Oblivion 2: Skyrim V6: Old People's Naked Bodies Fishing Secrets With Their Manly Beards
5,880 replies, posted
[QUOTE=PrusseluskenV2;34399647]I wonder how the hell I'll sort everything though..[/QUOTE]
Make if full of boxes which can be opened like doors and each box are full of each their books?
[QUOTE=Black;34399427][IMG]http://cloud.steampowered.com/ugc/648751999063952119/DB8CD21BA9F21B5F14E4CA079155D6DA37A1C36C/[/IMG]
Why don't I see this awesome helmet on any Imperial officers? Way cooler than what they usually have.[/QUOTE] Where
what is that helmet
[QUOTE=coolmzn222;34399677]Where
what is that helmet[/QUOTE]
It's from a mod
[QUOTE=coolmzn222;34399677]Where
what is that helmet[/QUOTE]
I think you can find one in Brightwater(?) grotto right near Solitude.
[QUOTE=Rents;34399656]So the Dwemer died out because they were fucking about with some artifacts and didn't prepare for unforeseen consequences when the aedra/daedra pulled a gman on them?[/QUOTE]Essentially yes, though it's not known whether it was the actual fucking around with the artifact that caused it, or whether that fucking around prompted the Aedra to kick their arses out of existence.
I'm going to clean out my mods and reinstall some newer things.
So far, for reinstall I have: Pure waters (Thanks for the recommendation), skyrocks, Vurt's Floral Overhaul, Lush trees and grass, Landscape Pack WIP, Realistic Lighting Without Post-Processing, better blood textures, and better snowflakes.
Anything else I should get or change? I also grabbed the khajiit retexture.
[QUOTE=Sgt Doom;34395758]^^^ More coherent than my babble.
Also, guess which one is me.
[URL="http://filesmelt.com/"][IMG]http://filesmelt.com/dl/2012-01-26_00002.jpg[/IMG][/URL]
Another thing, I find it really annoying that to make Dwemer armour, you need not only Dwarven ingots, but iron and steel as well? Why? Doesn't help that I can't find any steel ingots anywhere for sale, nor corundum ore. I don't want to have to travel to another hold (and thus set in motion inescapable quests there) to find some :/
Looks like i'll just head out of town, wait for a few days, then see if Adrianne has any.
EDIT: FUCKING HELL, Facepunch is incredibly slow for me now, anyone else getting this problem?[/QUOTE]
Say what? How can you NOT find steel ingots for sale? They're fucking everywhere in blacksmiths shops.
[QUOTE=ironman17;34398986]Y'know, I had a thought concerning spellcasting. You know how we can dual-wield spells to yield a more powerful version of said spell? Well, what if one could combine DIFFERENT spells to yield new spells, like Fire and Frost could yield scalding Steam, or combining Soul Trap with summonable entities to make your summons be able to steal souls for you.
Another thing that is missing from Skyrim is the Fishy Stick. Remember that?[/QUOTE]
Sounds like Magicka. I like it.
[QUOTE=timman;34399727]I think you can find one in Brightwater(?) grotto right near Solitude.[/QUOTE] What's it called?
With the CK, could I technically make a evil wizard castle on the top of a mountain?
[QUOTE=Ray-The-Sun;34394267]They're pretty explicitly stated to be gone, [sp]and you killed the last one in Morrowind[/sp][/QUOTE]
I don't remember [sp]killing him[/sp].
[QUOTE=coolmzn222;34399803]What's it called?[/QUOTE]
"Imperial helmet"
Got a clue on why nobody wears it in Skyrim though, probably imported from another province.
[QUOTE=gbtygfvyg;34399783]Say what? How can you NOT find steel ingots for sale? They're fucking everywhere in blacksmiths shops.[/QUOTE]For some reason, the game never stocks steel ingots when I need them, but floods the market when I don't. I've taken to stockpiling them now; got 100 of them stored up.
Also, is anyone else irritated that they have to waste 1 perk on Elven armour just to be able to get the advanced armours perk to be able to make plate steel? Makes no bloody sense that a heavy armour is in the light armour branch.
[QUOTE=ijyt;34399942]With the CK, could I technically make a evil wizard castle on the top of a mountain?[/QUOTE]
You could make Castle Grayskull to go with it too.
[QUOTE]When the CK comes out when the CK comes out when the CK[/QUOTE]
When the fucking CK indeed, already the god damn 26.
" BEGINNING IN JANUARY "
Yeah yeah Bethesda.
[QUOTE=Toomuchfags;34400250]When the fucking CK indeed, already the god damn 26.
" BEGINNING IN JANUARY "
Yeah yeah Bethesda.[/QUOTE]
Yep. The latest news is end of this month according to the beth blog, so you can probably expect it sometime next month.
[QUOTE=DiscoInferno;34399987]I don't remember [sp]killing him[/sp].[/QUOTE]
[sp]Because you don't.[/sp]
Bandit caves can be quite pretty.
[t]http://cloud.steampowered.com/ugc/595834703463118083/45FD1D6762DF0BD97F1CC7D9AE5383EC366BDFBC/[/t]
[QUOTE=Black;34398411]
[url]http://www.uesp.net/wiki/Skyrim:Immortal_Blood[/url]
This book crept me out, the ending is creepy.[/QUOTE]
Hint: a certain character from this book makes an appearance in Skyrim.
[QUOTE=coolmzn222;34399803]What's it called?[/QUOTE]
The name of the cave is Brinewater Grotto, it's one of those bandit caves near Solitude.
[QUOTE=PrusseluskenV2;34400703]Morrowind looks so interesting... but its start is really fucking boring and I have no clue what to do. Goddammit.[/QUOTE]
Join a guild, the temple, the Imperial Legion or one of the great houses, there are LOADS of quests in Morrowind.
[editline]26th January 2012[/editline]
Doing guild quests is also a really great way to level up, you might have noticed that Morrowind doesn't hold your hand as much as Skyrim does.
[QUOTE=PrusseluskenV2;34400703]Morrowind looks so interesting... but its start is really fucking boring and I have no clue what to do. Goddammit.
[editline]26th January 2012[/editline]
Why the hell am I finding Corundum, Oricalchum and silver ingots at level 2?[/QUOTE]
Honestly, if you don't have a capacity to enjoy exploration, RP, or being able to have fun on your own in a "sandbox" then Morrowind isn't for you. It doesn't hold your hand down linear paths ALA the GTA-style of "open world" design (which isn't really open world as you just accplish linear objectives like any other game) that Skyim tries to mimic, it truely is open world, and its up to YOU as the player to make a step twoards what you want to do.
Basically, if you don't know what to do, you clearly need a game that tells you what to do at every moment, which isn't the type of game Morrowind is (and IMO a part of why it has a shard of brilliance none of the other TES games have had). Morrowind's gameplay design, quest deisng, and RPG system design were all made to encourage the players to explore the world, and allow them to do that in any manner that they chose (which is why the Mainquest is in the background until you do several tasks to cause it to activeate, and why you character literally starts out as a total nobody). Compaire that to skyrim, where all the gameplay systems were designed to make you accomplish linear questlines and always be doing something specific, and to always make you follow the path of the "bad-ass" by the time you get to "X" amount of hours in the game.
[QUOTE=Gauzemann;34399145]why does this thread love khajiit and argonians so much?
Not saying it's a bad thing, i have a khajiit theif too[/QUOTE]
I guess people either like to play as a minority, or just see it as a change from the typical human character.
Everyone's seen [URL="http://cloud.steampowered.com/ugc/631863500470893707/DA37F87FAA657E8EFA55B331A2F584699111ECB9/"]the thing in the pond[/URL] that's south of the monument that's west of Whiterun, right?
[sp]Foul beasts[/sp]
[QUOTE=The golden;34400843]The lack of hand-holding made Morrowind's world seem so much bigger. (Even though in some respects it kinda was. Each Canton in Vivec is like the size of a city in Skyrim).
Standing at one side of Morrowind and being given a quest to speak to a dude at the other side. No quest marker, no fast travel, nothing. Just many roads of adventure ahead.[/QUOTE]
The thing is, if they did the same thing with how they made quests in Skyrim it would be awful.
The reason why the lack of fast travel, quest markers, etc worked so well in Morrowind was because:
1. The questing was designed to support this. You NEVER got quests that took you across the land unless they were signifigant or epic in compairison to the smaller quests. Smaller quests on the otherhand always had a lot of options, in the sense that you could choose to ignore the quest telling you to get flowers for the quest in the other town's guildhall for the minor quest of stealing a book on Dwemer.
2. You had many alternate means of travel, from taking Silt Striders (basically carriages, except much better implimented), boats, teleportation from Mages Guild, scrolls of intervention (teleports you to the nearest temple/shrine), teleport spells, etc.
3. All quests were very discriptive, and you have a detailed journal that told you where things were.
4. Even then, many quests still marked the location of where they were at on the map. Now, how to get there was entirely up to you (especailly since the map had a Fog of War, where only areas you've been to were "discovered" and could see road routes).
I have to admit, it was nice not having fast travel in Morrowind. Yeah it drew everything out, but fast travel has made me lazy.
[QUOTE=PrusseluskenV2;34401019]I realise that, but I was thrown out into a city with no comprehension of the combat or magic system, the store is locked, I didn't manage to hit this small animal I attacked [B]once[/B] and I have no idea where to go. It also crashes when I enable Bloodmoon.. I have to play with it disabled.[/QUOTE]
It takes quite a bit to get used to, just play with it and soon enough you'll get how the mechanics of the game works (armor rating, combat, etc.)
[QUOTE=KorJax;34400811]Honestly, if you don't have a capacity to enjoy exploration, RP, or being able to have fun on your own in a "sandbox" then Morrowind isn't for you. It doesn't hold your hand down linear paths ALA the GTA-style of "open world" design (which isn't really open world as you just accplish linear objectives like any other game) that Skyim tries to mimic, it truely is open world, and its up to YOU as the player to make a step twoards what you want to do.
Basically, if you don't know what to do, you clearly need a game that tells you what to do at every moment, which isn't the type of game Morrowind is (and IMO a part of why it has a shard of brilliance none of the other TES games have had). Morrowind's gameplay design, quest deisng, and RPG system design were all made to encourage the players to explore the world, and allow them to do that in any manner that they chose (which is why the Mainquest is in the background until you do several tasks to cause it to activeate, and why you character literally starts out as a total nobody). Compaire that to skyrim, where all the gameplay systems were designed to make you accomplish linear questlines and always be doing something specific, and to always make you follow the path of the "bad-ass" by the time you get to "X" amount of hours in the game.[/QUOTE]
Maybe because it takes literally 10-15 minutes minimum to walk from town to town and the world is so bland and fucking boring that exploring is no fun.
Morrowind would've been a lot more fun if not for the combat system.
[QUOTE=jechtman;34396713]I finally got a kill animation on a Dragon, after 100hrs of playtime:
[IMG]http://dl.dropbox.com/u/31693224/Skyrim/THEFIRST.gif[/IMG][/QUOTE]
I saw this animation once, except a farmer managed to actually get the last hit, so I had to stand there watching a housewife peasant brutalize a dragon with an iron dagger.
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