Deus Ex: Human Revolution V3 - I Never Asked For This
12,683 replies, posted
Well, I haven't played it, no TES game for that matter. I don't hate them I just kind of forgot to get them and play them. But from what I've heard and seen it's pretty good.
You know one of the things I love most about this game besides the music, atmosphere, and multi-layered gameplay? It's the conversation system. There's not always a guaranteed path to getting what you want in the conversations. Sure, the CASIE aug makes them easier but you're still likely to screw up if you don't pay close attention to who you're talking to, the tone of their voice, their body language, etc. Since the conversations involve you as a player and require just as much strategy as regular gameplay, I'd take this system in games over dumping points into some sort of 'speech' skill any day.
It does suck that DX:HR came out the same year as skyrim, because Skyrim will win all the awards no doubt. Which I don't think is bad, because I love TES and I love Skyrim, but it just sucks to see a game I also love (DX) get an awesome rebirth but be completely ignored simply because it came out in the same year as all these other games.
Overally I'd vote Skyrim over DX, but only because Deus Ex was so close to being Excellent, but fell a little short in my mind. If it wasn't for the terrible boss design, the xbox1-era faces/people, and the fact that the narrative didn't play out nearly as intriguing as the book set up (especially the last third of the game, which was fun but totally dropped the ball IMO narratively) then it would easily be GOTY for me. I guess I was wishing for something impactful like MGS3, but I walked away going "That was rushed"
It's nitpicky and I hate it, especially since it took 40 hours to beat my first playthrough. I MISS being able to timesink like that in games, and I hate to see a game pull it off and not get the reckognition it deserves. It just had enough sore points though to make go "Very Good Game" instead of "Great Game" like Skyrim.
To be honest, Eidos forgot about a few upgrades for some augs.
The infolink could have let you hear enemy radio with an upgrade.
The health system could have had a recharge delay upgrade.
The could have had fewer Praxis points/kits or more augs. I had everything upgraded by the end except for useless shit like armor plating or gun stability.
[QUOTE=Zezibesh;33325853]The could have had fewer Praxis points/kits or more augs. I had everything upgraded by the end except for useless shit like armor plating or gun stability.[/QUOTE]
Gun stability is useful for the tranquilliser rifle.
Armour plating is useful if you want protection from electricity.
I just went over electricity areas using indestructible props. Didn't need stability for tranq rifle, I got a headshot on the sniper at the docks level who is on the balcony from beyond the gate you enter from.
DE:HR is a great game but it's a very bad year for it. It released earlier than BF3, MW3, Batman: Arkham City, Assassin's Creed Revelations and Skyrim. It's no surprise people forgot about it given the influx of new titles and not small ones, too.
[QUOTE=Dr Bob;33307084]Skyrim is a disappointment, IMO.[/QUOTE]
What drug(s) are you on and where can I get some?
[editline]18th November 2011[/editline]
[QUOTE=Marden;33326508]DE:HR is a great game but it's a very bad year for it. It released earlier than BF3, MW3, Batman: Arkham City, Assassin's Creed Revelations and Skyrim. It's no surprise people forgot about it given the influx of new titles and not small ones, too.[/QUOTE]
Yeah, it would have won GOTY any other year, but christ there are some good damn titles this year.
To be honest I feel like the only augs that really really make a difference are hacking and carry capacity. Otherwise you can easily finish the game with nothing else.
I mean stuff like metal lungs are useful but they just make it easier in parts.
Higher jumping, carrying heavy objects, punching through walls, all these makes the game also much easier.
[QUOTE=ForgottenKane;33326879]What drug(s) are you on and where can I get some?[/QUOTE]
- Still using the Gamebryo engine, which means it comes with inherent problems.
- Awful PC interface, obviously ported from console without any consideration for the PC.
- Horrible, low-resolution textures
- Problematic AI, especially for companions
This is 2011, come on.
I find it funny you mention horrible low resolution textures in a thread about Deus Ex, which arguably had its only saving grace being its art and enviornment design as far as visuals go.
The interface really isnt that bad either. Its not as good as it could be for PC users, but it is still very usable and doesn't get in the way. The favorites system is great for example, though it could use a bit of polish in the sense that you can't sort anything.
And its not using Gamebryo. It's as much gamebryo as HL1 was quake engine. There are similarities in the backbone, but its really not the same. Not to mention Bethesda are still using the same artists from their old games and still developing for the same hardware, so its no surprise its not a giant leap forward compaired to Oblivion for things like models and textures.
IMO Creaton Engine looks technically better than DX:HR, but really who cares? Both games look pretty great even if they are no frostbite 2
[QUOTE=Dr Bob;33329382]- Still using the Gamebryo engine, which means it comes with inherent problems.
- Awful PC interface, obviously ported from console without any consideration for the PC.
- Horrible, low-resolution textures
- Problematic AI, especially for companions
This is 2011, come on.[/QUOTE]
Did you complain about portal 2 having source engine ? Gamebyro isn't that bad and you can see that it has been updated quite a lot and well the problems are due to the game size mostly.
I've never had any problems with the interface, it's a bit of a bitch to select items at times but atleast it looks good. Don't understand why people absolutely despise it.
There are some areas where the textures look a bit off, but other than that the textures are pretty good. You can always download the high resolution textures mod when it/they come out.
I never had any problem with AI as well so can't comment on that. Companion AI is actually pretty good IMO.
[QUOTE=Arvuti;33335991]Did you complain about portal 2 having source engine ? Gamebyro isn't that bad and you can see that it has been updated quite a lot and well the problems are due to the game size mostly.
I've never had any problems with the interface, it's a bit of a bitch to select items at times but atleast it looks good. Don't understand why people absolutely despise it.
There are some areas where the textures look a bit off, but other than that the textures are pretty good. You can always download the high resolution textures mod when it/they come out.
I never had any problem with AI as well so can't comment on that. Companion AI is actually pretty good IMO.[/QUOTE]
I know that Valve didn't make a fuss about Portal 2's revolutionary new engine and didn't claim that it was built from the ground up, unlike Bethesda Softworks with Skyrim.
Regarding the engine for DXHR, Eidos Montreal stated that it was a re-engineered Tomb Raider: Underworld engine and left it at that.
So no, I didn't complain about Portal 2 using the Source engine, nor did I expect fantastic things from the DXHR engine.
[QUOTE=Dr Bob;33329382][b]- Still using the Gamebryo engine, which means it comes with inherent problems.[/b]
- Awful PC interface, obviously ported from console without any consideration for the PC.
- Horrible, low-resolution textures
- Problematic AI, especially for companions
This is 2011, come on.[/QUOTE]
HAHAHAHAHAHHAHAHAHAHAHHA
Oh my god you're talking out your ass. It's an in-house engine. The glitches and other problems faced in Oblivion were [i]not[/i] because it used Gamebryo, but because that's how Bethesda has always made their games. The reason it seems so similar is because they coded their new engine to work much like Gamebryo so it can be easy to use since that's what they're used to.
I do agree that the interface is awful though.
Low-res textures? What are your specs, it's beautiful from my end.
The AI has been actually quite good for me, but I think that's because I don't roll with companions much. The occasional glitches do still appear though.
What does 2011 have to do with it? By this logic I should feel myself too good for indie games.
Bethesda had set a very ambitious release date and didn't delay it at all so the glitches are to be expected, especially from such a large game. I mean, what other game that has come out this year has the same amount of content as Skyrim? None. CoD is extremely re-hashed and has very small amount of features other than changing your loadout. Deus Ex: HR, while an AMAZING game, is not as large as Skyrim, It lacks so many features comparative to it. It even shares a fair amount of bugs that plague it, just like Skyrim (which were promptly fixed after release - which will happen to Skyrim [the interface will be fixed in a patch]). BF3 is probably the only real contender in the field of content, but that's because it's been in development for around the same amount of time. All of the games mentioned are good in their own right and all contend for the GOTY spotlight (except CoD, perhaps), I'm not ranting on them. I'm simply comparing Skyrim to other games that have come out so far this year and it's pretty silly to think that many other games are in any way on equal footing as it.
I think skyrim could have been more
I also think deus ex could have been more
But since im not in charge of a gaming company- no game will be perfect :)
[QUOTE=Dr Bob;33343303]I know that Valve didn't make a fuss about Portal 2's revolutionary new engine and didn't claim that it was built from the ground up, unlike Bethesda Softworks with Skyrim.
Regarding the engine for DXHR, Eidos Montreal stated that it was a re-engineered Tomb Raider: Underworld engine and left it at that.
So no, I didn't complain about Portal 2 using the Source engine, nor did I expect fantastic things from the DXHR engine.[/QUOTE]
When the fuck did they claim they built it 'from the ground up', citation needed.
Your blindly defending DXHR for no reason now, it's an amazing game hands down, but this needless bashing of Skyrim to make it seem better is extremely childish (and uneeded).
[QUOTE=ForgottenKane;33343598]HAHAHAHAHAHHAHAHAHAHAHHA
Oh my god you're talking out your ass. It's an in-house engine. The glitches and other problems faced in Oblivion were [i]not[/i] because it used Gamebryo, but because that's how Bethesda has always made their games. The reason it seems so similar is because they coded their new engine to work much like Gamebryo so it can be easy to use since that's what they're used to.
it.[/QUOTE]
They took the Gamebryo engine and changed many, many things and called their end-product the "Creation engine". A lot of Gamebryo's problems are still present in Skyrim, as a result of this.
But screw that, I must be talking out of my ass.
[QUOTE=The Jack;33343627]I think skyrim could have been more
I also think deus ex could have been more
But since im not in charge of a gaming company- no game will be perfect :)[/QUOTE]
You should keep that philosophy, for if one doesn't truly want something one shall never get it. We must always push for a better game, even if the last one was 'perfection' in our own eyes.
Also, side note: If you noclip outside the Skyrim map it seems as if all of Tamriel has been rendered. Bethesda has also noted interest in DLC's that expand to new areas.
[editline]19th November 2011[/editline]
[QUOTE=Dr Bob;33343650]They took the Gamebryo engine and changed many, many things and called their end-product the "Creation engine". A lot of Gamebryo's problems are still present in Skyrim, as a result of this.
But screw that, I must be talking out of my ass.[/QUOTE]
Actually they started anew and just copied Gamebryo code mid-way through development. At least that's what Todd Howard said.
Plus, Gamebryo is [b]NOT[/b] the reason for these glitches, there are many games that use it and do not have the same type or amount as Bethesda games. This is just how Bethesda has always rolled.
[QUOTE=ForgottenKane;33343630]When the fuck did they claim they built it 'from the ground up', citation needed.
Your blindly defending DXHR for no reason now, it's an amazing game hands down, but this needless bashing of Skyrim to make it seem better is extremely childish (and uneeded).[/QUOTE]
I don't even know why you are getting so uppity about this.
I'm not even bashing Skyrim to defend DXHR and to make it seem better, I believe this is your way of rationalising my criticism of Skyrim in the DXHR thread.
I retract my comment claiming that the engine was built from the ground up - I must have misread an old article.
[editline]19th November 2011[/editline]
[QUOTE=The Jack;33343627]I think skyrim could have been more
I also think deus ex could have been more
But since im not in charge of a gaming company- no game will be perfect :)[/QUOTE]
DXHR has a list of major and minor issues:
• Forced boss fights - this completely destroys the whole point of playing how you want. The original Deus Ex had the perfect formula in that you could avoid/run away from bossfights or do them in a way that you want. The Missing Link doesn't fix the problem entirely because you are forced into confronting someone. I believe the story of the game needs to be written in a way that allows boss characters to be avoided AND killed, and each should branch off into its own set of consequences.
• Facial and body animations - you're going to see the same animations over and over again when you talk to someone. Furthermore, the facial animations look very stiff.
• Cutscenes - again, this destroys player choice by making you watch the game instead of playing it. During a late part of DXHR, I got frustrated with how Adam acted in a cutscene because I would not have acted that way if I was Adam. If you want to see an example of how it's done (or how it's not done), play Deus Ex 1.
• Level design - the levels of DXHR are much smaller than the ones in classic Deus Ex. Furthermore, there are way too many "corridor" areas in the game. This is obviously due to the current state of gaming so maybe it couldn't be avoided. Still, the narrow level design results in a narrow path for the player. Look at Deus Ex 1 to see how it's done.
[t]http://www.1zoom.net/big2/755/267763-blackangel.jpg[/t]
Found this on google never even seen it before, most definitely the CGI models that have been used. I almost thought it was fan-made at first.
I found out about this soundtrack release a couple of days ago from my friend: [url]http://www.amazon.co.uk/Deus-Ex-Revolution-Original-Soundtrack/dp/B0061TJ1JA/ref=sr_shvl_album_1?ie=UTF8&qid=1321731248&sr=301-1[/url]
25 tracks, some tracks are already on the Augmented Edition bonus DVD, albeit one is an extended one (Hong Hua Brothel).
So yeah, if you really liked the score of DXHR you should definitely check this out.
[QUOTE=Dr Bob;33307084]Skyrim is a disappointment, IMO.[/QUOTE]
Then you're a retard for expecting completely and utter perfection, no, even beyond that, because Skyrim is perfect as a game.
oh.. Hr..
- didnt have enough cities.
- too much yellow. smoke also illuminated things which was a bit odd.
- animations (especialy facial) were a bit shit. Ruined every character
-movement like brink would have made the game much better
- automatic weapons were not viable due to the amount of ammo they used.
-couldn't upgrade jump height any further... and the ability to long jump would have been fantastic.
-mellee should have been rifle butting or punching and not cinimatics using a bar of energy.
- Levels werent so open and nor were boss fights. Plus some weapons didn't do any damage to bosses whilst others did way to much.
I cant realy criticise anything else without acting like i wanted some AAAA (four) game
[QUOTE=The Jack;33346605]oh.. Hr..
- didnt have enough cities.
- too much yellow. smoke also illuminated things which was a bit odd.
- animations (especialy facial) were a bit shit. Ruined every character
-movement like brink would have made the game much better
- automatic weapons were not viable due to the amount of ammo they used.
-couldn't upgrade jump height any further... and the ability to long jump would have been fantastic.
-mellee should have been rifle butting or punching and not cinimatics using a bar of energy.
- Levels werent so open and nor were boss fights. Plus some weapons didn't do any damage to bosses whilst others did way to much.
I cant realy criticise anything else without acting like i wanted some AAAA (four) game[/QUOTE]
He was saying that Skyrim was a perfect game i believe.
Although with almost all of these points, i just cannot agree enough.
Except that the machine pistol was awesome for the first boss fight, so it had some use atleast.
I fought barret with only a tiny ammount of weapons. The machine pistol did nothing to him. I was on hard but i seriously used every machine pistol in that level. I think he must have regenerated health or something because this was with a lot of other weapons and some spaced out grenade and explosive barrel. I used about 10 saves and 50 lives doing this.
Then i threw the all cans of gas on him and that killed him in seconds.
[QUOTE=The Jack;33359923]I fought barret with only a tiny ammount of weapons. The machine pistol did nothing to him. I was on hard but i seriously used every machine pistol in that level. I think he must have regenerated health or something because this was with a lot of other weapons and some spaced out grenade and explosive barrel. I used about 10 saves and 50 lives doing this.
Then i threw the all cans of gas on him and that killed him in seconds.[/QUOTE]
This is what happens when you outsource boss battles to a different studio with shooter background.
[QUOTE=Dr Bob;33343733]I don't even know why you are getting so uppity about this.
I'm not even bashing Skyrim to defend DXHR and to make it seem better, I believe this is your way of rationalising my criticism of Skyrim in the DXHR thread.
I retract my comment claiming that the engine was built from the ground up - I must have misread an old article.
[editline]19th November 2011[/editline]
DXHR has a list of major and minor issues:
• Forced boss fights - this completely destroys the whole point of playing how you want. The original Deus Ex had the perfect formula in that you could avoid/run away from bossfights or do them in a way that you want. The Missing Link doesn't fix the problem entirely because you are forced into confronting someone. I believe the story of the game needs to be written in a way that allows boss characters to be avoided AND killed, and each should branch off into its own set of consequences.
• Facial and body animations - you're going to see the same animations over and over again when you talk to someone. Furthermore, the facial animations look very stiff.
• Cutscenes - again, this destroys player choice by making you watch the game instead of playing it. During a late part of DXHR, I got frustrated with how Adam acted in a cutscene because I would not have acted that way if I was Adam. If you want to see an example of how it's done (or how it's not done), play Deus Ex 1.
• Level design - the levels of DXHR are much smaller than the ones in classic Deus Ex. Furthermore, there are way too many "corridor" areas in the game. This is obviously due to the current state of gaming so maybe it couldn't be avoided. Still, the narrow level design results in a narrow path for the player. Look at Deus Ex 1 to see how it's done.[/QUOTE]
I like this post a lot, you defend your argument quite beautifully. Kudos to you good sir, I had a fun argument.
I leave for a few months and now the same guys who said "HR AWESOME GOTY GOTY GOTY BETTER THAN DX1" are now saying "HR SUX SUX SUX TERRIBLE SHIT LEVELS OMG BAD GRAFIX"
What the fuck is going on.
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