• STALKER Series Megathread: All news we get about STALKER 2 are bad jokes and concept art
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So, now that I have completed CoP, I want to try out a mod for it. Unfortunately, I have no fucking idea where to start.
Sorry, it works after my seventh reinstall.
I'm gonna try Misery, but I need to ask one thing: Which version is the one that doesn't make you a fatass?
[QUOTE='[Green];34443214']I'm gonna try Misery, but I need to ask one thing: Which version is the one that doesn't make you a fatass?[/QUOTE] That just bothers me about the mod. I'm fine with everything else in it, but why the hell did they send a man into the zone who couldn't even walk 100 feet without having to take a breather?
[QUOTE=Nikota;34443240]That just bothers me about the mod. I'm fine with everything else in it, but why the hell did they send a man into the zone who couldn't even walk 100 feet without having to take a breather?[/QUOTE] From what I can understand there's two versions. One makes you run like a mofo on speed while the other makes you the fatass. I wouldn't mind running fast, the mod itself looks pretty. I'm not sure on the details though and all that is gathered from talk in this thread. I'd need some more info on whether to patch the mod or keep it unpatched.
It's not even the running fast part. You literally cannot hold W because he'll run out of Stamina from just fast walking. This is carrying 20 kg.
[QUOTE=Nikota;34443290]It's not even the running fast part. You literally cannot hold W because he'll run out of Stamina from just fast walking. This is carrying 20 kg.[/QUOTE] Yeah, heard that.
[QUOTE='[Green];34442217']I don't get all the hate on Duty :c Duty is cool yo.[/QUOTE] Duty want to eliminate the zone. If they succeed, there will be no more stalker games.
And again. I'm perfectly okay with a bunch of the stuff in the mod, but when theres shit like that for "Realism", it's just dumb.
It's like the mod-dev didn't play his own mod and realise: Hey! This feature is shit! Maybe I should fix it.
[QUOTE=BlackRainbow;34443321]Duty want to eliminate the zone. If they succeed, there will be no more stalker games.[/QUOTE] Well, it is a mistake made by humans and shouldn't normally exist. Duty is doing the right thing in the bigger picture, but the reason Duty likes ecologs is because they want to get the most out of it when it's still there. I think Duty also is one of the most important factions in the Zone. If they weren't there, who the fuck would form safe havens? Freedom is kind of unreliable since they don't have a strict code, but if you go to Duty territory you're most of the time pretty damn safe. Good example is the 100 Rads, although the loners help Duty defend it too. I'm not trying to bash Freedom and I honestly think they have good intentions too, but Duty gets way too much crap for just holding positions and trying their best to create some order where there is none.
Alternatively he played it, with the incredibly bad stamina that you have in misery and then said: Welp... I see nothing wrong here.
[QUOTE=Sunday_Roast;34443377]Alternatively he played it, with the incredibly bad stamina that you have in misery and then said: Welp... I see nothing wrong here.[/QUOTE] The mod also has a habit of spawning people that go and loot corpses after you get a kill, and ammo is extremely expensive and everyone only carries 3 bullets.
[QUOTE=Nikota;34443388]The mod also has a habit of spawning people that go and loot corpses after you get a kill, and ammo is extremely expensive and everyone only carries 3 bullets.[/QUOTE] So it's dick economy. Great, not what I look for in a mod. I'd like the idea of Misery's class spawns, but if the gameplay and economy is as horrible as people say, I'm not sure I want to play it. Someone should edit it to make a little more sense. I don't carry just extra three rounds, neither should the enemy. Make realistic amounts like 20-40 rounds for assault rifles and 12-18 for pistols etc.
[QUOTE=Nikota;34443388]The mod also has a habit of spawning people that go and loot corpses after you get a kill, and ammo is extremely expensive and everyone only carries 3 bullets.[/QUOTE] People were carrying bullets for you? Lucky you
[QUOTE=Da_Maniac_;34442926]So, now that I have completed CoP, I want to try out a mod for it. Unfortunately, I have no fucking idea where to start.[/QUOTE] Well, there's SGM, the closest thing CoP has to a crazy russian mod. It's poorly translated in spots, and not particularly well playtested, but it adds a whole load of extra everything and it'll last you quite a while. New weapons, quests, batshit crazy mutants, joinable factions, compound interest, new anomalies, new armours, new stashes, the works. Also new achievements. You can download 2.0 [URL="http://blackbyte.org/sgm/"]here.[/URL] 2.1 has recently been released, but I don't have a link for it and I imagine it's less polished. [URL="http://www.moddb.com/mods/call-of-pripyat-redux"]Redux[/URL] makes everything harder, reducing enemy loot, removing stashes and weapon upgrades, and rebalancing mutant health so that a controller isn't tougher than a tank. Thank god. It's fun, but difficult, and it may be a better idea to wait until Redux 2.0 comes out (although we don't know how long this would be), as it'll be adding a lot more features. [URL="http://www.moddb.com/mods/stalker-misery"]Misery[/URL] is in the same vein as Redux, but rebalanced to make stuff even harder. The author seems to have tried to cram the word "Misery" into every possible conversation, which is fukkin' annoying. Otherwise, it adds new weapons (although some of them seem to have misaligned sights), and you have the option of choosing one of three classes on install. I haven't played this one beyond 5 minutes, so I'm not the most qualified to talk about it. Most mods are installed by dropping the gamedata folder into wherever your game is installed, and removed by deleting that same folder. Some mods (Redux, Misery, off the top of my head) come with an installer.
[QUOTE=Etcetera;34443464]Well, there's SGM, the closest thing CoP has to a crazy russian mod. It's poorly translated in spots, and not particularly well playtested, but it adds a whole load of extra everything and it'll last you quite a while. New weapons, quests, batshit crazy mutants, joinable factions, compound interest, new anomalies, new armours, new stashes, the works. Also new achievements. You can download 2.0 [URL="http://blackbyte.org/sgm/"]here.[/URL] 2.1 has recently been released, but I don't have a link for it and I imagine it's less polished. [URL="http://www.moddb.com/mods/call-of-pripyat-redux"]Redux[/URL] makes everything harder, reducing enemy loot, removing stashes and weapon upgrades, and rebalancing mutant health so that a controller isn't tougher than a tank. Thank god. It's fun, but difficult, and it may be a better idea to wait until Redux 2.0 comes out (although we don't know how long this would be), as it'll be adding a lot more features. [URL="http://www.moddb.com/mods/stalker-misery"]Misery[/URL] is in the same vein as Redux, but rebalanced to make stuff even harder. The author seems to have tried to cram the word "Misery" into every possible conversation, which is fukkin' annoying. Otherwise, it adds new weapons (although some of them seem to have misaligned sights), and you have the option of choosing one of three classes on install. I haven't played this one beyond 5 minutes, so I'm not the most qualified to talk about it. Most mods are installed by dropping the gamedata folder into wherever your game is installed, and removed by deleting that same folder. Some mods (Redux, Misery, off the top of my head) come with an installer.[/QUOTE] I think I'll get SGM, thanks man.
[QUOTE='[Green];34442621']I keep constantly murdering Freedomers while listening to Parov Stelar. It is good day to be military Dutier.[/QUOTE] If Duty had their way we wouldn't have the STALKER games traitor [editline]29th January 2012[/editline] someone posted it already fuck [editline]29th January 2012[/editline] [QUOTE='[Green];34443375']Well, it is a mistake made by humans and shouldn't normally exist. Duty is doing the right thing in the bigger picture, but the reason Duty likes ecologs is because they want to get the most out of it when it's still there. I think Duty also is one of the most important factions in the Zone. If they weren't there, who the fuck would form safe havens? Freedom is kind of unreliable since they don't have a strict code, but if you go to Duty territory you're most of the time pretty damn safe. Good example is the 100 Rads, although the loners help Duty defend it too. I'm not trying to bash Freedom and I honestly think they have good intentions too, but Duty gets way too much crap for just holding positions and trying their best to create some order where there is none.[/QUOTE] Remember how good of a job Duty was doing in Clear Sky? "haha lets destroy this mutant lair OH SHIT NOW THERE'S TEN TIMES MORE MUTANTS AND WE GOT SLAUGHTERED MISSION SUCCESSFUL"
I think Duty are important for the zone, but they should certainly change their ways. The zone is a miracle, but a miracle that might be dangerous. They should prevent the zone to grow onto Urbanized lands, not try to destroy it. The Zone for Earth is like a Vitamin for the human body. It's very good that its there, but there shouldn't be too much of it.
Personally, Duty and Freedom are just both stupid. Neither one will accomplish their goals and still has failed after three games; maybe they'll win in the fourth?
[QUOTE=Fables;34444631]Personally, Duty and Freedom are just both stupid. Neither one will accomplish their goals and still has failed after three games; maybe they'll win in the fourth?[/QUOTE] Small majority at GSC prefers Freedom, Freedom victory confirmed No but really, I'd prefer that they both get destroyed. Duty is a bunch of stupid dickbags with ridiculous armor but if either canonically "won" it'd be a shitstorm. Maybe they could just join up since their relations have been slowly getting better now that the original fanatic leaders are gone.
[QUOTE=Zezibesh;34444677]Maybe they could just join up since their relations have been slowly getting better now that the original fanatic leaders are gone.[/QUOTE] I believe that there needs to be conflict in the Zone and making them "kiss and make up" would be a massive mistake. [QUOTE=Zezibesh;34444677]Duty is a bunch of stupid dickbags with ridiculous armor [/QUOTE] Except that Duty faction armour is vastly superior to the Freedom one. [QUOTE=proch;34444629]I think Duty are important for the zone, but they should certainly change their ways. The zone is a miracle, but a miracle that might be dangerous. They should prevent the zone to grow onto Urbanized lands, not try to destroy it.[/QUOTE] I think this would be the best solution. You'd still have the Zone but it's growth would be stopped (if it's even possible!). In terms of the game, I don't want Duty to accomplish their goals but if the Zone was real, Duty is basically the only force trying to stop the unrestrained smuggling of radioactive materials out of the Zone since the military is corrupted an inefficient. [QUOTE=Zezibesh;34444740] Western nations see it as an opportunity for research etc because it's not a threat for them (yet) and thus fund Freedom.[/QUOTE] Why would any sensible nation fund Freedom ? Freedom is loose and unorganized collection of hippies and they have [I]serious[/I] issues with their officers selling out and betraying the faction. Paying off mercenary teams would be more sensible because they operate covertly and are highly professional or at least significantly more so than a band of potheads.
Then let the Monolith (or a new faction) grow stronger because of plot and almost wipe them both out, they have to stop killing each other for a while or something To be honest I want to hear more about the world outside the Zone, seems pretty stupid that the existence of a physics-defying zone in eastern europe doesn't affect international politics at all Ukraine etc want it gone because it's a threat on their lawn, thus funding Duty Western nations see it as an opportunity for research etc because it's not a threat for them (yet) and thus fund Freedom. I could see a conflict arising from this, and it'd be cool if another nation than Ukraine tried to forcibly occupy the Zone again (Ukraine is not gonna make that mistake again lol). A little more threat and mess up the politics inside the Zone. I just want the status quo to change.
After some more time playing MISERY I can safely say that this mod has forced difficulty which breaks logic. Stalkers that carry little to no ammo? (I'm gonna be a stalker and won't get prepared for anything!) Check. Stalkers that barely carry anything else? (fuck food and everything else, I'm hardcore!) Check. Retarded prices? Check. Stamina of a 90 year old man? Check. Illogical starting gear? (start out with a moist nugget as a sniper in the year 2012, no optics for the weapon, and no ammo for pistol, 400 roubles) Check. I mean what the fuck were the guys thinking when they were making it. There are so many logical flaws, it's just fucking retarded. And since when the fuck does the military send in their best guys with weapons that were made 100 years ago?
[QUOTE=Zezibesh;34444740]Then let the Monolith (or a new faction) grow stronger because of plot and almost wipe them both out, they have to stop killing each other for a while or something To be honest I want to hear more about the world outside the Zone, seems pretty stupid that the existence of a physics-defying zone in eastern europe doesn't affect international politics at all Ukraine etc want it gone because it's a threat on their lawn, thus funding Duty Western nations see it as an opportunity for research etc because it's not a threat for them (yet) and thus fund Freedom. I could see a conflict arising from this, and it'd be cool if another nation than Ukraine tried to forcibly occupy the Zone again (Ukraine is not gonna make that mistake again lol). A little more threat and mess up the politics inside the Zone. I just want the status quo to change.[/QUOTE] One thing I'd like to see would be more life like areas. I mean each area had all the NPC's and stuff but they were all just doing generic stand here with guns, its something I really enjoyed in Metro 2033 was how alive the tiny town moments felt. If I remember correctly at one point a STALKER tells you how he's here and selling artifacts to give money to his family outside the zone, but surely there would be families stuck in the zone or something. I don't know I just think it'd be neat
[QUOTE=Zezibesh;34444740]Then let the Monolith (or a new faction) grow stronger because of plot and almost wipe them both out, they have to stop killing each other for a while or something To be honest I want to hear more about the world outside the Zone, seems pretty stupid that the existence of a physics-defying zone in eastern europe doesn't affect international politics at all Ukraine etc want it gone because it's a threat on their lawn, thus funding Duty Western nations see it as an opportunity for research etc because it's not a threat for them (yet) and thus fund Freedom. I could see a conflict arising from this, and it'd be cool if another nation than Ukraine tried to forcibly occupy the Zone again (Ukraine is not gonna make that mistake again lol). A little more threat and mess up the politics inside the Zone. I just want the status quo to change.[/QUOTE] I was kind of hoping for a zone more like WotW's to happen. Instead of giant factions you have small groups, and some of the groups are just fighting each other and are literally indistinguishable from any other group. I.E Just two groups of loner fighting each other, hell the other group might be "bandits" but there is really nothing to distinguish them as such.
[QUOTE=Nathan;34444849]One thing I'd like to see would be more life like areas. I mean each area had all the NPC's and stuff but they were all just doing generic stand here with guns, its something I really enjoyed in Metro 2033 was how alive the tiny town moments felt. If I remember correctly at one point a STALKER tells you how he's here and selling artifacts to give money to his family outside the zone, but surely there would be families stuck in the zone or something. I don't know I just think it'd be neat[/QUOTE] Aside from the "families stuck in the Zone"-thing I think that the NPC hubs could use things like NPCs playing cards (maybe even slip in a poker minigame), fixing / cleaning their guns, smoking tobacco (or something stronger if Freedom [img]http://i.imgur.com/qVAN4.gif[/img]) to liven up the atmosphere a little. [QUOTE=Fables;34444868]I was kind of hoping for a zone more like WotW's to happen. I.E Just two groups of loner fighting each other, hell the other group might be "bandits" but there is really nothing to distinguish them as such.[/QUOTE] Yeah, the Loners and "bandits" would really need to be broken like this. Loyalties within the free stalkers should be personal and not "global" as they are now. You could have things like NPCs fighting over loot with each other or even try to stick up the player if they feel like he's been fishing out too much artifacts from anomalies and left none for them. The free stalkers should also come in different flavours and sub-groups like mutant hunters, diggers/scavengers, smugglers/guides and the artifact hunters. [QUOTE=Fables;34444924]The only problem is, they claim bodies as theirs when I killed them. So I end up having to kill these dumbass loners because they're too incompetent to understand that I killed 10 men; I can easily kill them.[/QUOTE] Whether you kill ten men or even a hundred, you're still as vulnerable to a bullet as anyone. If they catch you off-guard, your skills in combat don't matter because the odds are stacked against you.
I've always seen Duty and Freedom as two extremes. Neither would be good for the zone, but without them, there would be a sense of peace within the Zone. (Which, in my opinion, would be a bad thing.) Duty wanting to outright destroy the Zone and keep the Zones wonders for themselves seems really stupid, considering the extent of the scientific applications of the Zone. Freedom on the other hand want everybody to be able to lay their hands on the zone, and believe it's nonsense that it could destroy the world. Which is also stupid. I used to think that Clear Sky was the "neutral" faction between the two. They wanted to find out how to co exist with the zone, form a status quo. Understanding the complexity of the zone, the possible breakthroughs it could provide, but also knowing full well how much of a force oto be reckoned with it is.
[QUOTE=LEETNOOB;34444798]After some more time playing MISERY I can safely say that this mod has forced difficulty which breaks logic. Stalkers that carry little to no ammo? (I'm gonna be a stalker and won't get prepared for anything!) Check. Stalkers that barely carry anything else? (fuck food and everything else, I'm hardcore!) Check. Retarded prices? Check. Stamina of a 90 year old man? Check. Illogical starting gear? (start out with a moist nugget as a sniper in the year 2012, no optics for the weapon, and no ammo for pistol, 400 roubles) Check. I mean what the fuck were the guys thinking when they were making it. There are so many logical flaws, it's just fucking retarded. And since when the fuck does the military send in their best guys with weapons that were made 100 years ago?[/QUOTE] In addition to those, an extra gripe is how fucking brown MISERY makes the game.
[QUOTE=Muukkis;34444883] Yeah, the Loners and "bandits" would really need to be broken like this. Loyalties within the free stalkers should be personal and not "global" as they are now. You could have things like NPCs fighting over loot with each other or even try to stick up the player if they feel like he's been fishing out too much artifacts from anomalies and left none for them. The free stalkers should also come in different flavours and sub-groups like mutant hunters, diggers/scavengers, smugglers/guides and the artifact hunters.[/QUOTE] In TFW in Clear Sky sometimes Loners would try to stick it to the player. The only problem is, they claim bodies as theirs when I killed them. So I end up having to kill these dumbass loners because they're too incompetent to understand that I killed 10 men; I can easily kill them.
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