• STALKER Series Megathread: All news we get about STALKER 2 are bad jokes and concept art
    3,630 replies, posted
[QUOTE=Muukkis;34402686]0.7.7 I think . Here's the link : [url]http://www.rasputinator.com/fs_mod_merge_v0.7.7z[/url] Speaking of Redux, will you still have things like nightvision goggles as separate headgear item ? Great[/QUOTE]0.71, you're confusing the file extension with the file name. That having been said, 0.71 just changes the guitar music iirc, so it's fairly pointless. [url]http://1337upload.net/files/fs_mod_merge_v0.7.rar[/url] And the patch: [url]http://1337upload.net/files/patch_071.rar[/url] Probably does something else I can't remember.
Is it common for AMK SE or any sort of variant of AMK to crash to desktop a lot? I'm currently playing this mod merge, but I'm wondering whether the CTDs are more due to AMK itself, or the fact I've merged a whole bunch of shit together: [url]http://www.somethingfornobody.com/2011/s-t-a-l-k-e-r-shadow-of-chernobyl-modding-guide/[/url] Getting CTDs every now and then, the latest crash had this: [code]FATAL ERROR [error]Expression : res!=-1 [error]Function : get_rank [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\Restrictions.cpp [error]Line : 34 [error]Description : cannot find rank for [error]Arguments : wpn_bizon9x19 stack trace:[/code]
[QUOTE=Chrispy_645;34404108]Is it common for AMK SE or any sort of variant of AMK to crash to desktop a lot? I'm currently playing this mod merge, but I'm wondering whether the CTDs are more due to AMK itself, or the fact I've merged a whole bunch of shit together: [url]http://www.somethingfornobody.com/2011/s-t-a-l-k-e-r-shadow-of-chernobyl-modding-guide/[/url] Getting CTDs every now and then, the latest crash had this: [code]FATAL ERROR [error]Expression : res!=-1 [error]Function : get_rank [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\Restrictions.cpp [error]Line : 34 [error]Description : cannot find rank for [error]Arguments : wpn_bizon9x19 stack trace:[/code][/QUOTE] AMK in itself is very stable, atleast always has been for me. That might just be a merge error, either way easy fix. You just need to add that entity to the MP_ranks.ltx file so that NPC's can assess it for looting.
Those mutant waves you defend against with Noah are pretty hard. It's not bad until after the second controller, there were pseudodogs and snorks everywhere, I said "fuck this" and ran away. I came back a little later and found everybody dead, including Noah
[QUOTE=Jamie1992GSC;34404237]AMK in itself is very stable, atleast always has been for me. That might just be a merge error, either way easy fix. You just need to add that entity to the MP_ranks.ltx file so that NPC's can assess it for looting.[/QUOTE] I probably could but there's way more other crashes which I doubt are all related to that particular error. I can't CTRL + V those crashes so I have to look in my stalker .log, but I don't really see anything interesting...? [code]* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2666.00 mhz, 53-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 34834 files cached, 5707Kb memory used. Init FileSystem 4.517598 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[1990496 K], reserved[26492 K], committed[80100 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[8118 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1358 K], smem[0 K] Executing config-script "d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:6E4]: NVIDIA GeForce 8400 GS * GPU driver: 8.17.12.5721 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1257 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1536K * DIB created: 512K count of .thm files=3 load time=60 ms * distortion: used, dev(30),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 1 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\terrapack-empty_noise_l.ogg ! Missing ogg-comment, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\terrapack-empty_noise_r.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [174 ms] "d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 103164 K Prefetching objects... Loading objects... Loading models... * [prefetch] time: 41590 ms * [prefetch] memory: 88816Kb * phase time: 41658 ms * phase cmem: 191980 K SERVER: Starting... * phase time: 352 ms * phase cmem: 192019 K SERVER: Loading alife simulator... * phase time: 26 ms * phase cmem: 192019 K Loading saved game "beckham_quicksave.sav"... * Loading spawn registry... * 9049 spawn points are successfully loaded * Loading objects... * 20567 objects are successfully loaded * Game beckham_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' (6.252s) * phase time: 6237 ms * phase cmem: 275949 K SERVER: Connecting... MaxPlayers = 32 * phase time: 85 ms * phase cmem: 275949 K CLIENT: Connecting to localhost... Player not found * client : connection accepted - <> * phase time: 41 ms * phase cmem: 275974 K Opening stream... * phase time: 26 ms * phase cmem: 275974 K Loading CFORM... * phase time: 3694 ms * phase cmem: 318881 K Loading shaders... * phase time: 770 ms * phase cmem: 319775 K Loading geometry... * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65436 verts, 2044 Kb * [Loading VB] 29084 verts, 908 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 60724 verts, 1897 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 51161 verts, 1598 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 670620 indices, 1309 Kb * phase time: 569 ms * phase cmem: 320010 K Loading spatial-DB... * phase time: 403 ms * phase cmem: 321525 K Loading details... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 155 ms * phase cmem: 321568 K Loading sectors portals... * Loading HOM: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l06_rostok\level.hom * phase time: 36 ms * phase cmem: 321704 K Loading AI objects... - Loading music tracks from 'l06_rostok_musics'... * phase time: 66 ms * phase cmem: 321723 K CLIENT: Spawning... - Game configuring : Started - Game configuring : Finished * phase time: 723 ms * phase cmem: 329858 K Loading textures... * t-report - base: 1031, 420695 K * t-report - lmap: 10, 10241 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 19473 ms * phase cmem: 329859 K CLIENT: Synchronizing... * phase time: 74 ms * phase cmem: 329859 K * [win32]: free[846912 K], reserved[81500 K], committed[1168676 K] * [ D3D ]: textures[430936 K] * [x-ray]: crt heap[329859 K], process heap[7985 K], game lua[28122 K], engine lua[226 K], render[0 K] * [x-ray]: economy: strings[4275 K], smem[26309 K] ! Missing ogg-comment, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\anomaly\amk_electra.ogg ! Invalid ogg-comment version, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\dolg\fight\backup\backup_4.ogg ! Missing ogg-comment, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\wpn\smg\mp5\mp5_reload.ogg ! Missing ogg-comment, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\cat\idle.ogg ! Missing ogg-comment, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\cat\attack_hit.ogg ! Missing ogg-comment, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\cat\take_damage.ogg ! Missing ogg-comment, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\monsters\cat\die.ogg * MEMORY USAGE: 308718 K * Saving spawns... * Saving objects... * 20582 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20579 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20573 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20573 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20572 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20572 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20573 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20573 objects are successfully saved * Game Beckham_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_autosave.sav' - Disconnect - Destroying level * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [323 ms] "d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 235716 K SERVER: Starting... * phase time: 425 ms * phase cmem: 235646 K SERVER: Loading alife simulator... * phase time: 16 ms * phase cmem: 235646 K Loading saved game "beckham_autosave.sav"... * Loading spawn registry... * 9049 spawn points are successfully loaded * Loading objects... * 20573 objects are successfully loaded * Game beckham_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_autosave.sav' (5.231s) * phase time: 5230 ms * phase cmem: 294101 K SERVER: Connecting... MaxPlayers = 32 * phase time: 44 ms * phase cmem: 294101 K CLIENT: Connecting to localhost... Player not found * client : connection accepted - <> * phase time: 43 ms * phase cmem: 294125 K Opening stream... * phase time: 22 ms * phase cmem: 294125 K Loading CFORM... * phase time: 3160 ms * phase cmem: 332663 K Loading shaders... * phase time: 752 ms * phase cmem: 333365 K Loading geometry... * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 46739 verts, 1460 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 55333 verts, 1729 Kb * [Loading VB] 29135 verts, 910 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 640716 indices, 1251 Kb * phase time: 636 ms * phase cmem: 333660 K Loading spatial-DB... * phase time: 392 ms * phase cmem: 334986 K Loading details... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 138 ms * phase cmem: 334996 K Loading sectors portals... * Loading HOM: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l08_yantar\level.hom * phase time: 47 ms * phase cmem: 335200 K Loading AI objects... - Loading music tracks from 'l08_yantar_musics'... * phase time: 82 ms * phase cmem: 335227 K CLIENT: Spawning... - Game configuring : Started - Game configuring : Finished * phase time: 35 ms * phase cmem: 338751 K Loading textures... * t-report - base: 1060, 457321 K * t-report - lmap: 10, 10241 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 17852 ms * phase cmem: 338753 K CLIENT: Synchronizing... * phase time: 23 ms * phase cmem: 338753 K * [win32]: free[719788 K], reserved[87588 K], committed[1289712 K] * [ D3D ]: textures[467562 K] * [x-ray]: crt heap[338753 K], process heap[6958 K], game lua[27762 K], engine lua[250 K], render[804 K] * [x-ray]: economy: strings[11218 K], smem[26641 K] ! Cannot find saved game ~~~ process_trade_-_unknown_-_wpn_rg-6_wpn_rg-637888 ! Invalid ogg-comment version, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\military\music\harmonica_2.ogg ! Invalid ogg-comment version, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\military\music\harmonica_3.ogg ! Invalid ogg-comment version, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\military\music\harmonica_4.ogg ! Invalid ogg-comment version, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\military\music\harmonica_5.ogg ! Invalid ogg-comment version, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\military\music\harmonica_2.ogg ! Invalid ogg-comment version, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\military\music\harmonica_3.ogg ! Invalid ogg-comment version, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\military\music\harmonica_4.ogg ! Invalid ogg-comment version, file: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\military\music\harmonica_5.ogg * MEMORY USAGE: 293713 K * Saving spawns... * Saving objects... * 20652 objects are successfully saved * Game amklc - yantar start.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\amklc - yantar start.sav' * Saving spawns... * Saving objects... * 20916 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20923 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20919 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20921 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20911 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20918 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20906 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' ~ ERROR: can't detach independant object. entity[wpn_lr3000992:992], parent[single_player:0], section[wpn_lr300] * phase time: 335 ms * phase cmem: 292325 K SERVER: Loading alife simulator... * phase time: 25 ms * phase cmem: 292325 K Loading saved game "beckham_quicksave.sav"... * Loading spawn registry... * 9049 spawn points are successfully loaded * Loading objects... * 20906 objects are successfully loaded * Game beckham_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' (5.053s) * phase time: 5052 ms * phase cmem: 350648 K SERVER: Connecting... * phase time: 22 ms * phase cmem: 350648 K CLIENT: Synchronizing... * phase time: 23 ms * phase cmem: 350648 K * [win32]: free[635064 K], reserved[89612 K], committed[1372412 K] * [ D3D ]: textures[469013 K] * [x-ray]: crt heap[350648 K], process heap[6958 K], game lua[27805 K], engine lua[261 K], render[1261 K] * [x-ray]: economy: strings[29295 K], smem[26665 K] * MEMORY USAGE: 302273 K * Saving spawns... * Saving objects... * 20897 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20894 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20894 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20894 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20894 objects are successfully saved * Game aklc - yantar safe.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\aklc - yantar safe.sav' * Saving spawns... * Saving objects... * 20896 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * phase time: 187 ms * phase cmem: 296152 K SERVER: Loading alife simulator... * phase time: 24 ms * phase cmem: 296152 K Loading saved game "beckham_quicksave.sav"... * Loading spawn registry... * 9049 spawn points are successfully loaded * Loading objects... * 20896 objects are successfully loaded * Game beckham_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' (4.785s) * phase time: 4784 ms * phase cmem: 354469 K SERVER: Connecting... * phase time: 22 ms * phase cmem: 354469 K CLIENT: Synchronizing... * phase time: 22 ms * phase cmem: 354469 K * [win32]: free[614760 K], reserved[83888 K], committed[1398440 K] * [ D3D ]: textures[469013 K] * [x-ray]: crt heap[354469 K], process heap[6958 K], game lua[27776 K], engine lua[263 K], render[1506 K] * [x-ray]: economy: strings[43608 K], smem[26665 K] * MEMORY USAGE: 305534 K * Saving spawns... * Saving objects... * 20911 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20945 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20943 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20943 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' * Saving spawns... * Saving objects... * 20937 objects are successfully saved * Game Beckham_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\beckham_quicksave.sav' FATAL ERROR [error]Expression : res!=-1 [error]Function : get_rank [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\Restrictions.cpp [error]Line : 34 [error]Description : cannot find rank for [error]Arguments : wpn_bizon9x19 stack trace:[/code]
Stalker online mod v2 is out, supports the 1.6.0.2 now [url]http://www.moddb.com/mods/stalker-online/downloads/soproject-100-beta-2[/url] Anyone tried it yet?
[QUOTE=Haekb;34405652]Stalker online mod v2 is out, supports the 1.6.0.2 now [url]http://www.moddb.com/mods/stalker-online/downloads/soproject-100-beta-2[/url] Anyone tried it yet?[/QUOTE] I swear this gets asked like every 1 to 2 pages.
[QUOTE=Chrispy_645;34405215]I probably could but there's way more other crashes which I doubt are all related to that particular error. I can't CTRL + V those crashes so I have to look in my stalker .log, but I don't really see anything interesting...? -snip-[/QUOTE] There's a modified xrgame.dll (or a patcher for it) out there that keeps the game from crashing when it encounters that error.. [url]http://ap-pro.ru/forum/59-1452-1[/url] Get pack #1, it contains the patch for fixing that crash.
To fix that wpn_bizon problem you just need to add that Weapon to the ranks so that it doesn't crash when someone tries to loot it from the floor or body.
[QUOTE=Glitch360;34404281]Those mutant waves you defend against with Noah are pretty hard. It's not bad until after the second controller, there were pseudodogs and snorks everywhere, I said "fuck this" and ran away. I came back a little later and found everybody dead, including Noah[/QUOTE] I usually stuck around like a bad ass and pretty much killed everything myself. It seemed like only David could actually shoot a goddamn thing without getting his ass handed to him. Lassie tends to die for unknown reasons though.
so i made a scientist on dooms, and as soon as i step outside all the guards get killed by zombies. last time i choose to play on the nerd faction, goddamn.
while you cower like bitches in your bunker ill be sitting pretty in the merc camp with my bros who mow down bloodsuckers in 3 shots and gordon freeman
[QUOTE=JustGman;34408112]so i made a scientist on dooms, and as soon as i step outside all the guards get killed by zombies. last time i choose to play on the nerd faction, goddamn.[/QUOTE] They are called eggheads for a reason
[QUOTE=Araknid;34408923]They are called eggheads for a reason[/QUOTE] I actually really want to fix Doom's Mod so I can play as a scientist and kill every bandit and monolithian in the Zone and put all this egghead shit straight That and I think science heroes are the best kind of heroes
gonna play some SGM, wish me luck fellow stalkers.
So I'm in [sp]X8, and I hear a baby crying behind a door. I feel kinda creeped out by it but I ignore it. I explore the room and go back to the door with the crying baby sounds. The door is open, and I go inside to find out it's a bathroom. I start hearing unnatural growling noises, and at this point I am shitting bricks. I decide to leave, and go up to the top level. I walk to the entrance, only to find the door has been slammed shut, and the unnatural noises getting louder and louder[/sp] [img]http://filesmelt.com/dl/ColbertScreaming.gif[/img]
Burers gonna... Bure?
Expression : m_available_count Function : CID_Generator<unsigned int,unsigned char,unsigned short,unsigned char,unsigned short,0,65534,256,65535,0>::tfGetID File : d:\prog_repository\sources\trunk\xrgame\id_generator.h Line : 92 Description : Not enough IDs when I try to start SGM
[QUOTE='[Green];34400560']Yep. So far I'm just running around with a silenced USP, PSZ-9d Universal Protection and 64 rounds of Hydro-Shok. One medkit, too. Sorry Blabs, can't quite reach your level but I see the charm of it. At least in Kingo's mod pistols can do shit. Two shots to the chest from the USP can drop an exo Freedomer which I like doing.[/QUOTE] I finished CNPP rooftops with a silenced USP with Hydroshok, it's incredibly effective and mega quiet. The monolith guys couldn't see me at all unless they shined their flashlights over me.
Are there any obligatory vanilla playthrough mods for Call of Pripyat like the Zone Reclamation Project or is it pretty sound by itself?
[QUOTE=Darth Hater;34409991]Are there any obligatory vanilla playthrough mods for Call of Pripyat like the Zone Reclamation Project or is it pretty sound by itself?[/QUOTE] keep it vanilla first time, then go to Redux if you want a more challenging/Realistic game, SGM if you want more content.
[QUOTE=Darth Hater;34409991]Are there any obligatory vanilla playthrough mods for Call of Pripyat like the Zone Reclamation Project or is it pretty sound by itself?[/QUOTE] Maybe atmosfear but no, Call of Pripyat is the most stable release, so no mods are needed. If you must get a mod, get atmosfear.
Playing through CS with the TFW mod. Is it me, or are the guns terrible? I picked up an AKM/74 at about 50% condition and couldn't hit a Renegade about 5 feet from me, from the hip or down the sight. Did I mess something up on install?
[QUOTE=Araknid;34410149]Maybe atmosfear but no, Call of Pripyat is the most stable release, so no mods are needed. If you must get a mod, get atmosfear.[/QUOTE] Thanks, vanilla weather will do fine for now. [editline]26 January 2012[/editline] However, I seem to be having a problem with grass popping in 20 feet in front of me. Any way to fix this?
[QUOTE=Ghost101;34410422]Playing through CS with the TFW mod. Is it me, or are the guns terrible? I picked up an AKM/74 at about 50% condition and couldn't hit a Renegade about 5 feet from me, from the hip or down the sight. Did I mess something up on install?[/QUOTE] Welcome to vanilla CS ballistics.
Sweet Jesus they're bad. TFW is pretty cool, but I don't think I can play with these ballistics after StalkerSoup and pretty much anything CoP. Is there like an addon I can get to make the weapons more realistic? I got an L85 and can more reliably hit things now but the difficult feels off.
I made this: [url]http://www.mediafire.com/?l6ygbmmwa53yny8[/url] But that's for TFW 2.9.1. I assume you aren't on that, no idea if it works on the newer versions. It probably should, only changes the weapon files, sound files, and creature files. (Nerfs mutants and attempts to make the AI less retarded) Try and see if it works.
[QUOTE=Cone;34408987]I actually really want to fix Doom's Mod so I can play as a scientist and kill every bandit and monolithian in the Zone and put all this egghead shit straight That and I think science heroes are the best kind of heroes[/QUOTE] Fix it? Seriously, it's in no way hard to kill the crap that comes towards you there.
[QUOTE=Teh Zip File;34412016]I made this: [url]http://www.mediafire.com/?l6ygbmmwa53yny8[/url] But that's for TFW 2.9.1. I assume you aren't on that, no idea if it works on the newer versions. It probably should, only changes the weapon files, sound files, and creature files. (Nerfs mutants and attempts to make the AI less retarded) Try and see if it works.[/QUOTE] Thanks. I'm using 3.0 but that was just a tiny bugfix or two, so it shouldn't cause an issue. Do I need to start a new game?
[QUOTE=Fables;34412052]Fix it? Seriously, it's in no way hard to kill the crap that comes towards you there.[/QUOTE] After a bit it calms down in Yantar, and the ecologs respawn.
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