Oblivion 2: Skyrim V6: Old People's Naked Bodies Fishing Secrets With Their Manly Beards
5,880 replies, posted
I decided to do the quest for solitude where [sp]you enter wolfskull cave to stop an evil plot[/sp]. In a nutshell, I entered the cave, and saw the big [sp]energy ball thing[/sp] and thought, why don't I just shoot the people with my bow? So after a few shots, it doesn't kill them, but a bunch of drougar come up and whack the living shit outta then. I didn't even enter the castle, they all died because they were stuck doing the summoning animation.
[QUOTE=FlyingDog;34394150]My main problem with Skyrim is that it there's fuck all impact to anything you do. If you're lucky, one of your actions might warrant a new line to be added to the ambient chatter you hear while walking through towns, but there's no weight to the consequences of anything. There are dragons about, but you never come across any devastated towns with only smoky husks remaining or charred corpses. MASSIVE DARK BROTHERHOOD SPOILERS: [sp]Killing the emperor doesn't do anything to the empire itself, and barely anyone ever remarks on it.[/sp] Alduin doesn't really ever present himself as a villain as his actions aren't seen anywhere in the world, for a country supposedly wracked with civil war and dragon attacks everyone seem pretty damn cheerful. All in all, it just feels like none of your actions matter at all, and there's absolutely no sense of urgency in that the only time a dragon is really "dangerous" is when the plot of the main questline demands it. It doesn't help that every other character is essential regardless of whether or not they tie in to any quests so when a dragon does attack it's jarring to see something that can supposedly kill thousands only knock a farmwife to the ground.[/QUOTE]
My god, yes. I was so excited about doing the dark brotherhood things, then I finished it, and that was just it. It had no consequences at all. Occasionally a guard will mention it, but that's it. So stupid.
[QUOTE=Ray-The-Sun;34394267]They're pretty explicitly stated to be gone, [sp]and you killed the last one in Morrowind[/sp][/QUOTE]
i don't remember doing that
[QUOTE=I_Forgot;34394738]Occasionally a guard will mention it, but that's it.[/QUOTE]
Speaking of which, [I]how do the guards know about it, why aren't they arresting you for it, and why do they attack you for doing its work right after saying that line!?[/I]
[QUOTE=coolmzn222;34394659]Why does EVERYONE forget that they explained how the dwemer dissapeared in morrowind?[/QUOTE]
Maybe many of us haven't played Morrowind?
I've only watched my friend play Oblivion. Skyrim is the first TES game I've played, and I have no interest in playing the older ones.
Can someone link me that one mod that allows you to change the amount of perk points you earn per level? Can't seem to find it.
[QUOTE=coolmzn222;34394659]Why does EVERYONE forget that they explained how the dwemer dissapeared in morrowind?[/QUOTE]
How? Spoiler it though.
Why does Whiterun remain wrecked after the [sp]Attack from stormcloaks/imperials[/sp] forever? hell that crazy priest cant even get into his house anymore. Not that he ever did.
whats with all the argonian khajiit craze nords are the best
the priest still hangs out at the statue preaching but the city still gets wrecked
it kind of sucks
Are there any good save file organizers or something? I wanna start a new character but still play my old character without getting all the save files jumbled.
[QUOTE=DrasarSalman;34394296]For the dwemers, I think showing another live dwemer or knowledge of how they disappeared would kill what is interesting about them. [B]For all I know they could have turned into falmer (hopefully there are no lore to prove me wrong)[/B] or get punished by the divines. If there will be a cannon answer, I will be disappointed and the dwemer would suddenly seem 10x less interesting, but a vision of how life was for them or of them building the ruins like Sgt Doom said. Probably in a quest to find out how they built a weapon, how to defeat a special automation or just a random flashback in a ruin like the supernatural flashbacks in fallout, anything except how they disappeared.[/QUOTE]The Falmer weren't once the Dwarves, that much is certain; they [sp]were once the snow elves, the original inhabitants of Skyrim along with the Dwemer and the first foe that humans fight in Tamriel. Long story short, snow elves are scared of human reproductive rates, so set on a mission of genocide. That, or they were trying to get at the Eye of Magnus, which the ancient Nords found and buried deep underground their city of Saarthal. Ysgramor survives, goes back to Atmora to raise an army, and nearly annihilates the snow elves. They flee into the protection of the Dwemer, who betray them and force feed them toxic algae which cause their devolution into the Falmer.[/sp]
There's also lore to hint at the cause of the Dwemer disappearance, though not enough to be conclusive. All that's known is that their disappearance [sp]coincided with the Battle for Red Mountain, where Chimer (Dunmer ancestors) and allies fight against the Dunmer and interrupt them when they're tinkering with Lorkhan's heart, which they planned to put into a gigantic golem called Numidium, whom they planned to make their god and thus gain immortality through it. It's heavily hinted that the Aedra and Daedra strongly disliked the scientific nature of the Dwemer (specifically their tendency to question and test their authority and power), so trying to give themselves godhood through Lorkhan's heart might have been the final straw that made them take action. It's also possible they had successfully connected their race to it, but that connection was interrupted during the battle. There's this one book in Morrowind writted by a Dwemer, called The Egg of Time, in which the author argues that no unforseen consequences could come from tinkering with Lorkhan's Heart, specifically that nothing bad would happen from severing links to the Heart. The last surviving Dwemer, Yagrum Bagarn pretty much says the author was talking a load of bollocks.[/sp]
But now i'm sort of losing track and rambling, better to read for yourself:
A lot of interesting lore can be read on the Elder Scrolls wiki (the wikia one, not the UESP one), explains a lot yet still not too much to make it all uninteresting.
[QUOTE=Ermac20;34395056]whats with all the argonian khajiit craze nords are the best[/QUOTE]
Wheres the Orcs? Am I the only one playing them? :v:
Im playing as an unarmed argonian. First person or third person?
Personally, I find controlling in third person about as smooth and intuitive as rubbing one's bollocks with ice wraith teeth, but it all comes down to personal preference.
[QUOTE=jackattack;34394860]How? Spoiler it though.[/QUOTE]
There's nothing conclusive as to exactly how it happens, but there are some obvious assumptions as to why it happened.
[sp]Basically, the dwemer disappeared in the first era (~4k years ago I think) during the Battle of Red Mountain with the Chimer. The Chimer are who the Dark Elves used to be, before their race was "cursed" and turned into dark elves (I think as a result of this battle).
Red mountain is the big central volcano in Morrowind, located on the inland landmass of Vvardenfel (where the game takes place). In the midst of battle, the whole race disappeared, except for only one Dwarf, who was Yagrum Bagarn, who you meet in Morrowind. This was because he was on a different plane of existence when the event happened.
The Chimer (and as such, Dark Elves in general) worshipped Daedra primarily. The Dwemer opposed this, as they sought to achieve their own divinity as a race and create their own mechanical god, known as "Numidium", or "The Brass God". They used the Heart of Lorkhan (who was a dead god, and upon death created the world of Nirn and its two moons) to power Numidium and act as a source of its divinity, and created the tools Wraithguard, Sunder and Keening to accomplish this deed.
During the battle of red mountain, it is assumed that they tried to either activate Numidium, or Lord Kragnek (Cheif Tonal Architect for the dwemer, who created Wraithguard+Sunder+Keening), attempted to use his tools to transcend the race of dwarves beyond mortality during the battle.
Either way, the result was they disappeared. Some say it was the gods punishing them for creating divine machines and trying to ascend to god-hood, other says they succeeded, and their godhood caused the race to ascend beyond the mortal realm. Generally, those who know this much about the event agree that it was the Dwemer's tampering with the Heart of Lorkhan that caused this to happen.
Meanwhile, Numidium was used in many conquests by those empires who controlled it in the future as the ultimate weapon, and a means to spread that empire's influence. It was powered in the future by a giant soulgem powered from a very strong soul (a hero in the old days, on the same level of Dragonborn and Champion of Cyrodill), as I think (but can't remember) that the Heart of Lorkhan was missing during these exploits. Fun fact: Numidium was used in the 2nd Era by Tiber Septim (Talos) to crush the Aldmeri Dominion at the time. I think this caused the start of the Third Era, not sure. Either way, the Aldmeri Dominion were stopped before bascially by the same giantass robot that the dwemer built when they disappeared eons ago. Since then, it was destroyed with all parts of it flying across all of Tamriel, and the Blades were entrusted to gather the pieces of Numidium for the Imperial Empire.[/sp]
[QUOTE=jackattack;34394860]How? Spoiler it though.[/QUOTE]
FUCKHUEG MORROWIND SPOILERS HERE [sp] Basically, Lord Kagrenac and the Dwemer shunned the normal gods, and said the rituals Vivec and the chimer were doing with the Daedra were foolish, and that it would lead to their destruction, basically (how ironic, huh?) and so the Dwemer worshipped their own gods of knowledge and other things, but then Kagrenac wanted something more, so him, Yagrum Bagarn (the last remaining Dwemer in Morrowind during the Third Era, actually.) and the rest of the Dwemer planned to make their own, mechanical god, Numidium, with the Heart of Lorkhan, so they made Keening, Sunder, and Wraithguard to do this. As soon as Kagrenac struck the Heart, all of the Dwemer, except Yagrum Bagarn, went to another realm, possibly, banished by the gods they shunned. When Yagrum got back, he was cursed with corprus disease, living in pain for eternity, as Divayth Fyr takes care of him, at least, that's what Morrowind's lore suggests.[/sp]
GODDAMNED NINJAAAS
^^^ More coherent than my babble.
Also, guess which one is me.
[URL="http://filesmelt.com/"][IMG]http://filesmelt.com/dl/2012-01-26_00002.jpg[/IMG][/URL]
Another thing, I find it really annoying that to make Dwemer armour, you need not only Dwarven ingots, but iron and steel as well? Why? Doesn't help that I can't find any steel ingots anywhere for sale, nor corundum ore. I don't want to have to travel to another hold (and thus set in motion inescapable quests there) to find some :/
Looks like i'll just head out of town, wait for a few days, then see if Adrianne has any.
EDIT: FUCKING HELL, Facepunch is incredibly slow for me now, anyone else getting this problem?
Hey, is there a way to make the Nexus Mod Manager overwrite a older mod version without removing all of the unchanged files? It makes using JaySuS swords and other stuff really irritating.
Facepunch is very slow for me too.
Also the CK will hopefully bring out some good mods.
I don't like how you can make Dwarven armor, but in a book somewhere it says that Dwarven armor is just the shell of a dwemer robot, the insides ripped out. That doesn't make much sense to me.
How do the guards even know I murdered the Glenmoril witches, after all, [sp]Kodlak had died when you returned.
Maybe he told someone that my guy went, and because I came back alive they figured I've taken care of them. Thinking too deep into it.[/sp]
[QUOTE=PrusseluskenV2;34396476]So I thought about roleplaying as an explorer, but then I realised that walking innawoods without weapons or armour would lead to 0 discoveries and 1 less explorer ;__;[/QUOTE]
Then just roleplay as an explorer who wears armour and uses weapons.
I finally got a kill animation on a Dragon, after 100hrs of playtime:
[img]http://dl.dropbox.com/u/31693224/Skyrim/THEFIRST.gif[/img]
[QUOTE=jechtman;34396713]I finally got a kill animation on a Dragon, after 100hrs of playtime:
[img]http://dl.dropbox.com/u/31693224/Skyrim/THEFIRST.gif[/img][/QUOTE]
Wow, I always end up floating next to the dragon, stabbing the air until it dies.
Took me forevah to level up my enchanting skill to 100 to get that "extra effect" enchantment perk which allows 2 enchantment. Also my smithing skills needs to be 90 for the Daedric armor. All I can say the Daedric armor is awesome. I might be late but I just realized that I can put the 25% cost less destruction perk on my armor(you could only put on the armor and helmet) and another on a necklace and ring making my destruction FOC. Another thing I notice is that your weapon charges NEVER depletes as well. Everywhere I go, I spam that shit. :v:
One more thing though, is the blade's armor/dragon armor stronger than the daedric armor?
oh,yeah a screenshot as well.
[img]http://filesmelt.com/dl/TESV_2012-01-26_18-09-36-45.jpg[/img]
[QUOTE=TankHawk500;34396803]One more thing though, is the blade's armor/dragon armor stronger than the daedric armor?[/QUOTE]
Nope.
[QUOTE=Raptortheawesome;34394559]I'm just going to leave this here
[t]http://cloud.steampowered.com/ugc/612723202033853321/3AC1F2732B9B40231E20F5BE8134DFE128389114/[/t][/QUOTE]
Curved. Swords.
[editline]26th January 2012[/editline]
[QUOTE=Sgt Doom;34395758]^^^ More coherent than my babble.
Also, guess which one is me.
[URL="http://filesmelt.com/"][IMG]http://filesmelt.com/dl/2012-01-26_00002.jpg[/IMG][/URL]
Another thing, I find it really annoying that to make Dwemer armour, you need not only Dwarven ingots, but iron and steel as well? Why? Doesn't help that I can't find any steel ingots anywhere for sale, nor corundum ore. I don't want to have to travel to another hold (and thus set in motion inescapable quests there) to find some :/
Looks like i'll just head out of town, wait for a few days, then see if Adrianne has any.
EDIT: FUCKING HELL, Facepunch is incredibly slow for me now, anyone else getting this problem?[/QUOTE]
The one with full combo
Best Skyrim quest confirmed.
[img]http://cloud.steampowered.com/ugc/613849101956180087/35016A8D392E60145AB5C7208658E6E9AF55A691/[/img]
Found it in the best location.
[img]http://cloud.steampowered.com/ugc/613849101956178018/DCBE037DC0BADE1E3F723A2E5C385D4AB6996EF3/[/img]
Apparently, new beta patch kills Russian localization of Thieves' Guild strings.
[QUOTE=KorJax;34395698]There's nothing conclusive as to exactly how it happens, but there are some obvious assumptions as to why it happened.
[sp]Meanwhile, Numidium was used in many conquests by those empires who controlled it in the future as the ultimate weapon, and a means to spread that empire's influence. It was powered in the future by a giant soulgem powered from a very strong soul (a hero in the old days, on the same level of Dragonborn and Champion of Cyrodill), as I think (but can't remember) that the Heart of Lorkhan was missing during these exploits. Fun fact: Numidium was used in the 2nd Era by Tiber Septim (Talos) to crush the Aldmeri Dominion at the time. I think this caused the start of the Third Era, not sure. Either way, the Aldmeri Dominion were stopped before bascially by the same giantass robot that the dwemer built when they disappeared eons ago. Since then, it was destroyed with all parts of it flying across all of Tamriel, and the Blades were entrusted to gather the pieces of Numidium for the Imperial Empire.[/sp][/QUOTE]
So the next elder scrolls game would be to find pieces of [sp]Numidium[/sp] to take on the Altimer dominion [sp]again[/sp]?
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