• Oblivion 2: Skyrim V6: Old People's Naked Bodies Fishing Secrets With Their Manly Beards
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[QUOTE=biodude94566;34042984]So my loading screen and main menu items are red. Is this a known bug with a known fix?[/QUOTE] No it is a sign from the divines.
[QUOTE=biodude94566;34042984]So my loading screen and main menu items are red. Is this a known bug with a known fix?[/QUOTE] That happened when I tried to restore my config after fucking up with uGridsToLoad. I just deleted the .ini files and when I ran the game from the launcher it reconfigured.
God damn it now I cant get over it. I want Redguard Jannissaries! Large scale battles against Thalmor Justicars who get pwned by musket fire!
[QUOTE=Yadda;34043374]That happened when I tried to restore my config after fucking up with uGridsToLoad. I just deleted the .ini files and when I ran the game from the launcher it reconfigured.[/QUOTE] I had it before I edited my .ini's to fix the mouse sensitivity. :(
I wonder how long it will take for nexus to come out with a polygamy mod.
I can see it now: Better Khajiit and Argonians by Bella. Just the thought of it horrifies me.
Anyone know an area filled with Khajiits?Or anywhere you can find Khajiits?Besides those traveling Khajiits that stroll and camp from place to place.
[QUOTE=NoobSauce;34043561]Anyone know an area filled with Khajiits?Or anywhere you can find Khajiits?Besides those traveling Khajiits that stroll and camp from place to place.[/QUOTE] That's one of the things that bothered me in Skyrim, there weren't enough Khajiit or Argonians anywhere, especially when compared to Oblivion.
[QUOTE=mikester112;34043648]That's one of the things that bothered me in Skyrim, there weren't enough Khajiit or Argonians anywhere, especially when compared to Oblivion.[/QUOTE] I agree.I know Skyrim is home to the Nords but seriously,they need to mix it up more a bit.
[QUOTE=Lambeth;34043518]I wonder how long it will take for nexus to come out with a polygamy mod.[/QUOTE] Quite long because they all play female characters and they see moral conflicts about marrying men [sp]hopefully[/sp]
Great, so my husband/companion just died randomly in blackreach without me knowing, and seeing as that area is so big and I went through my autosaves+quicksaves exploring, I didn't realize it until I knoticed he wasn't auto-spawning next to me. Guess I'll have to live with Farkas being dead :( Resurrecting via console commmands completely resets him, armor and relation status and all.
[QUOTE=mikester112;34043648]That's one of the things that bothered me in Skyrim, there weren't enough Khajiit or Argonians anywhere, especially when compared to Oblivion.[/QUOTE] that's because skyrim belongs to the nords!
On a good note though, anyone ran into the lady on the log? [IMG]http://i208.photobucket.com/albums/bb134/KorJax/TESV2012-01-0400-50-55-04.png[/IMG] Pretty bad-ass if I don't say so myself... [IMG]http://i208.photobucket.com/albums/bb134/KorJax/TESV2012-01-0400-52-23-71.png[/IMG] Hell have an action shot! [IMG]http://i208.photobucket.com/albums/bb134/KorJax/TESV2012-01-0400-54-38-46.png[/IMG]
[QUOTE=mikester112;34043648]That's one of the things that bothered me in Skyrim, there weren't enough Khajiit or Argonians anywhere, especially when compared to Oblivion.[/QUOTE] Am I the only happy that argonians and khajiits are an oddity? It's clearly not a "doors open" province of tamriel and argonians and khajiits clearly dont really have any intent to go up there, so it made those khajiits and argonians that [I]were[/I] there cooler. There were khajiits and argonians in morrowind but 90% of them were slaves or freed slaves, in oblivion they are there because cyrodil is the central cosmopolitan province of tamriel (neighbouring black marsh and elswyr), but there's really no reason they'd be in skyrim; and if they were going to exodus anywhere they'd probably go to places that aren't skyrim or high rock.
[QUOTE=NoobSauce;34043659]I agree.I know Skyrim is home to the Nords but seriously,they need to mix it up more a bit.[/QUOTE] Sure it'd be nice if they mixed it up, but it wouldn't make any sense. Why would any Khajiit other then a group of traders come to skyrim, they're not even allowed in settlements. The argonians aren't exactly the most popular citizens either. Skyrim isn't black marsh or Elsweyr, so it's not like anyone is in a hurry to go on vacation. The only reason to make the huge effort of getting to skyrim, the land filled with dragons and racist people in the middle of a civil war, is if you need to get away from something worse where you are, or if you have business there.
[QUOTE=KorJax;34043699] [IMG]http://i208.photobucket.com/albums/bb134/KorJax/TESV2012-01-0400-54-38-46.png[/IMG][/QUOTE] Is that an FXAA thing, or is it enb? If it's fxaa, could you point me to your config? I like that color scheme.
[QUOTE=Mastahamma;34043680]Quite long because they all play female characters and they see moral conflicts about marrying men [sp]hopefully[/sp][/QUOTE] I would totally download it though. Sleep on a bed of ladies aw yeah
i actually think Summerset Isle would make a cool expansion
[QUOTE=thisispain;34043752]i actually think Summerset Isle would make a cool expansion[/QUOTE] Yeah, totally, put one of the most mysterious and literarily complex provinces into a dlc with 60 hours of content
[QUOTE=hypno-toad;34043799]Yeah, totally, put one of the most mysterious and literarily complex provinces into a dlc with 60 hours of content[/QUOTE]Or make it like New Vegas, a separate game on pretty much the same mechanics, perhaps even made by another developer
[QUOTE=hypno-toad;34043799]Yeah, totally, put one of the most mysterious and literarily complex provinces into a dlc with 60 hours of content[/QUOTE] that would be cool
Fucking hell, moving items from one house to another is tedious.
[QUOTE=hypno-toad;34043739]Is that an FXAA thing, or is it enb? If it's fxaa, could you point me to your config? I like that color scheme.[/QUOTE] It's a combonation, I'm running an older version though. A slightly modified config based off one someone posted a month or two ago in the last thread, specically mentioning making it so distant fog appeared more blue in hue versus white (which is more realistic). Not felt the need to upgrade to version 1 of ENB or any of the latest FXAA revisions as it suits me fine as is. I don't like a lot of other configs because it makes the game look unrealistically dark at night. Mine still is reasonably dark, and more blue in hue, but not so dark that the sky is x3 brighter than the ground (which would almost never happen, especially with the moon out). example: [quote][img]http://i.imgur.com/5m42K.jpg][/img][/quote] In any case here's my FXAA config: [code]/*====================================================================================== "USER" ADJUSTABLE SETTINGS ======================================================================================*/ // TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments // These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results /*------------------------------------------------------------------------------ SHADER SELECTION ------------------------------------------------------------------------------*/ // To disable / enable effects // 0 = Disable | 1 = Enable #define USE_ANTI_ALIASING 0 //DO NOT TOUCH #define USE_PRE_SHARPEN 1 // HDR NOT COMPLETED!!! #define USE_HDR 0 #define USE_BLOOM 1 #define USE_TECHNICOLOR 1 #define USE_TONEMAP 1 #define USE_SEPIA 0 #define USE_VIGNETTE 1 // For use with Anaglyphic 3D glasses!!! #define USE_ANAGLYPH 0 #define USE_POST_SHARPEN 1 #define USE_FINAL_LIMITER 0 /*------------------------------------------------------------------------------ PRE_SHARPEN ------------------------------------------------------------------------------*/ //For higher precision in the calculation of the edge contours, requires a tiny bit more processing power // 0 = Disable | 1 = Enable bool highQualitySharpen = 1; // Set values to calculate the amount of bluer produced by AA to consider for the sharpening pass // Minimum [ 1 < 2 - 3 - 4 - 5 - 6 - 7 - 8 > 9 ] Maximum #define AverageBlur 4 #define CoefficientsBlur 3.1 // Set values of the sharpening amounts // Minimum [ 1 < 2 - 3 - 4 - 5 - 6 - 7 - 8 > 9 ] Maximum #define SharpenEdge 5 #define SharpenContour 1 /*------------------------------------------------------------------------------ BLOOM ------------------------------------------------------------------------------*/ // Set from 1 to 9 to select a bloom preset // NOTE: Preset value 1 to 9 takes control over the next 3 settings! // Minimum [ 1 < 2 - 3 - 4 - 5 - 6 - 7 - 8 > 9 ] Maximum float BloomPreset = 0; // Set from 1 to 9 to set the min. level at which the effect starts // Minimum [ 1 < 2 - 3 - 4 - 5 - 6 - 7 - 8 > 9 ] Maximum float BloomThreshold = 4; // Set from 1 to 9 to set the width of the effect // Minimum [ 1 < 2 - 3 - 4 - 5 - 6 - 7 - 8 > 9 ] Maximum float BloomWidth = 9; // Set from 1 to 9 to set the power of the effect // Minimum [ 1 < 2 - 3 - 4 - 5 - 6 - 7 - 8 > 9 ] Maximum float BloomPower = 4; /*------------------------------------------------------------------------------ TECHNICOLOR ------------------------------------------------------------------------------*/ #define TechniAmount 0.20 // 1.00 = Max #define TechniPower 3.3 // lower values = whitening // lower values = stronger channel #define redNegativeAmount 0.9 // 1.00 = Max #define greenNegativeAmount 0.9 // 1.00 = Max #define blueNegativeAmount 1.0 // 1.00 = Max /*------------------------------------------------------------------------------ TONEMAP ------------------------------------------------------------------------------*/ #define Gamma 1.20 #define Exposure -0.05 #define Saturation 1.10 //use negative values for less saturation. #define BlueShift 0.10 // Higher = more blue in image. #define Bleach 0.20 // Bleach bypass, higher = stronger effect #define Defog 0.050 // Strength of Lens Colors. #define FogColor float4(0.00, 0.25, 0.20, 0.0) //Lens-style color filters for Blue, Red, Yellow, White. /*------------------------------------------------------------------------------ SEPIA ------------------------------------------------------------------------------*/ #define Ochre // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!) // Set from 1 to 9 to balance between minimum and maximum amount of above chosen color tone to blend in // Minimum [ 1 < 2 - 3 - 4- 5 - 6 - 7 - 8 > 9 ] Maximum #define SepiaPower 1.5 // Set from 1 to 9 tobalnce between minimum and maximum amount of grey color to blend in // Minimum [ 1 < 2 - 4 - 5 - 6 - 7 - 8 > 9 ] Maximum #define GreyPower 1 /*------------------------------------------------------------------------------ VIGNETTE ------------------------------------------------------------------------------*/ // Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame #define VignetteCenter float2(0.500, 0.500) // Center of screen for effect. #define VignetteRadius 1.0 // lower values = stronger radial effect from center #define VignetteAmount -0.50 // Strength of black. -2.00 = Max Black, 1.00 = Max White. /*------------------------------------------------------------------------------ ANAGLYPH ------------------------------------------------------------------------------*/ // Anaglyph 3D, Set from 1 to 9 to balance between minimum and maximum seperation // Minimum [ 1 < 2 - 3 - 4 - 5 - 6 - 7 - 8 > 9 ] Maximum #define AnaglyphSeperation 9 // Anaglyph Colors, Set from 1 to 9 to balance between minimum and maximum to match the color of your glasses //AnaglyphRed goes to the right, AnaglyphGreen and AnaglyphBlue are mixed to the left // Minimum [ 1 < 2 - 3 - 4 - 5 - 6 - 7 - 8 > 9 ] Maximum #define AnaglyphRed 1 #define AnaglyphGreen 1 #define AnaglyphBlue 1 /*------------------------------------------------------------------------------ POST_SHARPEN ------------------------------------------------------------------------------*/ // Controls additional sharpening applied after previous processing. Strength should be max 0.25! float Sharpen = 0.01; /*------------------------------------------------------------------------------ FINAL_LIMITER ------------------------------------------------------------------------------*/ // Controls the strenght of the limiter. 1.000 for default setting int LimiterStrenght = 1.000; [/code] I'm not sure exactly what my ENB settings are, how do I find out? Haven't touched them in forever. I'm running an older version though, likely not compatable with the latest.
[QUOTE=KorJax;34043898] I'm not sure exactly what my ENB settings are, how do I find out? Haven't touched them in forever. I'm running an older version though, likely not compatable with the latest.[/QUOTE] Off hand the only use I can think of for ENB in my case would be for SSAO, but I've enabled SSAO through the nvidia control panel already. Nvidia ssao and the fxaa settings should work fine.
[QUOTE=Lambeth;34043749]I would totally download it though. Sleep on a bed of ladies aw yeah[/QUOTE] You're gonna need a bigger bed and where is your avatar from?
Brace for 1080p screens [thumb]http://yourimg.in/m/z08l668.jpg[/thumb][thumb]http://yourimg.in/m/15ef00c.jpg[/thumb] [thumb]http://yourimg.in/m/4rf4092.jpg[/thumb][thumb]http://yourimg.in/m/bu5e262.jpg[/thumb] [thumb]http://yourimg.in/m/e7dj636.jpg[/thumb][thumb]http://yourimg.in/m/2n2vf34.jpg[/thumb] Consider this my final update to my config, not yet though, still working on it.
[QUOTE=mikester112;34043982]where is your avatar from?[/QUOTE] it is a self portrait
[QUOTE=Yadda;34043993]Brace for 1080p screens [thumb]http://yourimg.in/m/z08l668.jpg[/thumb][thumb]http://yourimg.in/m/15ef00c.jpg[/thumb] [thumb]http://yourimg.in/m/4rf4092.jpg[/thumb][thumb]http://yourimg.in/m/bu5e262.jpg[/thumb] [thumb]http://yourimg.in/m/e7dj636.jpg[/thumb][thumb]http://yourimg.in/m/2n2vf34.jpg[/thumb] Consider this my final update to my config, not yet though, still working on it.[/QUOTE] Too bad I can't use ENB since it'll run my FPS to the ground.
[QUOTE=Yadda;34043993] Consider this my final update to my config, not yet though, still working on it.[/QUOTE] oh dear please do share
the next game must be in akavir I have been waiting for this shit
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