Deus Ex: Human Revolution V3 - I Never Asked For This
    12,683 replies, posted
[QUOTE=keroba;32026730]What's the login/pw on the 13311tower.com page?[/QUOTE] uluru 11m13clinic
[QUOTE=GetBent;32026721]Pick up barrels Apply to Barret's face[/QUOTE] fuck me
[img]http://i.imgur.com/7x8oT.png[/img]
[QUOTE=Darth_GW7;32026749]fuck me[/QUOTE] asl
[QUOTE=Darth_GW7;32026749]fuck me[/QUOTE] Don't forget about the gas containers
[QUOTE=keroba;32026782]limbclinic is out of the morsecode right? please elaborate what gave away the account name.[/QUOTE] Apparently its from the GPS from exif which leads to Ayers Rock. Uluru is the native name of Ayers Rock.
[QUOTE=Glorbo;32026654]You can kill barrett without firing a single shot.[/QUOTE] Dem mines.
[QUOTE=Smashman;32026813]Dem mines.[/QUOTE] Fuck mines, you can take down barrett without anything in your inventory. Pick up barrel, apply to face, pick up gas container, apply to face, repeat about 4 times, ded.
The best part of this game was Detroit, just felt more atmospheric then HengSha. Shame there weren't more sidequests or more to explore.
How is the AI in this game?
[QUOTE=Sommoch;32026867]The best part of this game was Detroit, just felt more atmospheric then HengSha. Shame there weren't more sidequests or more to explore.[/QUOTE] The first time I went to Hengsha I was so confused. But on my second playthrough I definitely grew to like it more.
[QUOTE=Logic Studio;32026886]How is the AI in this game?[/QUOTE] It can range from ok to shitty. I've run into the latter mostly.
Just traded a bunch of tf2 items for this game, its downloading now. Any tips before I start?
Is it just me, or was the second half of this game WAY too easy, even on hard? I had 4 of each type of grenade, 20 AUDs, 20 typhoon ammo, nearly all of the augs and didn't run low on ammo once.
I think I might have accidentally killed someone with the [sp]robot explosion when you save Malik[/sp], though I don't remember properly. It would have been nice if I'd found this out when I did that part, several hours ago. At least I have a save from that point, so if the worst comes it ...
[QUOTE=Sommoch;32026867]The best part of this game was Detroit, just felt more atmospheric then HengSha. Shame there weren't more sidequests or more to explore.[/QUOTE] [media]http://www.youtube.com/watch?v=DLT2YOGohKU[/media] [media]http://www.youtube.com/watch?v=ocnV_kAMGH8[/media] [media]http://www.youtube.com/watch?v=wZ_k6IW6Gok[/media]
[QUOTE=gamerman345;32026958]Just traded a bunch of tf2 items for this game, its downloading now. Any tips before I start?[/QUOTE]Tell my your secrets of getting people to buy you full games for virtual hats.
[img]http://i.imgur.com/7x8oT.png[/img]
[QUOTE=Stren;32026640][sp]When I turned down his money and he pulled the gun on me I jumped the desk and punched him in the face :v:[/sp] Too bad the take down system wasn't context sensitive, it'd be cool to see Jensen vault desks to kick people in the face in one movement, throw people into walls or slam their face into a guard rail.[/QUOTE] The amount of times I saw one leaning on a rail and thought "I wish a lethal takedown existed where Jensen through them over the rail"
[QUOTE=keroba;32026782]limbclinic is out of the morsecode right? please elaborate what gave away the account name.[/QUOTE] 11m13clinic was the morsecode recording played backwards and translated.
My only problem with takedown is that if one enemy is standing and another is sitting, I can't do a double takedown.
[QUOTE=secundus;32027052]My only problem with takedown is that if one enemy is standing and another is sitting, I can't do a double takedown.[/QUOTE]Oh, that's right, there's a context sensitive one for people in chairs. Maaan, I hope we get mod tools so someone can add shit like that in.
ending related~ Some reason the[sp]self destruct ending[/sp]was rather satisfying.
[QUOTE=Stren;32027077]Oh, that's right, there's a context sensitive one for people in chairs. Maaan, I hope we get mod tools so someone can add shit like that in.[/QUOTE] I think takedowns should remain as they are, but the animations should be contextual, so you could have different animations for different alert states, if someone's sitting or lying down etc.
[QUOTE=Dr Bob;32027121]I think takedowns should remain as they are, but the animations should be contextual, so you could have different animations for different alert states, if someone's sitting or lying down etc.[/QUOTE]That's what I mean, different animations for them.
[QUOTE=keroba;32027001] Please discuss the ARG. [url]http://13311tower.com/[/url][/QUOTE] David Anfossi said that it's already over. [url]http://twitter.com/#!/davidanfossi[/url]
Looking at that Belltower website I realized something. You'd think that the pens and coffee mugs would be more futuristic in 2027.
I would also like (perhaps only for non-lethal takedowns) Jensen to "catch" the unconscious bodies as they fall to the ground to prevent them from making any sound. Context-sensitive here could be that if you non-lethally takedown someone on a ledge, Jensen prevents them from falling off to keep them alive but unconscious.
Did anyone else end up with 100+ shotgun rounds and only a clip or two for every other gun by the end of the game? Not counting the copious amounts of plasma rifle ammunition.
[img]http://i.imgur.com/7x8oT.png[/img]
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