• Oblivion 2: Skyrim V6: Old People's Naked Bodies Fishing Secrets With Their Manly Beards
    5,880 replies, posted
[QUOTE=DrasarSalman;34493200]Have you tried buying a fuckton of petty soul gems, filling them and enchanting iron daggers? Some enchantments makes the method actually profitable. For example, a iron dagger draining health has a value of about 600 (sells for about 200), just a heads up if you want to increase your smithing and enchanting a lot.[/QUOTE] And speech.
Anyone else think that Markath was designed by a complete moron?
It's indeed a pain in the arse to navigate that city.
whatever i'm banned from that city forever.
To be honest, it is what I'd expect a dwemer ruin to be instead of just being a linear path to your objective.
My last character had a bounty of about 80,000 septims in Markarth. The ONLY place where a bounty existed on my character and I did not regret it at all. V:v:V
[QUOTE=Crpto2007;34493748]whatever i'm banned from that city forever.[/QUOTE] [sp]the trick to being allowed in markarth after the forsworn conspiracy mission, is to not kill any guards after escaping from cidna mine.[/sp]
[QUOTE=Raijin;34493773][sp]the trick to being allowed in markarth after the forsworn conspiracy mission, is to not kill any guards after escaping from cidna mine.[/sp][/QUOTE] Or you could just [sp]kill the forsworn before leaving. The dude just comes up and congratulates you.[/sp]
I never fucking understood who was who in the whole Foresworn Conspiracy.
pretty shitty quest it's the best prison in skyrim and there is only about 5 people there
I guess not many people in the Reach ever did anything to deserve being put there.
[QUOTE=Raijin;34493773][sp]the trick to being allowed in markarth after the forsworn conspiracy mission, is to not kill any guards after escaping from cidna mine.[/sp][/QUOTE] [sp]Yeah, but feel free to kill every single guard in town in blind rage before.[/sp]
One thing that irritated me is they never went into detail with the Forsworn or the Thalmor. The most I picked up was Thalmor are soldiers of the Aldemiri Dominion and they pretty much forced the Empire to sign the White-Gold Concordant. Forsworn I have no fucking idea.
[QUOTE=gbtygfvyg;34494370]One thing that irritated me is they never went into detail with the Forsworn or the Thalmor. The most I picked up was Thalmor are soldiers of the Aldemiri Dominion and they pretty much forced the Empire to sign the White-Gold Concordant. Forsworn I have no fucking idea.[/QUOTE] Im guessing Bethesda wants you to read their books scattered around the game, they explain it all.
[QUOTE=Bi0hazard;34491112]I need to rant a little. Skyrim is really, really unbalanced. The game favors heavy armor, blocking, and brute force so much it pisses me off. Stealth and magic are really underpowered in comparison. First off, heavy armor. Heavy armor provides high protection, while slowing down the player. However, the speed penalty is trivial when considering the armor rating of heavy armor as opposed to light armor. For example, consider the tier one armor sets Hide Armor and Iron Armor. A full set of Hide Armor gives you an armor rating of 68, while a full set of Iron Armor provides 89. Keep in mind, due to the base protection of heavy armor being higher, the armor rating of heavy armor scales above light armor to a more extreme degree with the Juggernaut perk. What's worse, the speed penalty is the only thing that makes heavy armor different other than it's high armor rating, therefore, the Steed stone's removal of movement speed penalties makes light armor one-hundred percent [i]useless[/i]. Then we have the stealth-type character. The way stealth is meant to be played is with a combination of sneaking, dual daggers, a bow, and alchemy. The biggest problem with stealth-types in Skyrim is the low damage output of the daggers. Consider that a Steel Dagger has a base damage of 5, and a Steel Sword has a base damage of 8. Without any perks, your dual daggers attack at the exact speed as if you were only using one dagger, essentially making dual-wielding with any weapons pointless unless you waste perk points to give it a +40% attack speed and +50% power attack damage. It doesn't help that the power attack damage perk is unlocked way late at 70 one-handed skill. You might as well use a single dagger exclusively for sneak attacks instead of wasting perk points on dual-wielding, and fight with a sword when you're detected. If you're forced to fight against 2-3 heavily-armored bandits as a light-armored dagger-wielding stealth-type, you're screwed. Lastly, we have the mage character. The shittiest archetype in Skyrim. Why? First off, the perk trees for the magic skills are fucking [B]RIDICULOUS.[/B] The Novice, Apprentice, Adept, Expert, and Master perks for each skill make it extremely difficult to create a decent all-around mage character, as leveling up all of them would take 25 levels on their own. They are also really dumb. You can have 100 Destruction skill, but without spending [I]five[/I] perk points to get the Master Destruction perk, you still suck at that skill. The Conjuration perk tree is filled with tons of perks that feel insignificant. The Destruction perk tree is also frustrating. The Augmented Fire, Frost, and Shock perks force you to either pick a favorite, or waste perk points to buff them all. Overall, magic in Skyrim is really lacking. I hate Oblivion with a passion, and I think Skyrim is better in every way except for one. Oblivion had a shitload more spells than Skyrim. Although they were mostly the same spells with different strengths, Skyrim lacks many spells such as unlocking, water walking, and many other cool spells that made you feel like a badass mage. In conclusion, warriors are overpowered, Alchemy and Enchanting are a pain to put perk points into, and the magic perk trees are very messy.[/QUOTE] This is exactly why I'm attempting the mod I'm doing that rebalances all this. I was only going to start out with fiddling with perks but there were too many smaller aspects that sucked on how you actually used skills that made me want to change that too. Sadly I'm not sure much can be done to fix sneaking other than redesigning a lot of world-spaces to facilitate this. They put a third of the skills in the game oriented twoards theives, some of these skills are 100% useless to everyone BUT theives (like pickpocket) but then they don't design any of their levels or world to facilitate this type of gameplay style. All dungions, which is where almost all quests take place, are linear affairs that leave little room to sneak, many times it's a waste of time to use other skills like Pickpocket, lockpicking is almost entirely useless to perk into and many times there isn't enough locked doors and/or the loot sucks anyways, etc. To really fix "stealth" a shit tonne would need to be done. Everything from making stealing actually valuble, to making it so world spaces and dungions actually support sneaking playstyles, etc.
The more I think about it, it seems the Aldemiri Dominion are a metaphor for Christians ending the viking time. I mean, they come from the south, ban worship of the honored Nord god Talos (which is an obvious metaphor for Thor) and take over the country using their own rules.
[QUOTE=GetBent;34493819]Or you could just [sp]kill the forsworn before leaving. The dude just comes up and congratulates you.[/sp][/QUOTE] This is what I did. For some reason he became hostile so I killed him expecting to have to fight my way out myself, but of course.
Creation Kit Trailer [media]http://www.youtube.com/watch?v=EU4oAKZE1VI&list=UUvZHe-SP3xC7DdOk4Ri8QBw&index=1&feature=plcp[/media]
[QUOTE=DrasarSalman;34494710]The more I think about it, it seems the Aldemiri Dominion are a metaphor for Christians ending the viking time. I mean, they come from the south, ban worship of the honored Nord god Talos (which is an obvious metaphor for Thor) and take over the country using their own rules.[/QUOTE] holy shit it makes so much sense i never thought about it that way, wow
[QUOTE=Hellborg 65;34494740]Creation Kit Trailer [media]http://www.youtube.com/watch?v=EU4oAKZE1VI&list=UUvZHe-SP3xC7DdOk4Ri8QBw&index=1&feature=plcp[/media][/QUOTE] This is gonna be good.
I've never had difficulty in Skyrim, which I was a little disappointed with. It's because I took the heavy armor battleaxe warrior route.
[QUOTE=Raijin;34493773][sp]the trick to being allowed in markarth after the forsworn conspiracy mission, is to not kill any guards after escaping from cidna mine.[/sp][/QUOTE] Yeah, all I ended up doing was fus ro dahing [sp]the Silver-blood guy off the cliff and let the forsworn take care of the rest[/sp] Of course now when I walk by a guard in Markarth they say "Hey, I know you", but then I just walk away.
[QUOTE=Hellborg 65;34494740]Creation Kit Trailer [media]http://www.youtube.com/watch?v=EU4oAKZE1VI&list=UUvZHe-SP3xC7DdOk4Ri8QBw&index=1&feature=plcp[/media][/QUOTE] [media]http://www.youtube.com/watch?v=-O31Dg57Cmk&feature=channel_video_title[/media] I wonder how easy creating environments and stuff is going to be. I never used the GECK.
[QUOTE=Hellborg 65;34494740]Creation Kit Trailer [media]http://www.youtube.com/watch?v=EU4oAKZE1VI&list=UUvZHe-SP3xC7DdOk4Ri8QBw&index=1&feature=plcp[/media][/QUOTE] ffffuuuuuuuuuck yyyeeeeeaaaaaahh
I am used to the source engine's mapping, but I wonder if this will be comparable with it. [editline]With the traffic going on in this thread I don't even want to attempt an automerge[/editline] The steam workshop looks like it has a lot of potential, both with this and Garry's Mod. I haven't tried downloading any mods for TF2 through it, through.
[QUOTE=Hellborg 65;34494740]Creation Kit Trailer [media]http://www.youtube.com/watch?v=EU4oAKZE1VI&list=UUvZHe-SP3xC7DdOk4Ri8QBw&index=1&feature=plcp[/media][/QUOTE] I like how every mod/dev tool trailer or showcase always has someone dragging around a light source to show off the SHADOWS BEING CAST IN REAL TIME HOLY SHIT
So does anyone here play as a necromancer?
[QUOTE=gbtygfvyg;34494370]One thing that irritated me is they never went into detail with the Forsworn or the Thalmor. The most I picked up was Thalmor are soldiers of the Aldemiri Dominion and they pretty much forced the Empire to sign the White-Gold Concordant. Forsworn I have no fucking idea.[/QUOTE]From conversations, you find out that the Thalmor were originally a group of Elven warriors who, during the Oblivion Crisis, were the ones who fought to close the gates in the Summerset Isle and Valenwood. They weren't too keen on the idea of a man being the saviour of Tamriel (namely, Martin Septim). But yeah, would be nice if there was more fleshing out of the Thalmor and the Second Aldmeri Dominion in general. There's so much lore in the Elder Scrolls series, but most of it is confined to books. [QUOTE=DrasarSalman;34494811]I am used to the source engine's mapping, but I wonder if this will be comparable with it. [editline]With the traffic going on in this thread I don't even want to attempt an automerge[/editline] The steam workshop looks like it has a lot of potential, both with this and Garry's Mod. I haven't tried downloading any mods for TF2 through it, through.[/QUOTE]From what little I learned by watching my dad mod Morrowind, it's far more complicated to make maps than in the Source engine, but you can do a lot more.
[QUOTE=Hellborg 65;34494740]Creation Kit Trailer [media]http://www.youtube.com/watch?v=EU4oAKZE1VI&list=UUvZHe-SP3xC7DdOk4Ri8QBw&index=1&feature=plcp[/media][/QUOTE] Oh look. It's the same as FO3's. That explains why FO3edit could be reverse-engineered to work for Skyrim.
The macho man dragon in the steam workshop was a nice touch.
Sorry, you need to Log In to post a reply to this thread.