• Oblivion 2: Skyrim V6: Old People's Naked Bodies Fishing Secrets With Their Manly Beards
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[QUOTE=rikimaru6811;34396838]The one with full combo[/QUOTE]Yep, ran out of steel ingots to make boots for my follower. [editline]26th January 2012[/editline] I probably should prioritise Lydia's protection over mine, since she dies so fucking easily. Loves to get in the way when i'm about to swing, as well :/
I need to up the diffculty now, feel too overpowered and I want to be the type to feel vulnerable
[QUOTE=Sirdrone536;34397274]I need to up the diffculty now, feel too overpowered and I want to be the type to feel vulnerable[/QUOTE] I was playing through a Dungeon thinking [B]"[/B][I]Man I'm so OP now that I leveled magic really high![/I][B]"[/B] but then a Draugr Wight killed me in one hit.
Why are people not reacting to your race? I remember in Morrowind peoplw even refused to talk to the argonian me.
"Wot ees eet argonjen?"
[QUOTE=Killuah;34397433]Why are people not reacting to your race? I remember in Morrowind peoplw even refused to talk to the argonian me.[/QUOTE]As far as I know, they respond most vehemently to Khajiit and Argonians. They don't seem to bothered by men or mer (cept high elves).
[QUOTE=DrasarSalman;34397155]So the next elder scrolls game would be to find pieces of [sp]Numidium[/sp] to take on the Altimer dominion [sp]again[/sp]?[/QUOTE] Optimus Prime
No CS ? No CS.
[QUOTE=diwako;34391844]I kinda like this combination on khajits. [img_thumb]http://h9.abload.de/img/waskfap6.jpg[/img_thumb] [/QUOTE] I think you should most definitely check out what looks best for Argonians :dance:
[url]http://www.uesp.net/wiki/Lore:Imga[/url] [I] "The [B]Imga[/B], or Great Apes, are native beastfolk of Valenwood. They see the Altmeri as their lords and masters and as a portrait of an ideal, civilized society. Imga go to desperate measures to emulate the Altmeri: they wear capes, practice with the dueling sword, and attempt to speak with perfect enunciation and courtly manners despite their gravelly, baritone voices. Each Imga bears some kind of title, be it Baron, Duke, Earl, or the like, which they use when addressing the members of the Thalmor, however there are no land-owning Imga. More extreme Imga shave their bodies and powder their skin white to seem more like the Altmeri. The Imga feel that Men are beneath them as lesser beastfolk and pretend to find their smell exceedingly offensive: when Men are around, Imga hold perfumed corners of their capes to their noses."[/I] [t]http://images.uesp.net/thumb/7/73/Lore-Great_Ape_Sketch.jpg/285px-Lore-Great_Ape_Sketch.jpg[/t] Oh wow. I hope there'll be a game set in Valenwood so we get to meet the Imga. :v:
[QUOTE=Stizzles;34397589][url]http://www.uesp.net/wiki/Lore:Imga[/url] [I] "The [B]Imga[/B], or Great Apes, are native beastfolk of Valenwood. They see the Altmeri as their lords and masters and as a portrait of an ideal, civilized society. Imga go to desperate measures to emulate the Altmeri: they wear capes, practice with the dueling sword, and attempt to speak with perfect enunciation and courtly manners despite their gravelly, baritone voices. Each Imga bears some kind of title, be it Baron, Duke, Earl, or the like, which they use when addressing the members of the Thalmor, however there are no land-owning Imga. More extreme Imga shave their bodies and powder their skin white to seem more like the Altmeri. The Imga feel that Men are beneath them as lesser beastfolk and pretend to find their smell exceedingly offensive: when Men are around, Imga hold perfumed corners of their capes to their noses."[/I] [t]http://images.uesp.net/thumb/7/73/Lore-Great_Ape_Sketch.jpg/285px-Lore-Great_Ape_Sketch.jpg[/t] Oh wow. I hope there'll be a game set in Valenwood so we get to meet the Imga. :v:[/QUOTE] I'll use their heads to decorate my home.
[QUOTE=PrusseluskenV2;34397626]Snob monkeys? I'd end up killing every single one.[/QUOTE] When they make Valenwood, there better not be a single essential Imga in the whole game.
[QUOTE=PrusseluskenV2;34397626]Snob monkeys? I'd end up killing every single one.[/QUOTE] [QUOTE=Araknid;34397865]I'll use their heads to decorate my home.[/QUOTE] don't be mean, they just want to be high elves :'(
"G'zi no vano tzina ualizz" Props to those who know what it means. (its Khajitian)
Run out of things to do in Skyrim. With two characters i've finished all the main quest lines and the daedric quests, and I honestly don't know what to do next. I've recently made an Argonian but I don't know what to do with her. Also on PS3 so no mods.
[QUOTE=Stizzles;34397966]don't be mean, they just want to be high elves :'([/QUOTE] They sound like assholes.
[QUOTE=Black;34398057]"G'zi no vano tzina ualizz" Props to those who know what it means. (its Khajitian)[/QUOTE] I searched for a good 30 minutes but I couldn't find any proper khajiit-english dictionary or anything :(
[QUOTE=Araknid;34398173]They sound like assholes.[/QUOTE] but they're monkeys in capes shaving all their body hair off behaving like pompous High Elves am i the only one seeing the humour here???
Haha, if you find Reyda's necklace first before talking to Narfi, then you go to the innkeeper and give it to him, he says Narfi's lines in his own voice :v: What surprises me is that they actually recorded that line using someone other than Narfi's voice actor.
[QUOTE=Legolas;34398261]I searched for a good 30 minutes but I couldn't find any proper khajiit-english dictionary or anything :([/QUOTE] The book Ahzirr Traajijazeri explains the word. [url]http://www.uesp.net/wiki/Lore:Ahzirr_Traajijazeri[/url] [editline]26th January 2012[/editline] [url]http://www.uesp.net/wiki/Skyrim:Immortal_Blood[/url] This book crept me out, the ending is creepy.
[QUOTE=Sgt Doom;34398406]Haha, if you find Reyda's necklace first before talking to Narfi, then you go to the innkeeper and give it to him, he says Narfi's lines in his own voice :v: What surprises me is that they actually recorded that line using someone other than Narfi's voice actor.[/QUOTE] You shouldn't be suprised. I bet if you looked deep enough in the files, you could find Odahviings lines said by a guard.
Y'know, I had a thought concerning spellcasting. You know how we can dual-wield spells to yield a more powerful version of said spell? Well, what if one could combine DIFFERENT spells to yield new spells, like Fire and Frost could yield scalding Steam, or combining Soul Trap with summonable entities to make your summons be able to steal souls for you. Another thing that is missing from Skyrim is the Fishy Stick. Remember that?
[QUOTE=CowThing;34397958]When they make Valenwood, there better not be a single essential Imga in the whole game.[/QUOTE] This is assuming they will even do stuff like this. Honestly Bethesda needs to learn alot of game design principles that they've been oblivious to for the past 10 years that everyone else has been picking up on. They seem to be doing this trend where they think the more simple and easy something is, the more it is automatically better, which is compeltely false (since all of Skyrim's downsides can be attributed to that school of thought). What I'd really like to see from the next game is them seriously taking a step back and self reflecting, using other games and their own ideas to see what works and what doesn't. I think it would really help if they just decided to cut back on random bullshit content in favor of developing deeper concent from a quest/NPC perspective. Such as it's really stupid how you can pretty much marry anyone in the game when the system doesn't really support it, and its really stupid how many bullshit quests that are shallow there are instead of more developed, memorable and impactful quests, etc. I'm not saying they should cut stuff out, but we'll never see unique and interesting stuff like Igma actually be more than just monsters if they don't stop this awful trend they've been doing where they just try to saturate their games with so much shallow content while cutting back on the deeper, more impactful content. I'd love it if I could walk into a city in a future elderscrolls game and have it packed with NPC's that literally never will want to interact, say antyhing, or assocate with you, and only a small handful of NPC's in the city that you can interact with on a meaningful level, and have them actually be memorable. It's like they are desinging Radient AI and Radient story, a system which could be used to control a large amount of popualtion activities as a whole, on individual NPC's that they "pretend" all have backstories, when really they shove random token lines in your face every second, and then you go "lol they all have the same voice actors". I'm kind of going on a tangent here, but basically my point is that they need to use these systems to control a "dumb" NPC population that the player doesn't interact with on a major level, and then focus all their story, quest, behavioral, and unique NPC/creature types on the few handful of NPCs per area. Instead of doing what they do now, where they try to focus all their energy/time on every NPC in the world, which just makes for cities that have populations of 30, everyone throwing lines at you every second, and every NPC being unmemorable, etc.
why does this thread love khajiit and argonians so much? Not saying it's a bad thing, i have a khajiit theif too
[QUOTE=Gauzemann;34399145]why does this thread love khajiit and argonians so much? Not saying it's a bad thing, i have a khajiit theif too[/QUOTE]Because LIZARD WIZARD
Blizzard?
[IMG]http://cloud.steampowered.com/ugc/648751999063952119/DB8CD21BA9F21B5F14E4CA079155D6DA37A1C36C/[/IMG] Why don't I see this awesome helmet on any Imperial officers? Way cooler than what they usually have.
Who usually wears those helmets anyway?
And it will be guarded by top men... or mer in case they are elves.
[QUOTE=Sgt Doom;34395381]The Falmer weren't once the Dwarves, that much is certain; they [sp]were once the snow elves, the original inhabitants of Skyrim along with the Dwemer and the first foe that humans fight in Tamriel. Long story short, snow elves are scared of human reproductive rates, so set on a mission of genocide. That, or they were trying to get at the Eye of Magnus, which the ancient Nords found and buried deep underground their city of Saarthal. Ysgramor survives, goes back to Atmora to raise an army, and nearly annihilates the snow elves. They flee into the protection of the Dwemer, who betray them and force feed them toxic algae which cause their devolution into the Falmer.[/sp] There's also lore to hint at the cause of the Dwemer disappearance, though not enough to be conclusive. All that's known is that their disappearance [sp]coincided with the Battle for Red Mountain, where Chimer (Dunmer ancestors) and allies fight against the Dunmer and interrupt them when they're tinkering with Lorkhan's heart, which they planned to put into a gigantic golem called Numidium, whom they planned to make their god and thus gain immortality through it. It's heavily hinted that the Aedra and Daedra strongly disliked the scientific nature of the Dwemer (specifically their tendency to question and test their authority and power), so trying to give themselves godhood through Lorkhan's heart might have been the final straw that made them take action. It's also possible they had successfully connected their race to it, but that connection was interrupted during the battle. There's this one book in Morrowind writted by a Dwemer, called The Egg of Time, in which the author argues that no unforseen consequences could come from tinkering with Lorkhan's Heart, specifically that nothing bad would happen from severing links to the Heart. The last surviving Dwemer, Yagrum Bagarn pretty much says the author was talking a load of bollocks.[/sp] But now i'm sort of losing track and rambling, better to read for yourself: A lot of interesting lore can be read on the Elder Scrolls wiki (the wikia one, not the UESP one), explains a lot yet still not too much to make it all uninteresting.[/QUOTE] So the Dwemer died out because they were fucking about with some artifacts and didn't prepare for unforeseen consequences when the aedra/daedra pulled a gman on them?
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