• S.t.a.l.k.e.r. : Call of Pripyat
    385 replies, posted
Milking is when they make one good game, and then a string of not so good ones, this is certianly not milking.
[QUOTE=ngwoo;14611740]Fallout 3 spoiled me. I can't play STALKER with all the loading screens anymore.[/QUOTE] Fallout 3 was pretty good considering it used the shitty Gamebryo engine. Although the Stalker engine is even worse. RP games these days..
[QUOTE=Bobsters34;14611693]i hope they don't fuck it up[/QUOTE] This and this.
Oh noes. I'm already obsessed. [url]http://www.facepunch.com/showthread.php?t=613147[/url] the tree tattoo has a chernobyl in the background. plus the russian Stalker tattoo on my arm. haha fanboy
Wait. You have a stalker tattoo?
New Info from a recent Russian magazine. [img]http://i4.photobucket.com/albums/y117/jonelo/stalker/10972.jpg[/img] Copy-pasta from GSC forums: [quote]First informations about Call of Pripyat from the first preview of "Gameplay" magazine [url]http://gameplay.com.ua/forum/?topic=2188.msg270609;topicseen#new[/url] [url]http://i4.photobucket.com/albums/y117/jonelo/stalker/10972.jpg[/url] Extracts with the translator of Google and the help of some people of the russian forums The game takes place after the end of SHOC. There not is the Clear Sky faction, was destroyed at the end of Clear Sky. There not is the war of factions or the overpopulation of Clear Sky. The Alife shows a more peaceful life of stalkers. No more launching grenades at our feet like Michael Jordan , even if we are cover in the wall of the sarcophagus. Only three maps, and two underground in Pripyat. The three maps are very large, as large as 12 maps of SHOC. 1.5 x 1.5 km per map . The transition between the maps is only possible with a guide. Pripyat be several times larger than the current Performance, better than Clear Sky. 50 fps at 1920x1200. The graphics are similar, with some minor improvements.[/quote] [url]http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=17327&sec_id=1#259980[/url] MY opinion, only having 3 maps, regardless of how large they are, is probably going to suck. Although with two underground it may work out... hmm... At least it sounds like they've optimised the engine better this time around. EDIT: Scans posted on GSC forum [url]http://i4.photobucket.com/albums/y117/jonelo/stalker/gallery_2942_128_279032.jpg[/url] [url]http://i4.photobucket.com/albums/y117/jonelo/stalker/gallery_2942_128_161651.jpg[/url] Translation of text by Don Reba: [quote]Here is the text from those screenshots translated: 1. Geography A significant part of Pripiat will be recreated with 100% accuracy. Except, this time it will be not the central, but the Eastern area — the developers want to show us the city from a new perspective. There will also be the "Jupiter" factory and the buried village Kopachi. 2. Even smarter GSC yet again promises to get the A-life simulation system up to snuff. Although, there will no longer be faction wars — that has not worked out. 3. Plot "Call of Pripiat" is a real sequel. After Strelok destroys "C-Consciousness" in the original game (the developers ignore the alternative endings), a government expedition has set out into the Zone. However, something went wrong, and the expedition vanished without a trace. In order to investigate the causes of this catastrophe, a Ukrainian security service agent is sent. Whom we, obviously, will have to play as. 4. Quests Quests in the previous games looked like a product of a random number generator. This time we will get about 70 optional hand-made quests. So, this time there will be no "go to the woods and kill five boars". 5. Small and hungry "Call of Pripiat" will have two new monsters. Burer is a dwarf with telepathic abilities, which could be found even in the original game's archives, but this time implemented properly. The second addition is the Chimera, familiar to the Stalker book readers. 6. Radioactive! Blowouts will have a larger effect on the game world. If previously they entailed only a reddened screen and death, should we not make it to a hideout, this time they will radically change positions of anomalies and artefacts.[/quote] Double Edit: More Scans posted, no translation yet. [url]http://i4.photobucket.com/albums/y117/jonelo/stalker/5457b878169a.jpg[/url] [url]http://i4.photobucket.com/albums/y117/jonelo/stalker/66ed58447a81.jpg[/url] [url]http://i4.photobucket.com/albums/y117/jonelo/stalker/92096315.jpg[/url]
God damnit, we need screenshots NOW!!! >:(
Dammit this reminds me, I need to hurry up and get xfire back up and running so I can work on SMP some more, but seriously, that magazine article looked like sex. One thing I really would like though, is nonscripted faction wars built into the AI, it's been done on the Original, so I think it can be done on the new one. I would also REALLY as in REALLY REALLY as in I WOULD BLOW A FUCKING LOAD IN MY PANTS like it if you could organize your own little party, simmaler to streloks in the first one consisting of strelok, doc, fang, ghost, and guide, then you could adventure round the zone with them =D.
[QUOTE=tankkiller;14790623]God damnit, we need screenshots NOW!!! >:([/QUOTE] You can't read then if you want screenshots, look at the post directly above yours.
It'd be better to have more diverse looking Stalkers instead of a different guy wearing the exact same suit as the other. And some of the names were just ridiculous. Just pull a Call of Duty and give them generic last names instead of things like SWAT Officer. (Although some were funny, I once found a Danila Ice.)
I just hope this doesn't turn into a shit pile like Clear Sky. Given, Clear Sky was a lot of fun, and I did enjoy playing through it, I just haven't felt compelled to play it over and over like Shadow of Chernobyl. That, and the game was really buggy when it was released. Hopefully they refine it, but I'm not gonna get my hopes up too much.
[QUOTE=rckjmsbtch;14729929]There just milking their stalker thing now.[/QUOTE] i have no problem with this
[QUOTE=TehG3A3;14791027]It'd be better to have more diverse looking Stalkers instead of a different guy wearing the exact same suit as the other. And some of the names were just ridiculous. Just pull a Call of Duty and give them generic last names instead of things like SWAT Officer. (Although some were funny, I once found a Danila Ice.)[/QUOTE] I once saw Pimp as a last name, and AA gun, and Machine Gun, and other silly things.
Just three maps and no faction wars? Aww I hope they still make the rest of the zone to explore in a larger environment. Think personally it's a bad idea to end faction wars <3 Freedom.
I still gotta play STALKER...
[QUOTE=blackberry82;14791090]I just hope this doesn't turn into a shit pile like Clear Sky. Given, Clear Sky was a lot of fun, and I did enjoy playing through it, I just haven't felt compelled to play it over and over like Shadow of Chernobyl. That, and the game was really buggy when it was released. Hopefully they refine it, but I'm not gonna get my hopes up too much.[/QUOTE] Should be fine seeing as they fired the idiot who released it too early.
Ukrainian security service agent? That reminds me of Priboi Story. This better mean that players can get support from the military.
[QUOTE=Tac Error;14791582]Ukrainian security service agent? That reminds me of Priboi Story. This better mean that players can get support from the military.[/QUOTE] Probably what'll happen, is that something will happen adn you'll get cut off and the military will mark you as dead and/or the govt. will try and eliminate you to cover up something you find and you survive and then their like fuck you and start shooting on sight. Also am I the only one that thinks the head on the magazine cover looks shopped on?
[QUOTE=Zatharon;14791918]Probably what'll happen, is that something will happen adn you'll get cut off and the military will mark you as dead and/or the govt. will try and eliminate you to cover up something you find and you survive and then their like fuck you and start shooting on sight. Also am I the only one that thinks the head on the magazine cover looks shopped on?[/QUOTE] God that would suck. Cliche's always suck unless properly executed. Which doesn't happen very often.
I don't see why everyone has a problem with less maps. They've said that the maps will be many times larger than those in SHoC, so this just translates into less loading screens.
[QUOTE=Xyzy;14791996]I don't see why everyone has a problem with less maps. They've said that the maps will be many times larger than those in SHoC, so this just translates into less loading screens.[/QUOTE] that would be nice, but it also means less running away from hordes of mutants via level exits. if there only having like, 3 areas though, they had better be at LEAST as big as the swamps, preferably much bigger, and by that i mean land size, not this is a large map but 85% of it is covered in radioactive water so you can't go there anyway size.
[QUOTE=*zer0*;14612771]I wish they finally add real squad commanding.Or maybe a possibility to start your own group of stalkers. :3:[/QUOTE] that would be awesome. imagine a crew of 12, all with exo skeleton and sniper rifles and that silenced machine gun that I forgot the name of. I would rule.
[QUOTE=Frost 31;14790513]A bunch of really awesome shit.[/QUOTE] [img]http://d2k5.com/sa_emots/emot-derp.gif[/img] Holy shit! This looks totally awesome! My god, I can't wait!
[QUOTE=Zatharon;14792098]that would be nice, but it also means less running away from hordes of mutants via level exits. if there only having like, 3 areas though, they had better be at LEAST as big as the swamps, preferably much bigger, and by that i mean land size, not this is a large map but 85% of it is covered in radioactive water so you can't go there anyway size.[/QUOTE] IMO, the above-ground maps should be at least half the size of Morrowind's Vvardenfell.
[QUOTE=Tac Error;14794856]IMO, the above-ground maps should be at least half the size of Morrowind's Vvardenfell.[/QUOTE] Kind of a lot asking for that from the x-ray engine
[QUOTE=Zatharon;14791918] Also am I the only one that thinks the head on the magazine cover looks shopped on?[/QUOTE] No shit, the cover is just art
[b]Two underground maps!?[/b] [b]FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU[/b]
finish the development of the game, for once, you cunts.
[QUOTE=Furioso;14795005]Kind of a lot asking for that from the x-ray engine[/QUOTE] That doesn't mean that the programmers can't develop it further to implement previously impossible stuff. [QUOTE=thisispain;14795251]finish the development of the game, for once, you cunts.[/QUOTE] It's just the Eastern European broken game syndrome.
Translation up of those 3 scans posted earlier [url]http://i4.photobucket.com/albums/y117/jonelo/stalker/5457b878169a.jpg[/url] [url]http://i4.photobucket.com/albums/y117/jonelo/stalker/66ed58447a81.jpg[/url] [url]http://i4.photobucket.com/albums/y117/jonelo/stalker/92096315.jpg[/url] Translation done by BAC9-FLCL of the GSC Forums. Thanks [quote] Call of Pripyat exclusive preview from Gameplay magazine (5.2009) The plot is starting few days after SoC final events - Gunslinger is turning the psy-antennas off, but too, being out of it for few days. In the meantime, all the stalker realized the possibilities and perspectives of the pass opening, rush there. Of course, the way is too thin for all the people, so factional conflicts raise again and all the place began to fill with corpses. Unexpectedly, the military forces become more active too. News about the psy-emission source liquidation reach military headquarters, and so, the development of "Fairway" operation started. The whole point of it is search for the safe way deep into the Zone for sending heavy-armed troops there and establish full control over the place. But something goes terribly wrong, and all the helicopters sent for reconnaissance vanish. As said in the old wisdom, probably the one scout can make it where the big group failed. So the HQ send one operative to the place to inquire about facts of the case, while being undercover as a stalker. But, well - why "undercover"? He's actually a stalker, just having an eye on Ministry of Defense pays, so - on the military side. His name is Alexander Degtyarev, and he will be the protagonist. Our main task will be to find and investigate what happened to those five helicopters. You'll find some info while searching for each of them, and of course in result we'll reveal the inconceivable Mystery. But, of course, the developers won't say anything about it before the release Alex arrived at the place a bit late - stalkers already settled there, opened the small Bar in the old rusty ship, used some houses around, revealed the nearest anomalies etc. Only two small groups of Duty and Freedom reached the Backwater, so they concluded a temporal truce and organized a base in the old suiting building. It is divided in two parts - for each faction. Everyone agreed that this will be neutral territory where no one will shoot. Of course, bandits appeared there too, searching for easy money. One of them, Sultan, smart bastard, started a mess trying to gain control all over the place. But he's not going to kill anyone in sight, so it's possible to work for him. So, we have 3 factions available for interaction, working etc. It won't be possible to join one of them (because it'll ruin the possibility of visiting lots of places and bring way too much shooting against the aggressive faction stalkers into the game. But you can change the force balance, do various tasks, help faction you sympathize to dominate. Of course, there won't be any infinite wars for control points! Everything is a lot more interesting. For example: the scientist camp lose mercenary guarding. You can give them an advice like "I know some guys from Freedom, they'll help you, no problem". For faction it'll be the new earning source, and you - will receive respect from faction members, good equipment etc. you need. Duty members usually prefer the heavy armor assault rifles and machineguns, Freedom - to sniper weapons and light, but protected against the Zone dangers equipment, suiting for those who like to explore the Zone. Developers didn't revealed anything about bandits propensity, but we think it'll be shotguns. And, of course, all the dark side adepts will choose that faction Weapon assortment will grow a bit. By the way, developers decided to give more attention on smooth-bore weapons, so, for example, you can find and use automatic barreled-magazine shotgun (model prototype is DOA-12). Whole weapon balance will be reworked for higher damage and a lot longer distances. For players not to suffer while choosing between sniper rifle and machinegun, devs made both two weapon slots universal - for now you can put anything you want into them. Of course, if you want to be armed while using the detector, you'll need one-handed weapon like pistol, but their role on the late stages of the game will probably decrease - everyone will prefer more powerful weapon Suits will be divided into torso part and helmet part, both with separate stats. There will be 4 quick-use slots for items like bandages, medkits, antirads etc. Also, the new medical item class will appear - boosters. These are the preparations allowing the user to temporary raise some organism functions - for example, some of them will allow to sprint longer, some will speed up the blood coagulability, and so on. Blowout can happed anytime, so you'd better keep in mind the ways to closest hideouts. You'll have about a minute to hide, and, which is most interesting, the hideout can be already taken by aggressive stalkers. Of, for example, you could the the members of Duty and Freedom in gunfight for the hideout. It's possible to help one of the sides, or just wait and collect the loot later. Stalkers will act with the correct day/night behavior cycle - at night they're mostly sleeping, in the morning they wake up, prepare the equipment and leave the camp to search for artifacts - individually or as groups. As evening comes, they'll start to return to the camp with loot (or without it). Developers are going to rework the behavior and trade system, so you won't see the 5000 rubles and vodka in the backpacks of stalkers - they'll carry what they actually bought or collected. It allows some interesting schemes for dark side adepts - for example, you can wait for stalker to collect the artifacts and kill him returning to the camp to get your hands over the loot Monsters will raise their activity at night. By the way, yes - there will be burer and chimera. Those models were already been in SoC recourses, but wasn't used in game due to various reasons. Developers said that they wanted unique enemies, so another dog-like close combat mutant is not needed. So, in sequel, they gave burer and chimera unique abilities and behavior. Chimera will use swift and deadly leaps from the dark while staying unnoticed and stealthed, try to avoid player to see it before the attack. Burer will widely use his telekinetic abilities - for example, for disarming characters. Or at least to make concrete block fall on your head The stats balance for other monsters will be reworked. For example, bloodsucker will be a bit weaker, but more dangerous, his invisibility won't make him immortal, he will act slightly different. The attention to details in Call of Pripyat is really surprising. For example, after the blowout anomalies will change their position and the artifacts will appear in completely different places, making almost impossible to memorize the safe route and run without detector like in Shadow of Chernobyl. By the way, it'll be possible to sleep! You won't be able to sleep under the bush within the bag, but on every base you'll find the suiting places to sleep at night. Much better than waiting for the morning in SoC while having time for a tea. Ten cups of tea. Or even more. But, well, maybe you won't want to sleep at night. There are a lot tactical possibilities and, also - many quests are available only at night There will be about 70 new unique quests. Small corridor-like locations are in past - prepare to explore three giantic territories: - Darkwater - marshy territory, heavy affected with anomalies and densely built with various agricultural structures. - "Jupiter" - industrial territory around and in the huge abandoned factory (by the way, the "Jupiter exists in the real Desolation Zone | translator note). - Pripyat - 100% precise recreation of east Pripyat part, with central post office, school and other famous places. By the way, the city will be properly placed on the global map - north-west from NPP, not south, as in the previous games. The most important is that this level won't be corridor-like as Limansk in CS or Pripyat in SoC - no, it'll be huge territory with lots of various quests and non-linear exploring possibilities. To say straight, Call of Pripyat looks like the wise and massive work on mistakes done in previous games. There won't be helicopter bosses, infinite faction wars and other elements that are theoretically interesting, but doesn't fit to S.T.A.L.K.E.R at all. Well-turned features like new detection system or weapon upgrading will be there too, but in overall look the Call of Pripyat is closer to the original S.T.A.L.K.E.R concept with dangerous, desolated and silent Zone where stalkers are rare and gloomy loners, where's no place for huge groups and tons of gunfights. We really hope that the developers will follow this line, because this time they've chosen really proper vector. We're looking forward for the meeting with the dark and cloudy world of eternal autumn where it's not possible to live, but... where you still want to return. Again and again.[/quote] This sounds nothing short of amazing. But then again, so did Clear Sky when they first announced that. I'm going to be cautiously optimistic here. If you want some more details skim the GSC thread on this, found here: [url]http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=17327&page=7&sort=ASC&sec_id=1#260215[/url]
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