• Oblivion 2: Skyrim V6: Old People's Naked Bodies Fishing Secrets With Their Manly Beards
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[QUOTE=Sharker;34392181]So why did bethesda remove all the things that made customization awesome for skyrim? Why shouldn't I be able different gloves on each hand? Why are there no pauldrons and greaves?[/QUOTE] Other than greaves, oblivion had none of that... Morrowind had it, but Oblivion didn't so it's sort of obvious that skyrim wouldn't have it either.
I wish I could live in a Dwemer ruin!
Speaking of Dwarven Ruins, this is a pretty cool looking mod [url]http://www.skyrimnexus.com/downloads/file.php?id=5124[/url]
[QUOTE=hypno-toad;34392269]Speaking of Dwarven Ruins, this is a pretty cool looking mod [url]http://www.skyrimnexus.com/downloads/file.php?id=5124[/url][/QUOTE] Kinda bright but I would get used to it, thanks for the link!
I would like Heavy Armor to actually feel heavy, clunky and mean. Not just a slight speed debuff and some different hands. Also can't wait for the tool kit so we can have some helmet-based overlays on the screen.
[QUOTE=hypno-toad;34392269]Speaking of Dwarven Ruins, this is a pretty cool looking mod [URL]http://www.skyrimnexus.com/downloads/file.php?id=5124[/URL][/QUOTE]I suppose it's more in keeping with lore, but I much prefer the stone and metal combo rather than all-metal. Plus, it looks rather odd if one only retextures stone rubble rather than making it look more like metal scrap. EDIT: Is Facepunch really fucking slow for anyone else right now?
[QUOTE=DudeGuyKT;34392163]What combo is it?[/QUOTE] Alik'r Hood Master Robe Cuffed Boots Psijiic Gloves (Used the console for this) Ebony Dagger
I hope in the next game they focus a little bit more on quest quality. Don't get me wrong. The amount of Quests and the whakkyness sometimes(that dream sequence) are awesome, I just wish they were more ... logical? I don't know. For example when joining the Imperials. "Go clean out that cave completely alone, we have reports of necromancers doing dastardly deeds in there. No , alone, it's like an exam!" I know I am the dragonborn but hey THEY don't know ffs. Another deail is how everyone just SPEAKS about things. How do I say that... Like in that one town where the Nightelves are supposedly treated very bad and living like in a ghetto. In the Witcher, you have Elven whores and Dwarves, puking people, beaten up corpses. I just don't see the consequences of things in the world. There are DRAGONS attacking, there should be patroling groups of guards searching for dragons, modifications to the houses to make them "fireproof", maybe workers on the roofs or something. There should be people and families in the markets buying what they can because well fuck DRAGONS. Or in that town where the magic accademy is. If I'd design the world I'd make the people hold a siege onto the magic accademies bridge. After all they think the accademy caused the "great swallow". How awesome would that be if you had to clear a huge siege first before going into the accademy? By making them fight and one side win or by talking and questing so people speak to each other and missunderstandings are cleared up. That's how humans react. I don't know how to say it differently but the game should take some of the ... organicness of The Witcher.
[QUOTE=Sgt Doom;34392221]I love the way Dwemer ruins look. [B] The way it names them also means they're always out of order UNLESS I view them in Steam's screenshot manager :/[/B] [editline]25th January 2012[/editline] Also, fur "helmets" look silly. [/QUOTE] Sort files by date modified
It always takes me a bit to find this thread because Skyrim isn't the first word in the thread title.
[QUOTE=Thunderbolt;34392496]Sort files by date modified[/QUOTE]Sort of worked. For some reason, it shows this one particular set that I know was created first as being the second of 3 created. Absolutely no idea why it's in that order, and it's starting to irritate me :c [editline]25th January 2012[/editline] Oh hang on, I remember now, I accidentally flicked the off switch on an extension lead when I was unplugging my laptop. This reset the computer's internal clock. I forgot to set the date as well as the time until a few hours later I realised. D'oh.
[QUOTE=Black;34392245]I wish I could live in a Dwemer ruin![/QUOTE] Markarth house
I needed to write an english assessment a few hours ago. The themes were thievery, betrayal and bravery. I was stuck for ideas so i just adapted the thieves guild questline. I got an A. Don't know if i'll pull that shit in an actual exam though.
I'd really like to see a part where you can see a Dwemer city as it was back before they disappeared. Perhaps a time anomaly, divine flashback, whatever. A glimpse, no matter how minute, of actual Dwemer civilization in action. [editline]26th January 2012[/editline] I always seem to be deeply interested in dead, ancient and highly advanced civilizations that are shown in games. The Protheans of Mass Effect, Forerunners of Halo, and so on. I also take an interest in archaeology, so that's probably why.
[QUOTE=Sgt Doom;34393323]I'd really like to see a part where you can see a Dwemer city as it was back before they disappeared. Perhaps a time anomaly, divine flashback, whatever. A glimpse, no matter how minute, of actual Dwemer civilization in action. [editline]26th January 2012[/editline] I always seem to be deeply interested in dead, ancient and highly advanced civilizations that are shown in games. The Protheans of Mass Effect, Forerunners of Halo, and so on. I also take an interest in archaeology, so that's probably why.[/QUOTE] But the Dwemer are so cool [I]because[/I] we know nothing about why they're gone!
[QUOTE=DudeGuyKT;34392969]Markarth house[/QUOTE] Is there fancy machinery and robots in it? Sorry I did the conspiracy quest so I cant buy it.
[QUOTE=Shibbey;34393370]But the Dwemer are so cool [I]because[/I] we know nothing about why they're gone![/QUOTE]I wasn't suggesting they spill the beans and reveal everything (especially not the reason for their disappearance (nobody could make up anything that would be as good as anyone imagines)), just a little peek at their people as they lived.
Hey did you guys know that power attacks with Ulfrics war axe take no stamina drain? I am doing them right now.
[QUOTE=Black;34393373]Is there fancy machinery and robots in it? Sorry I did the conspiracy quest so I cant buy it.[/QUOTE] No robots or running machinery, but it's a Dwemer ruin that's been converted into a house. So it has those doors, the same design, and if I recall correctly, some machinery along the walls that isn't running.
[QUOTE=DudeGuyKT;34393576]No robots or running machinery, but it's a Dwemer ruin that's been converted into a house. So it has those doors, the same design, and if I recall correctly, some machinery along the walls that isn't running.[/QUOTE] A shame, cant wait for CK so someone can make it!
[QUOTE=Sgt Doom;34393395]I wasn't suggesting they spill the beans and reveal everything (especially not the reason for their disappearance (nobody could make up anything that would be as good as anyone imagines)), just a little peek at their people as they lived.[/QUOTE] So, why does everyone think they dissapeared?
Is there any way to have Adept Robes that recharge your magicka faster than Expert robes?
My main problem with Skyrim is that it there's fuck all impact to anything you do. If you're lucky, one of your actions might warrant a new line to be added to the ambient chatter you hear while walking through towns, but there's no weight to the consequences of anything. There are dragons about, but you never come across any devastated towns with only smoky husks remaining or charred corpses. MASSIVE DARK BROTHERHOOD SPOILERS: [sp]Killing the emperor doesn't do anything to the empire itself, and barely anyone ever remarks on it.[/sp] Alduin doesn't really ever present himself as a villain as his actions aren't seen anywhere in the world, for a country supposedly wracked with civil war and dragon attacks everyone seem pretty damn cheerful. All in all, it just feels like none of your actions matter at all, and there's absolutely no sense of urgency in that the only time a dragon is really "dangerous" is when the plot of the main questline demands it. It doesn't help that every other character is essential regardless of whether or not they tie in to any quests so when a dragon does attack it's jarring to see something that can supposedly kill thousands only knock a farmwife to the ground.
[QUOTE=jackattack;34393929]So, why does everyone think they dissapeared?[/QUOTE] They're pretty explicitly stated to be gone, [sp]and you killed the last one in Morrowind[/sp]
Tried to take some pictures of my new Argonian battlemage, but the graphics settings my laptop allows doesn't look as good as yours. [t]http://cloud.steampowered.com/ugc/596960603354042497/366ECFA6F82F37C706E55ECA78F817DAD69CED97/[/t][t]http://cloud.steampowered.com/ugc/596960603354043483/EB57AD8476195CB44EB63ACE4848D7A505384047/[/t] Also, about the companions questline: [sp]I was a bit annoyed by the fact that someone reveals that they and the brotherhood you are joining are werewolves, I mean, are you just supposed to accept that? Where is the "Run away and scream like a little girl" conversation option? I also am amazed by how fast it goes. Do one side quest and you instantly get to the position where you are about to become a full member, do another one and you are suddenly a werewolf (and again, no running and screaming option).[/sp] That is at least as far as I've gotten. Still, I think the whole side quests thing would work for the college of Winterhold where there would be more quests where you help students with their projects, help deliver or enchant items or go to classes to practically train your skills (use wards to block spells, defeat a daedra, things like that). While in the companions guild, it seems like everyone has a thing for you to do. There are only two of those quests where you help other students; one is waiting 10 minutes, another one is to get back something from someone who want you to fetch another thing and one is to blow yourself up in contact with undead. The last one sounds like something fun, as in testing a spell from scrolls another student made and get the tome for functioning spells as rewards. [editline]manual merge[/editline] For the dwemers, I think showing another live dwemer or knowledge of how they disappeared would kill what is interesting about them. For all I know they could have turned into falmer (hopefully there are no lore to prove me wrong) or get punished by the divines. If there will be a cannon answer, I will be disappointed and the dwemer would suddenly seem 10x less interesting, but a vision of how life was for them or of them building the ruins like Sgt Doom said. Probably in a quest to find out how they built a weapon, how to defeat a special automation or just a random flashback in a ruin like the supernatural flashbacks in fallout, anything except how they disappeared.
[QUOTE=The golden;34394242] Pretty much hit the nail on the head with what is essentially wrong with Skyrim.[/QUOTE] Pretty much why I only play like I am not the dragonborn and keep mostly away from larger quests.
[QUOTE=FlyingDog;34394150]My main problem with Skyrim is that it there's fuck all impact to anything you do. If you're lucky, one of your actions might warrant a new line to be added to the ambient chatter you hear while walking through towns, but there's no weight to the consequences of anything. There are dragons about, but you never come across any devastated towns with only smoky husks remaining or charred corpses. MASSIVE DARK BROTHERHOOD SPOILERS: [sp]Killing the emperor doesn't do anything to the empire itself, and barely anyone ever remarks on it.[/sp] Alduin doesn't really ever present himself as a villain as his actions aren't seen anywhere in the world, for a country supposedly wracked with civil war and dragon attacks everyone seem pretty damn cheerful. All in all, it just feels like none of your actions matter at all, and there's absolutely no sense of urgency in that the only time a dragon is really "dangerous" is when the plot of the main questline demands it. It doesn't help that every other character is essential regardless of whether or not they tie in to any quests so when a dragon does attack it's jarring to see something that can supposedly kill thousands only knock a farmwife to the ground.[/QUOTE] You just described every Bethesda game.
I'm just going to leave this here [t]http://cloud.steampowered.com/ugc/612723202033853321/3AC1F2732B9B40231E20F5BE8134DFE128389114/[/t]
Made a video about some bug in the Dark Brotherhood questline. Kinda funny. Due to spoiler alert and Youtube not letting set my own Thumbnail only a link. [url]http://www.youtube.com/watch?v=vm5NhaoqBxw[/url]
Why does EVERYONE forget that they explained how the dwemer dissapeared in morrowind?
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