• Deus Ex: Human Revolution V3 - I Never Asked For This
    12,683 replies, posted
[QUOTE=dass;32039373]Weird, cuz I didn't see any of the 2 and I preordered the augmented edition aswell. Nor did I ever see the double barreled shotgun nor the silenced sniper.[/QUOTE] Augmented editions are different for every country.
[QUOTE=Jericho_Rus;32039399]Augmented editions are different for each countries.[/QUOTE] So I see Portugal is too poor for remote explosives and shotguns... :(
What is 13311tower.com anyways?
I feel sorry for Barrett, he never gets [sp]The Dutchman[/sp].
[QUOTE=Jericho_Rus;32039399]Augmented editions are different for every country.[/QUOTE] FTFY, камрад
Some tracks from the OST: Belltower Dockyard Warehouse Combat: [media]http://www.youtube.com/watch?v=DPvtIWYo4Mo[/media] Hengsha Sewer Ambient: [media]http://www.youtube.com/watch?v=ZL1EyVJJOec[/media] The Hive Ambient: [media]http://www.youtube.com/watch?v=0FVa08ci1JM[/media] The Hive: [media]http://www.youtube.com/watch?v=DNPzgbDnIno[/media] Namir Bossfight: [media]http://www.youtube.com/watch?v=o2qvS6dN-Rg[/media] And Away We Go (SFX): [media]http://www.youtube.com/watch?v=WlvLqiHHEq0[/media] Original Theme (Remastered): [media]http://www.youtube.com/watch?v=NV74qI4iKdE[/media]
[QUOTE=Flygirl;32038850]Pritchard should get in the chat so that he can fix my keypad. And that firewall. Yet.[/QUOTE] "You dont FIX an entire firewall you find the loophole then plug it!"
Just finished the game and saw all 4 endings but i'm not sure which one I agree with most. I still thought how it was great foreshadowing that [sp]when you entered Picus Cassan's room number was 404 [I]and[/I] she was an AI[/sp]
I was disappointed on how the Augmented Edition soundtrack had only 12 songs.
[QUOTE=healthpoint;32038014]I was disappointed that [sp]he[/sp] didn't look or sound [sp]Dutch[/sp] at all.[/QUOTE] He did. the glasses did it.
[QUOTE=MasterG;32036204]Did anyone else find the hardest choice in the game to be [sp]Giving your gun to that hacker? I was hardcore pacifist at this point, so my only lethal weapon was a nearly fully upgraded pistol. [/sp][/QUOTE] Hardest choice for me by far was (detroit re-visit sidequest spoilers) [sp]Wither or not to give the badly wounded detective the extra morphine dose to assit him in suicide like he wanted so he didn't have to live a life of a cripple or lose his humanity (while being a prisoner to nu-poz for life) with augs, or to call in medical support to save his life and have him be augmented. What a great character he was, only one to really put the ethical issues of augmentation on my mind. Spent a good 10 minutes thinking if I wanted to help this guy die peacefully or wanted to save his life. In the end I chose to convince him save his life via augs using my pursuasian software, but I wonder if that was really the right choice with all the chip recall stuff later on...[/sp]
I love the references to deus ex 1. I walked past a citizen in Hengsha who was whistling the deus ex menu music.
[QUOTE=lexus04;32039562]FTFY, камрад[/QUOTE] mein engrisch ist sehr gut ja.
Playing munchkin, getting in every hole. Holy shit, there is a rocket launcher in the [sp]PIT[/sp] base [editline]31st August 2011[/editline] [QUOTE=lexus04;32039562]FTFY, камрад[/QUOTE] камрад
[QUOTE=Dr Bob;32039601]Some tracks from the OST: The Hive: [media]http://www.youtube.com/watch?v=DNPzgbDnIno[/media] [/QUOTE] Listened to this while going to the hospital (to get my neuropozyne, hurr) along with the Detroit Police track (the one you hear when you're in front of the PD). The coolest background tracks in my opinion.
The announcement will be free DLC. Because they're that nice.
[QUOTE=KorJax;32040236]Hardest choice for me by far was (detroit re-visit sidequest spoilers) [sp]Wither or not to give the badly wounded detective the extra morphine dose to assit him in suicide like he wanted so he didn't have to live a life of a cripple or lose his humanity (while being a prisoner to nu-poz for life) with augs, or to call in medical support to save his life and have him be augmented. What a great character he was, only one to really put the ethical issues of augmentation on my mind. Spent a good 10 minutes thinking if I wanted to help this guy die peacefully or wanted to save his life. In the end I chose to convince him save his life via augs using my pursuasian software, but I wonder if that was really the right choice with all the chip recall stuff later on...[/sp][/QUOTE] He can always kill himself later if he wants.
[QUOTE=Pridit;32037148]Imagine it like Friendly, Neutral and Hostile. As well as disagreeing just reply.. I'm interested in what others think of it as.[/QUOTE] I explained it above you. It has nothing to do with their disposition towards you, it's to do with their personality type. Take a look.
[QUOTE=MuffinZerg;32040348]Playing munchkin, getting in every hole. [/QUOTE] :q: [editline]31st August 2011[/editline] dammit garry turn the smileys back on.
[QUOTE=Pridit;32037148]Imagine it like Friendly, Neutral and Hostile. As well as disagreeing just reply.. I'm interested in what others think of it as.[/QUOTE] Social animals in a hierarchic community have a certain rank. Five of these ranks have attracted special attention in ethology and been given applicable names: alpha, beta, gamma, delta, and omega. A beta animal is an animal that is second-in-command to the reigning alpha and will act as a new alpha animal if the old alpha dies. In some species of birds, the males pair up in twos when courting, the beta male aiding the alpha male. The beta male does not generally get to mate with the female birds, but if the alpha dies, he takes over the alpha's females, becoming the new alpha. Omega (usually rendered ω-male) is an antonym used to refer to the lowest caste of the hierarchical society. An omega is subordinated to all others in the community. The omega might be used as a scapegoat and is commonly the last allowed to eat.
[media]http://www.youtube.com/watch?v=c1oAI_-D2mk[/media] I love this game already.
[QUOTE=sltungle;32037112]Yes he is - hell, even CASIE says so. He's a leader, the people who work for him are loyal to him and look to him for advice. Just because he's not entirely arrogant (although he can be) doesn't mean he's any less of an alpha male. He may be more 'kind' and have an open door policy and all of that stuff, but he's still a born leader and that's why he's in the position of power he's in. He can be aggressive with his tactics, he's intelligent, charismatic and innovative. Alpha male stuff right there. [editline]31st August 2011[/editline] I mean, hell, you wouldn't think it, but Bill Gates is an alpha male.[/QUOTE] I disagree. Look at him whine about the UN hearing, and about Taggart. Compare that with his Chinese counterpart. Now she is alpha. Beta to the Illuminati and other power players. Of course, humans have greater social range than animals, and so you could describe it as he is an alpha within his corporation, and externally less so.
When I was in [sp]Zhao's Penthouse for the first time, I saw the Hyron Girls' suit and I'd also seen the image in the art book that came with the Aug Ed, but I didn't know what the fuck it was. I still don't, is there some computer in Darrow's Office that explains what the Hyron actually is? I just don't get how it's supposed to work. And to be completely honest, I never like the concept of AIs in Sci Fi, It doesn't make a lot of sense to me, and here, Eliza being an AI was a pretty good surprise, but then again, if she's an AI, it doesn't make sense that she wants to help Adam and "likes him", as the writer said in the making of video. I fucking loved to see how Picus engineered stuff into their news reports though, especially that one screen that showed a security bot being rendered into a street video.[/sp]
[QUOTE=Numidium;32040720]When I was in [sp]Zhao's Penthouse for the first time, I saw the Hyron Girls' suit and I'd also seen the image in the art book that came with the Aug Ed, but I didn't know what the fuck it was. I still don't, is there some computer in Darrow's Office that explains what the Hyron actually is? I just don't get how it's supposed to work. And to be completely honest, I never like the concept of AIs in Sci Fi, It doesn't make a lot of sense to me, and here, Eliza being an AI was a pretty good surprise, but then again, if she's an AI, it doesn't make sense that she wants to help Adam and "likes him", as the writer said in the making of video. I fucking loved to see how Picus engineered stuff into their news reports though, especially that one screen that showed a security bot being rendered into a street video.[/sp][/QUOTE] isn't it a [sp]computer made out of using human brains?[/sp]
[QUOTE=P1X3L N1NJA;32039625]"You dont FIX an entire firewall you find the loophole then plug it!"[/QUOTE] Pritchard sure likes plugging holes. hah.
[img]http://i.imgur.com/7x8oT.png[/img]
If you guys could change or add one thing about the game, what would it be? For me, I would want to see more AI interaction. I know it sounds a bit too much, but a small conversation could make the place more lively. I already love the conversations between two AIs.
[QUOTE=shian;32041078]If you guys could change or add one thing about the game, what would it be? For me, I would want to see more AI interaction. I know it sounds a bit too much, but a small conversation could make the place more lively. I already love the conversations between two AIs.[/QUOTE] Improvements: I think the takedowns are fine as they are, but I think the animations should be contextual, taking into account the following: • Alert state • Position, i.e. lying down, sitting or standing • Movement, i.e. patrolling, walking or running There are already some contextual animations, but they only represent what direction your target is facing. I think there should be an option for people to turn off toggle crouch and aim. I personally like having these on toggle because it's one less key/button to hold, but that's just me. Sometimes it felt like there were too many corridor-type areas in the game. I want more levels like the Belltower Dockyard, which was a fantastic level and also gave off many classic Deus Ex vibes because of how open it was. Bossfights. I didn't mind them because I always made sure I was well-equipped but, ultimately, forcing bossfights is not really what Deus Ex is about. I believe you should keep the bossfights, but allow players to avoid them completely through ingenuity. While I'm OK with cutscenes, sometimes I thought "I wouldn't act like this in this situation" e.g. the cutscene in [sp]Zhao's penthouse where Adam just stands there while she just yammers.[/sp] I'm not sure how I'd personally fix this because removing cutscenes altogether would be overkill and they are necessary to make the narrative follow a particular path. Positives: The hacking game was fantastic and I would really like to see a mobile version of it hit the respective App Stores for each major mobile OS (iOS, Android and W7). I love the cover system. I loved it in Rainbow Six Vegas 2 and I love it here. My only qualm would be that sometimes when you leave cover, you are placed quite a distance away from the cover position which usually results in you being spotted. The augmentations were outstanding and were a showcase of how many various way you can play the game. I personally invested in max inventory space, the Icarus Landing System, jump enhancement and hacking to get the most out of the game. The cast of characters were great and there were many contrasts, discrete and not-so-discrete, between them. David Sarif is probably my favourite non-player character in the game. The city hubs were majestic and, because you only had two, it was easier to distinguish and contrast the two different parts of the world and their attitudes. The social bossfights were really, really tense but I couldn't help but notice that they may have been too easy, even without the social enhancer. The only fight I thought I was struggling with was the [sp]Sarif one.[/sp] Adam Jensen is a really well-written character and I hope we get to see more of him.
[QUOTE=Akuma_lektro;32040886]isn't it a [sp]computer made out of using human brains?[/sp][/QUOTE] It said it was a [sp] quantum computer slaved to human drones in the quest description, I don't think its made out of brains. But then again, why would it need three girls to sustain itself? Eliza didn't need a host body.[/sp]
Anyone got the picture of the last hackable panel?
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