• Dead Island
    8,251 replies, posted
[QUOTE=Meller Yeller;28654490]Something's wrong with you if the lack of being able to kill children is that disappointing[/QUOTE] In a zombie game if it doesn't die, it shouldn't be there.
[QUOTE=Meller Yeller;28654490]Something's wrong with you if the lack of being able to kill children is that disappointing[/QUOTE] It's false advertising. I was totally pumped for it.
[QUOTE=Riutet;28655272]It's false advertising. I was totally pumped for it.[/QUOTE] Its a CGI trailer that doesn't represent gameplay. Don't give us that bullshit argument of it being immersive to kill kids, there are other things to be done that would add more immersion that are acceptable and not just a dumb gimmick. You know for a fact it would get berated by the media and probably be banned in multiple places, more so than it already probably will be.
[QUOTE=spekter;28655403]Don't give us that bullshit argument of it being immersive to kill kids[/QUOTE] Honestly if there isn't an innocent person being slaughtered in the intro cutscene, I'm just downright disconnected from it all. Developers need to realise this, as it's completely ruining the well crafted atmosphere they're trying to create before the game even starts.
[QUOTE=Riutet;28656109]Honestly if there isn't an innocent person being slaughtered in the intro cutscene, I'm just downright disconnected from it all. Developers need to realise this, as it's completely ruining the well crafted atmosphere they're trying to create before the game even starts.[/QUOTE] You don't need to risk a media shit storm for immersion. There are other ways to go about it. You can't just throw a game out with killable kids and expect everyone to go "Ok I see what you are doing and I understand its to convey something." I'm sure you'll see plenty of innocent helpless people get torn apart by zeds.
Just because you get mobbed at school you dont have to kill kids in video games. :downs: Its pointless as fuck and doesnt add anything. Go and watch a movie if you really want to see it.
[QUOTE=spekter;28656153]You don't need to risk a media shit storm for immersion. There are other ways to go about it. You can't just throw a game out with killable kids and expect everyone to go "Ok I see what you are doing and I understand its to convey something."[/quote] And yet killable adults are a totally different thing and it's totally fine to kill imaginary adults because hey, the life of an adult is worthless in comparison to that of a child's life, triply so if that child is in a videogame. Frankly, considering it's set in a resort, one would reasonably expect to see a varied mix of both children and adults, could even group them into families and award bonus experience for tagging the whole family unit, could even have the characters make a sexually themed pun every time you do it. [quote]I'm sure you'll see plenty of innocent helpless people get torn apart by zeds.[/QUOTE] I want to use a child zombie as a melee weapon, why do you wish to deny me my wish? Why? [editline]17th March 2011[/editline] [QUOTE=The Combine;28656258]Just because you get mobbed at school you dont have to kill kids in video games. :downs: Its pointless as fuck and doesnt add anything. Go and watch a movie if you really want to see it.[/QUOTE] I will rate you artistic for that creative response. [editline]17th March 2011[/editline] You know what game you could kill children in? Deus Ex. And that won a Game of the Year award, [i]I wonder why...[/i]
I don't see how killing a child is any different from killing a man/woman.
[QUOTE=acds;28657269]I don't see how killing a child is any different from killing a man/woman.[/QUOTE] Human nature is to protect children by any means necessary under any circumstance. We're conditioned by nature to be appalled by such violence so that we can stop it. Hell, I think that zombie kids would be a great idea, but even I get disgusted at the thought of having to kill a kid.
[QUOTE=acds;28657269]I don't see how killing a child is any different from killing a man/woman.[/QUOTE] Not everyone sees it this way. [QUOTE=Riutet;28656340]And yet killable adults are a totally different thing and it's totally fine to kill imaginary adults because hey, the life of an adult is worthless in comparison to that of a child's life, triply so if that child is in a videogame. [/QUOTE] As always, the argument will descend into what is morally correct and thats not what this thread is about. [QUOTE=Riutet;28656340] You know what game you could kill children in? Deus Ex. And that won a Game of the Year award, [i]I wonder why...[/i][/QUOTE] That was to show people the amount of free choice you had. Dead Island is not about free choice. The game didn't even sell very well nor get any mainstream attention. PC games avoid the eye of the public/media. Since Dead Island is multi-platform and zombies are big, its going to get tons of attention and Techland cannot risk a shit storm.
Even if that kid is a walking corpse that is being controlled by a virus as a vector. [editline]17th March 2011[/editline] Fucking automerge split
[QUOTE=spekter;28657468]As always, the argument will descend into what is morally correct and thats not what this thread is about.[/quote] I'm not arguing what is morally correct, I'm arguing that murder is murder and death is death, regardless of whether it happens to a child or an adult, and to make exceptions for one and not for the other even when it comes to videogames, is backwards. [quote]That was to show people the amount of free choice you had.[/quote] Frankly that's much worse than presenting some zombies as children, whom are no longer alive and whom you are forced to kill not out of choice, but out of necessity. [quote]Since Dead Island is multi-platform and zombies are big, its going to get tons of attention and Techland cannot risk a shit storm.[/QUOTE] And this is why games aren't going to be considered a proper and respectable medium for a long time, very few companies are willing to challenge the status quo or present some risque/controversial themes out of fear of being browbeaten or facing potential monetary loss. As my friend put it, when faced down with an ideologically offensive issue - the sensible player shouldn't get mad at the game for presenting an offensive theme/subject - but rather get mad at the issue and parties involved as it is represented ingame.
[QUOTE=Riutet;28658343]I'm not arguing what is morally correct, I'm arguing that murder is murder and death is death, regardless of whether it happens to a child or an adult, and to make exceptions for one and not for the other even when it comes to videogames, is backwards. [/QUOTE] Again, not everyone sees it like this but yes it is silly to an extent. You can complain about devs not taking risks as much as you want but money matters most because at the end of the day its a job and they have to make a product that will sell as much as possible. [QUOTE] Frankly that's much worse than presenting some zombies as children, whom are no longer alive and whom you are forced to kill not out of choice, but out of necessity. [/QUOTE] DX didn't get shit because it was practically a ghost and the media didn't take notice of video games back then as they do now. [QUOTE] And this is why games aren't going to be considered a proper and respectable medium for a long time, very few companies are willing to challenge the status quo or present some risque/controversial themes out of fear of being browbeaten or facing potential monetary loss. As my friend put it, when faced down with an ideologically offensive issue - the sensible player shouldn't get mad at the game for presenting an offensive theme/subject - but rather get mad at the issue and parties involved as it is represented ingame. [/QUOTE] Devs have been trying to prove games can be for a mature audience for a long time but since gaming has essentially become more accessible to new audiences its going to be even harder.
[QUOTE=Lance99;28620381]Some new info I think: -crafting includes things like an electric axe(axe+wires+battery+metal plate) and "sticky bomb"(knife+explosive+watch) -you will be able to carry 20 weapons at once, with 8 bound to quick-slots. The makers decided on such a high number of items to enable the players fight off multiple enemies' types quickly. -you will be able to repair weapons using money (mysterious merchant again?) -heroes have their own fatigue(late?) -Techland thinks of implementing two ways of fighting, one more complicated (consoles mostly, as it involves using the stick) -author describes a situation, where he [b]broke the arms[/b] of a zombie and the creature began to attack with it's head -three character development trees: fury, fight and survival -cars! -fast travel between safe areas -possibly interesting plot with nice atmosphere (pools full of bodies) [b]Finished![/b][/QUOTE] How to lose interest in a very promising game in 10 easy steps.
[QUOTE=Feralicous;28659184]How to lose interest in a very promising game in 10 easy steps.[/QUOTE] To be honest, the only one of those steps that doesn't repel me is zombies using their head after losing an arm. All the others... it just... reminds me of so many other games, and quite frankly if they want the game realistic, then you can't carry [b]20 freaking weapons[/b] on you. It just doesn't work like that.
[QUOTE=spekter;28659007]money matters most because at the end of the day its a job and they have to make a product that will sell as much as possible.[/quote] Odd, I thought this was a creative industry. With that comes the assumption that monetary gain isn't the only factor deciding what goes into the game, that creative principles also matter. I agree, having child zombies in their game might damage their sales, not necessarily because people will abstain from buying a game where children are enemies but because of the classification it could possibly score them. But need I remind you that there was another fairly successful game that came out not long ago that also had children as enemies, Dead Space and Dead Space 2, they're necromorphs sure, but they're also visibly children, some even babies/toddlers. [quote]DX didn't get shit because it was practically a ghost and the media didn't take notice of video games back then as they do now.[/quote] Remember the whole controversy over Doom? Didn't Doom still do well? (Not the best example I know) How about, GTA4? Heck, the entire GTA series. [quote]Devs have been trying to prove games can be for a mature audience for a long time[/QUOTE] Not really, I've seen a lot of industry guys talking about how games have became much more mature and are being made with a mature audience in mind, but very rarely do I actually see any games from them that match their talk. Serial bullshitters. [quote]but since gaming has essentially become more accessible to new audiences its going to be even harder.[/quote] Yes, let's maximise profits and avoid any and all controversy, lets turn our videogames into a homogenous mess of regurgitated features and themes to appeal to everyone, truly we are visionaries.
You don't kill children in Doom or GTA.
[QUOTE=Riutet;28659664]Odd, I thought this was a creative industry. With that comes the assumption that monetary gain isn't the only factor deciding what goes into the game, that creative principles also matter. I agree, having child zombies in their game might damage their sales, not necessarily because people will abstain from buying a game where children are enemies but because of the classification it could possibly score them. But need I remind you that there was another fairly successful game that came out not long ago that also had children as enemies, Dead Space and Dead Space 2, they're necromorphs sure, but they're also visibly children, some even babies/toddlers. Remember the whole controversy over Doom? Didn't Doom still do well? (Not the best example I know) How about, GTA4? Heck, the entire GTA series. Not really, I've seen a lot of industry guys talking about how games have became much more mature and are being made with a mature audience in mind, but very rarely do I actually see any games from them that match their talk. Serial bullshitters. Yes, let's maximise profits and avoid any and all controversy, lets turn our videogames into a homogenous mess of regurgitated features and themes to appeal to everyone, truly we are visionaries.[/QUOTE] It doesn't matter what you say, games are products and are made for profit at the end of the day. Sure some developers like to be creative or artistic when creating these products but ask anyone working in industry and they will tell you the same: At the end of the day it is a job. I never said I wanted games to degrade into something purely for profit but thats what developers are having to do these days just to get by.
This thread you would be a few pages shorter if everyone stopped arguing, but thanks for making the thread popular.
[QUOTE=A B.A. Survivor;28660003]You don't kill children in Doom or GTA.[/QUOTE] Different controversies, same principle. [editline]18th March 2011[/editline] [QUOTE=Teh_Spork;28660288]if everyone stopped arguing[/QUOTE] I just argue for the sake of it, I wish the rate at which information poured in was faster. :(
is anyone here a zombiefag in real life :smith: i feel like such a loser sometimes
[QUOTE=spekter;28660201]It doesn't matter what you say, games are products and are made for profit at the end of the day. Sure some developers like to be creative or artistic when creating these products but ask anyone working in industry and they will tell you the same: At the end of the day it is a job.[/quote] I don't mind games being made for profit, but it's nice to know there's another motivation behind the creation of a videogame, that the people working on the game genuinely care if the game they're crafting is innovative, or intriguing, or is the best it can possibly be, or at the very least unique in some or multiple ways. If a game without any vision being made totally for profit turns out to be good, great, I won't even bitch about it. I won't ridicule people just trying to make a living, but I won't abstain from pointing out what I don't like about their game, both in the final product and the design choices made along the way. I make a special exception for Bioware though. [quote]I never said I wanted games to degrade into something purely for profit but thats what developers are having to do these days just to get by.[/QUOTE] But that's just not the case at all, smaller independent studios/developers are thriving because the market for creativity is being ignored totally by professional studios, look at Notch, or Wolfire, or Icepick Lodge, or Frictional Games, or perhaps Taleworlds, or Unknown Worlds, maybe even Tripwire sort of.
[QUOTE=Riutet;28660692]I don't mind games being made for profit, but it's nice to know there's another motivation behind the creation of a videogame, that the people working on the game genuinely care if the game they're crafting is innovative, or intriguing, or is the best it can possibly be, or at the very least unique in some or multiple ways. I won't ridicule people just trying to make a living, but I won't abstain from pointing out what I don't like about their game, both in the final product and the design choices made along the way. I make a special exception for Bioware though. But that's just not the case at all, smaller independent studios/developers are thriving because the market for creativity is being ignored totally by professional studios, look at Notch, or Wolfire, or Icepick Lodge, or Frictional Games, maybe even Tripwire sort of.[/QUOTE] Those companies/studios aren't making [B]tons[/B] of money but definitely a reasonable profit. You have to sacrifice creative and risky choices to make more money and most of the time devs do this because developers crack the whip at them. Notch being the exception but he got extremely lucky. It was basically the same with Garry, he never intended for Gmod to be successful let alone become commercial but it took off. Also what do you by mean an exception for Bioware?
[QUOTE=spekter;28660790]Those companies/studios aren't making [B]tons[/B] of money but definitely a reasonable profit. You have to sacrifice creative and risky choices to make more money and most of the time devs do this because developers crack the whip at them.[/quote] Considering their size, they're doing quite alright for themselves, and they're not having to rely on the level of marketing AAA game producing developers have either. I'm aware of the pressure developers come under when trying to please their publishers. :( [quote]Notch being the exception but he got extremely lucky. It was basically the same with Garry, he never intended for Gmod to be successful let alone become commercial but it took off.[/quote] I was tempted to remove Notch from the list because of how much of a runaway success he's become, makes him seem like a huge exception, an anomaly. But he's an example of how it only takes one man and a good idea to make it big. Luck plays a part, but if Minecraft wasn't a worthwhile game in the first place it wouldn't have done so well. [quote]Also what do you by mean an exception for Bioware?[/QUOTE] I want to be a dragon.
How about they add unlimited inventory generic gameplay shit and all that but atleast give people like us the option for a hardcore survival with realistic weight system and a hard time outside the safe zones just to give this awesome feel? No hud and whatever :smile:
That announcement trailer gets me every time.
Good lord, that's the most depressing trailer I've ever seen...
[QUOTE=Darkslicer;28661277]How about they add unlimited inventory generic gameplay shit and all that but atleast give people like us the option for a hardcore survival with realistic weight system and a hard time outside the safe zones just to give this awesome feel? No hud and whatever :smile:[/QUOTE] Or, you know, just make it so you can carry a realistic amount of weapons, like 3 or 4. But, I do agree with you, they should make a harder mode for weight and no HUD and stuff.
Have they even released any gameplay?
[QUOTE=Agoat;28665790]Have they even released any gameplay?[/QUOTE] No. [editline]18th March 2011[/editline] Only screens.
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