Oblivion 2: Skyrim V6: Old People's Naked Bodies Fishing Secrets With Their Manly Beards
5,880 replies, posted
[QUOTE=hypno-toad;34490105]Im amazed anybody can put up with that.
I already find dragons so annoying that I cast invisiblity whenever I see them.[/QUOTE]
Generally when I make a new char I just don't do the main quest at all.
If I didn't need shouts in Oblivion, I don't need them in Skyrim.
[QUOTE=The very best;34490389]Time to play skyrim some more on my level 56.
Except I'm gonna take of all my armour and weapons and start from scratch, only finding new stuff through drops[/QUOTE]
Actually fuck it, just gonna make a new save with a shitton of mods
[QUOTE=The very best;34490389]Time to play skyrim some more on my level 56.
Except I'm gonna take of all my armour and weapons and start from scratch, only finding new stuff through drops[/QUOTE]
I love doing that. Playing the survivalist is always fun in open world games.
[QUOTE=The golden;34490464]Without modding, most of the shouts are useless anyway.[/QUOTE]
I dunno, Time Slow and Throw Voice are pretty handy.
[QUOTE=Someone4956;34490742]I dunno, Time Slow and Throw Voice are pretty handy.[/QUOTE]
"Hey, melon nose!"
Somewhere part of me thinks that DLC will later show the dragonborn is part Alduin, Eh DLC will be amazing
[QUOTE=TheWhiteFox1;34489916]Christ, Deadly Dragons is a Nintendo Hard mod. I just spent 2 whole hours fighting ONE dragon on Master Difficulty, with the hard setting for the dragons. Well, at least it allowed me to get some nice (Albeit generic) screenshots.
[thumb]http://i.imgur.com/ThriL.jpg[/thumb]
[thumb]http://i.imgur.com/nlfTF.jpg[/thumb][/QUOTE]
Try Mod's Hardcore difficulty and play without Elemental Resistances...
I died instantly.
I need to rant a little. Skyrim is really, really unbalanced. The game favors heavy armor, blocking, and brute force so much it pisses me off. Stealth and magic are really underpowered in comparison.
First off, heavy armor. Heavy armor provides high protection, while slowing down the player. However, the speed penalty is trivial when considering the armor rating of heavy armor as opposed to light armor.
For example, consider the tier one armor sets Hide Armor and Iron Armor. A full set of Hide Armor gives you an armor rating of 68, while a full set of Iron Armor provides 89. Keep in mind, due to the base protection of heavy armor being higher, the armor rating of heavy armor scales above light armor to a more extreme degree with the Juggernaut perk. What's worse, the speed penalty is the only thing that makes heavy armor different other than it's high armor rating, therefore, the Steed stone's removal of movement speed penalties makes light armor one-hundred percent [i]useless[/i].
Then we have the stealth-type character. The way stealth is meant to be played is with a combination of sneaking, dual daggers, a bow, and alchemy. The biggest problem with stealth-types in Skyrim is the low damage output of the daggers. Consider that a Steel Dagger has a base damage of 5, and a Steel Sword has a base damage of 8. Without any perks, your dual daggers attack at the exact speed as if you were only using one dagger, essentially making dual-wielding with any weapons pointless unless you waste perk points to give it a +40% attack speed and +50% power attack damage. It doesn't help that the power attack damage perk is unlocked way late at 70 one-handed skill.
You might as well use a single dagger exclusively for sneak attacks instead of wasting perk points on dual-wielding, and fight with a sword when you're detected. If you're forced to fight against 2-3 heavily-armored bandits as a light-armored dagger-wielding stealth-type, you're screwed.
Lastly, we have the mage character. The shittiest archetype in Skyrim. Why? First off, the perk trees for the magic skills are fucking [B]RIDICULOUS.[/B] The Novice, Apprentice, Adept, Expert, and Master perks for each skill make it extremely difficult to create a decent all-around mage character, as leveling up all of them would take 25 levels on their own. They are also really dumb. You can have 100 Destruction skill, but without spending [I]five[/I] perk points to get the Master Destruction perk, you still suck at that skill. The Conjuration perk tree is filled with tons of perks that feel insignificant. The Destruction perk tree is also frustrating. The Augmented Fire, Frost, and Shock perks force you to either pick a favorite, or waste perk points to buff them all.
Overall, magic in Skyrim is really lacking. I hate Oblivion with a passion, and I think Skyrim is better in every way except for one. Oblivion had a shitload more spells than Skyrim. Although they were mostly the same spells with different strengths, Skyrim lacks many spells such as unlocking, water walking, and many other cool spells that made you feel like a badass mage.
In conclusion, warriors are overpowered, Alchemy and Enchanting are a pain to put perk points into, and the magic perk trees are very messy.
They died together.
[t]http://i.imgur.com/YR4oo.jpg[/t]
[t]http://i.imgur.com/hMnNw.jpg[/t]
My beautiful old man beard
[t]http://i.imgur.com/oRFoj.jpg[/t]
[QUOTE=Bi0hazard;34491112]I need to rant a little. Skyrim is really, really unbalanced.[/QUOTE]
If this was a multiplayer game I would agree with you. Seeing as it is not, think about everything you just said about stealth and heavy armor, and compare it to real life. Yes it will be harder to fight as a light sneak with little protection, compared to a strong-built man in plate armor.
However I agree with you about the perks, they need a rework, luckily KorJax is doing a good job of that.
Edit:
Honestly I think the best way perks could work is a cross between how it is now, and Fallout 3. When you reach a milestone in a skill (10,20 etc. when you are normally able to unlock a perk) you should be given the choice between a few different perks, allowing you to specialise your perks without feeling like you are spreading your points too thin.
is the ck out
I sincerely hope someone revamps the stealth to actually be challenging when the CK comes out. Right now I'm practically invisible when I drop into crouch, if I face an enemy that's significantly tougher than me, I end up just using the invisibility spell over and over. I'd do it myself, but my skillset when it comes to modding is limited.
[QUOTE=Demeschik;34491449]is the ck out[/QUOTE]
In 5 days.
[QUOTE=FlyingDog;34491484]I sincerely hope someone revamps the stealth to actually be challenging when the CK comes out. Right now I'm practically invisible when I drop into crouch, if I face an enemy that's significantly tougher than me, I end up just using the invisibility spell over and over. I'd do it myself, but my skillset when it comes to modding is limited.[/QUOTE]
That's your reward to get from 15/20 to 100.
Worth it.
[QUOTE=Fingers!!!;34491544]In 5 days.[/QUOTE]
What! Are you serious?
[QUOTE=Dog;34491742]What! Are you serious?[/QUOTE]
[img]http://media.edge-online.com/files/imagecache/article/articles/features/todd_howard.jpg[/img]
[img]http://i.imgur.com/dq3O5.jpg[/img]
I can't do the vampirism cure mission, even with a filled Black Soul Gem.
ANyone help?
[QUOTE=UnrealCoco;34491784][img]http://i.imgur.com/dq3O5.jpg[/img][/QUOTE]
I remember when I made a blue Argonian in Oblivion
Looked a swagger jagger strutting his blue struts all over dem towns
[QUOTE=Bi0hazard;34491112]Then we have the stealth-type character. The way stealth is meant to be played is with a combination of sneaking, dual daggers, a bow, and alchemy. The biggest problem with stealth-types in Skyrim is the low damage output of the daggers. Consider that a Steel Dagger has a base damage of 5, and a Steel Sword has a base damage of 8. Without any perks, your dual daggers attack at the exact speed as if you were only using one dagger, essentially making dual-wielding with any weapons pointless unless you waste perk points to give it a +40% attack speed and +50% power attack damage. It doesn't help that the power attack damage perk is unlocked way late at 70 one-handed skill.
You might as well use a single dagger exclusively for sneak attacks instead of wasting perk points on dual-wielding, and fight with a sword when you're detected. If you're forced to fight against 2-3 heavily-armored bandits as a light-armored dagger-wielding stealth-type, you're screwed.[/QUOTE]Dunno what you're doing wrong, my stealth character rapes everything before they know what the fuck is going on. Also, with the daggers, you're meant to use them for sneak attacks, as they get 5x damage bonus, 15 if you get the perk, and 30 with certain gauntlets that double backstab damage. 30x. For a dagger that does 8 damage, that's 240. With 2 daggers that's 480.
Of course daggers are going to be crap compared to a warhammer in a straight-up fight, if you let them get that close you've cocked it up. That having been said, we have a member here currently working on a mod that makes the level of a skill itself be the main arbiter for a skill's effectiveness rather than the perks.
[QUOTE=UnrealCoco;34491784][img]http://i.imgur.com/dq3O5.jpg[/img][/QUOTE]
I have a black/red thunder lizard, post pic y/n?
[editline]1st February 2012[/editline]
[img_thumb]http://cloud.steampowered.com/ugc/632990097005998277/190388B156EBE76F1006DE99B29515FE84158BF1/[/img_thumb]
Thunder Lizard.
[editline]1st February 2012[/editline]
whoa shit that's big
Used up all my alchemy ingredients; I think I made over 200 potions. Now to travel all over Skyrim to find people with money left to sell them to (or just quicksave, kill and quickload to sell to Arcadia over and over again)
[QUOTE=Da_Maniac_;34492399]I have a black/red thunder lizard, post pic y/n?
[editline]1st February 2012[/editline]
[img_thumb]http://cloud.steampowered.com/ugc/632990097005998277/190388B156EBE76F1006DE99B29515FE84158BF1/[/img_thumb]
Thunder Lizard.[/QUOTE]
Did you use a lightning cloak or is it a bug?
[QUOTE=UnrealCoco;34491784][img]http://i.imgur.com/dq3O5.jpg[/img][/QUOTE]
That actually looks pretty awesome, without looking gimmicky.
[editline]1st February 2012[/editline]
Anyway, are there any good mods out yet?
I can't seem to store anything in chests or peoples pockets in the mod SkyUI, is anyone experiencing the same problem? I only got one mod, and that's SkyUI, otherwise purely vanilla.
[QUOTE=Black;34492916]I can't seem to store anything in chests or peoples pockets in the mod SkyUI, is anyone experiencing the same problem? I only got one mod, and that's SkyUI, otherwise purely vanilla.[/QUOTE]
Are you launching through steam or launching it with the SKSE thingie? It doesn't work without it.
[QUOTE=DrasarSalman;34492570]Did you use a lightning cloak or is it a bug?[/QUOTE]
I used a lightning cloak.
[sp]two hours ago, the effect stayed, but it resolved itself when I restarted the game[/sp]
Quicksaved, killed Arcadia and quickloaded over 12 times to sell all my potions to her. Made about 6000 gold from it :v:
Have you tried buying a fuckton of petty soul gems, filling them and enchanting iron daggers? Some enchantments makes the method actually profitable. For example, a iron dagger draining health has a value of about 600 (sells for about 200), just a heads up if you want to increase your smithing and enchanting a lot.
[QUOTE=Rents;34492958]Are you launching through steam or launching it with the SKSE thingie? It doesn't work without it.[/QUOTE]
I am launching it trough the borderless mod thing. But it still doesnt work even if I take it off. Yes got the SKSE thing.
Kind of dissapointing, wanted to use that mod, oh well.
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