• Deus Ex: Human Revolution V3 - I Never Asked For This
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[QUOTE=Sharp_Shooter;32069586]Did anyone else get[sp]extremely suspicious if not convinced Eliza wasn't a real person when her office number was 404? Little things like that make me love this game even more than I do already.[/sp][/QUOTE] For some reason I got the impression just from playing the beta leak.
[QUOTE=Biotoxsin;32069908]I [sp]just got to China, beat all the side quests before in Detroit[/sp], how far into the game am I? I don't want the fun to stop.[/QUOTE] Maybe 1/3rd of the way through? [editline]2nd September 2011[/editline] [QUOTE=Darth_GW7;32063320][sp]Because if people knew the truth in any of the ways presented it would influence them too much in one direction. This way, the world will find its own path without being pushed towards or away from augmentations, or even down the middle. It's like democracy, eventually the world will be taken down the path that most people are happy with.[/sp][/QUOTE] [sp]I didn't pick that ending because I figured it was selfish. Basically, Jensen admitting that he is too "weak" to help humanity in any way and just throw this whole thing away some some big inconvience rather than solving any actual issues. It's also the problem that there are probably thousands of innocent lives being lost by doing such an act simply because Jensen has an agenda to "cover up the truth". If I was playing an evil-bad guy character that would be the kind of thing I would pull. Blowing up the whole station, especially one that fucking solves global warming for christ sakes (which is also why I chose Sarif as any other choice would halt such great progress) is just as extreme as Darrow's kneejerk reaction attempt to stop augmentation technology by making it all a kill switch.[/sp]
Man wouldn't it be fun to play as barret or namir. Handheld miniguns? pffft, more like miniguns IN YOUR FRICKIN ARM.
[QUOTE=Lizzrd;32070293]Man wouldn't it be fun to play as barret or namir. Handheld miniguns? pffft, more like miniguns IN YOUR FRICKIN ARM.[/QUOTE] It would be like Bioshock 2 where you have a super OP arm-weapon that ruins the game
I don't know why but I find playing on the easier difficulties boring. Give Me Deus Ex makes it more refreshing for me.
Finished. Disappointed. :( Don't rate me dumb, I just don't feel like writing a paragraph, but there are quite a few things I didn't like in DXHR, mostly techinal and gameplay design. Story was pretty nice, didn't blow my mind or anything though. A bit predictable in general sense. I also don't like how everyone is saying this game is amazing, makes me feel like I am nitpicking this game to hell when in reality I'm not and even trying to ignore some issues. Not saying this is a bad game, would surely play any sequel/prequel. Just judging this game on a higher level than average FPS/RPG. Anyone has similar view like me? Please reply, because I really wanted this game to be my fav, on the same shelf as Mass Effect 1 (I know they are different, not comparing them directly), but it let me down.
[QUOTE=maqzek;32070544]Finished. Disappointed. :( Don't rate me dumb, I just don't feel like writing a paragraph, but there are quite a few things I didn't like in DXHR, mostly techinal and gameplay design. Story was pretty nice, didn't blow my mind or anything though. A bit predictable in general sense. I also don't like how everyone is saying this game is amazing, makes me feel like I am nitpicking this game to hell when in reality I'm not and even trying to ignore some issues. Not saying this is a bad game, would surely play any sequel/prequel. Just judging this game on a higher level than average FPS/RPG. Anyone has similar view like me? Please reply, because I really wanted this game to be my fav, on the same shelf as Mass Effect 1 (I know they are different, not comparing them directly), but it let me down.[/QUOTE] I don't know what you're talking about so I don't think anyone can agree or disagree besides the point you were "disappointed". You just said a bunch of general things.
[QUOTE=Take_Opal;32070618]I don't know what you're talking about so I don't think anyone can agree or disagree besides the point you were "disappointed". You just said a bunch of general things.[/QUOTE] Its just everyone in the thread seems to say this is the greatest thing since sliced bread. Me and him seem to think its just... good.
I think I'm going to replay this, and this time either focus on guns or try playing it without killing anyone. I only spent 13 hours on my first playthrough, hardly did any side missions.
I haven't finished it yet and I haven't followed the thread at all because I didn't want any spoilers of any kind before I started, I just came in here to remark on the monumental stupidity of putting boss battles in a game like this. I started out with a non-lethal stealth playthrough, when I got to the first boss I repeatedly got my ass handed to me as my skills up until then had little application and I was forced to rummage around for guns to use. You might argue that's part of the challenge of doing a non-lethal stealth playthrough, I argue that they made a piss poor decision to include it and there where many other ways they could have ended missions, like letting me sneak away and escape instead of locking me in a room and forcing me to fight. OR hack a bunch of shit while he's shooting at me to activate a turret or lock him in or whatever, this is just lazy game design.
Man, fuck Namir. i regretted getting that "upgrade" ever since those chinese guys in the sewers were talking about how weird it was the glitch affected every aug
[QUOTE=Take_Opal;32070618]I don't know what you're talking about so I don't think anyone can agree or disagree besides the point you were "disappointed". You just said a bunch of general things.[/QUOTE] I just meant that there are obviously some flaws in this game, and it's not GOTY for me, sadly. Just saying this could be a much better game. [QUOTE=MadPro119;32070681]Its just everyone in the thread seems to say this is the greatest thing since sliced bread. Me and him seem to think its just... good.[/QUOTE] Basically this. I would just like to think I'm not the only one that didn't like this game THAT much. I usually like games that other people don't but this is like reverse and feels weird.
[QUOTE=KorJax;32069617]Finally beat this game. I really wish they would have done an approach similar to DX1 instead of what they did here - the last level really did feel rushed for something so damn epic. Though really I can't blame them - the game is long as fuck, I'm at the 40 hour mark on a GMDX difficulity and Pacifist run. [sp]Picked the Sarif ending, because it seemed like its was the only ending that didn't involve killing a lot of innocent people (which was against myself and my character's moral code), didn't keep the cycle of corruption going, and didn't totally fuck over society as we know it. Only issue was that the ending video pun the choice as my character going "RAUGH fuck the weaklings we are GODS HELL YES"... which comes off to me as more of an illuminiati way of thought. Ending level would have been so much more awesome if it was a mini-HUB though, like Tai Yong, and that you had to make a choice with what you wanted to do by choosing a certain path or objective to take on your own. This would have work really well with the choice system the game has. If you think about it, you were on a semi-controlled leash the whole game. How great would it have been for an experienced player to come to panchea, and basically be there on his own accord to do as he wishes with the fate of humanity instead of some objective forcing him somewhere? Perfect way to end a game like this IMO. I mean there would have to be some conflict otherwise a player wouldn't be able to decide what to do without guidance of course. And not the silly stuff that we were given for the last level - the while "Left4Dead" thing was so obviously forced it wasn't funny. Its like multiplayer in a game like this - that type of gameplay just doesn't belong at all. Much like the boss fights, which had no character to them. Which was really disappointing to me considering the Tyrants where all very well charactarized and had tons of backstory in the book, but there was literally ZERO exposition on them at all in this game. No info about Namir's life, no info about their actual name (they AREN'T Belltower like the game implies), nothing about their past recruits such as Gunther Hermann, etc. They are just faceless entities in the game, which is a total contrast to the trailers and book. That said though, there wasn't a single terrible point in this game. And there was a great deal of awesome shit. Even the endings were not terrible, thier execution was just a little sub par compaired to the rest of the game IMO. A little disappointed however that Bob Page and Morgan Everette, who had a large role in DX1, had literally zero role in this game outside of the intro and ending cinematics. Also, did anyone get giddy when they played the DX1 themesong at the end of the credits video and did anyone else totally listen to that thing all the way through? Cause I did on both accounts :D[/sp][/QUOTE] [sp]I'm hoping they make a DLC for the different types of ending, maybe except the suicide one. I want to know what happens when you're alive and you make the different decisions, how it will affect the world. Also, would be nice to have a mission involving Megan Reed and Bob Page.[/sp]
[QUOTE=maqzek;32070544]Finished. Disappointed. :( Don't rate me dumb, I just don't feel like writing a paragraph, but there are quite a few things I didn't like in DXHR, mostly techinal and gameplay design. Story was pretty nice, didn't blow my mind or anything though. A bit predictable in general sense. I also don't like how everyone is saying this game is amazing, makes me feel like I am nitpicking this game to hell when in reality I'm not and even trying to ignore some issues. Not saying this is a bad game, would surely play any sequel/prequel. Just judging this game on a higher level than average FPS/RPG. Anyone has similar view like me? Please reply, because I really wanted this game to be my fav, on the same shelf as Mass Effect 1 (I know they are different, not comparing them directly), but it let me down.[/QUOTE] I'd say for you to extrapolate a little more so I can say wither or not I agree with your points (overall I thought it was amazing despite shortcomings here and there) But saying that Mass Effect 1 is some kind of bar a game like this can't reach is completely silly to me lol Mass Effect 1 was not a good game and was full of absolutely archaically terrible game design choices.. It was a pretty cool experience though from the standpoint of characters, story, and world.
BTW, I beat him. Frag mines sure are helpful
[img]http://i.cubeupload.com/mcQufg.png[/img] I'll never stop cooking.
[QUOTE=Da Fat Cat v3;32070439]It would be like Bioshock 2 where you have a super OP arm-weapon that ruins the game[/QUOTE]Ofc not for the length of a whole game, just for a few missions.
[QUOTE=maqzek;32070544]Finished. Disappointed. :( Don't rate me dumb, I just don't feel like writing a paragraph, but there are quite a few things I didn't like in DXHR, mostly techinal and gameplay design. Story was pretty nice, didn't blow my mind or anything though. A bit predictable in general sense. I also don't like how everyone is saying this game is amazing, makes me feel like I am nitpicking this game to hell when in reality I'm not and even trying to ignore some issues. Not saying this is a bad game, would surely play any sequel/prequel. Just judging this game on a higher level than average FPS/RPG. Anyone has similar view like me? Please reply, because I really wanted this game to be my fav, on the same shelf as Mass Effect 1 (I know they are different, not comparing them directly), but it let me down.[/QUOTE] I completely agree with you. HR tells a good story, but the gameplay was fun yet somewhat lacking. There were many things which detracted from the experience. Compared to DX1, it feels very simplistic. In DX1 there were countless ways to approach a situation as well as the game as a whole. Whereas in HR, whatever augmentations you picked you could pick the stealth or rambo route as you please - Nothing except your ability to observe and time greatly effected the chances of success in either. Speaking of stealth, it seemed quite pointless to bother with it. In DX1 if you triggered an alarm or something similar and had specialised in stealth related skills and augs, you were practically fucked. In HR, if you trigger an alarm or enter combat all you have to deal with is the few enemies presented to you in the area, and a player with more stealth augs than combat is still equally able to off them. There was no backup that arrived once you cleared an area either. It all felt too boxed off, as if each part of a map was an arena. There's a shitload of other criticisms I have for this game, but despite them I still found it enjoyable. It just doesn't compare to DX1.
[QUOTE=KorJax;32070882]I'd say for you to extrapolate a little more so I can say wither or not I agree with your points (overall I thought it was amazing despite shortcomings here and there) But saying that Mass Effect 1 is some kind of bar a game like this can't reach is completely silly to me lol Mass Effect 1 was not a good game and was full of absolutely archaically terrible game design choices.. It was a pretty cool experience though from the standpoint of characters, story, and world.[/QUOTE] Now I can't quite agree with that. While Mass Effect's gunplay was wretched, it never felt frustrating or game breaking for me. It's a great game if what you're looking for is a decent interactive sci fi story. [I]now fucking dragon age 2 fuck that fucking piece of fucking treacherous fucking bullshit.[/I]
[QUOTE=chipset;32070801]I just came in here to remark on the monumental stupidity of putting boss battles in a game like this.[/QUOTE] It would be a little less jarring if the game built up to each of the confrontations in some way. I would have liked to learn more about [sp]Barrett[/sp] before the fight, for example. Instead of having any sort of significance to the story it was just a sudden unavoidable boss fight with some random guy that had as much impact as finding a data card to advance the story. The final boss was [i]marginally[/i] better since at least you'd met [sp]her[/sp] once before, in a cutscene.
[QUOTE=Dr.C;32070814]Man, fuck Namir. i regretted getting that "upgrade" ever since those chinese guys in the sewers were talking about how weird it was the glitch affected every aug[/QUOTE] So not getting the upgrade was a good idea then?
[QUOTE=Morbo!!!;32070953]I completely agree with you. HR tells a good story, but the gameplay was fun yet somewhat lacking. There were many things which detracted from the experience. Compared to DX1, it feels very simplistic. In DX1 there were countless ways to approach a situation as well as the game as a whole. Whereas in HR, whatever augmentations you picked you could pick the stealth or rambo route as you please - Nothing except your ability to observe and time greatly effected the chances of success in either. Speaking of stealth, it seemed quite pointless to bother with it. In DX1 if you triggered an alarm or something similar and had specialised in stealth related skills and augs, you were practically fucked. In HR, if you trigger an alarm or enter combat all you have to deal with is the few enemies presented to you in the area, and a player with more stealth augs than combat is still equally able to off them. There was no backup that arrived once you cleared an area either. It all felt too boxed off, as if each part of a map was an arena. There's a shitload of other criticisms I have for this game, but despite them I still found it enjoyable. It just doesn't compare to DX1.[/QUOTE] Yeah, but at the same time In Deus Ex you could just max out Health Regen, Melee Weapon Skill, and Speed, and then steamroll over everything. In HR everything helps you, but nothing is necessary. Making all approaches practical, but some easier based on what you focus on and how keen your sight is.
[QUOTE=Kalkka;32070885][img]http://i.cubeupload.com/mcQufg.png[/img] I'll never stop cooking.[/QUOTE] Got just the screen by any chance without the editing?
[QUOTE=KorJax;32070882]I'd say for you to extrapolate a little more so I can say wither or not I agree with your points (overall I thought it was amazing despite shortcomings here and there) But saying that Mass Effect 1 is some kind of bar a game like this can't reach is completely silly to me lol Mass Effect 1 was not a good game and was full of absolutely archaically terrible game design choices.. It was a pretty cool experience though from the standpoint of characters, story, and world.[/QUOTE] That's the thing, it's good. There's nothing amazing in this game, it didn't wow me and that feels weird. Lots of annoying little stuff, biggest one being if you get detected, everyone instantly knows where you are. That still bugs me, it's like old games had this thing but then games got better and got better AI, and stopped having this thing. And then comes DXHR and slaps you in the face with this mechanic. Lots of excuses can be used for this, like radar augs, instant thought travel between hostiles, but whatever you come up, it still feels bad and not enjoyable. There could've been a better way to handle it. Then the dialogs. They didn't immerse me at all. Voice acting was good, even great, but animation and just general 'connection' between the voice and face/character was nonexistent. Then we have cutscenes, that looks very different from the game. Breaks the immersion for me. This game touting multiple ways to handle the mission is good and I love this, but after that, there's only 1 way to handle the completion. Prime example [sp] being where I was asked to get data with info about panchea project that terrorists have acquired. After inquiring what's on it and getting cold answer, I actually wanted to change my mind and keeping it, but couldn't do so.[/sp] ME1 surely has flaws as well, but I still like it and it's general feel. I get immersed in it. Can't say the same about DXHR. I actually wanted to go back to citadel and chill (and was heartbroken when I couldn't do that in ME2). Which actually reminds me of another point [sp]The shanghai hub was very bad for me to navigate, although I probably understand that's a bit intentional, still, makes me think of it as a few interconnected tunnels.)[/sp]
[QUOTE=BANNED USER;32070998]Got just the screen by any chance without the editing?[/QUOTE] [t]http://i.cubeupload.com/QM8Ddk.png[/t] Here ya go.
[QUOTE=maqzek;32071001]That's the thing, it's good. There's nothing amazing in this game, it didn't wow me and that feels weird. Lots of annoying little stuff, biggest one being if you get detected, everyone instantly knows where you are. That still bugs me, it's like old games had this thing but then games got better and got better AI, and stopped having this thing. And then comes DXHR and slaps you in the face with this mechanic. Lots of excuses can be used for this, like radar augs, instant thought travel between hostiles, but whatever you come up, it still feels bad and not enjoyable. There could've been a better way to handle it. Then the dialogs. They didn't immerse me at all. Voice acting was good, even great, but animation and just general 'connection' between the voice and face/character was nonexistent. Then we have cutscenes, that looks very different from the game. Breaks the immersion for me. This game touting multiple ways to handle the mission is good and I love this, but after that, there's only 1 way to handle the completion. Prime example [sp] being where I was asked to get data with info about panchea project that terrorists have acquired. After inquiring what's on it and getting cold answer, I actually wanted to change my mind and keeping it, but couldn't do so.[/sp] ME1 surely has flaws as well, but I still like it and it's general feel. I get immersed in it. Can't say the same about DXHR.[/QUOTE] I disagree. If you take out an enemy fast enough, no one else is alerted. It's only when they scream "HOLY SHIT IT'S JENSEN GET OVER HERE" that the other guards are alerted. If you choose your dialogue right you can get info on what's on the chip As for your other points, cutscenes? Really? That's the stickler for you? What game [I]doesn't[/I] have cutscenes these days?
[QUOTE=Mr. Scorpio;32070991]Yeah, but at the same time In Deus Ex you could just max out Health Regen, Melee Weapon Skill, and Speed, and then steamroll over everything. In HR everything helps you, but nothing is necessary. Making all approaches practical, but some easier based on what you focus on and how keen your sight is.[/QUOTE] I'm finding it hard to sum up what I'm trying to say here. To reiterate, if you had sneaky skills and shit and tried going rambo in DX1, you'd be fucked. Whereas in HR if you picked the pointless sneaky skills and chose to initiate combat you'd have very similar chances of survival compared to otherwise. What I'm trying to say is the gameplay was very monotonous. You could do things exactly the same way you've been doing it all game. Like I said, popping in and out of cover to snipe heads then moving on. That's literally all combat consisted of for me. In Deus Ex, a certain approach might work well in one situation, but in another it might get you a new arsehole in the form of a bullet wound.
[QUOTE=Mr. Scorpio;32071037]I disagree. If you take out an enemy fast enoguh, no one else is alerted. It's only when they scream "HOLY SHIT IT'S JENSEN GET OVER HERE" that the other guards are alerted. If you choose your dialogue right you can get info on what's on the chip.[/QUOTE] No, you don't get it. If they become red, aka, notice you, not just get alarmed, everyone instantly knows where you are. [sp] You could get spotted in cabin at shanghai port, take him out but still have whole port on your ass. There was guard sitting on a chair, and when I entered, he obviously got suspicious, so he got up and turned around, saw me and 1 sec later got smacked in the face, but guess what, it's too late. F8, here I come.[/sp] I don't want to know what's on the chip, I want to keep it.
[QUOTE=Tuskin;32070988]So not getting the upgrade was a good idea then?[/QUOTE] I was still able to beat him and only taking minimum damage but it would have been a lot easier if the interface wasn't screwed up and I could use my augmentations
[QUOTE=Dr.C;32071088]I was still able to beat him and only taking minimum damage but it would have been a lot easier if the interface wasn't screwed up and I could use my augmentations[/QUOTE] Which reminds me, what actually happens if you [sp]upgrade to the new biochip? Cutscene wise and afterwards[/sp] Also, hacking every imaginable PC pays off :v:
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