New E3 trailer
[media]http://www.youtube.com/watch?v=0p8kGRM0Nis&feature=player_embedded#at=58[/media]
There was something about that "I love you dad" that literally brought a tear to my eye...
That trailer interested me again, the intro looks fucking great.
i dont even give a fuck if its bad im buying it
[QUOTE=Fhux;30281183]New E3 trailer
[media]http://www.youtube.com/watch?v=0p8kGRM0Nis&feature=player_embedded#at=58[/media]
There was something about that "I love you dad" that literally brought a tear to my eye...[/QUOTE]
She missed.
Also, that didn't really do anything for me, I was going to buy it anyway, but if anything that made my appeal worse.
Another thing, I may be nitpicking here, but for them saying it was going to be "mainly melee weapon based", they sure showed off a lot of the guns, it almost looked about an equal ratio on the weapons shown.
[QUOTE=Fhux;30281183]New E3 trailer
[media]http://www.youtube.com/watch?v=0p8kGRM0Nis&feature=player_embedded#at=58[/media]
There was something about that "I love you dad" that literally brought a tear to my eye...[/QUOTE]
I really liked the 1st-person intro sequence. I'm a sucker for stuff like that. Hell, the fact that you can always see your body in this game pretty much guarantees that I'm gonna buy it.
[QUOTE=c0nk3r;30207339]"facepunch is just 4chan with bigger faggots"
:smugdog:[/QUOTE]
I win this argument.
I don't care for this game anymore. From the announcement trailer I thought this was going to be something special, but now it just looks cheap and gratuitous. Gushing blood everywhere, bonus points popping out of skulls, visible arcing all over an electrocuted zombie? It looks like the MW2 of zombie games. And they still use that amazing piano piece at the end of their trailers; it's completely out of place.
[QUOTE=splitsticks;30305085]I don't care for this game anymore. From the announcement trailer I thought this was going to be something special, but now it just looks cheap and gratuitous. Gushing blood everywhere, bonus points popping out of skulls, visible arcing all over an electrocuted zombie? It looks like the MW2 of zombie games. And they still use that amazing piano piece at the end of their trailers; it's completely out of place.[/QUOTE]
Don't judge a game based on the CG trailer!
[QUOTE=Eeshton;30286061]Another thing, I may be nitpicking here, but for them saying it was going to be "mainly melee weapon based", they sure showed off a lot of the guns, it almost looked about an equal ratio on the weapons shown.[/QUOTE]
I'm hoping when you find a weapon the only ammo is what's inside the gun. You can find rare stashes of ammo, but besides that you need to make your shots count.
[QUOTE=Rong;30306763]Don't judge a game based on the CG trailer![/QUOTE]
Then he would have reserved judgment until seeing that it is cheap and gratuitous, and the piano piece would still be out of place. The only difference would be that at no point would he have thought it had potential.
Some people seem to think that the only reason we can be unenthusiastic about this game is if we saw the CGI trailer and thought it was something different. While that might indeed lead to some disappointment, there are things about this game to be unenthusiastic about.
It's an open-world zombie game. Good enough of a reason for me to get excited.
[QUOTE=splitsticks;30305085]I don't care for this game anymore. From the announcement trailer I thought this was going to be something special, but now it just looks cheap and gratuitous. Gushing blood everywhere, bonus points popping out of skulls, visible arcing all over an electrocuted zombie? It looks like the MW2 of zombie games. And they still use that amazing piano piece at the end of their trailers; it's completely out of place.[/QUOTE]
"MW2 of zombies", No I'd consider Left 4 Dead the "MW2 of zombies" without all the shittiness. This is more like the "Battlefield of zombies"
The reason why I say that is because L4D is a lot more fast paced and contains a lot of stuff that makes it "unrealistic". Meanwhile, Dead Island takes a more realistic approach somewhat but still retains gameplay that is balanced and can keep the game fun.
More like Far Cry of zombies, in my opinion, but not, in any way, MW2.
Any way at all.
[QUOTE=Eeshton;30286061]She missed.
Also, that didn't really do anything for me, I was going to buy it anyway, but if anything that made my appeal worse.
Another thing, I may be nitpicking here, but for them saying it was going to be "mainly melee weapon based", they sure showed off a lot of the guns, it almost looked about an equal ratio on the weapons shown.[/QUOTE]
Deal with it, they still said guns and ammo will be really rare, and of course they're going to show it off, it's a god damn trailer.
Regardless, trailer was amazing. I don't see why so many people are bitching that it isn't going to be a depression simulation that sacrifices fun for realism, i.e. project zomboid.
New preview.
[url]http://www.joystiq.com/2011/06/08/dead-island-preview-surviving-together-is-three-quarters-of-the/[/url]
[editline]8th June 2011[/editline]
Love the zombie blowing up in this screenshot:
[img]http://www.blogcdn.com/www.joystiq.com/media/2011/06/deadisland-all-all-screenshot-062-e3.jpg.jpg[/img]
There is a gun in all but two of those new screenshots...
Maybe they are comparing gun rarity to COD.
[QUOTE=callumshell;30330373]New preview.
[url]http://www.joystiq.com/2011/06/08/dead-island-preview-surviving-together-is-three-quarters-of-the/[/url]
[editline]8th June 2011[/editline]
Love the zombie blowing up in this screenshot:
[img]http://www.blogcdn.com/www.joystiq.com/media/2011/06/deadisland-all-all-screenshot-062-e3.jpg.jpg[/img][/QUOTE]
No splitscreen?
[h2]FUUUUCK[/h2]
[QUOTE=RichyZ;30331925]the article said the guy playing the demo didn't even find a gun throughout the whole experience.[/QUOTE]
Maybe it'll have the gun rarity of Dead Rising 2. That is, kinda uncommon.
[QUOTE=RichyZ;30333352]dead rising 2 had a 50% chance of guns being in a trashcan, they were common[/QUOTE]
Exactly my point. :v:
[QUOTE=Thechuz1337;30331151]There is a gun in all but two of those new screenshots...
Maybe they are comparing gun rarity to COD.[/QUOTE]
Maybe they were showing off the few times you can use a gun to appeal to the usual zombie crowd?
[QUOTE=Hamm0;30334784]Maybe they were showing off the few times you can use a gun to appeal to the usual zombie crowd?[/QUOTE]
This. Not to mention as any company would, they're trying to make awesome images. And what's awesome with zombies? Blowing up their faces with shotguns.
Guns will be rare, stop bitching that there will be guns in the game. Awesomeness + Fun > Realism.
Well that other girl character will have skills in gunnery so I think she might get more ammo! I think I am going to play as her when doing this in a coop with my brother living 500km away on the xbox :unsmith:
Now, is there a place where they mention [b]hud off/on[/b] turning and most important [b]Difficulty[/b]? I am willing to start this game on the hardest difficulty from start to end.
[editline]8th June 2011[/editline]
Also if someone is so kind then could someone tell me when exactly is this going to be released?
To all those worried about the atmosphere/story/emotional situations being wrecked or replaced with goofy gameplay, you might want to read up on Kotaku's hands on. Seems its actually pulling off both, and doing it well. Given me more faith in this (even though I know I'd still be getting it and enjoying it for what it is).
[quote]Dead Island had been sending mixed signals—I wasn't able to tell whether this title was meant to be a goofy splatterfest or emotionally devastating. Having now had the chance to experience the game first hand, I think it's trying to be a little of both. Surprisingly, the combination works.
When the announcement trailer for the game launched earlier this year, it created an enormous splash in the gaming scene and beyond. And rightfully so. Its slow-motion, reverse-chronological depiction of a family vacation gone to hell was strangely, intensely moving; set to a melancholy soundtrack, and packing an impressive amount of narrative content into a mere three minutes, it went straight to the gut. Oh, but it also spilled guts. Lot's of them. But I never felt that the zombie gore infringed upon the pathos of the trailer as a whole.
The E3 trailer, which debuted this week, was quite a different animal. Instead of piano and strings, it featured rap. And not just any rap—a ditty titled "Who Do You Voodoo, Bitch." It was sillier than what we had seen before. The first trailer made me teary; this trailer faintly annoyed me. The rapper protagonist dropped a few f-bombs, we saw a lot of fake-looking breasts stuffed into bikini tops, and there were some rather uninspired looking character models and animations. Naturally, I went into my multiplayer demonstration for the title with skepticism: what was Dead Island? Trailer no. 1 or trailer no. 2?
It's both.
The game is set on a fictional South Pacific island called Banoi, and the four characters I had a choice of playing with were all in some manner involved with the locale's resort industry—either as visitors or employees. The demo began in church that had been appropriated by survivors of the zombie apocalypse. It was surprisingly solemn. A lot of attention had gone into rendering this space; it contained an array of wrecked ecclesiastical objects, and was cluttered with believable, shell-shocked NPCs. The music was hymn-like and subtle. I was impressed—the developers at Deep Silver had done a great job generating atmosphere.
The church served as a home-base. We were able to purchase weapons from a vendor, modify and upgrade these weapons at a work station, and accept quests from other survivors. I chose to play as Xian Mei, a Chinese-born hotel employee. I was told that she was good with knives, and specialized in decapitations—that's all I needed to hear. As it turned out, Xian Mei also wore a mean pair of heels. One of the game's mechanics involves using the left bumper to kick enemies back; an extremely useful tactic when you're being bum-rushed by a mob of them. It was extremely satisfying to tap the bumper and watch a slender, stockinged leg jab a zombie where it hurt; that the stockings were torn, and that the heel was a pungent shade of red, made the kicking even better. Dead Island revels in these sorts of scene-setting details.
Multiplayer is drop-in/drop-out, and the game will adjust its difficulty according to how many characters are deployed. Choosing to go solo will provide a very different experience than teaming up with three other allies. There is no cooperative-AI in Dead Island; unless you hook up with friends online, you'll be going alone. The four characters each had different weapon and combat specialties, and the game will not limit you on how many of a certain character can be active at once—if Xian Mei wants to enter a session with three other Xian Meis, the game won't object.
Deep Silver has placed particular emphasize on melee combat. Ammo was difficult to come by, as well as expensive, so I was encouraged to use (and throw) the knives, hatchets, and steel pipes I found lying around. Weapons degenerated over time, so it looks as though frequent visits to work stations will be necessary for those hoping to succeed in this game. Thankfully, there is no friendly fire from guns—otherwise, poor Xian Mei would have most certainly been turned to Swiss cheese every time she rushed in to slash at a zombie walker.
Dead Island manages to incorporate number of RPG-style systems, in addition to the weapon crafting I've already mentioned. Characters will earn experience points, which can then be expended to purchase power ups on a skill tree. Each character as a slightly different tree, and certain skills common between all characters will appear either higher or lower on an individual character's tree depending on their specialization. Likewise, looting will play a large role in how players will acquire weapons, ammunition and money; dead enemies are meant to be searched, and garbage cans and other receptacles can frequently be interacted with and raided.
The gameplay was solid, intuitive, and a lot fun. But it was Dead Island's commitment to atmosphere that really endeared me to the title. I had always thought the zombies-on-a-resort-island conceit to be clever and unique, but wondered how far the game's developers would go in exploring it. From what I've seen, they're close to nailing it. The ruined streets were flush with details and color, and had a sense of having been lived-in and subsequently worn-out by the disaster that befell the island. Lighting and ambient effects conveyed humidity and decomposition, and at certain moments the weather would dynamically alter, going from deep overcast to heavy rain. The gore, too, was overwhelmingly successful—the blood looks hot and gross, and the physics of slashing and bashing appropriately weighty.
Those of you who have written this game off as yet another indistinguishable addition to the much trodden zombie-shooter genre would do well to keep a closer eye on it as its release approaches. Dead Island's mix of solemn and silly has been a little disorienting, but it's this title's commitment to its concept that could ultimately distinguish it from the pack.
Dead Island is set to launch later this year on the PS3, Xbox 360 and PC platforms.[/quote]
[url]http://kotaku.com/5809970/dead-island-stands-out-by-being-both-splattery-and-solemn[/url]
I am so getting this, can't wait.
Dynamic weather?
Ok i'm ready.
Also some good gameplay videos from IGN straight from E3. Rate me late if already posted.
Part 1: [url]http://www.youtube.com/watch?v=I4EKI_9TAi8[/url]
Part 2: [url]http://www.youtube.com/watch?v=56SfgnRsqZQ&feature=feedu[/url]
Lip syncing wasnt very good at the beginning, but ignore that and enjoy the video. The ambience, sound effects and amount of detail throughout the video really give off an awesome atmosphere and eeryness.
I have high hopes for this now.
[QUOTE=-Method;30337753]Also some good gameplay videos from IGN straight from E3. Rate me late if already posted.
Part 1: [URL]http://www.youtube.com/watch?v=I4EKI_9TAi8[/URL]
Part 2: [URL]http://www.youtube.com/watch?v=56SfgnRsqZQ&feature=feedu[/URL]
Lip syncing wasnt very good at the beginning, but ignore that and enjoy the video. The ambience, sound effects and amount of detail throughout the video really give off an awesome atmosphere and eeryness.
I have high hopes for this now.[/QUOTE]
First Video 3:07 -> Zombie is holding a knife
Edit: Oh, some of them are really holding weapons later on too. Didnt know that this was possible.
So I'm hearing it's gonna be a "melee" game, I've only seen one gun in one of the gameplays. Does anybody know any of the weapons?
[QUOTE=-Method;30337753]Also some good gameplay videos from IGN straight from E3. Rate me late if already posted.
Part 1: [url]http://www.youtube.com/watch?v=I4EKI_9TAi8[/url]
Part 2: [url]http://www.youtube.com/watch?v=56SfgnRsqZQ&feature=feedu[/url]
Lip syncing wasnt very good at the beginning, but ignore that and enjoy the video. The ambience, sound effects and amount of detail throughout the video really give off an awesome atmosphere and eeryness.
I have high hopes for this now.[/QUOTE]
What the?! The people in the church speak Polish...
[editline]9th June 2011[/editline]
Also, Logan - master of ranged weapons?
[QUOTE=ElGrego;30349137]So I'm hearing it's gonna be a "melee" game, I've only seen one gun in one of the gameplays. Does anybody know any of the weapons?[/QUOTE]
Probably a shotgun, an instant classic.
Well I don't imagine giant weapons caches on a tourist island.
[editline]9th June 2011[/editline]
And maybe a hunting rifle, for some sniping.
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