• STALKER Series Megathread: All news we get about STALKER 2 are bad jokes and concept art
    3,630 replies, posted
[QUOTE=Gmod4ever;34450065]I would do it, but the conversation system in the STALKER games is so fucking asinine it's ridiculous. I easily spent four days adding dynamic dialog to my CoP mod that never finished (things, as always, get in the way :v:). The dialog was for filling the encyclopaedia I added. Rather than running around and magically getting info on things, you had to talk to stalkers, and ask if they knew anything interesting. There was a good chance they wouldn't know anything, but sometimes they would - the NPC would pick a random encyclopaedic-object (place, anomaly, mutant, whatever) and talk to you about it. Each one had its own dialog. It was such a bitch to implement though. Adding conversations via script was a pain in the dick. Couple this with STALKER's extremely limited ability to save script-related variables, and it quickly becomes unfeasible to do. Otherwise, I would do it.[/QUOTE] Well, lets just have hopes for easy access and modability in Stalker 2.
[QUOTE=Muukkis;34449720]Depends on the type of the weapon and what purpose I generally try to field it. I. Assault rifles : 1. accuracy 2. reliability 3. recoil 4. handling 5. flatness II. Carbines / SMG 1. recoil 2. rate of fire 3. handling 4. reliability 5. ----- III. Sniper weapons 1. accuracy 2. recoil 3. flatness 4. reliability 5. ----- IV. Pistols 1. recoil 2. handling 3. accuracy 4. reliability 5. rate of fire Oh, and I never upgrade mag capacity, except on maybe pistols.[/QUOTE]Personally, i'd prioritise flatness on sniper rifles as second. Recoil i'm not that concerned about, as with I sniper rifle I want the first shot to be the only one needed.
[QUOTE=MagicBurrito;34450046]hero of the zone [IMG]http://i.imgur.com/ErpJF.jpg[/IMG][/QUOTE] [img]http://dl.dropbox.com/u/19779215/Photos/STALKER/2011-04-17_00001d.jpg[/img]
[QUOTE=Sgt Doom;34450305]Personally, i'd prioritise flatness on sniper rifles as second. Recoil i'm not that concerned about, as with I sniper rifle I want the first shot to be the only one needed.[/QUOTE] Recoil, flatness and reliability can be compensated for, in game. RoF generally means just more ammo wasted, Accuracy is random, so if you want your shots to actually hit the target, you upgrade this first.
[QUOTE=Lyoko774;34449932][t]http://cloud.steampowered.com/ugc/595834936613239066/D1F2CD492EC1D13C991BC9853178DC752FEB419B/[/t] Welp, wasn't expecting that.[/QUOTE] Uh, is that from a mod? If so which? And where does that happen?
[t]http://i.imgur.com/EBiWB.jpg[/t] [I]So, I'm trying to find that "sniper rifle by the rotten tree" Sultan told me about when I see something moving very fast[/I] [t]http://i.imgur.com/mz87B.jpg[/t] [I]I zoom in and see that it's a stalkerbro who has apparently lost his weapon running away from a zombie[/I] [t]http://i.imgur.com/ldE0I.jpg[/t] [I]I chased after him and threw a weapon at his back which he promptly picked up, shot three shots at the zombies and put the gun away again and started running back and forth[/I] [t]http://i.imgur.com/Hx56K.jpg[/t] [I]I had no other spare weapons so I dropped a knife for him which he picked up.[/I] [t]http://i.imgur.com/FMPfB.jpg[/t] [I]Only problem was that the bloodsucker is now coming at us[/I] [t]http://i.imgur.com/Jb0XH.jpg[/t] [I]DON'T DO IT STALKERBRO YOU'RE GOING TO GET KILLED[/I] [img]http://sae.tweek.us/static/images/emoticons/emot-gonk.gif[/img] [t]http://i.imgur.com/rBG58.jpg[/t] [img]http://sae.tweek.us/static/images/emoticons/emot-aaaaa.gif[/img] [t]http://i.imgur.com/XiSbh.jpg[/t] [I]Now the stalkerbro starts knifing the fencepost repeatedly like a maniac[/I] [img]http://sae.tweek.us/static/images/emoticons/emot-ese.gif[/img] [quote][url=http://www.youtube.com/watch?v=YNPAmA3pcnQ][media]http://www.youtube.com/watch?v=YNPAmA3pcnQ[/media][/url][/quote] [t]http://i.imgur.com/dIkY1.jpg[/t] [I]"MUST STAB EVERYTHING"[/I] [img]http://sae.tweek.us/static/images/emoticons/emot-black101.gif[/img] [t]http://i.imgur.com/X5IB2.jpg[/t] [I]He's continuing his rampage. I suspect this'll be good[/I] [QUOTE=proch;34451471]So is misery worth playing?[/QUOTE] Definitely. Some people dismiss it as "brown Redux" but I think it creates a pretty good atmosphere at times.
Wait, that's Misery? [editline]29th January 2012[/editline] [img_thumb]http://i.imgur.com/EBiWB.jpg[/img_thumb] Reminds me of The Road.
[QUOTE='[Green];34450048']change of caliber, mounts etc[/QUOTE] It was a joke.
[QUOTE=Scar;34450898]Uh, is that from a mod? If so which? And where does that happen?[/QUOTE] It's RMA - the old storyline restoration mod. It happens right after you get the documents from Lab X18.
So is misery worth playing?
[QUOTE=Lyoko774;34451421]It's RMA - the old storyline restoration mod. It happens right after you get the documents from Lab X18.[/QUOTE] You don't happen to have a link, do you?
[QUOTE=Scar;34451494]You don't happen to have a link, do you?[/QUOTE] [url]http://www.amk-team.ru/forum/index.php?showtopic=10631&st=920[/url] Translation for it (not by me, I just reuploaded it..) [url]http://dl.dropbox.com/u/8664592/oldstorylinemod_translation.zip[/url]
Does nobody have anything else to say about (self proclaimed) awesome ideas?
I want to have a pistol in stalker 2.
[QUOTE=Lyoko774;34451618][url]http://www.amk-team.ru/forum/index.php?showtopic=10631&st=920[/url] Translation for it (not by me, I just reuploaded it..) [url]http://dl.dropbox.com/u/8664592/oldstorylinemod_translation.zip[/url][/QUOTE] Thanks!
I feel bad about being bad at SGM 2.1 on master. Its just that I die in two shots/attacks of any kind and boars (and others) take 20+ rounds to the face before they fall over. I think that is about the only thing I dislike about most S.T.A.L.K.E.R. mods, the fact that as difficulty goes up, things become deadlier, and humans are just as vulnerable as you, but the mutants become super tanky and are able to shrug off multiple shotgun blasts at point blank. It just frustrates me that I have to dump ammo into these things, as opposed to the 3-4 shots I use on stalkers. [editline]29th January 2012[/editline] And I love SGM, it just really aggravates me when I go out for a simple artifact excursion and get killed by 2 boars by surprise, or 4 dogs. I can handle bloodsuckers and above being tanky, they deserve it, but wildlife is prevalent, and shouldn't force me to empty a mag to kill it.
[QUOTE=Teh Zip File;34449568]Who the hell chooses an AK74 over an Abakan?[/QUOTE] A lot of people I know can't stand the sights on the Abakan, personally prefer them.
[QUOTE=proch;34451471]So is misery worth playing?[/QUOTE] It's okay, the thing I like the most about Misery are the blowout's, especially the sound effects for them. but over all it's terribly balanced and needs a lot of work in that area.
Guys, let me tell you the most important fact about the Zone you'll ever encounter: [QUOTE]Clear Sky has 99 Problems, but a lack of badassery ain't one.[/QUOTE]
Ugh, what's the line to reduce psy damage to the actor or just reduce the damage of the controller's entirely? I'm in the open field and this Controller kill me in 2 "Bolts" or if I get close the psy damage gets to red and kill me in 5 seconds, I'm playing TFW in Clear Sky and he seems to be extremely durable too, emptied a clip point blank on him then I just died from brain damage.
[QUOTE=Heigou;34454743]Ugh, what's the line to reduce psy damage to the actor or just reduce the damage of the controller's entirely? I'm in the open field and this Controller kill me in 2 "Bolts" or if I get close the psy damage gets to red and kill me in 5 seconds, I'm playing TFW in Clear Sky and he seems to be extremely durable too, emptied a clip point blank on him then I just died from brain damage.[/QUOTE] Why not just get a companion to do it for you? Controllers don't do shit to them.
[QUOTE=Doneeh;34454778]Why not just get a companion to do it for you? Controllers don't do shit to them.[/QUOTE] I'm still early in the game, trying to get the required experience to join the loners so I'm all alone right now.
[QUOTE=Heigou;34454993]I'm still early in the game, trying to get the required experience to join the loners so I'm all alone right now.[/QUOTE]Open up your gamedata folder, go to configs/creatures and open up actors.ltx. Scroll down until you see the section [actor_immunities_gd_novice] or something similar. There are 4 sections corresponding to level of difficulty. Scroll down to your section and look for the line: [quote]telepatic_immunity = 0.7[/quote] What you want to do is set it to a value lower than that. Setting it to zero gives you full immunity to telepathy, and setting it to 1 gives you no immunity. You can also set it to the hundredths place i.e. setting it to 0.06
[QUOTE=Glitch360;34455725]Open up your gamedata folder, go to configs/creatures and open up actors.ltx. Scroll down until you see the section [actor_immunities_gd_novice] or something similar. There are 4 sections corresponding to level of difficulty. Scroll down to your section and look for the line: What you want to do is set it to a value lower than that. Setting it to zero gives you full immunity to telepathy, and setting it to 1 gives you no immunity. You can also set it to the hundredths place i.e. setting it to 0.06[/QUOTE] Yeah, tried that, I play on Master so I put it from 1.0 to 0.0 just for the duration of this one fight and it didn't change jack shit, was still dead within 5 seconds from brain damage.
Maybe trying setting it to just 0? Or try messing around with the line [quote]psy_health_v = 0.001[/quote] Under [actor_condition]
[QUOTE=Glitch360;34455860]Maybe trying setting it to just 0? Or try messing around with the line Under [actor_condition][/QUOTE] Tried that too, brain damage, etc. I even tried a trainer to have no psy damage and it didn't work, so I tried infinite health + no psy damage and the psy damage just totally bypass my infinite health to kill me within 5 seconds.
Look for files that have tfw as a prefix. Those could override the regular files
Just another day as a monolith. [img]http://cloud.steampowered.com/ugc/648752231857643053/855A61A08CE90D55DA3497EA2C4A2F571B82EFCE/[/img]
God damnit, even changed the controller's health to 5 and nothing.
[QUOTE=Heigou;34456112]God damnit, even changed the controller's health to 5 and nothing.[/QUOTE]Try changing the armor you're currently wearing to be immune to everything. If that doesn't work then I don't know what will
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