[QUOTE=k0dex;30059264]You dont have to use the "gimmicky" weapons they just add humour to the game which wont make it any less scary or fun. (assuming you also think the same about dead island)[/QUOTE]
That's like saying you don't have to use the elemental weapons in Borderlands, because this is the same principle. Note all the weaponry with adjectives ("Reliable Cleaver", "Delicate Bat"), clearly special weapon characteristics are a key part of combat.
[QUOTE=catbarf;30054991]Uh, bullshit? I'd probably love it- finally, a difficult, unforgiving zombie game as opposed to the reams of arcadey zombie games on the market. You're right in saying that realism does not equal fun, but then you go and ruin it by apparently assuming that realism equals not fun.
[editline]26th May 2011[/editline]
[/QUOTE]
The majority of consumers would not like it, and funnily enough, they'd probably be hitting the demographic that would bring them in the most money.
[QUOTE=-Method;30059769]The majority of consumers would not like it, and funnily enough, they'd probably be hitting the demographic that would bring them in the most money.[/QUOTE]
The Ninja Gaiden demographic?
if the hud makes you cry that much
get on pc
wait 1 month
DL new hud
[QUOTE=gbtygfvyg;30054367]Have to agree, the devs never promised anything. Everyone assumed based on the trailers.[/QUOTE]
Which is still valid.
Trailers and your marketing, logo, etc all send messages about your product. And good design has it reflect what you want to tell your viewership/playerbase.
Dead Island's marketing and trailers have all been sending almost complete opposite messages to what the game is actually about. That not only sounds of failure to design a proper marketing system, but it also speaks a message to me that the developers don't know how to be consistant, and/or they wanted to produce a game the trailers depicted but failed for some reason or another.
Neither of which spell out good things on the quality of the game. And it now sends the message that this title will be hit or miss, instead of being a garunteed interesting, focused experience.
Just saw the extended gameplay vids posted above.
The sounds seem really great on the zombies actually, and I see what they mean about the suiciders muttering for help to lure you in. Pretty good stuff.
Also take a look at the arm of the zombie at 1:48 of the second part... At first he's using it to fight but after
being cut by the machete it just swings around... Really nice ragdoll implementation.
Would love to see a versus mod after the release...
They still need more zombies on screen at once.
[QUOTE=Melon_Mapper;30064371]They still need more zombies on screen at once.[/QUOTE]
I'm sure they'll have plenty, and if not I imagine it would be easy to aggravate a bunch of shamblers then group them all together, he's just showing off some random parts of the game rather than messing about.
Pretty sure he also commented that in towns/cities there's gonna be tons rather than a handful at a time in the wilderness. Neither of us can really comment on something like this from a mere first-look into the actual gameplay.
True, it's kinda like how they usual have god mode on some early gameplay videos, rather then dying all the time when demonstrating the game.
[QUOTE=JoeSibilant;30054248]Fuck you, we weren't promised shit. Why does every upcoming game get swarmed with "It's not exactly what I wanted, THEREFORE I AM BEING CHEATED" mentality?
I defy any of you to find one instance of the developers promising, pledging, or otherwise committing to making a "scary, realistic, zombie game with minimal HUD."
Ugh.[/QUOTE]
We were promised accurate, multilayer dynamic damage and it was one (actually the only) big feature that got people hyped when it was announced. Out of what I can see we only got some gore here and there and a few limbs detaching, nothing more.
[QUOTE=acds;30064767]We were promised accurate, multilayer dynamic damage and it was one (actually the only) big feature that got people hyped when it was announced. Out of what I can see we only got some gore here and there and a few limbs detaching, nothing more.[/QUOTE]
Did you not see the zombie that was on fire in front of the burning car?
[QUOTE=LunchboxOfDoom;30064852]Did you not see the zombie that was on fire in front of the burning car?[/QUOTE]
The zombie looked burned (but could very well just be a skin on a normal zombie model), can't tell if it was a dynamic thing or just a special model, but I doubt it was the former. If they had dynamic body tissues and such they'd show it, makes no sense to have it on a random burning zombie but not on the rest when they get smacked with a baseball bat.
We were supposed to get this:
[media]http://www.youtube.com/watch?v=gUZV9GoyCD0[/media]
Anyone else think if there's problems they'll just patch the game like most devs do anymore? I don't know about you guys but in condemned it was fun, but after a while it just got frustrating, especially near the end with the giant enemies that caused you to grab the nearest gun or hit them once and run away for a few minutes. The combat wasn't a problem, but too much focus on it caused it to become less "Wow I just beat that guy's head in with a metal pipe" and more "Fuck there's no paper cutters, this is going to be a bitch" x10 per area.
I hope that you can simply avoid zombies unlike in Condemned where you had to kill all enemies, and most times hunt down one who ran off to some far end of the map. I don't mind the arcade elements as long as they don't get too complex like in DR2, where it was a nuisance rather than fun to gather items and build a weapon you used 3 times then it breaks, where you spent much longer just fending off zombies to get the items around the level.
I guess what I'm saying is, I hope they looked at the faults of previous games similar to theirs and avoided those.
If a lot of people start requesting/disliking things I'm pretty sure they will just change it.
Like the HUD you people are talking about.
[QUOTE=acds;30064767]We were promised accurate, multilayer dynamic damage and it was one (actually the only) big feature that got people hyped when it was announced. Out of what I can see we only got some gore here and there and a few limbs detaching, nothing more.[/QUOTE]
It's there, it just wasn't show cased as much as some people would have liked. You can see it partly in action when he swings his nail bat at a dead body and a layer of skin is torn off where he hit.
I like how everyone says the game is shit based on eleven minutes of simple gameplay of a game that isn't finished.
[QUOTE=Fhux;30065880]I like how everyone says the game is shit based on eleven minutes of simple gameplay of a game that isn't finished.[/QUOTE]
But it's due to be released in two months? That's like...now in game development time :v:
[QUOTE=-Method;30059769]The majority of consumers would not like it, and funnily enough, they'd probably be hitting the demographic that would bring them in the most money.[/QUOTE]
Well, see, that's just a [I]little[/I] bit different from 'everyone would just think its a shit game'. It's one thing to say that an idea wouldn't be a AAA mainstream hit (plenty of great games aren't), it's another to say it's horrible and nobody would like it.
[QUOTE=Fhux;30065880]I like how everyone says the game is shit based on eleven minutes of simple gameplay of a game that isn't finished.[/QUOTE]
Two months from release is when the game is supposed to be pretty close to being done. It's a bad sign if the game is obviously unfinished at this point.
My guess is that Dead Island has been redone at least once in its development cycle, which would account for the apparent difference in style between the early trailers and previews, and this gameplay footage. It would also explain why the game is apparently unfinished- despite having been in development for several years, this iteration of the game may be less than a year old. This kind of thing isn't uncommon in the industry.
Still, it's eleven minutes.
I thought we were past the point where gore was all the game needed to be good? because all I see being talked about this game is how awesome the gore/combat is.
this game looks like it has nothing going for it but gore to me, and the gameplay video didn't change my mind, This will probably be a pass for me.
I really don't give a shit about the HUD, why is that so important to you guys, just download a new one once it's released.
[QUOTE=Fhux;30066946]Still, it's eleven minutes.[/QUOTE]
More than enough time to spot the obvious flaws with this game
[QUOTE=Eeshton;30067385]just download a new one once it's released.[/QUOTE]
I don't see why people are saying 'just mod it'. Most big releases nowadays don't come with any modding tools at all- Source engine games are the exception rather than the rule. Increasingly developers are seeing mod tools as either a waste of time/money or financial suicide for when they later sell DLC.
[QUOTE=BloodYScar;30059202]I loooooved Condemned 1 and 2 and I expected this to turn out similar. Before they introduced those gimmicky weapons.
Thats all I have to cry about, those damn weapons. I hate Dead Rising, and I dont want this shit to carry over to any other games.
Extended Gameplay, some new scenes:
[media]http://www.youtube.com/watch?v=Haow82ZJdVM&feature=player_embedded[/media]
[media]http://www.youtube.com/watch?v=Qbzn89aj9Ao&feature=player_embedded[/media][/QUOTE]
Just noticed this now, but when she's crouched being the old pick-up truck in the second video, firing the AK; if you look at the minimap, the car she's behind has an icon. That means that we will be getting multiple cars to drive, and not the same truck that was driven in the first :buddy:
I'm really looking forward to the 4 player multiplayer in this game.
And it would be awesome if it let you make barricades. Why aren't there more games like that? Where zombies are coming so you run into a house and push stuff in front of the door.
[QUOTE=catbarf;30067861]I don't see why people are saying 'just mod it'. Most big releases nowadays don't come with any modding tools at all- Source engine games are the exception rather than the rule. Increasingly developers are seeing mod tools as either a waste of time/money or financial suicide for when they later sell DLC.[/QUOTE]
You think they'll overcharge for DLC like other companies do? Don't most of you guys not play a certain game because of that exact same reason?
[QUOTE=Fhux;30066946]Still, it's eleven minutes.[/QUOTE]
Judging from their cg teaser that made me feel like fucking crap, I thought it would be survival horror to the extreme.
That fucking teaser man. Eugh.
[QUOTE=Eeshton;30069053]You think they'll overcharge for DLC like other companies do?[/QUOTE]
No, just sharing some of the many reasons why developers are moving away from releasing mod tools with their games. Assassin's Creed (the first) and Bad Company 2 didn't have DLC, yet no mod tools on PC.
I believe that's because they were focusing on consoles. And BC2 had DLC.
Sorry, you need to Log In to post a reply to this thread.