• STALKER Series Megathread: All news we get about STALKER 2 are bad jokes and concept art
    3,630 replies, posted
[QUOTE=KonerBiller;34052614]Help.[/QUOTE] Isn't there an underground-area below that? There's a building with a staircase, which has a small underground base at the end.
Yeah, check in the [sp]Gauss Gun[/sp] lab.
[QUOTE=filipegroh;34052633]Dunno, too green[/QUOTE] I dunno why people treat the NPP emissions like it's dropping sulfur on all the plants and vegetation. It looks perfectly fine to me. Although it looks much nicer from a distance, i hope he abandons those old alpha textures i mean those things are like 664kb goddamn. The cool part is that there's different asphalt textures for different levels in the alpha but the shitty part is that they're so damned small. The asphalt textures can be ignored but the grass textures look like complete ass and look like someone took random leaves and weeds and covered them with a giant green elastic covering with gloss on top. I guess placing argus tex on top would be a good fix but jaybus dezoder just ship with a retex pack. Also I really like the idea that they're dressing up old beta builds but I got pretty mad when I heard they were ditching the canon plot and going with some story dezoder made up. I think it'll be good for shits but they really ditched the opportunity they had to be a realization of stalker's past. I don't know if they've announced anything of the plot but if you're going to be some military guy again i am going to an hero [editline]4th January 2012[/editline] [QUOTE=Lyoko774;34051621]If you don't mind it being untranslated and a little buggy/unfinished [url=http://ap-pro.ru/forum/59-750-1]Paradise Lost[/url] is fairly interesting...e[/QUOTE] Oh and thank you Lyoko for showing me that Paradise Lost mod. I don't really like it much as a whole but it helped me notice that the older 2251 or whatever build has a shitton of good stuff. The shaders are fucktons better and even on my shittop I'm using in between installing my shit ass GPU it looks a shitton better with a bit of magic. EDIT: and the mutants oh mah god way better
What do you guys think of this texture pack? stalker.filefront.com/file/SHARPER_FULL_version_832_textures;94212
[QUOTE=n0cturni;34053157]What do you guys think of this texture pack? stalker.filefront.com/file/SHARPER_FULL_version_832_textures;94212[/QUOTE] Poor mans argus
can i be in STALKER Bros 2012?
[QUOTE=Thorny;34052154][t]http://img440.imageshack.us/img440/6834/pripyat01pan.jpg[/t] Sexy as fuck Lost Alpha panorama of Pripyat.[/QUOTE] Reminds me of the [url=http://upload.wikimedia.org/wikipedia/commons/b/b6/Pripyat_panorama_2009-001.jpg]panorama[/url] on the Pripyat Wikipedia page.
[QUOTE=holdenmcclure;34053199]Poor mans argus[/QUOTE] I've never seen the Argus texture pack on the STALKER Filefront. Maybe it's on there, but I've never seen it featured like SHARPER has been.
[QUOTE=holdenmcclure;34053065]I dunno why people treat the NPP emissions like it's dropping sulfur on all the plants and vegetation. It looks perfectly fine to me. Although it looks much nicer from a distance, i hope he abandons those old alpha textures i mean those things are like 664kb goddamn. The cool part is that there's different asphalt textures for different levels in the alpha but the shitty part is that they're so damned small. The asphalt textures can be ignored but the grass textures look like complete ass and look like someone took random leaves and weeds and covered them with a giant green elastic covering with gloss on top. I guess placing argus tex on top would be a good fix but jaybus dezoder just ship with a retex pack. Also I really like the idea that they're dressing up old beta builds but I got pretty mad when I heard they were ditching the canon plot and going with some story dezoder made up. I think it'll be good for shits but they really ditched the opportunity they had to be a realization of stalker's past. I don't know if they've announced anything of the plot but if you're going to be some military guy again i am going to an hero [editline]4th January 2012[/editline] Oh and thank you Lyoko for showing me that Paradise Lost mod. I don't really like it much as a whole but it helped me notice that the older 2251 or whatever build has a shitton of good stuff. The shaders are fucktons better and even on my shittop I'm using in between installing my shit ass GPU it looks a shitton better with a bit of magic. EDIT: and the mutants oh mah god way better[/QUOTE] If you like the old-style shaders this is a good stand-alone shader pack..I like to use them as a drop-in replacement for vanilla shadders. [url]https://code.google.com/p/ecb-shaderpack/[/url]
[QUOTE=Lyoko774;34053984]If you like the old-style shaders this is a good stand-alone shader pack..I like to use them as a drop-in replacement for vanilla shadders. [url]https://code.google.com/p/ecb-shaderpack/[/url][/QUOTE] The ones in that lost paradise pack are fine. They have some nice bonuses too. I'm in love with these because they have completely emancipated from the fog value, but no they're not really drop in because they look like shit with the fog setting because these shaders have true ambient lighting instead of whatever abortion came with vanilla
Question for anyone with modding knowledge, wich value should I edit to decrease the SCENERY piercing abilities of a certain ammo type? k_ap or k_pierce ? I want to make it so the ammo has the same effect against opponents, but has more difficulty at penetrating cover.
So, I have been playing a little Clear Sky : Faction Fronts... [B]Part 0 : The beginning[/B] [t]http://i.imgur.com/DtzmR.jpg[/t] [I]I followed Strelok here but something doesn't add up[/I] [t]http://i.imgur.com/o9q9S.jpg[/t] [I]Totally didn't see that one coming[/I] [t]http://i.imgur.com/HskBc.jpg[/t] [I]Armour-piercing 5.56x45 plus frag grenade volleys are too much for the flimsy Sunrise suit[/I] [t]http://i.imgur.com/J8N4A.jpg[/t] [I]Eventually I killed everyone except this little monkey here who gave me some info in exchange of his life[/I] [t]http://i.imgur.com/hkATH.jpg[/t] [I]This is him in another pic, standing somewhat awkwardly[/I] [t]http://i.imgur.com/DRg1n.jpg[/t] [I]I decide to check out the tunnel while I'm at it[/I] [t]http://i.imgur.com/5pY45.jpg[/t] [I]Dead end[/I] [t]http://i.imgur.com/7WwKq.jpg[/t] [I]The stalker promised to lead me to Forester's cabin. Apparently he's been living here ever since the 1986 accident and knows his way around every nook and cranny of the Zone[/I] [t]http://i.imgur.com/Zu4vc.jpg[/t] [I]Going deeper into the woods[/I] [B]Part I : We need to go deeper[/B] [t]http://i.imgur.com/MDzCt.jpg[/t] [I]The stalker guide was mistaken for Kibbles N Bits by a pack of hungry dogs,decided to follow a SOS signal I got 20 minutes ago, only to find there wasn't anyone needing help anymore[/I] [I]The PDA on one of them contained info on a "Space Anomaly" on the other side of the forest that could act as some sort of a passage to Forester's place[/I] [t]http://i.imgur.com/BnKQd.jpg[/t] [I]The dogs apparently already finished eating the guide and are coming back for seconds[/I] [t]http://i.imgur.com/fjgjg.jpg[/t] [I]After a mad dash through radiation and anomalies, I find a camp of friendly stalkers who are apparently traveling in the same direction.[/I] [t]http://i.imgur.com/9qLLg.jpg[/t] [I]We took a shortcut through an old mine shaft and were attacked by a couple of snorks along the way[/I] [t]http://i.imgur.com/FUvGu.jpg[/t] [I]To be honest I was more afraid of friendly fire in the narrow corridor than the snorks but we got away unscathed[/I] [t]http://i.imgur.com/Wz8MZ.jpg[/t] [I]After a short romp, a large, anomalous clearing opened ahead of us[/I] [B]Part II : An Unexpected Guest[/B] [t]http://i.imgur.com/JMVpE.jpg[/t] [I]As the team entered the clearing, we encountered a beast that veteran stalkers tell legends and stories about but what only few stalkers have reliably seen with their own eyes : the Pseudogiant[/I] [I]The beast mangled one of the stalkers that foolishly ventured too close but one exoskeleton-clad veteran made use of it's clumsiness, taunting it to attack him. While the beast was kept occupied, the rest of the squad peppered it's hard stone-like hide with all we had left in our magazines. Eventually the hideous monster went down[/I] [t]http://imgur.com/7FrI4.jpg[/t] [I]After setting camp, one of the veterans went into fish some artifacts out of the interesting anomaly. I decided to follow suit. Just carefully grabbing that one closest to the center and...[/I] [t]http://i.imgur.com/TVr1e.jpg[/t] [img]http://sae.tweek.us/static/images/emoticons/emot-supaburn.gif[/img][img]http://sae.tweek.us/static/images/emoticons/emot-supaburn.gif[/img][I]EYYEEEEAAAAAARRRRRRRRRRRRGHHHHHHH[/I][img]http://sae.tweek.us/static/images/emoticons/emot-supaburn.gif[/img][img]http://sae.tweek.us/static/images/emoticons/emot-supaburn.gif[/img] [t]http://i.imgur.com/GlX9n.jpg[/t] [I]After that rather humiliating scenario, I decided to say farewell to the stalkers and head deeper to the forest in the search of this "Space Anomaly"[/I] [B]To be continued, same S.T.A.L.K.E.R time on the same S.T.A.L.K.ER channel[/B] [img]http://i.imgur.com/ju8BI.jpg[/img] [QUOTE=Rasputinator;34054637]Damn I love that rifle. At least in TFW 3.0 anyway.[/QUOTE] Yeah. In Clear Sky especially, taking down stalkers with good armour often requires a 7.62x54R to the neck/head. Usually the SVD is the weapon of choice for that but in Clear Sky the combat distances are quite short most of the time and you can't take off the scope from the Dragunov, making the Mosin-Nagant excellent for situations that require precision and high damage delivered from close-to-medium range. [QUOTE=Rasputinator;34054637]Nice screenshots.[/QUOTE] Thanks.
[QUOTE=Muukkis;34054351]So, I have been playing a little Clear Sky : Faction Fronts... [t]http://i.imgur.com/o9q9S.jpg[/t] [/QUOTE] Damn I love that rifle. At least in TFW 3.0 anyway. Nice screenshots.
[QUOTE=holdenmcclure;34054052]The ones in that lost paradise pack are fine. They have some nice bonuses too. I'm in love with these because they have completely emancipated from the fog value, but no they're not really drop in because they look like shit with the fog setting because these shaders have true ambient lighting instead of whatever abortion came with vanilla[/QUOTE] Meh, they usually work well enough for me. I sometimes have to tweak the r2_sun_lumscale_amb to compensate, though..or install a weather mod.
Hey guys! Party at the bandit base! [media]http://www.youtube.com/watch?v=1xXIUQuigb0&feature=related[/media]
Each time I had been through the Bloodsucker lair with Grouse I never dared to disturb the sleeping bloodsuckers. So I decided to give it a shot: [video=youtube;cb1vAMWvWLQ]http://www.youtube.com/watch?v=cb1vAMWvWLQ[/video] They can take a bolt or 20 or a epileptic flashlight to the face but as soon as someone moves a little bit fast, they've had enough. :v:
[QUOTE=Rasputinator;34055181]Each time I had been through the Bloodsucker lair with Grouse I never dared to disturb the sleeping bloodsuckers. So I decided to give it a shot: They can take a bolt or 20 or a epileptic flashlight to the face but as soon as someone moves a little bit fast, they've had enough. :v:[/QUOTE] When I got the mission to kill them all, I couldn't find the key, so I just threw a grenade and hid behind the door unloading on them. There were so many of them trying to rip me to pieces.
What are good mods for ShoC that aren't too demanding, change up some stuff, add weapons and other stuff? I've already played AMK:SE and Priboi Story. Also, what's the difference between Faction Fronts and TFW?
oh boy hey am i missing something to get most CIS localization mods to work properly? i'm trying to play Paradise Lost but it won't work for me at all Steam release, 1.005
[QUOTE=Ownederd;34055684]oh boy hey am i missing something to get most CIS localization mods to work properly? i'm trying to play Paradise Lost but it won't work for me at all Steam release, 1.005[/QUOTE] Extract the db file it came in and then open config/localization.ltx and change it from rus to eng, then go into config/text and copy the rus folder and rename it to eng. Hacky way but it works!
[QUOTE=Lyoko774;34055755]Extract the db file it came in and then open config/localization.ltx and change it from rus to eng, then go into config/text and copy the rus folder and rename it to eng. Hacky way but it works![/QUOTE] Spasibo!
[QUOTE=Doneeh;34055458]What are good mods for ShoC that aren't too demanding, change up some stuff, add weapons and other stuff? I've already played AMK:SE and Priboi Story. Also, what's the difference between Faction Fronts and TFW?[/QUOTE] TFW makes faction wars the whole point of the game, Faction Fronts only adds new items and tweaks as far as I can tell, I'd recommend TFW because it is a really good mod, but if you want to run trough the mains story with some extra stuff, get Faction Fronts
What game to replay? SHoC or CoP and with which mod? Also, everybody who says clear sky was bad. I would have enjoyed it, however I ran into a bug where I crashed every time I reloaded the game twice in one session, and it was hard to get to the CPP with my armor broken beyond the point of no return.
[QUOTE=Rasputinator;34055181]Each time I had been through the Bloodsucker lair with Grouse I never dared to disturb the sleeping bloodsuckers. So I decided to give it a shot: [video=youtube;cb1vAMWvWLQ]http://www.youtube.com/watch?v=cb1vAMWvWLQ[/video] They can take a bolt or 20 or a epileptic flashlight to the face but as soon as someone moves a little bit fast, they've had enough. :v:[/QUOTE] All you need to do is jump on top of something in that room and you can kill them all pretty easily.
[QUOTE=JoeSibilant;34054979]Hey guys! Party at the bandit base! [media]http://www.youtube.com/watch?v=1xXIUQuigb0&feature=related[/media][/QUOTE] I swear to fucking god, every song fits to that video if you do it right.
Anyone know what Nikolai in the Grabage Depot does in TFW? When I first started TFW and took the Agropen base for the Mercs, I remember getting a message about somebody at the depot wanting to talk to me. I died almost immediately afterwards, and when I respawned and repeated the exact same actions, I didn't get the radio message. I've picked up Ant and Obrek, conquered the dark valley, cordon, swamps, garbage, yantar and agropen, but have not encountered any more recruitable NPC's/found out what Nikolai does.
[QUOTE=filipegroh;34054325]Question for anyone with modding knowledge, wich value should I edit to decrease the SCENERY piercing abilities of a certain ammo type? k_ap or k_pierce ? I want to make it so the ammo has the same effect against opponents, but has more difficulty at penetrating cover.[/QUOTE] Not sure if you have figured it out yet but k_ap is armor penetration while k_pierce is scenery penetration.
On my bucket list to visit Chernobyl. Who wants come with, lets have a Facepunch expedition.
[QUOTE=The Rifleman;34057164]On my bucket list to visit Chernobyl. Who wants come with, lets have a Facepunch expedition.[/QUOTE] Camp Facepunch 2012 in Chernobyl? Yes please! (Actually no, better not, for everyones sake)
[QUOTE=Scar;34057223]Camp Facepunch 2012 in Chernobyl? Yes please! (Actually no, better not, for everyones sake)[/QUOTE] According to my Ukranian sources in another thread regarding Vodka and Radiation, it doesn't cost more than $1000 for a back and forth ticket. Plus, they apparently love the tourism and paperwork is light. Also, does anyone know how to decrease blood toxicity in SGM 2.0 other than visiting a medic?
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