• STALKER Series Megathread: All news we get about STALKER 2 are bad jokes and concept art
    3,630 replies, posted
Maybe his hydraulics broke and Vladimir Putin accidentally glued himself to his chair so he couldn't help?
[QUOTE=Muukkis;34372699]I think you should probably get the Clear Sky Start Pack with has AtmosFear, iron sight fixes and Sky Reclamation Project It's supposed to be one single package. It's usually recommended for first-timers but if you're looking for an "authentic" but fixed Clear Sky experience I think this is what you're looking for. If only someone would remove the stupid enemy map blips... [url]http://jumbofiles.com/lh6uylrnq5qs[/url][/QUOTE] know of a realistic ballistics mod that works with it without the need for merging?
[QUOTE=Thorny;34374136]know of a realistic ballistics mod that works with it without the need for merging?[/QUOTE] Unfortunately I don't but there was this one Facepuncher who made good adjustments to TFW's ballistics / weapon accuracy so you might want to ask him.
[QUOTE=Muukkis;34374222]Unfortunately I don't but there was this one Facepuncher who made good adjustments to TFW's ballistics / weapon accuracy so you might want to ask him.[/QUOTE] That was Teh Zip File, I think. [quote=the aforementioned] 2 hours later... [url]http://www.mediafire.com/?s29v7d5pcdej55b[/url] ~updated once more~ Featuring: Ballistics from Reloaded (Less horrible cone of fire, more damage, less stupid recoil) Weapon sounds from Reloaded Weaker mutants that don't take entire mags to the face The new weapons TFW added I balanced a bit, mostly just making them more accurate. They still have ridiculous recoil. [/quote] [editline]24th January 2012[/editline] so not really, since they're mostly from Reloaded
That file's currently set to private, and if it's made for TFW it's going to need merging properly and I can't be faffed :(
Interesting.... I don't know if you have seen these but these comparisons were recently made... [t]http://4put.ru/pictures/max/249/767158.jpg[/t] So it would seem that the S2 concept art features sights from Poliske... [QUOTE=lplaces.com article on Poliske;34374294]After the failure of reactor 4 in April, 1986, Poliske became the main centre of evacuation for Pripyat city, with the Pripyat authorities also relocating here. Some former Pripyat citizens even had time to receive apartments in the town. Poliske unfortunately fell in the so-called "the Western Track", an area heavily contaminated by radioactive fallout, and though it was more than 50 km from it to ChNPP, the level of radioactive pollution was in reality not much better then Pripyat city itself. In 1993, by a decision of the Verkhovna Rada of Ukraine (Supreme Council of Ukraine) the urban-type community Poliske was designated as a "III Zone" (a zone of guaranteed voluntary resettlement). This marked the beginning of the exodus of the woodlanders who lived here, 7 years after the accident. At that time, the town housed about 12 thousand inhabitants. In 1996, this re-settlement had meant that Poliske was no-longer the urban hub of the region with which it shared its name, and all regional authority was moved to the village Krasiatychi[/QUOTE] [t]http://lplaces.com/images/stories/poliske/poliske_03.jpg[/t] [I]Here's a better pic of the Petrol station in the comparison pic[/I] [t]http://lplaces.com/images/stories/poliske/poliske_10.jpg[/t] [I]Don't know this building but I saw a remarkably similar one in the concept arts[/I] [t]http://www.guillaume-herbaut.com/en/wp-content/uploads/2011/04/06DSC_5015.jpg[/t] [QUOTE=croguy;34374478]Dayum. Can we locate other structures within the released concept art? It might give us more bearings on whenever or not it's gonna be in a specific area, or in a blend of some other locations like the previous games did.[/QUOTE] Check out this site : [url]http://lplaces.com/en/reports/88-poliske[/url] Here's an imgur folder of the released concept art : [url]http://imgur.com/a/dRMte#10[/url]
Dayum. Can we locate other structures within the released concept art? It might give us more bearings on whenever or not it's gonna be in a specific area, or in a blend of some other locations like the previous games did.
holy shit
Is L.U.R.K a recommended mod for SoC? Because of what I am seeing, it looks really good. Also, how do I get more carry weight in CoP: Redux? I am kinda stuck at around 30kg, but I want to be able to carry more.
Damn, I'd love to try lurk, but 800 mb is a lot of time on my shitty connection, especially considering the power's going off every hour or so and nobody bother to fix that.
[QUOTE=Thorny;34374294]That file's currently set to private, and if it's made for TFW it's going to need merging properly and I can't be faffed :([/QUOTE] [url]http://www.mediafire.com/?l6ygbmmwa53yny8[/url] Made for TFW. :v: Not sure about how realistic it is... would have been better if I used CS Redux's ballistics instead.
I was going to use CS Redux's ballistics but there's so many references to other Redux content that I'd have to merge it properly... Maybe I'll do it tomorrow.
[QUOTE=IAmAnooB;34374559]Is L.U.R.K a recommended mod for SoC? Because of what I am seeing, it looks really good. Also, how do I get more carry weight in CoP: Redux? I am kinda stuck at around 30kg, but I want to be able to carry more.[/QUOTE] Either find a bunch of chilled hedgehogs (or whatever the night star refluffs are, I forget the name), or go gamedata>configs>creatures>actor, and mess around with [code]max_item_mass = 35 ;50.0[/code] and [code]max_walk_weight = 60[/code] (I think). [editline]24th January 2012[/editline] Or just man up and learn to travel light.
[QUOTE=Etcetera;34375147]Either find a punch of chilled hedgehogs (or whatever the night star refluffs are, I forget the name), or go gamedata>configs>creatures>actor, and mess around with [code]max_item_mass = 35 ;50.0[/code] and [code]max_walk_weight = 60[/code] (I think). [editline]24th January 2012[/editline] Or just man up and learn to travel light.[/QUOTE] Ah thanks. I thought there was some way to do it in-game. But yeah, thanks.
[QUOTE=Etcetera;34375147]Either find a punch of chilled hedgehogs (or whatever the night star refluffs are, I forget the name), or go gamedata>configs>creatures>actor, and mess around with [code]max_item_mass = 35 ;50.0[/code] and [code]max_walk_weight = 60[/code] (I think). [editline]24th January 2012[/editline][/QUOTE] One must also edit "max_weight and max_ruck" from system.ltx for the game to show correct values ingame. [QUOTE=Etcetera;34375147]Or just man up and learn to travel light.[/QUOTE] This would be preferable. You get [I]much[/I] more out of the game when you adapt to the harsh but realistic weight limits.
[QUOTE=Thorny;34374797]I was going to use CS Redux's ballistics but there's so many references to other Redux content that I'd have to merge it properly... Maybe I'll do it tomorrow.[/QUOTE] That would be awesome. Really awesome. :buddy:
So guys, I'm looking to play through Shadow of Chernobyl again - it's been a long time and I don't want to try and play through CoP again for the third time right now. I want to mod up the game, but I'm not looking for any super-realistic overhaul crazy life-changing mods - I was content with just getting SoC Complete 2009 and getting on with playing. The last mod I used was Oblivion Lost a long, long time ago, and I loved the blowouts in that. However, I don't think there are blowouts in SoC Complete. Do you guys know if there are blowouts in SoC Complete 2009, or a patch or something that adds them? EDIT: I realized how much I can't proof-read - "I loved the blowouts in OL - However, I don't don't think there are blowouts in that." I'll take mod suggestions if you guys don't know about SoC Complete blowout compatibility.
Well, after played Kingos mod merge for a while, I can officially say that SWO truly hates me. Damn weather bug is making this playthrough one of the hardest I've ever done. It is constant nighttime and pouring rain, enemies that are beyond 45-50 meters are nearly impossible to distinguish from the landscape. If patches of fog roll through, forget trying to snipe anything. And forget trying to use any sort of scope, it "illuminates" the scope so there is a sort of glare and you can't see shit. Despite all of this, it manages to still be fun and terribly frightening at times. I wish it wasn't been raining for over an in-game week right now, I like sunlight sometimes.
[QUOTE=TheStateTrooper;34367278]well where can I get that patch? google dont give me no answers. i hate asking all these questions, but I wanna try the monolith shit i got version 0.7.7 btw[/QUOTE] [url]http://stalker.filefront.com/files/Stalker/Shadow_of_Chernobyl/Official_Releases/Patches;10544[/url] Get the 1.0005 patch. Depending on which one you need. (US Or WW)
[QUOTE=Doneeh;34372462]You're Scar, of course the bitches are going to be all over you.[/QUOTE] I can confirm this
GOD DAMN IT. I blue screen now since i installed SGM 2.0, i did the merge with AtmosFear 3, and then did the patch. It worked at first, but i didn't like the starting area and installed the Zaton Start, and i crashed while loading and blue screened.
[QUOTE=zombini;34376474]GOD DAMN IT. I blue screen now since i installed SGM 2.0, i did the merge with AtmosFear 3, and then did the patch. It worked at first, but i didn't like the starting area and installed the Zaton Start, and i crashed while loading and blue screened.[/QUOTE] The crashlog is automatically copied, paste it here.
[QUOTE=Tinter;34376951]The crashlog is automatically copied, paste it here.[/QUOTE] I checked the logs and the log file is blank.
[QUOTE=Ap0c;34375514]Well, after played Kingos mod merge for a while, I can officially say that SWO truly hates me. Damn weather bug is making this playthrough one of the hardest I've ever done. It is constant nighttime and pouring rain, enemies that are beyond 45-50 meters are nearly impossible to distinguish from the landscape. If patches of fog roll through, forget trying to snipe anything. And forget trying to use any sort of scope, it "illuminates" the scope so there is a sort of glare and you can't see shit. Despite all of this, it manages to still be fun and terribly frightening at times. I wish it wasn't been raining for over an in-game week right now, I like sunlight sometimes.[/QUOTE] Oh yeah I forgot, type these in the console or just add to your config r2_sun_lumscale 1.5 r2_sun_lumscale_amb 1. r2_sun_lumscale_hemi 1.
[QUOTE=Scar;34376301]I can confirm this[/QUOTE] You see guys, I told you, Bitch Magnet.
[QUOTE=chutney;34368080]So did anyone else notice the old stalker online thing now has an english option? [url]http://stalker-online.co/[/url] we should play n find eachother one day[/QUOTE] ok that was awful and cyrillic
[QUOTE=xpod1;34378130]ok that was awful and cyrillic[/QUOTE] hey its just the fact IT WAS ALL MOONSPEAK and that one guy who shot us with a makarov
Hey kingo, with you shader mod there's black, vertical lines on some distant surfaces. Any idea how to fix that?
[IMG]http://cloud.steampowered.com/ugc/651003798857861595/3297A3F76D4278CD9B1EE494CCDBA3DC86F6D79A/?.jpg[/IMG] aw shit guys why was he in duty
Damn it, i had SGM 2.0 with AF3 working, i exit the game to go eat and it bluescreened on loading a save. I enabled the .exe to use more RAM, but it's a pain in the ass because every time i attempt to load a save, i have to restart my computer. The computer crashes before the game can write a log file, and i found nothing of interest in the memory dump.
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